Slipstream - ansdor
Hello everyone, I hope you're doing great and enjoying the new content in the Blue Hour DLC. If you haven't installed it, please check it out, it's free after all.

I'm publishing a minor update, v1.3.1, which fixes some historically problematic things and, sadly, removes a feature. But it's for a good reason.

Feature removal: MP3 support.
I'm not sure how many players use this feature, but Slipstream allows you to add your own music files to the game. If you put a music file in '[user config dir]/ansdorGames/Slipstream/music', it will be playable during gameplay and treated like any other song in the soundtrack. Up until now, the game has supported three formats: ogg, wav and mp3. When I rewrote the game in version 1.2, I switched the underlying game library from libGDX to FNA, and FNA does not have native support for MP3. For the whole v1.2 cycle and v1.3.0, I used SDL2_mixer as an alternative, but this created new problems, mostly on macOS. Supporting the macOS version is extremely hard for me because I don't have a Mac computer and the OS isn't trivially virtualized like Windows and Linux.

In this new version, I removed the dependency on SDL2_mixer, so now the game only requires FNA and should run exactly the same on every PC platform. But, sadly, MP3 support had to go. The game still supports user-provided music, but only in the OGG format. If you use this feature a lot, I suggest you to convert your Slipstream playlist to the OGG format, it's a free format with many conversion tools available for every system. If FNA adds support for MP3 in the future (maybe I'll add it myself, if I have the time), I'll bring back support. But for now, it's goodbye to MP3. This should fix the recent audio problems on macOS. If you still have problems, send me an email.

Audio Improvements, Engine Sounds
The whole audio system has been refactored, and this brings back a feature that was lost in the v1.2 update: The engine pitch shift. Now the car engine sound is slightly more realistic and a lot more pleasant to the ear.

Leaderboard Improvements
The leaderboard system was one of the last things I implemented in Slipstream v1.2, when I was already tired of the whole rewrite and far beyond what should be my deadline. It's always been buggy and weird. Now I took the time to rewrite it properly and it should work better in general. One tangible improvement is that it doesn't show "Leaderboard Empty" when you don't have a entry on the Leaderboard.

Also, two tracks from the Blue Hour DLC, Transylvania and Pompeii, had a bug that prevented them from being added to the Leaderboards system. That is also fixed, and the Blue Hour Cup now has its own Leaderboard too.

UI Change: Navigation Arrow
The in-game radar now displays an arrow, like a compass, indicating the direction of the next curve. This should improve QoL on low-visibility tracks like Mystic Cave and Pompeii. The arrow becomes red when the next curve is to the right, and green when the next curve is to the left. This should allow players to predict the next curve without having to take their eyes off the road, just seeing red/green in the corner of the eye should be enough to feel where the next curve goes.

And that's all for this update. Thanks for playing!

Voor De Kroon - Future Minimalism
Hello everyone!

First of all, this is the last day you can save 20% on Voor de Kroon during the steam summer sale!

This update contains a complete overhaul of the campaign diplomacy and interaction with other factions. The decree screen and throneroom are completely removed and you will stay on the campaign map after every turn.



Diplomacy is now based on bargaining resources and success percentages. There is also a persistant stat that keeps track of positive interactions that will help in the bargaining process.

You can now also send envoys to a friendly faction and peacefully annexate them when you have stationed enough envoys. On the other side you can send spies to hostile factions, when caught the enemy faction will turn permanently hostile preventing you from doing any diplomatic deals with them. When you have succesfully infiltrated you can attempt to assasinate the enemy lord. Each spy increases the chance of a succesful assassination.

If the assasination attempt fails all factions will cut off diplomatic relations with you. So it's a high risk, high reward manoeuvre.

There are also a variety of fixes and improvements and I hope you will enjoy the new update.

Thank you for all the support!

