Hello everyone, an update is here! As you know we have split the next week's upcoming update into two to deliver some of the requested features and fixes sooner. This update contains archive offers, parking attendants, and casino cage rooms.
FIXED:
Fixed an issue where the game session couldn't be saved if an employee was wandering outdoors.
Resolved the problem of utility lines merging after loading.
Addressed the issue where a saved file couldn't be loaded if it contained a deleted parking space while a car was being towed.
Fixed the issue of tasting events getting canceled if all dining tables were dirty.
Resolved the problem of elevator shafts not being upgradeable without deleting the old one.
Addressed the problem where items could be placed in the same spot if double-clicked quickly.
Fixed the issue of the subway transportation menu showing zero trains during certain hours, even when there were rented trains.
Addressed the issue of the elevator line showing incorrect numbers after deleting an elevator shaft without an elevator entrance.
Resolved the problem of selecting a menu item on the menus window not updating the menu item types box.
Fixed the problem of building improvement types changing places on the building menu after reopening.
Fixed the issue of item types changing places on the items menu after reopening.
Addressed the problem where the '24/7 Superstar' achievement wasn't triggered even after opening all services for 24 hours.
Resolved the problem of saved files getting corrupted if they contained a restaurant order that was ready but not delivered and the chef had left.
Resolved the problem of the townsfolk UI box showing the wrong dialogue after gifting money.
Fixed the issue of employees getting incorrect negative moodlets about shift hours.
CHANGED:
Made changes to the transportation part of the research tree; 'Bus Stop' can now be researched after 'Architecture 2'.
Increased the effect of transportation services on customer numbers.
Increased the percentage of wealthy customers coming to 3-4 star hotels.
The escape menu can now also be opened using the escape menu button on the top right of the screen.
Subway trains, taxis, and buses can now only be rented after building their stations.
CEOs now only make office requests for items that are researched or researchable.
Created event plans now only contain menu items that are researched or researchable.
Businessmen now only make marketing townsfolk requests for items that are researched or researchable.
The distribution manager now only makes transportation townsfolk requests for items that are researched or researchable.
The entertainment coordinator now only makes casino game requests for items that are researched or researchable.
Marketing campaigns now only require marketing documents.
Smoker customers won't complain or get negative moodlets about the absence of smoking rooms if smoking is allowed everywhere.
Increased the rating point for being friendly with townsfolk from 3/Per Shift to 5/Per Shift.
Increased the rating point for being very friendly with townsfolk from 5/Per Shift to 10/Per Shift.
ADDED:
New Employee -> Parking Attendant -> Parking attendants check cars in the parking lots and call for a tow truck if needed.
Archive Offers -> Offers from companies to buy your documents. These offers will renew after each shift and can be accessed through the new archive menu.
14 new varieties of ceiling lamps.
8 new varieties of floor lamps.
New Room -> Casino Cage -> A centralized room where guests can exchange cash for chips or tokens for gambling. This room can be used as a centralized place instead of placing casino cashiers in every casino room.
Additionally, there have been performance improvements and UI typo fixes.
We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:
[Scheduled date and time]
July 15, 2023 10:00 ~ 14:00 (CET) AM 4:00 ~ AM 8:00 (EST) PM 4:00 ~ PM 8:00 (GMT+8)
π° List of changes of this update:
β Fixed quest battle bids. Now the reward is given correctly and bids are not lost. β Fixed a bug with squads in quest arenas. Now when entering and disbanding a squad at a quest location, players are not thrown to the safezone. β Orlok's Bloodsucker now attacks the player when the boss has low health. β Fixed a bug where it was possible to fly out of the arena. β Fixed a bug where you could climb out of windows in the game arena. β Reduced health regeneration of the boss Amory while praying. β Fixed missing sight when changing it on M40A5 in "Crow Arena" mode. β Fixed missing third-person McMillan CS5 gunshot sound. β Reduced the amount of ammo given on MG 42 in session battles. β Increased the amount of ammo given in quest dungeons. β Removed the ability to climb the Sphere.
βDuring maintenance work game servers will be unavailable, we apologize for any inconvenience.
Thank you for your attention, And good hunting in the Zone!
I got a Steamdeck on my birthday so I made some performance optimisation in the game that should affect everyone. Especially on volcano level, forest level and shadow level. The target was to reach a constant 60 FPS on the deck : it's a success !
Here's the changelog - Optimisation in volcano level, forest level and void level (mostly concerning lighting ; render calls optimisation & level loading / unloading) - More foliage in forest level (it's cheap now to render that, so I cracked it up a bit !) - Special settings applied if you play on a deck (mostly concerning shadows : they are so greedy !)
I hope you'll enjoy, if you find bugs or problems you can reach out to me via discussions ! Have a good weekend ! Narom
Calling all puzzle enthusiasts and desert explorers! We are thrilled to present the Desert DLC! Prepare to embark on a captivating journey through 28 awe-inspiring desert landscapes, each a masterpiece waiting to be assembled. From rolling sand dunes to rugged canyons, immerse yourself in the breathtaking beauty of the desert.
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After seven months of development, it's finally here. In Wild Omission you will notice that the sun now moves throughout the sky, and once it sets, you will see thenewly added moon. The moon also has phases going from new to full. Along with the visual changes that come with night, the ambient sounds have now been made dynamic depending on the time of day. During the day you will hear birds, at night crickets.
Campfire
Because it now gets dark out, I figured now would be a good time to add a new deployable source of light. It works similar to the furnace, taking wood as fuel, but it cannot smelt anything, making it only useful as a light source.
Deployable Preview Fix
Previously the deployable preview would not update every material on its mesh, only the first material. this would break when deployables have more than one material. The preview now properly updates all materials.
Network Optimizations with a surprising turn of events
I have been trying to track down the source of some serious multiplayer lag issues for weeks. It had driven me mad. I have optimized every part of the multiplayer down to the smallest possible bit, and the problem still persisted. However as of Monday I have figured out the problem has nothing to do with my netcode, and that the problem is Instead related to my router or computer. I found this when ZONER was able to take part in a playtest, he observed no lag or stutter despite the fact the I was constantly lagging. The only good that has come of this, is that the game's bandwidth usage is really good, the bad thing is that I have spent a month tracking down a problem that wasn't real.
Small Changes/Bug Fixes
These changes were too minor, or not quite interesting enough to get their own section, but should still be mentioned.
Fixed scaling issue that caused game chat to shrink.
Fixed Building Hammer not playing effects for clients.
Fixed selected item slot not getting refreshed.
Fixed furnace effects not playing.
Made equip sound quieter.
Deployable placement rotation tweaks.
Changed attenuation of deployable placement sounds to make them cut out sooner.
Fixed players spawning in under the world and dying instantly.
Fixed players not being able to deal damage to other players.
Made it easier to open and close doors.
Improved fog rendering.
Improved door open and close animation.
Fixed selected item durability bar not interpolating to red.