鬼谷八荒 Tale of Immortal - AlphaHydra
[Update of version 1.0.115]
1.Fixed the problem that monthly summary get stuck in some cases.
2.Fixed the problem that the values of some mind skill affixes did not correspond correctly to their colors.
3.Optimized the display of career statistics in the player information interface.
4.Added the function of batch consignment in the auction house.
5.Fixed the problem that the game would get stuck when checking the manual in some cases.
6.Fixed the problem that the game would get stuck when using Epiphany Book to upgrade skills (Heavenly Icy Eye) under certain circumstances.
7.Fixed the problem that in some cases, the game will get stuck when the drawing is missing or the skill is missing.
8.Fixed the problem that there is no Dragon Girl when re-entering the room after dying in the Wave of Monsters, and the problem that there is no release of the combined state when re-entering the room after dying in the process of combining.
9.Fixed the problem of the incorrect invincibility effect of the phantom summoned by the Inherited mind skill (Defiant One).
10.Repaired the problem that the effect of the Inherited mind skill (Blithe Butterfly) does not correspond to the description text.
11.Repaired the problem that some plot quests cannot be completed.
12.Repaired the problem that some adventure plots cannot be triggered and the contents of plots are incorrect.
13.Fixed the issue that after using theInvisibility Elixir in some cases, the subsequent plot will be triggered at an incorrect time.
14.Fixed the problem that some achievements cannot be unlocked properly.
15.Fixed the issue where the effect of restoring stamina is incorrect for Rewrite Destiny (Imp Guardian).
16.Fixed the issue where the stamina bar of the imp summoned by the Mythical Gourd was not displayed in some cases.
17.Added the sorting function of mods.
18.Repaired the problem of abnormal values caused by too much monster blood in the module configuration.
19. Repaired the problem that the effect of restoring stamina will be triggered repeatedly when the illusion of Spiritual Torrent disappears in DLC.
20.Fixed the issue where the cooldown time of mind skill (Vortex) in DLC was incorrect in some cases.
21. Fixed the issue where the mind skill (Heavy Shield)'s effect of raising resistance does not work properly when it has a shield in DLC.
22. Fixed the issue where the DLC can lock the upgrade affix immediately after purchasing it in the store.
23. Lower the HP of some Bosses in DLC.
24. Korean language support added.
Community Announcements - SOL


🐞🔧 Bugs and Error Report Event 🔧🐞

Attention, Lunians! We want to hear from you regarding any bugs or errors you've encountered in the game. Your feedback is crucial in helping us improve your gaming experience.

To participate in the event, please follow these simple steps:

1️⃣ Visit our official website: https://vfun.valofe.com/customer/inquiry?service_code=luniaz-revival

2️⃣ Enter your User ID and Character name before submitting your report.

3️⃣ Describe the bug or error you encountered in detail. The more information you provide, the better we can understand and resolve the issue.

📅 Event Duration: July 15th - July 18th

🎁 As a token of appreciation, selected participants will receive exclusive in-game rewards!

Don't miss this opportunity to contribute to the improvement of Lunia Z: Revival. Your feedback matters to us! Together, let's create a bug-free gaming experience.

If you have any questions or need assistance, feel free to comment below. Happy gaming! 🎮✨
---------------------------
Website: https://vfun-lounge.valofe.com/page/luniaz-revival
Discord: https://discord.gg/VrPvghgH84
Youtube: https://www.youtube.com/@VFunOfficial/featured
Jul 13, 2023
Stressed Out - N
What's new?
  • Improved health system
  • Slightly reduced enemy damage
  • Increased enemy spawn rate
  • Better enemy projectile hitbox
  • Fountains light up when player is in healing radius
  • Fountains give more heal near them
  • Enemies heal player on death according to their scale

Fixes:
  • Healing audio bug fix
Goblin Stone - CosmicRaccoon
Hello Gobbos!

In our last devblog, we introduced you to one of these special map events called 'Unique Scenarios'. This time, we will be exploring two more adventure features that we are actively working on and discuss how these features work and how it can help improve your adventure party’s firepower through ability and weapon enhancement. So get your gears ready, and let’s dive right into it!

Weapon Enhancements

The Smithy
While out on an adventure with your goblin party, you may occasionally encounter traveling Orcs on their camps. Some, like the Orc Merchant, sell their wares, while others lend their expertise to passers-by and even to adventuring goblins. One of these is the Orc Smith who you will find sitting with its blacksmithing tools and offers weapon enhancement in exchange for gold.


Successful weapon upgrade increases attack power
Interacting with the Smithy will prompt you to select any weapon to enhance it. Upgrading a single weapon costs gold and increases by 30 gold with each subsequent attempt. While it is possible to encounter the Smithy early in the run before you can gain gold in the level, we made sure that you can still gain value from every encounter as the first upgrade is always free.


