Jul 12, 2023
Monsters' Den Chronicles - garin
-Fixed an issue preventing custom sprites/portraits from loading
末卡未来 Playtest - OOO三蛋
V0.1.08 Early Beta 更新
1.BUG修复
01.修复战败后角色已经被删除导致的无法操作装备卸下等操作的问题。

2.更新调整
01.基础拾取范围上调为3单位,拾取范围的被动天赋数值上调。
02.取消BOSS怪物以外的经验球掉落,改为直接获取经验值。
03.调整升级选择界面,现在选择次数会保存着,随时随地可以进行选择。
04.12波后怪物的数量不会继续增加,而改为不断增加怪物的强度。
05.调整无尽模式在20波开始可以选择保留装备离开。
06.下调3个近战角色的第3个专属天赋的数值。
07.暂时调整为辅助技能每种最大获得1个,重复获得的会升1级。
08.下调怪物数量,无尽模式中,后续波次怪物数量递减,强度递增。
09.再次调整每波时间,6波后时间固定为60秒。
10.目前只有BOSS怪物会在角色进入其范围内释放技能。
11.修正钢铁之握和钢铁意志技能的描述,加成不会应用到持续性伤害上。
12.闪现射击重新调整为朝鼠标点位发现释放,存在最大范围。
Fish 'N' Chips - Chrome Polish
This will be the last update for this game. After seeing some feedback, some jumps' difficulty and camera distance have been adjusted.

We are proud to have published a game on a platform we personally use. Please stay updated with us for a project more grand coming in the future.
Jul 12, 2023
Pandora - Luiza
-Multiplayer mode
Meiro Master - spacesheepgaming
Viding was founded by three like minded individuals with the vision to create a modern city but floating!

Built next to the biggest waterfall known, Bellcross Falls, the founders of Viding saw an opportunity to built a beautiful and hospitable city next to it.

Russell has gone to Viding to see Bellcross Falls, try the Meiro Maze and also explore the mystery at the top of the Falls. People have said they know of a house on top of the Falls but nobody can confirm it.

Paleon - Rick Fox
Features:
- New items: Wool, Wool yarn, Wool cloth
- Displaying the building's area of effect during construction and selection
- Ability to pre-set food rations for new settlers
- New buildings: Brick house, Pit head winding gear
- During a lightning strike, the map briefly lights up as if it were daytime
- Lightning is displayed at a random point after being struck

Updates/Changes:
- Crafting a bow now requires dry skin instead of yarn
- Combining technologies "Spinning" and "Weaving"
- The "Wooden Gate" building has been moved to the "Defense" technology
- Updated fiber cloth sprite
- Wool cloth is now needed to craft warm knitted clothes
- Wool yarn can be crafted from wool in a drop spindle and a spinning wheel
- Wool cloth is crafted from wool yarn in a loom
- Shearing sheep now yields wool

Removal:
- Adobe fence
- Wooden fence
- Two-storey adobe hut
Artificer's Tower - Jason@RodentGames
Hello, friends!

I've been hard at work improving Artificer's Tower thanks to your helpful feedback. Here's what I've fixed up/added tonight:

Wishlist Button Fix: The exit button isn't hiding anymore on Ultrawide screens - problem solved!

Tutorial Tweaks: Some of you found a problem with the tutorial pointer in the Portal Room. I've fixed this to make things clearer. Thanks to @JamDunc + @Daft for finding this one.

Selection Update: Swapping from mage to room should be easier now. I've fixed a small bug to make selection smoother.

New Portal Room Reminder: If you forget to click 'Sell' in the Portal Room, don't worry. I've added a new reminder to keep things running smoothly.


Stay tuned for more updates as I keep working on Artificer's Tower. Your feedback is super important to me, so please keep it coming!

Keep having fun!
Jason
BLEACH Brave Souls - prj-bleach-*****
We have confirmed an issue whereby some antivirus software prevents the Steam version of the game from starting correctly.

The below information provided by Steam may resolve this issue.

https://help.steampowered.com/en/faqs/view/5F3D-1477-AFF9-C4F3
Jul 12, 2023
Keeper's Toll - Stingbot Games
Hi Everyone,

This week's update improves a lot of minor things, and Build 0.5.16 adds a new feature: Cursed Altars. The spawn logic of cursed altars will likely change in future updates. These new altars are one of many new events planned for the game to spice up early gameplay. We will be adding lots of new events to the game which offer different types of challenges and rewards. Expect more soon!



Engaging with 3 of these altars will reward you with a new achievement, so check it out!

Full Patch Notes:

- New Altar: Cursed Altar. Discover it and see if you've got what it takes to reap the rewards!

- New Achievement: Activate 3 Curse Altars

- XP will now carry over to the next level on level up

- An outline has been added to elites to improve visibility and identify them easier

- When enemies take poison damage over time they now have a custom shader effect applied to them to improve the visibility of the effect



- Ranger: When closing the Merchant Window, the toggle to switch between kiting mode and regular movement will no longer be triggered

- Ranger: When closing the Sacrifice Altar Window, the toggle to switch between kiting mode and regular movement will no longer be triggered

- Bug Fix: Treasure Map chest will no longer be deactivated when starting a boss fight in Usvit Depths

- Ranger Bug Fix: Burst Shot damage calculation was off. It was boosting the attack multiplier by +1 every shot, which eventualy resulted in insanely high damage. Fixed this, sorry no more OP burst shot.

- Increased base enemy move speed by 9%

- Linden Forest: Decreased hitbox size for the following enemies: Grub, Worm

- Reduced the gold reward for the Treasure Map item

- Bug Fix: Toast notification that Bilee has spawned will now properly display

- Bug Fix: Force Trigger necklace was not properly storing collider references


Next week we are planning to add at least 1 more new event to the game, along with a host of other QoL improvements and tweaks.

We have shifted our main focus to the development of Castle Usvit, but we will continue to push out QoL improvements and new builds as often as we can.

Next week we'll have some other news about the future of the game, so stay posted!

Thank you for your support. If anyone has any questions, feedback, bug reports, or anything else, please don't hesitate to reach out.

Stingbot
KILLBUG - GoldenWillow
Hey everyone! :)

Community Manager Liv here! I hope you're all having fun killing dem bugs.



Over in our Discord server, we're running the first ever KILLBUG Community Challenge: get the highest score you can without jumping!

(Anything you can do with melee is allowed, and it's probably easiest to just unbind your jump input. Alternatively, you can do your best to embody the spirit of an elephant, since they can't jump. Isn't that sad?)

Make sure you're recording your runs; if you end up with the top score submitted in the server, we'll need proof to validate your win.



We'd love to implement challenges like this in-game, but with a small team and limited resources, it's not really possible right now. Instead, I'll do my best to bring you fun competitions like this through our Discord!

(Feel free to send suggestions/feedback into the server as well, if you have any ideas.)

The Community Challenge will end on July 20th, 12pm AEST, which means you've got a week to submit your best jump-less scores.

See you in the server, friends! :)





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