Kevin

Full Changelog:
  • Show dialog when campaign savegame is incompatible with new game version
  • Change campaign faction difficulty text to starting conditions
  • Fix some game variable declaration values related errors
  • Write new system for save incompatibility
  • Allow player to select location for quick battles
  • Fix defensive formations sometimes falling through floor during siege battles
  • Add peacefull annexation mechanic
  • Add assassinate mechanic
  • Fix bug causing completed buildings to sometimes not show up
  • Add university building, needed to send spies and envoys
  • Add send spies mechanic
  • Add send envoy mechanic
  • Diplomacy bias normalizes by 1 point every turn
  • Add diplomacy bias factor, this bias decreases with failed diplomacy attempts, annexation, razing and declaring war prematurely on a faction. When this bias is too high an enemy faction can permanently break off relations.
  • You can ask an ally to give you resources
  • Improve some game event sounds
  • Fix AI garrison management
  • Add cheat codes activated by inputting specific custom lord names and playing as them
  • Tweak West Frisia map
  • Tweak veluwe area map
  • Make directional combat on foot smoother
  • Remove heraldry from swords and sword scabbards
  • Fix custom faction editor color mode shading
  • Fix campaign map color mode shading
  • Some small Battle AI balance fixes
  • Replace weapon names with english variants
  • Add arming sword and 1.5 hand seperately to custom faction editors
  • Add campaign difficulty option, this affect public order, diplomacy chances and player income
  • Player can only possess ranged units
  • Sound war horn on siege charge when in cinematic mode
  • Fix mounted sword animations rotating the spine too much
  • Fix player controlled icon not showing in battle dialog
  • Tweak cinematic color mode look to be more desaturated and foggy
  • Correctly switch commander portrait when cycling attack from settlement
  • Implement new diplomacy screen
  • Implement barter based diplomacy
  • Completely remove decree system
  • Start main campaign with 6 wood
  • Player can always attack fortified settlements, even when no engineers guild is built
  • Ladders for sieges can now always be built but will cost double if you don't have an engineers guild
  • Show faction overview in diplomacy screen
  • Improve campaign UI Animation smoothness
  • Move game events widget to campaign map controller
  • Stay on campaign map on turn end
  • Add falling leaves during autumn in campaign
  • Also hide archery UI when gameplay UI is toggled off
Aerial Platforms - High Performance Games
Controller Support
The game now has partial controller support, which means the basic movement input has been implemented into the game (mouse is still required for some things like changing settings, closing the game etc.)

More control while sprinting
The game now haves more solid and reliable control while sprinting, plus some cool animation. Also the walking speed is a little faster.


The stamina bar is updated and more accurate.



Adjustable Field of View
The field of view (FOV) of the game can now be adjusted to a wishable value by the user.

Fixed some small bugs
Resolved some issues like when the player has ran out of time just before reaching the end goal and still completing the level.
Also in some levels even after reaching the goal and finishing the level the player still fails if he drops too far after the goal, that is no longer an issue.

The tubes and lasers in the time trial "All In One" are lower than before and easier to jump.


















Jul 12, 2023
Dreadful River - sutcavonadabinggalirot
v0.4.158.3 ( July 12 - 2023 )

  • New river tiles
  • New fort type
  • Fixed map icons not displaying
  • Fixed issue caused by rescue tile preventing loading tiles behind the river gate
  • Fixed issue not generating new tiles behind river gate if no other tile to destroy available
Community Announcements - 阿阮
各位仙家弟子:

《古剑奇谭网络版 海外版》将于2023年7月13日05:30进行例行停机维护。

“长携手”大区全服预计10:00开启。在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本次维护更新内容如下:



☆通宝商城更新

>>商城缈缈烟涛主题开启

活动时间2023年7月13日6时~8月10日6时

1)通宝商城限时上架【礼包·迢梦烟涛】【礼包·缈缈烟涛】,内含精美外观及时晶等。主题活动结束后,商品下架。

2)通宝商城限时返场发型【潋滟天光】,返场时间:2023年7月13日6时~7月27日6时。

3)下列通宝商城主题外观享限时折扣:

外装【梦浮生】【鹊桥仙】【绘千山】【雪沾衣】、挂饰【水纹风筝】【白露水华】【琼霏冰帘】【琼脂香帘】【疏梦幽帘】【红雪绯帘】、坐骑【绘墨鸢】【秋霜鲤】【银月冰麟】

主题活动结束后,商品恢复原价.

