Jul 13, 2023
The Legend of Crystal Valley - ivanbralic
What's new:
- bug fixes
- starting the game issues fixed
WILD HEARTS™ - Electronic Arts
Tsukuyomi, New Weapons, Armor Set, New Serial Hunt Quests


Have you been keeping your skills sharp? How about your equipment; is it ready for anything? Tsukuyomi, a new light-devouring kemono, is hurtling towards Azuma. Before the end of this relay, it is likely to have already arrived. Remember to hide your fear, Tsukuyomi will not be an amenable opponent.

In today’s content update, the new Tsukuyomi descends into Fuyufusagi Fort, bringing with it materials for new weapons and an armor set. This month’s content update also introduces four new Serial Hunt Quests that feature entirely Mighty and Volatile kemono. You’ve got your work cut out for you this month.

Read more about the new content:


New Kemono - Tsukuyomi
A new light-devouring kemono—Tsukuyomi—has appeared at Fuyufusagi Fort. If you are to defeat this tyrannical territory seeker, you must bring all your hunting skills and knowledge to bear against it.

“Specter of the Eclipse” is the ominous moniker the Tsukuyomi has earned, but why? Does the sun hide behind the moon, or does this beast devour light itself? For it appears to feed not on Celestial Thread, but on rays of sunlight. And though it's said not to tussle with other kemono over territory, few creatures can survive without the sun's light. Mankind included.

The Tsukuyomi absorbs light in order to fuel its attacks. When you notice it starting to muster energy, try to send it reeling by use of a Pounder, Firework, or similar karakuri. Then strike as it resumes its energy build-up. Just remember that it's extremely resilient to physical strikes, so be wise and seek to bolster your attacks by elemental means.

New Serial Hunt Quests
Four new Serial Hunt quests have been added to the Side Stories section of the Main Map. These four new quests exclusively feature Mighty and Volatile Kemono. We do not expect these to be easy, so prepare yourself for a grizzly challenge!

If you’ve yet to take on any of the Serial Hunts, here’s a quick refresher on how they work: On Serial Hunts, you’ll be forced to hunt a gauntlet of Kemono, each within a set period of time. While you’ll be able to quickly gather yourself in between hunts, hunters will be unable to draw from healing water wells.

Each time you successfully take down a target, your reward increases. However, if you fail at any stage of the hunt, you’ll receive no reward at all. Hunters may choose to end the hunt early in order to at least receive any rewards promised up to that point.

In addition to the rewards from each round, successfully taking down all targets in a single run will grant new Chat Stamps and Emotes.

Highlighting Dolby Atmos & DTS:X
While already included in the first release, we wanted to highlight the amazing work that has been done by the team to incorporate Dolby Atmos and DTS:X as audio options. Dolby Atmos and DTS:X—both spatial, or three-dimensional, surround sound—enhance each and every sound found in the world of Azuma, allowing you to become completely immersed in each hunt.

When Dolby Atmos and DTS:X are enabled, here are just a few of the transcendent moments you can experience:
● The roars of the giant kemono, including squeaking sounds of the plants and minerals that coexist in their bodies, and the flapping of the wings of aerial kemono flying overhead, will all become more three-dimensional, further enhancing the enormity of each kemono.
● While it is easy to understand the mechanics of the Fireworks karakuri, you will feel it in your bones when they are launched into the sky, even if they detonate outside of your field of vision.
● Hear native Japanese birds chirping and insects buzzing; each adding to the realism and instantly transporting you to one of Japan’s four seasons.

Composers of WILD HEARTS
A wide variety of composers have worked on the music of WILD HEARTS:

Masashi Hamauzu's music beautifully expresses the majestic nature of WILD HEARTS. From the title screen, Minato's daily hubbub, Deathstalker's hunt, various music during exploration, to other beautiful music that blends in with the surrounding nature of Azuma.

Daisuke Shinoda's powerful Japanese-style orchestral music adds excitement to the Lavaback, Golden Tempest, Sporetail, Ripclaw, and Murakumo hunts, as well as for the Deeply Volatile Kemono hunts.

Combined with the powerful Japanese-style sounds created by Koei Tecmo's composers (Junya Ishiguro, Ippo Igarashi, Modanqing Zhu), the magnificent performances of a wonderful orchestra, Japanese instrumentalists, and singers all come together to weave a vibrant world.

Stay safe and stay sharp hunters!
Hotel Collector's Edition (Brightstone Mysteries: Paranormal Hotel) - ivanbralic
We have added German language version of the game.
The German version features:
- fully localized game
- complete German voice-acting for all characters
Alight in the Dark - Xortrox
UI & QoL

Added music volume slider

Screen mode can now be changed in settings

Experience and Soul bonus from Prey is now displayed in-game


Balance
In-game soul and experience prey bonuses now show time based prey

Time based prey now gives xp and soul bonuses

Gamepad & Input
Gamepad and Keyboard & Mouse will now automatically be detected based on previous input method

Fixed an issue where UI elements displaying control inputs would not show correctly for gamepads in all situations

Look direction is now same as movement direction on gamepads if aim stick is not being used

Added ControlDisplay for Equipment Encyclopedia

Enemy Encyclopedia in-game display now toggles together with inventory

Bugs & Fixes
Increased sparks starting Area from 2 -> 4 to deal with hit test issues

Prestige 0 / 20 will now show correctly in enemy encyclopedia

In-game Prey multiplier display no longer shows as percentage but “X” instead

Using portals is no longer possible while the game is paused

Increased max spawn amount in Void Portal to avoid an exploit which skipped 300 mobs

Difficulty selection number localization fixed from “1,0X” → “1.0X”

Luck stat description now correctly describes what Luck does, it used to erroneously state that it gave soul and experience gains.

