We have a new test release which is the foundation ready for a new eSail Pro DLC.
NOTE 1: This test does not contain any eSail Pro functionality. It should be largely the same as the previous release, except for certain messages to indicate eSail Pro is required for features.
NOTE 2: The DLC is in English only to begin with.
1) What happens when you click on the nozzle of the fuel pump? (Port Fogerty)
2) Is the behaviour of Settings/Reset boat working correctly in Live Sailing and Sandbox?
3) Any other feedback on the new Advanced Tutorials.
4) Any bugs!
To swap to the Test Beta:
1. Right click on eSail in your Steam client.
2. On the drop down menu click 'Properties'
3. Click on the BETAS tab.
4. Select 'Test - Windows & Mac' branch.
Please provide your feedback under this announcement.
Two major gameplay changes were added with this update:
1. From this moment all prestige upgrades prices will be increased with every 20th purchase (every 10th before) 2. Added prestige points refund system. Now you can refund all spent prestige points. It works like a common prestige restart, but this time all prestige upgrades will be reset too.
Fixed UI bug with wrong text positioning that may occur from time to time.
HOT WHEELS UNLEASHED™ 2 - Turbocharged - Milestone Community Manager
How many vehicle categories are in Hot Wheels Unleashed™ 2 - Turbocharged? From Rockets to Drifters, Off-Roads to Heavy Duty, our devs unveiled some secrets about the game. Discover more in the first chapter of THE INSIDE TRACK!
Welcome to the second edition of "Behind the Ring", a series that emphasizes official developer logs, such as upcoming news, plans, and exclusive footage for the game Box to the Beat VR!
Today, it's time to showcase our upcoming DLC, Shadow Dreams, and dive more into the history behind this new and exhilarating creation, where the rhythm transitions to a heavy metal dimension.
The history of Shadow Dreams
Khosouf Studio's all-time love for music and audio engineering has evolved into a vast, accessible space for one of the world's biggest industries: gaming. From the beautiful landscapes of Abu Dhabi, UAE, where the studio resides, to pushing their rhythm idea internationally. That idea is Box to the Beat VR.
But it doesn't stop there!
As a studio with a deep love for music, to us, there is simply no better way to kick our first DLC off with something that is extremely close to our hearts; Shadow Dreams' history dates back to 2015, brought to life through an original album created by the CEO/Director of Khosouf, Ahmad.
Apart from the exhilarating levels everyone will experience upon the game's launch; players will have the opportunity to listen to a range of heavy metal tracks in our upcoming DLC, Shadow Dreams! Check out the ninth song in the Shadow Dreams playlist below:
We compiled much information for a full FAQ structure through the ambitious development phases!
Joining today is none other than the rhythmic magician himself, Ahmad Al-Natseh:
🥊 Q: What pushed the team into creating Shadow Dreams? Was it just your idea, or did everybody else contribute? Ahmad: The creation of Shadow Dreams was initially a one-man band endeavor that inspired the formation of Khosouf Studio. It started as a personal project driven by my passion for music and audio engineering.
🥊 Q: What was the main inspiration for the choice of music in this DLC? Ahmad: The main inspiration for the music in Shadow Dreams stemmed from the turbulent times during the war in neighboring Syria in 2012. The album reflects the darkness and instability that resonated from that period.
🥊 Q: What will players expect in terms of intensity for the DLC? Ahmad: Players can expect a unique and intense experience. The DLC features heavy metal music with complex rhythms, odd-time signatures, and powerful distorted guitars. Prepare to sweat as the song durations range from 4 to 9.5 minutes.
🥊 Q: Are there any other DLCs planned around the same time as the Shadow Dreams launch? Ahmad: Yes, we have a lineup of artists signed up for future DLCs in the game. Shadow Dreams is just the beginning of our support for talented artists who will bring their unique styles to our game.
🥊 Q: What other genres are you thinking of adding as exclusive DLCs? Ahmad: Our plan is to explore a wide range of genres in the upcoming DLC patches. From metal to electronic, hip hop to rap, we aim to provide players with diverse and exciting music experiences.
🥊 Q: What artists would you like to work with in the future? Ahmad: While it may seem ambitious, our dream collaborations would include iconic bands like Metallica or progressive rock legends Dream Theater. Collaborating with such artists would elevate the complexity and intensity of Box to the Beat VR.
