Reimagined the entire first ‘core’ questline to aid in guiding new players through the game.
Added a new character at the Sawmill to offer some introduction quests and information along with a new shop.
Added new ‘Death Chest’ so 100’s of items don’t fall all over the ground when Tree dies.
Made all 'unimportant' items despawn after being dropped for long periods of time which will greatly improve performance, especially on older machines.
Made pressing interact during character dialogue show the full line instead of skipping it.
Added new Star Wristband item.
Bug Fixes
Fixed some long subtitles overflowing off-screen.
Fixed some characters accidentally giving the player items required for a quest instead of taking them away.
Fixed an issue causing the player to fall through the ground if they used a door too many times too quickly.
📢 Special Announcement: Brazil Knight, the Fire Knight, enters the Arena!
🎮 Get ready for a spectacle of flames and valor! We are thrilled to announce the arrival of Brazil Knight, the Fire Knight, in our arena game. This fearless warrior will bring an immersive gaming experience filled with fiery energy!
💥 With their blazing armor and burning sword, Brazil Knight is an incandescent fighter with fiery powers. Their ability to control and manipulate fire makes them a formidable opponent, capable of igniting the arena with their presence.
🌟 Beyond their fire abilities, Brazil Knight embodies courage and warrior spirit. They are a tireless defender of justice and fight for the protection of the weak, inspiring everyone to face challenges with bravery.
⚔️ The Arena will transform into a fiery battleground as Brazil Knight radiates powerful flames. With their unique combat techniques and fiery abilities, they will challenge even the most skilled players to withstand the intense heat of their determination.
🏆 Join Brazil Knight and let your spirit ignite with the flame of victory, fighting with fervor and passion. Or test your skills by facing them, seeking to overcome the overwhelming heat of the Fire Knight.
🔥 Stay tuned to our social media channels and official website for more information about Brazil Knight, including their special abilities, captivating backstory, and release date. Get ready to face a true incandescent warrior!
Now, you can not only build a village and move cute donkeys to deliver resources from every corner to erect a church in the center, but also add lakes to your settlements to sail boats and catch fish! New water themed building tiles will also thematically fit into the new expansion.
We are happy to announce we will continue our cooperation with Mighty Boards and make available Hamlet: By the Lake, a new big expansion to Hamlet, on the same day as its Kickstarter campaign launches. You will find there triangle lake tiles to fill in gaps in your village, wooden boats and fish as well as new building tiles. Now you can also feed your Villagers seasonal meals that give them special abilities.
The Renault Seasonal Championship returns to Forza Horizon 4! Wherever you are in Britain this week, leave your mark in the snow behind the wheel of the 2016 Renault Clio R.S. 16 Concept, yours to unlock in the Winter season Festival Playlist.
This week is also your chance to unlock the 1961 Maserati Tipo 61 Birdcage, the 1984 Honda Civic CRX Mugen and the 1970 AMC Rebel "The Machine."
Discuss the latest Festival Playlist content and find a Convoy to join over on the official Forza Forums. Here are this week’s rewards and events, yours to complete by Thursday, July 20:
SERIES REWARDS:
50% Completion – Horizon Backstage Pass
80% Completion – 1960 Porsche 356 RSR from Emory Motorsport
WINTER REWARDS:
50% Completion – 1993 Ford SVT Cobra R
80% Completion – 2017 Hoonigan Gymkhana 10 Ford Fiesta ST
Category
Event
Restriction
Reward
Photo Challenge
#DiggingIt
Take a photo of any Rally Monster at the Quarry
Super Wheelspin
Weekly Forzathon
Top of the Class
Any Hypercar
100 Forzathon Points
The Trial
Show Showdown
Classic Racers – A 800
1961 Maserati Tipo 61 Birdcage
Winter Games
Bamburgh Castle
Retro Hot Hatch – C 600
1984 Honda Civic CRX Mugen
PR Stunt
Northbound Danger Sign
Anything Goes – S2 998
Super Wheelspin
PR Stunt
Aerodrome Speed Trap
Anything Goes – S2 998
Super Wheelspin
PR Stunt
Lakeshore Speed Zone
Anything Goes – S2 998
Super Wheelspin
Seasonal Championship
Bugging Out
Offroad Buggies – A 800
Ski Hat
Seasonal Championship
White Knuckle Ride
Retro Muscle – A 800
1970 AMC Rebel "The Machine"
Seasonal Championship
Renault Championship
Renault – B 700
2016 Renault Clio R.S. 16 Concept
Monthly Rivals
Greendale Club Circuit
2008 Maserati MC12 Versione Corsa
Festival Playlist Completion
Online Adventure
Series 63
Qualify for the Online Adventure Roster
Festival Playlist Completion
News from the Forza Franchise
Add Forza Motorsport to your Steam Wishlist
With Forza Motorsport launching October 10, be sure to visit our new Forza Motorsport Steam page and hit Wishlist to be notified of its release.
