Sanxian Island Development & Updated Pacific Proving Grounds
Greetings, Squad community! We wanted to take a moment to update you on the progress of our anticipated new map, Sanxian Islands. Sanxian Islands was the “unannounced” map on the old Squad roadmap originally slated for release alongside the PLA faction. As game developers, we understand that the road to perfection is paved with unexpected obstacles, and the development of Sanxian Islands has been no exception. In this blog post, we'll delve into the challenges we've encountered, our efforts to overcome them, and the exciting alternatives we've introduced in the meantime.
Redesigns
Sanxian Islands presented an opportunity to push the boundaries of what Squad has offered thus far. However, as we aimed to surpass our previous accomplishments, the scope of the project naturally expanded. We recognized the need to balance innovation with the need for a polished and cohesive experience. Consequently, we meticulously assessed and refined our design choices to ensure that Sanxian Islands would captivate players while remaining true to the Squad's core gameplay principles.
Performance Optimization
Creating visually stunning environments is one of our core goals, but it must be balanced with optimal performance to ensure smooth gameplay for all players. Our commitment to delivering Squad in its best possible form meant that we had to address performance issues encountered during the development of Sanxian Islands to avoid issues we’ve had with some of our newer maps. This included optimizing assets, improving lighting, and fine-tuning various aspects to maintain the desired visual fidelity while keeping performance requirements within acceptable limits.
Recognizing the importance of efficient development processes, we decided to take a step back and reevaluate our level design and environment art workflow. While this decision has led to further delays, we firmly believe that it will yield substantial long-term benefits. By streamlining our workflow, we will be able to deliver not just Sanxian Islands, but future content more seamlessly, ensuring higher quality and more engaging experiences for our players.
Introducing the Pacific Proving Grounds Update
We greatly appreciate the enthusiasm shown by our community in anticipating new Squad content. As we diligently continue to refine Sanxian Islands, we have taken an additional step to ensure you have an engaging experience in the meantime. With that in mind, we have made updates to the Pacific Proving Grounds training level, introducing additional islands and gameplay spaces to whet your appetite for the Asian biome.
We have added three new small-scale gameplay layers on one of the newly added islands in the Pacific Proving Grounds. This temporary solution aims to provide a glimpse into the Asian biome and offer players exciting new opportunities to create memorable moments on the battlefield. We wanted to provide a taste of what's to come, and these new gameplay spaces will serve as a stepping stone towards the full-fledged experience of Sanxian Islands.
Conclusion
Creating a game of Squad's magnitude requires dedication, perseverance, and a commitment to delivering an exceptional experience. While the development of the Sanxian Islands map has faced its fair share of challenges, we assure you that these obstacles have only strengthened our resolve to create an unforgettable gameplay environment.
We appreciate your patience and understanding as we work diligently to bring Sanxian Islands to life. Our reworked workflow will not only ensure the timely release of this map but will also establish a foundation for future content that exceeds expectations. We value your support and look forward to embarking on this new chapter together, as we explore the breathtaking landscapes and intense battles of Sanxian Islands within Squad.
Stay tuned for more updates, and we'll see you on the battlefield!
We would like to share with everyone about the improvements that have been made during the month of July 2023.
Please check the following details regarding the latest changes and updates.
I. Rookie Draft Event for Newbie & Returnee - Newbie & Returnee Draft Event will be divide from original Draft Event
//Note: Newbie and Returnee can only participate the Rookie Draft Event for 1 time only.
Rookie Draft Event rewards are different from the current Draft Event. However, the draft quests can be completed by all owned characters in the account. Daily, Weekly, Season STEP rewards that can be obtained from the Draft can only be received by the character that has participated the Draft.
Weekly Quest rewards provides premium items upon completing all the requirements.
Rookie Draft Reward Progress:
- Transformation and Parts characters will be granted while holding all of the abilities or items. (Note: They will be granted while holding the Parts and not the transformation abilities of Draft Golden, Violet, Cabernet, Nari, Razak, Elias, Charlotte.) - Rookie Draft Result Rewards can be received from STEP 2. (Note: Rookie Draft ends once the rewards are collected) - You can use the points to change the final reward to a reward you like (Wild Rookies, The Devil's Door, Draft, etc). - The result reward can be received by any of the SPC in the account, and the character changer will be given as a reward. - Character Changer cannot be used for some characters. (Rental characters, 'Crazy 5 Days', characters, Growth Mode characters, Characters equipping skins)
II. Draft Event Position Experience Function Added
III. Character Enhancement Steps Added:
Before, you can only upgrade your character up to Enhance Level 3, now you can upgrade them up to Enhance Level 5 and obtain more additional attribute stats.