🥊 Q: Share what pushed you into creating Box to the Beat VR and joining the rhythm genre with it. Ahmad: Creating purposeful games is the vision behind Khosouf Studio. By combining physical movement that improves players' lifestyles with virtual reality gaming, we aim to fill a significant gap in the market. Box to the Beat VR offers a high-quality product that merges rhythm-based fun with intense physical actions, aiming to enrich players' experiences with your support while supporting upcoming artists by giving them the spotlight!
With that being said, this concludes our second edition of Behind the Ring! Be sure to tune in next time for more development news! ⁍ Join our Discord: Khosouf Studio
A full Steam new post regarding progress on the island and upcoming updates will be coming soon.
Changelog
New features:
- New island terrain featuring hills, rivers, bridges, and a tunnel
- New line rendering used on roads, runway markings, landmarks, and scenery objects
- New buildings featuring LODs to maintain consistent detail density
- LODs updated for many existing buildings
- New fog rendering
- Bases moved around
- Murasa is now a large airbase
- New scatter system using pre-defined scatter positions (Still EXPERIMENTAL!)
- Faux "HDR" when looking at the sun darkens objects
- Lit windows at night time
Improvements:
- Building shadows made optional
- Map selector handles longer names better
- Arena runs in its own independent scene (back end dev change but hopefully doesn't cause bugs)
- When in arena map, fog is disabled
Bugfixes:
- Fixed typo on instant action Strike not allowed button
The preview build for the 0.11.1 patch is now live. I've still got a bit more planned for the 0.11 patches naming a bunch more relics and 2 characters based on my cats. I'm hoping to get this complete by the end of July.
As always, you can message me with ideas or bugs on the Official Discord or via the Steam discussion boards and I will likely implement your idea!
Thanks for playing my little game. :) Aarimous
0.11.1 Patch Notes
Fixed a text bug for The Wise Elder and Tim the Enchanter where the descriptions were not accurate
Added a Reset button to the keyboard and controller control mapping screens
Bouncy Ball : pierce increased from [2, 3, 4, 5, 6] to [3, 4, 5, 6]
Fixed a bug where the enemies would no longer attack a player when the player was sharing a tile with a minion
Adjusted the portal animation for the Alien Minion so it's a bit clearer that you can reuse the portal
Adjusted the speed an acceleration of the bouncy ball in an attempt to fix an edge case where the ball sometimes gets stuck on enemies and players.
0.11.0 Patch Notes
New Abilities:
Snow Day: Create a blizzard over a nearby enemy for a short duration. Each turn the blizzard freezes and deals damage to all enemies inside the blizzard. Dealing damage that would freeze an already frozen enemy will double the damage.
Scarecrow Minion: Spawn a scarecrow minion in a nearby tile. When enemies enter its range they will target the scarecrow instead of the player. When dealt damage the scarecrow will deal the same amount of damage back to the attacker. Will despawn if killed or after a some duration.
Ping-Pong Paddle: Smash a ping-pong paddle onto a nearby enemy dealing damage to all enemies beneath it. Damage dealt is increased based on the player's melee damage.
Bubbles: Blow bubbles at a nearby enemy dealing damage to any enemies they collide with
Balance Changes:
Koala: Increased the base movement to have range 2
Nightmare : Increased damage tiers from [12, 16, 25] to [16, 20, 30]
Nightmare: Reduced cooldown from [3, 2, 1] to [2, 1]
Miscellaneous:
Adjusted minions ability descriptions to reflect they now spawn nearby the player instead of in an adjacent tile.
Fixed the text for Lucky Crown so it now properly shows the increase to rare relic spawn chance
We’re back with your host Roxx and debaters Grenton, Bobajenny, Stoopzz, and DatModz for episode 7 of the Lost Ark Academy Debate Club. This episode’s warmup debate topic is: What is the worst place in Arkesia to live? For our 1v1 debate, DatModz and Stoopzz have the topic of: What is the best strategy for playing alts?
Head over to YouTube and let us know who you think is not a Mokoko in the comments. We’ll see you next week for Episode 8!
The Steam Summer Sale ends today, and with it your chance to pick up Hellblade: Senua's Sacrifice for under £/$/€5 in our biggest ever discount on Steam.
Find out where Senua's journey began with a haunting vision quest into Viking Hell to fight for the soul of her dead lover.