Failed weapon upgrade
Upgrading a weapon through the Smithy is a gamble. You may attempt to upgrade up to five times or until the upgrade fails. The chance of success decreases as you continue to upgrade a weapon. Fortunately, upgrading your Armory in the Lair increases the success rate of upgrading a weapon. The chances to fully upgrade a weapon is still up to your luck but when the process fails, the encounter prematurely ends. You still keep all the upgrades you've paid for, but you lose that last bit of gold you paid for that most recent upgrade attempt that failed.


The status difference of weapons between levels

Ability Upgrades

Initial mockup design of the Ability Deck
In the early iterations of the game, the way to strengthen each goblin class’ abilities is to unlock new abilities and upgrade them in the Class Guild Room within the Lair, using the ‘Ability Deck’. Our design team made significant changes with this feature as we developed the new roguelike system in the game. We wanted to give you more options when strategizing your run, so we designed a new map encounter featuring the Battle Guru that lets you temporarily improve your goblin's abilities.

The Battle Guru
On your adventure run in Goblin Stone, you will meet another traveling Orc known as the Battle Guru. This Orc can help hone your group's combat abilities. Allowing you to customize your combat build for the current adventure.


Battle Guru ability selection UI
Interaction with the Battle Guru is fairly simple. When you interact with the Battle Guru, you will be presented with three random ability cards and asked to choose one to upgrade. The pool of options includes all level 1 abilities of each class in the party.


The visual difference of cards between levels
You will be able to upgrade 3 random abilities each time you interact with the Battle Guru. Similar to the Smithy, all map events can be encountered more than once in every adventure run. If the luck is in your favor, it is possible to fully upgrade multiple abilities up to level 3.

While all of these enhancements and upgrades are temporary, your goblin party's odds of survival and effectiveness in a battle can greatly improve by taking advantage of the Battle Guru and Smithy's encounters!


What do you think about these new map encounters? Follow us on our Official Discord Community for more game development updates. Until then, stay tuned for our upcoming devblog!

https://store.steampowered.com/app/1521970/Goblin_Stone/
Crossout - XO_Team

Survivors!

As the update has been released, some players may have experienced items missing from the storage or the amount of coins on account being incorrect. We are aware of the situation and are working on a fix.

Thank you for your patience!


For more information on Crossout, follow these channels:
Community Announcements - helga.martinkova
Attention soldiers,

The game will be updated today, July 13th. There will be server downtime between 12:00 - 15:00 CET.
Check the Known Issues in our website article.


0.9.9.38 Changelog

Game
  • Added: Ability to save loadout without restrictions in Combat Ops scenario.
  • Added: Conflict - Proper journal texts
  • Added: Weapon deployment movement restriction now takes buttstock height into consideration.
  • Added: Rotation aiming modifier to weapon deployment.
  • Added: Rule for ignoring unconscious targets in AIWeaponTargetSelector
  • Added: Recognition of unconscious targets to Group AI Perception
  • Changed: Can now loot unconscious characters
  • Changed: Journal layout now uses rich text
  • Changed: Weapon deployment doesn't stop if one of the bipod legs is off the surface.
  • Tweaked: Weapon deployment - Aim and movement thresholds, so that it's more restrictive when colliding with an object in front of a character
  • Tweaked: Improved initial position of thrown grenade if a character has an obstacle just behind him
  • Tweaked: Duration of AI Group investigations depends on the distance to targets and amount of targets
  • Tweaked: Collider setup on juniperus_communis 1s and 2
  • Tweaked: AIs won't shoot unconscious soldiers anymore
  • Tweaked: Better weapon collision to prevent pivot point from being inside the surface
  • Fixed: Unconscious enemy can now be dragged out of the vehicle
  • Fixed: Vehicle affiliation wasn't updated when a character was deleted from the vehicle
  • Fixed: Player callsigns not being assigned (Note placing entity via GM still lacks a callsign as they are not part of a group)
  • Fixed: Spawn point selector refocused on a different entry when a spawn point was created/removed
  • Fixed: Players were able to spawn on already lost base
  • Fixed: Teleporting player in a vehicle on client did not work, the vehicle position got overridden by the server
  • Fixed: Saline disappears when applied inside a vehicle
  • Fixed: ScenarioFramework - Tutorial world mistakes in setup
  • Fixed: Campaign - Vehicle depot vehicles don't get reserved for the player that spawned them
  • Fixed: ScenarioFramework - Logic prefabs were wrongly created and missed unique naming
  • Fixed: Entity action was activated even when it shouldn't upon pressing the 'E' shortcut.
  • Fixed: Respawn Refactor - Player list can't be opened on GM welcome page
  • Fixed: Some issues with voting for GM
  • Fixed: First placed mine on DS is not armed
  • Fixed: Spawn point border was not visible on the initial deploy map open
  • Fixed: Player could accept an invite to a group that does not exist anymore
  • Fixed: Tasks list can now be opened via keybind in DeployMenu
  • Fixed: Objectives map gadget is not functional on player equipped map
  • Fixed: Playerlist now closes properly on pressing esc in the deploy screen
  • Fixed: ScriptAPI: ScriptAndConfig inheritance fix for modded classes
  • Fixed: World editor - Camera auto rotation functionality worked with the wrong axes
  • Fixed: Wrong patrol respawn timers upon scenario reload
  • Fixed: Weapon movement is properly restricted when reaching height limits
  • Fixed: Weapon deployment - when the character's z position is not close enough to the expected one, we move the weapon in the opposite direction to fix the offset between the weapon and the character
  • Fixed: Could break character item use the command by interrupting item used in the first frame when the animation has not started yet
  • Fixed: Character holds an invisible gadget after falling from low obstacles
  • Fixed: Character item changes get broken after entering a vehicle, stalling, reconnecting, and exiting a vehicle
  • Removed: Hide career UI from AccountWidget on MainMenu layout.
  • Removed: Some way too experimental keybinds were removed from the keybinding menu for now