4)积分商城限时返场挂饰【银月麟角】【三尺瑶锋】,主题活动结束后,商品下架。



>>新增斩风职业修容

商城增加斩风狼行修容项,可通过【修容-妆容-化狼形态】进行调整。



☆活动更新

>>【缈缈烟涛】活动开启!

博物学者在游历途中,常将见到的风土人情以留影载册的形式记录下来,并将这些珍贵的影像记录大方赠予上进勤学的弟子,以资向学之人,扬勤学之风。

活动时间:2023年7月13日6时~8月10日6时。

活动期间,每周依次开放一轮任务,共四轮。完成任务进度,进入下一轮任务。

本活动的任务完成状态为账号共享。

完成活动任务可获得【头像·幻蜃彩】【动态头像框·璃光跃浪】【缈缈烟涛】系列表情包【挂饰·绮梦沧海】。

【头像·深洄】【动态头像框·汐潮唱】【海豹豹】系列表情包上架引道商店。



>>仙家无暑系列活动开启

胖鸭大作战

就在秦陵之盟“仙家无暑”活动举办得如火如荼之际,龙龟岛土著蓝丫丫发来求援,称用于装点岛屿的大胖鸭不知为何突然开始四处捣乱,不仅占领了她好友小屏翳的巢穴“海气含蜃螺”,还揍了屏小翳一顿,令它有家不能回。蓝丫丫修为低微,不是大胖鸭的对手,只得向正巧在龙龟岛游玩的秦陵之盟弟子求助。

秦陵之盟将此事告知参与活动的秦陵之盟弟子,有意者可在蓝丫丫处进入“海气含蜃螺”,助她清除入侵家园的大胖鸭。

参与方式:前往龙龟岛寻找蓝丫丫了解情况,匹配参与活动游玩。

斗云飘风

龙龟岛上的苏酥酥最近研究了一种新的纳凉方法,不妨去找她问问。

参与方式:前往龙龟岛寻找苏酥酥了解情况,匹配参与活动游玩。

流水淘沙

龙龟岛上的海洋近来沉迷沙滩寻宝,对此似乎颇有心得,不妨去找他问问。

参与方式:前往龙龟岛寻找海洋了解情况,参与活动。

乐堆沙

夏日与庆典的双重组合,自然少不了阳光与大海。这不,小龙人们趁着难得的好时光,从龙星领域来到了龙龟岛游玩度假。听说他们正在兴致勃勃地商议建造一个“龙的沙雕”以做留念……

参与方式:

前往龙龟岛活动场景寻找来此度假的小龙人06了解情况,参与活动。



>>济云万法活动增加:集合!逍遥大食堂!

参与活动获得:活动专属称号、赈云册、尘晶。



☆职业调整

>>天罡

玄武护身:

修复横戈一怒及苍龙破连续施放怒气消耗不正确的问题。



>>斩风

弹铗九问:

"星蕴特技【云无踪】施展了无痕会使自身获得“痕无影”效果,幻影造成伤害额外提高22%,且每秒气力回复额外增加10点,持续10秒。

“痕无影”效果结束后,会使自身下一次蓄力卷云斩每段额外回复15点气力。

星蕴特技【衔环】额外增加效果,破风期间幻影伤害额外提高25%,移除效果“惊风刃·狂”伤害提高。

星蕴特技【翌日式】卷云斩只可进行1段蓄力,蓄力完成时将直接造成最高蓄力段数的伤害。

踏日逐天消耗气力降低10点,且战斗状态下,施放踏日逐天可回复20点豪斩,命中目标时额外回复15点,且豪斩值达到上限后,将会获得“翌日”效果,每层使下一次“霸王式”下卷云斩的伤害额外提高3%(最多叠加10层,“翌日”效果在霸王式下不会获得)。