Ironsight - Brilson


There is one week left before Season 12 concludes on July 19. Following its conclusion, no further progress can be made on the Season 12 Battle Pass, and ranked rating for Ranked [Solo] Season 12 will no longer be obtainable, with the leaderboards for the season being finalized. Information regarding the next season will be announced shortly!

Season 12 Closing Time:
[KST] 14:00 July 19th
[CET] 06:00 July 19th
[PDT] 22:00 July 18th

The Conclusion of Season 12
  • Battle Pass Season 12 will come to a close
  • The [Taurus M5i], a collection material for the Old Man SVD, will be added to the Collection Box.
  • Base versions of the Uzi and E-Tool can now be purchased directly with GP.
  • All ranked modes will enter the off-season
  • Season 12 Ranked Rewards
    The following rewards only apply to Ranked (Solo) Season 12.(Clan Wars, Duel, and any Ranked Event Modes are not eligible for these rewards.)
    Gold Helmet
    The Gold Helmet is awarded to only 2 players:
    • The top ranked player at the end of the season
    • 1 player (chosen at random) among all participants who played more than 50 ranked matches.
    RS-XIIG Combat Knife
    The RS-XIIG Combat Knife is awarded to:
    • All players ranked 1-50 on the leaderboard at the end of the season
    RS-XII M320 GLM
    The RS-XII M320 GLM is awarded to:
    • All players ranked 1-200 on the leaderboard at the end of the season
    RS-XIIS Combat Knife
    The RS-XIIS Combat Knife is awarded to:
    • All players who played more than 50 ranked matches throughout Season 12, but placed outside of the top 50.
  • Season 12 Ranked Rewards will be delivered with the release of Season 13
Ed-0: Zombie Uprising - Team Ed-Zero
Hello,

The full release version of "Ed-0: Zombie Uprising" is now available!
We hope you enjoy the Full Release, which is way more easier and fun to play than the Early Access!
New Charms, Blessings, End Contents, and etc are added!

Don't miss the launch trailer, with Commodore Perry in action!

Fans eager to fight back against the zombie horde can also visit the official strategy guide website.
https://www.d3p.co.jp/ed-0/Strategy-Guide

To celebrate the release of the Full Release, we would like to introduce one hidden trick.
Playable characters will be released sequentially as you progress through the main quest, but if you do something in front of the base temple...?!

We have also packed in various other elements as shown in the screenshots, we wish you discover them for yourselves!

Thank you,

Team Ed-Zero
Ship of Fools - JoeR247_T17
Hey Steam Fools! Are you ready for the final vote? In case you missed it, we've been running a community poll on our Discord server and Twitter and we've reached the final!

It's time to choose between The Barracuda and The Shell - Which will you vote for?

Vote here - https://strawpoll.com/e6Z287wYwnN



This will be an extended vote over the weekend to give everyone chance to take part and have their say!



https://store.steampowered.com/app/1286580/Ship_of_Fools/

Now that the Stormstrider is ready to sail into the Forgotten Waters make sure that you...
Join the official {LINK REMOVED} to chat with your fellow fools and discuss all things about the game! 💬

Also Follow us on Twitter for more updates and info. 🐦

Played the game? Make sure you've left us a review! Let us know your feedback and thoughts via the Steam Review system! We really appreciate each review we receive!
Scarecrow - ChillouT Studio
After 300+ days of development...

DEMO available on Scarecrow's Steam page! Play, comment and enjoy!ːsteamhappyː

Our contacts:
VK
YouTube
Twitter
Discord

Jul 13, 2023
PongBall - GINZUcz
0.2.2.3
- Added 2 new achievements (Use skill, 100 Pongs)
- Fixed bug with explode skill
- Fixed bug ending screen
- added skins to dictionery
- Added countdown SFX
- Added Roadmap into branch
- added one difficulty
- added error SFX (just file)
Jul 13, 2023
Momentum Mod - Gocnak

Added (2)
  • Added "Keep Horizontal Speed" and "Keep Vertical Speed" options to trigger_jumppad
  • Added `cl_playeranimstate_transitions`/`sv_playeranimstate_transitions` cvars to enable transitions in player animations


Fixed (7)
  • Bhop stats broken in 0.9.15 (game/issues/2083)
  • Disabling damage indicators does not work (game/issues/2072)
  • Fixed defrag weapons not having a cooldown and not spawning projectiles in spectate.
  • Fixed faulty logic causing IK to be unusable
  • Fixed occasional crash that could happen when using playvol command
  • logic_format doesn't work as intended (game/issues/2031)
  • math_clamp does not OutValue current value (game/issues/1925)


Improved (1)
  • Removed devonly flag from showanimstate cvars
...