Check out the Forza Horizon 5 Horizon Racing Car Pack
Discover your next favorite car in the Forza Horizon 5 Horizon Racing Car Pack, featuring 4 incredible new-to-Forza cars for you to collect and drive! These high-performing cars are perfect for all the unique driving experiences the Horizon Festival offers:
Hi everyone! Got a few more bug fixes for you all today, focusing again on softlocks and freezes. In particular, we’ve noticed some issues during certain parts of dialogue, and finishing up tea with lots of ingredients in it. Those should be all ironed out now, so please let us know in the bug reporter if they’re persisting!
We’ve also fixed a bug with Friendship Cutscenes, where some testing placeholders were left in by mistake. Make sure you talk to and make tea for your fellow residents to bring up your Friendship Points with them and get to know them even better in these cutscenes!
Full list of improvements and bug fixes below:
Improvements
[expand type=details]
Adjusted Camera Angle in Michi’s Shop (makes the Back Button easier to see)
Added “Total Cost” info to Shop UI
[/expand]
Bugs
[expand type=details]
Fixed stalled dialogue (mostly in Friendship Cutscenes)
📢 Special Announcement: Xeno Marauder, the Alien, invades the Arena!
🎮 Brace yourself for an epic intergalactic showdown! We are thrilled to announce the arrival of Xeno Marauder, the Alien, in our arena game. This extraterrestrial being will bring a whole new and captivating gaming experience!
💥 With its imposing alien appearance and advanced technology, Xeno Marauder is an unstoppable force to be reckoned with. Equipped with alien weapons and exotic abilities, they are a formidable challenger capable of turning the tide of the game in their favor.
🌟 Beyond their strength and advanced technology, Xeno Marauder brings a unique understanding of the universe and a different worldview. Their strategic approach and adaptability will surprise even the most seasoned players.
⚔️ The Arena will transform into an interplanetary battlefield as Xeno Marauder utilizes their alien abilities to overcome their opponents. Their agility, firepower, and special techniques make each encounter a breathtaking experience.
🏆 Join Xeno Marauder and explore the frontiers of the unknown, facing cosmic challenges with courage and determination. Or challenge alien supremacy by fighting against them, showcasing your skills in the face of this otherworldly threat.
🔥 Stay tuned to our social media channels and official website for more information about Xeno Marauder, including their unique abilities, fascinating backstory, and release date. Get ready for an unparalleled interstellar battle!
Object names can now be user-set by clicking the name at the top of the details panel, changing the name, then pressing tab or enter to set it. Names will be saved when table is saved.
Added duplication (ALT+D) of Logic Controllers
Added rubber bounciness value for all objects with rubber
Added new "W" style thumper cap with new cap texture
Added thumper option to show or hide point value text on top of cap
General Gameplay Improvements
Standard rail has been updated with control grabbers that can now be rotated for even more control and now includes ability to stretch ends indefinitely and rotate control grabbers for finer control of curves
When adding teleporter, if there are no ball spawners, one is also added
Added lights and LEDs to object selection panel
Increased height of Lamp Posts to clear standard plastics etc
Added flash/blink rate to thumpers
Thumper light now affects thumper body as well as cap
Updated details panel to only enable options relating to the selected component
We again want to give you an update on what's coming to Diplomacy is Not an Option before it leaves Early Access.