星蕴特技【疾风迅雷】斗法环境下每有一个幻影,可使疾风式调息时间降低1.5秒,最多降低25秒。

残卷【腾云】弹铗九问专精下逆风式气力消耗降低25点;酩酊诀专精下逆风式气力消耗降低15点。

残卷【苍翠几何】新增额外效果 “惊风刃”每次可叠加2层“惊风”。

残卷【残云】 贪狼斩命中目标后会对目标造成持续伤害,每2秒(受急速影响)对目标造成伤害。

星蕴特技【惊空】蓄力卷云斩对目标造成伤害时,根据豪斩消耗量提升基础伤害,最高提升60%。

删除了豪斩值大于55时,提高伤害的效果。

残卷【醉还醒】新增额外效果,战斗中生命高于85%时,专精掌握提高3%。

提高了【了无痕】施放的优先级。

【对影几何】主属性提升效果调整至12%,星蕴特技【逐燕式】下调整至15%。

酩酊诀:

星蕴特技【意阑珊】新增额外效果,当自身存在“风相随”效果时,受到伤害时会反击目标。



>>御剑

【天剑降魔】新增效果,当目标为精英或首领时,造成伤害并附加“天剑”效果,持续造成伤害,持续30秒。每段蓄力使“天剑”持续时间减少10秒,但直接伤害提高100%。。

飞星篇

【梅峰斜影】移动至基础技能。

星蕴特技【归元】调整为【梅峰斜影】触发时使自身免疫1秒伤害,在斗法环境下触发后使自身攻击力提高20%,持续10秒。

【雪静无尘】“无我”姿态基础持续时间修改为20秒。

星蕴特技【剑锋叠雪】移除“无我”姿态持续时间增加的效果。

【剑锋叠雪】修改为基础剑意回复间隔缩短25%,【雪静无尘】基础充能时间降低,处于“无我”姿态时,自身物理攻击额外提高,星蕴特技【守中】下,“无我”外【御云】也可触发守中效果,【御云】伤害提高。星蕴特技【五更寒】下,“寒霄”层数上限增加1层。

【元炁】修改为【千山雪寂】每段会为命中的目标施加"寒霄"且命中目标生命低于20%时可再释放1次【千山雪寂】,处于"无我"姿态时,【星如雨】可为目标施加2层"寒霄"效果。星蕴特技【守中】下,战斗中每释放一次【天道无尘式】下剑招,可使下一次【千山雪寂】会心率、会心伤害及伤害提高1%,可叠加。星蕴特技【五更寒】下,【千山雪寂】命中目标若身上有“寒霄”则立即结算伤害且不消耗“寒霄”。

星蕴特技【太上】部分效果调整为【天道无尘式】下剑招伤害提高128%。



>>妙法

洞渊书:

修复【兰开晓】目标切换时会导致【兰开晓】效果失效的问题。

【木叶清风】效果调整为每次治疗有50%概率会为目标施加2层【空谷回芳】效果。

【兰开晓】现在可以同时存在于多个目标,持续时间减少至12秒。

【阳春】额外增加效果,对附近拥有自身施加的【兰开晓】的友方目标会造成20%的治疗效果。

【高山】不再使自身获得【山隐春兰】状态。

星蕴特技【流泉】效果调整为每次施放【佩兰】会减少【高山】1秒充能时间。高山会额外为目标回复生命值。

【拂拨万象】增加效果,使自身获得【山隐春兰】状态,持续15秒。

【玉楼春晓】充能层数调整为3层,充能时间调整为15秒(不受急速影响)。【玉楼春晓】不再能被【佩兰】减少充能时间。



>>司命

唤灵咒:

【元阳继明】受专精掌握影响。

娲圣祝由咒:

修复摩罗治疗时表现不对的问题。

修复盈日动画播放不对的问题。

星蕴特技【回日】效果调整为盈日不再为目标施加“盈日”效果,盈日吟唱期间为目标回复生命。

星蕴特技【映日生花】效果调整为使目标及目标小队成员在攻击时,每次攻击回复生命。使目标及目标小队成员获得持续一定时间的“昭岚”效果。自身获得“映日生花·昭岚”,昭岚治疗间隔缩短。

星蕴特技【满庭芳】调整为充能技能,充能上限2层,充能时间60秒(受急速影响),效果调整为为附近生命百分比最低的10名队友单次回复生命,首次治疗时若目标身上存在“昭岚”效果则额外回复生命,满庭芳每次治疗为1名未存在“昭岚”的目标施加“昭岚”效果。

调整霓光、昭岚、盈日、暗香潆洄和满庭芳造成的治疗效果受专精掌握影响。

星蕴特技【千红】效果调整为命令灵兽摩罗对范围内生命最低的5名友方目标回复生命。

【云瑞】删除“处于盈日状态下,充能时间减少2秒”效果,充能时间调整至15秒,充能层数上限调整至2层。

星蕴特技【云霏】云瑞调息时间降低至4秒调整为降低9秒同时受急速影响,额外增加效果云瑞充能上限提高2层。

星蕴特技【昭霞】额外增加效果,使持续恢复治疗效果提高,云瑞不再消耗昭岚,施放云瑞为目标施加“云瑞”效果,持续一定时间回复生命并使所有持续效果间隔缩短。

调整【澹荡晴晖】预显示范围,使其与实际范围匹配。

星蕴特技【昭霞】删除效果“为目标施加霓光时,若目标无霓光效果则可直接施加2层霓光”。

星蕴特技【云霏】增加效果“为目标施加霓光时,若目标无霓光效果则可直接施加2层霓光”。



>>咒隐

窈冥蛊咒:

"幽灯"持续时间调整为不可刷新, 持续时间结束自动引爆。斗法环境下 持续时间由15秒提高至40秒。

【裂魄分影咒】新增额外效果,根据“裂魄分影”在战斗中的持续时间,返还冷却时间,最多返还20秒。

调整了【幽明生灭】的定位,将不再是一个远程伤害技能,具体改动如下:

【幽明生灭·永隔】不再需要叠加阴华印记,历世环境下伤害提高76%,斗法环境下伤害提高50%。 效果调整为: - 召唤故人影为目标施加阴华印记,持续8秒。 - 阴华印记持续期间可施展幽明生灭·永隔。

【幽明生灭·永隔】调整为5米内引爆,5米以外施展幽明生灭·永隔会瞬移到目标身边造成伤害。

【幽明生灭·永隔】施展成功后可继续施展【幽明生灭·灭尽】(该伤害将基于会心率及会心效果结算伤害,不再额外触发会心效果,同时每1%急速额外提升1.8%伤害)。

星蕴特技【伤心千叠】新增额外效果,噬心蛊触发“醒神蛊”概率提高32%。绮月殇伤害受急速加成,每1%急速提高1.1%绮月殇伤害,施放速度不再受急速加成。

星蕴特技【飞蛾蛊】删除施展噬心蛊时获得尘烟隐效果,噬心蛊调息时间调整为50秒(可受急速影响)新增额外效果 绮月殇命中带有飞蛾蛊目标时额外触发一次飞蛾蛊伤害。

星蕴特技【祭广寒】删除了霜华轮灭造成伤害后10秒内 噬心蛊、飞蛾蛊及灵蛇蛊毒持续间隔缩短50%。

新增额外效果 自身施加的飞蛾蛊及灵蛇蛊毒持续时间大于10秒时生效间隔缩短50%;施加的噬心蛊持续时间大于20秒时生效间隔缩短50%。

星蕴特技【烬夜灯】新增额外效果,“烬夜”效果下隐蛊进入幽灯的比例额外提高50%, 且非“烬夜”状态下玄月斩第三段会额外获得一层“隐蛊”,“隐蛊”叠加上限提高至25层。