Stability
  • Tweaked: Underwater effect now has correct shore parameters, fixed crash when there is no terrain in the water shader
  • Fixed: Crash when a player makes group and AI exist as Group on Player join and assign leader script invokers are static
  • Fixed: Non-Square Terrain Crashes
  • Fixed: Crash when releasing widgets after the game was destroyed
  • Fixed: Crash upon deletion of a bleeding character

Server Hosting
  • Added: In-game hosting option to host LAN server (use the local address for publicAddress)
  • Fixed: Joining a server via invite

Modding
  • Added: ScriptAPI: additional info logged after script module compilation
  • Changed: FullHeal() now has a condition to remove healing-damagetypes as well when called
  • Changed: Increased static memory for scripts from 20MB to 40MB (T173029)
Jul 13, 2023
Teravit - aakknn
Hi everyone.
This is the Teravit Operation Team.

On July 13, 2023, at 19:15(JST), an update file for Teravit was released.
The following changes have been made in this update.

The game version will be "001.23" after the update.

Bugs Fixed
・We have fixed the issue where the game would crash when dragging the monster spawner, since the update on July 13th.

Thank you for your continued support of Teravit.
Once Human - 101.Studio
1.A New Shape of Adventure - Body Adjustment System
We're beyond thrilled to unravel our latest feature: the Body Adjustment System. You can now sculpt your character's physique in the creation phase, giving an authentic touch to your representation in the game.


But that's not all - immersive gameplay allows your character to gain or lose weight, tweaking their body shape during the journey. This isn't purely aesthetic, as your character's form and weight will significantly influence their movements and actions. It's all about the nuances that make each journey unique!


2.Into the Shadows - Discover the Doll Spider, Eyeball Spider, and Wanderer
The darkness is teeming with even more formidable foes. We're unveiling three new creatures: the Doll Spider, Eyeball Spider, and Wanderer.

For now, we're only giving you a glimpse of these compelling images. However, we're encouraging all our players to speculate and discuss their possible behaviors and features. Stay tuned, because we'll reveal more juicy details about these mysterious inhabitants soon.


3.Sweet Home on the Move - Introduce the RV System
Get ready for a fresh spin on vehicular adventures, as we're introducing a new vehicle system. If the motorcycle was your sole ride until now, now you'll have a chance to take the wheel of a customizable RV.

This feature integrates seamlessly with the building system, offering diverse styles - from a cozy forest cabin to a robust wilderness fortress.

The customization doesn't stop there. You can design your RV's interior just like you do with your territory houses, giving your traveling experience a personal touch.

Want more? You can even expand your RV with a semi-trailer extension. Let's see who can create the most epic mobile fortress!


4. Keep up, Metas!
We'd like to extend a special thank you to our players who have been involved in the development process. Feedback from the community is immensely valuable to us, and we welcome all your creative gameplay ideas and inputs. We're crafting this world for you to explore, and your thoughts genuinely make a difference.


This is merely a broad brushstroke of the updates. We can't wait for you to get hands-on with the new features. Watch for more detailed updates soon. Until then, keep gaming!

To learn more about Once Human, please visit:
Official Website: https://www.oncehuman.game/

Facebook: https://www.facebook.com/OnceHuman-108731781483917/

Discord: https://discord.gg/oncehuman

Twitter: https://twitter.com/OnceHuman_
Jul 13, 2023
Cryptid - INFLUX Game Studio
Now you can reset your game data.
We added a few sounds for better ambiance.
A few visual changes have been made to the flash feature.
Jul 13, 2023
Bum Simulator - Ragged Games
Improvements:
  • Added Japanese translation.
Fixes:
  • The incoming raid window will no longer appear during cutscenes.
  • Fixed the description for roasted apple and tobacco.
  • Fixed the bug that caused the effects of fruit salad to be permanent.
  • Fixed the plant harvesting widget so it disappears correctly after harvesting.
  • Fixed the Big Guano Collector so it provides the correct amount of guano.
  • Fixed the bug that caused building catalog and workbench list selection to change if the inactive mouse cursor was over them.
  • Fixed the bug that caused some buildings to drop below 0 health instead of getting destroyed.
  • Fixed the bug that caused the target practice side quests to trigger repeatedly.
  • Fixed the "Ghost Cop Who Crashes The Game" bug (hopefully... you can never tell with ghosts).
...