As you may know, not all the foes and not even all the enemy factions are currently presented in the game. However, as time goes on, the nature of each of them is shaping clearer. This allows us to find solutions common to all factions and unique, applicable only to one of them. As we proceed with the story campaign, we decided to rework the mechanics that we call between ourselves "micro-waves" or "mosquitoes". With the next update, the Rebellious Peasants and the Royal Army factions will get several buildings where their units will spawn. On the one hand, this gives players more control (destroying such a building partly weakens enemy reinforcements). On the other hand, this feature helps to integrate the game mechanics into the narrative. Enemy units spawn at these buildings when meeting a certain condition or at every specified time interval. This feature will change the missions presented in the story campaign preview. Whether these buildings will appear in Challenge Mode or Endless Mode is still an unanswered question for us.
There have been many requests (and still counting) for an alternate source of Soul Crystals. In the beginning magic in Diplomacy is Not an Option was designed as additional mechanics to encourage the extermination of enemies and slightly increase the chances of withstanding subsequent attacks when your army has not yet recovered from the previous ones. It's quite simple: you kill enemies, get a resource with which you can annihilate them in a different way. The question about adding an autonomous source of Soul Crystals not related to military successes is a big question of balance. After all, if there is a shortcut to victory in the form of virtually unlimited spellcasting - it would devalue the need of managing the economy and the army. Nevertheless, after continuous experimentation, we are ready to announce a new building - the Alchemical Transgressor. With it, you will be producing Soul Crystals while spending a certain amount of Iron. And since this building is already tightly linked to the new economic balance, you can expect it to arrive in the nearest DiNaO updates.
We still can't announce a release date for the updates (nor can we give an accurate prediction of how many of them we'll deliver before the game's full release). Still, we hope the details about our work will ease the waiting time.
Thank you for your attention, and until next time!
📢 Special Announcement: Doo Master, the Voodoo Enigma, emerges in the Arena!
🎮 Brace yourself for a mystifying and otherworldly experience! We are thrilled to introduce Doo Master, the Voodoo Enigma, as the newest challenger in our arena game. Prepare to delve into the realms of dark magic and intrigue!
💥 With an aura of enigma and an arcane presence, Doo Master harnesses the powers of Voodoo to manipulate the very fabric of reality. Their spells and rituals are shrouded in mystery, making them an unpredictable and formidable force on the battlefield.
🌟 Beyond their mastery of Voodoo, Doo Master possesses deep knowledge of ancient curses, hexes, and the art of spiritual manipulation. They command an array of powerful abilities that can turn the tides of battle and leave opponents bewildered.
⚔️ The Arena will become a realm of bewitching chaos as Doo Master weaves their intricate web of spells. They will challenge even the most skilled players to navigate through illusions and break free from the clutches of their Voodoo mastery.
🏆 Embrace the mysticism and join forces with Doo Master to tap into the dark arts and unlock new realms of power. Alternatively, test your mettle against this enigmatic challenger and attempt to unravel the secrets of their Voodoo prowess.
🔥 Stay tuned to our social media channels and official website for more information about Doo Master, including their unique abilities, captivating backstory, and the date of their arrival. Prepare to venture into a world where the line between reality and magic blurs!
Update 1.1 is here! There is lots of new content to discover and a few of new cosmetics to get. Here is the changelog:
2 new levels (one unlocked on download)
17 new upgrades, 6 of which are unique towers with new synergies!
2 new ultimate upgrades
6 new hats
8 new frog skins
2 new planes
Thank you to everyone who has played the game, and anyone who has left me a review! They help out a lot. Please let me know if anything is broken and I can fix it! I hope I have addressed most of the issues people where having.
If you are interested in my games in general, want to bug me about mechanics or strategy, or want to share a game or piece of art you are working on, please feel free to join our discord! discord : https://discord.gg/ARdqegweJr
Sharing the game to people you think would be interested is greatly appreciated.