星蕴特技【月落灯残】飞蛾蛊施加“月落灯残·幽”层数调整为20层。

星蕴特技【动幽蛰】调整为每层噬心蛊使绮月殇伤害提高6%/9%/12%/67%。

【尘烟隐】基础调息时间降低10秒,星蕴特技【通幽蛊】不再降低调息时间。

星蕴特技【霜月胧灯】绮月殇伤害提高50%(斗法环境为20%),且前3次自身施放的绮月殇伤害额外提高70%

圣佑血祭:

降低【追昔时】施放时间及公共冷却时间,基础充能时间降低为40秒,且追昔时治疗目标若身上存在蛊雾则额外造成1次蛊雾治疗,若不存在蛊雾则增加3秒蛊雾时间。



>>珑瑛·珑君

苍石金刀:

修复星蕴特技【结庐·空谷】下【寒崖千仞】免疫控制未生效的问题。

“淬灵之力”效果层数上限提高至5层。



>>珑瑛·灵瑛

灵玉金刀:

被动【付与后土】同时受物理和法术加成。

星蕴特技【扫尘】新增“玉瑶”期间【长峰弄影】消耗5格晶石之力,不再具有调息时间,施展【长峰弄影】可使下一次【萦峦九折】伤害提高。

【玉瑶生灵】基础持续时间修改为20秒,星蕴特技【瑶光】基础持续时间增加至15秒。

星蕴特技【灵鞘】新增,【虚室无尘】可在其他招式施展过程中释放。

下调【虚室无尘】伤害频率,伤害提高50%。

星蕴特技【扫尘】减少【虚室无尘】调息时间效果移动至【淬风式】基础效果。

【斫玉式·游刃】第三段可额外回复1层晶石之力。

施展【玉瑶生灵】或【金玉琅琅】同时获得“玉灵”效果,使自身会心伤害提高。

千山不动:

星蕴特技【育坤元】新增,受到无法识破的伤害时该次伤害额外减少5%。

星蕴特技【凝晶】新增,触发识破后自身受到的伤害降低5%,持续10秒。

星蕴特技【锋锐】新增,进入“玉刃”姿态获得15层锋锐,每层使自身受到的伤害降低2%,攻击力提高2%,持续20秒,每秒衰减1层,施展【斩破尘寰】可叠加1层。自身血量每降低1%,【归园】效果提高1%。



☆数值调整

上调了使用藏宝图寻宝获取的博物学会熟练度。

修复部分玩家某些装备部分无法正确分解添花符获得遗珠宝鉴的问题。



☆界面调整

>>团长助手优化

1、监控器中新增战斗场次和怪物模板层级,最多同时存储20场战斗。

2、监控器可监控的怪物从首领怪物扩充至全部阶级的怪物。

3、监控器新增怪物被击破霸体和恢复霸体的事件。

4、监控器事件模板右键菜单中的【新建和编辑事件监控】的功能拆分,并新增【仅编辑】【仅重算时间参数】【删除并新建】3个子选项。

5、修复监控器中的效果信息中不显示持续效果的问题。

6、时间线窗口中玩家的重伤摘要将显示伤害来源角色的名称,并修复伤害名称有时错误的问题。

7、修复时间线窗口中右键事件实例后的列表中不显示事件目标的问题。

8、修复时间线窗口中有时有一部分事件没有正确显示的问题。

9、现在不在秘境内时将不再接受队长发送的提示消息。

10、管理器设置中新增【优先使用自己的事件监控配置(非队长时)】功能,默认开启。

11、管理器新增事件提示页复制功能。

12、{cd}指令现在只针对当前提示页进行设置提示间隔。

13、修复{threat}指令永远只会取到1仇目标的问题。

14、优化点击【应用事件参数配置】后的【提示内容预览】功能,现在可预览全部内容,此时{pos}相关指令将以玩家为坐标原点。

15、修复“同时间发生的多个同类型事件只有其中的最后一个会播报时间偏移不为0的事件发生之后的提示内容”的问题。

16、修复“事件的同一个时间偏移不为0的提示页,在该事件造成伤害之时也会错误额外播报一次”的问题。

>>书册界面调整

1、分为【书册信笺】、【怪物图鉴】、【山海图录志】大类,除山海图录志外,每个大类增加了收集进度奖励。

2、增加了对书册内容的搜索支持。



☆通用调整

>>龙星历功能更新

新增活动日历,可查看2个月前至1个月后的活动信息(未开始的活动信息仅供参考,部分活动内容仅在相应资料片版本更新后才会显示)

新增每月1日刷新的账号月累签奖励,可获得尘晶、赈云册、绑定通宝等奖励!

>>盟会

增加“禁止申请加入盟会/战盟”的选项,只有会长/盟主可以设置。勾选后,在按活跃推荐盟会/战盟的列表中不会显示该盟会/战盟;通过盟会/战盟名称搜索或右键申请加入该盟会/战盟时,弹出提示“该盟会/战盟不允许通过申请加入“。

【汇食膳房】上缴盟会资源,调整为可提交乾坤袋内的道具。

>>其他

偏好新增功能项【显示队友脚底光圈】,可在【战斗相关】中进行设置。

现在照影在斩风青木狼、异芳返灵姿、铃客翡翠廉变身状态下也会正常显示了。

现在琴言的打赏可以跨区打赏了。



请各位仙家弟子互相转告,合理安排游戏时间,提前做好下线准备,维护期间给您带来的不便,敬请谅解。祝大家游戏愉快!



《古剑奇谭网络版 海外版》项目组

2023年7月12日
Jul 12, 2023
PROJECT: PLAYTIME - Mob Brock
  • Fixed Train call in factory not working
  • Fixed Shooting far off from a puzzle while a hand is attached, cancels the puzzle
  • Fixed Monster not seeing Player HUD
  • Fixed Collage puzzles in Lobby playing slow
  • Fixed Boxy Jump Charge being 1.5 seconds instead of 2.75 to cast
  • Fixed Visual Bug with perks showing wrong level
  • Fixed Popping textures on pallet and missing collisions in Destroy A Toy
  • Fixed Factory pipes having collision and allowing a player exploit
  • Fixed Pallets having physics in Destroy a Toy
  • Fixed Bunzo Decal in Lobby overlapping with player
  • Fixed Wall missing in Theater Left Hallway
  • Fixed Hand sticking sideways to floors and ceilings
Jul 12, 2023
Covid Carl - Combat Hippo
Fixed the glitch. Skins are now active.
Ikkarus and the Prince of Sin - bebelamviana
Hey everyone!
As the release of Ikkarus is approaching we're putting the final touches and making several refinements for the official launch. Therefore, we'd like to offer game keys to the first five players who join our Discord channel to help us playtest the game! Who's in?
DISCORD LINK

Jul 12, 2023
Lunars Playtest - Onizuka
Fixed Timer doesn't show
Fixed Autoplay mode happens on at the wrong time
Fixed Autoplay spending your money
Fixed Multiple jade spot icons on the map bug
Jul 12, 2023
Black Ice - Nonadecimal


Sol Fusion is open for business!

Sol Fusion, a megacorporation known for nuclear power and opulent enclosed cities.

Formed from a merger of aging oil export corporate kingdoms, Sol Fusion ascended to megacorp status through the construction of sealed cityscapes to survive the new world climate. Between widescale adoption of nuclear power and their technologically advanced and climate-controlled urban planning, Sol Fusion saved many lives across Africa and Eurasia in the mid-21st century.

At least, that's what their PR department keeps telling us...



Climb The Lasers

Much like Oshiro Orbital, the Sol Fusion tower is an endgame dungeon with servers spanning levels 35 to 49. Hack servers to power laser platforms as you climb. But each additional platform fills the room with more and more lasers. Choose your hacks wisely.

Just watch out for the giant laser well that bridges each floor. It can be a shortcut if used correctly or it could end your run.



Stay safe, hackers.

- superdupergc & Nonadecimal

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