Enhance your character using enhancing piece up to enhance Level 5:
Level 4 Enhance:
Level 5 Enhance:
//Note//: You may only obtain additional stats by enhancing your character to Levell 4 and 5.
IV. Card Disassemble Function Added
- We've added the All Star World Card Disassemble Function
//Tip! - The disassembly will acquire pieces of the card. - When disassembling, multiple selections are possible. - If you select the class, you can disassemble the card of that class. - Up to 500 disassembly is possible. - You can lock the card by right-clicking the card
When disassemble an All Star World Card, it will give you 250 Card Piece.
V. Card Classification Tab Function Added
//Tips: - Select AllStar Card to change attributes. - Season-limited Allstar Sub Att that can change card attributes. - Lucky chance does not apply to Allstar Sub Att. - Attributes of card obtained from the 5 Days of Happiness event will not use. - All Allstar Sub Atts and related products will be removed at August 9th 00:00 PDT
VI. Shop Update:
Create your fasion styles with these new amazing outfits available in our In-game Shop!
Add them to your cart and check out now!
Male and Female Outfit Selections:
Check out this some of the outfits you will surely love!
Black Cow Outfit (M/F)
Dairy Cow Outfit (M/F)
Turtle Jersey Outfit (M/F)
Spaghetti & Basketballs Outfit by Vikus (M/F)
Brooklyn Outfit by BeautyKelly (M/F)
VII. Crew Shop Update:
We've updated the crew shop items and added cosmetic outfits.
Check our updates below:
Crew Shop Help: - Obtain Contribution Points through Crew Quests. - Contribution Points can be used at the Exchange Shop or to purchase Random Boxes. - Used Contribution POints are non-refundable. - Prices or products at the shop may be changed without prior notice.
New Capsules are added in the Contribution Exchange Shop.
[Golden Liar's Nose] Capsule You can obtain [Golden Liar's Nose] outfit at a 1% chance.
[Liar's Nose] Capsule You can obtain [Golden Liar's Nose] outfit at a 10% chance.
Outfit Preview:
VIII. Craft Item Added:
We have released new amazing outfits in the Craft Item section!
Outfit Preview:
Steam Punk Tuning Outfit (M/F)
Blue Style Outfit (M/F)
Oversized Buzzer Beater Hoodie by WindJin (M/F)
Roadblock Jacket and Damaged Denim Pants (M/F)
Detroit Ladder Jumper
IX. Ranked Game Shop Item Update:
Check out this newly added outfits in the Ranked Game Shop!
It took us some time, but it's finally here! The game no longer deletes your progress when you die, we plan to release an option to play this mode in the future, but until then all the progress you do won't go away when you get killed.
Unfortunately with all the bug crushing we weren't able to fully playtest the mechanical bay area like we want before pulling the trigger, so we will delay its release to tomorrow, either way, more fixe
0.8.7 Changelog
Progression is no longer lost when killed
Fixed about
Fixed Anesthesiologist spawn points
Fixed other issue that could cause the tower challenge to soft lock
Fixed Medical Bay Laser challenge issues
Fixed some camera issues on Medical and Nature Bay
Made some tweaks to map pins to improve navigation
Some of the resolved issues in this update include:
Players can now view their most recent Post-Game Carnage Report (PGCR) from the Custom Game Browser menu by selecting the corresponding button prompt at the bottom of the screen
Background video selections are less likely to be reset after closing and relaunching Halo: The Master Chief Collection
Performance on Xbox One consoles with Menu Narration enabled has been improved
New profiles will retain any progress made on Campaign playlists, as well as any changes made to player Settings and Customization, after restarting Halo: MCC
Resolved a memory leak in Halo: Combat Evolved Campaign missions
The Plasma Rifle is now able to stun enemies more consistently during online Halo: Combat Evolved Multiplayer matches
Carrying the flag in a Capture the Flag match no longer results in pixelated noise appearing within the lights on Elites' arms in Halo 2 Classic
Sprites are gone. Almost. The representation of enemies is now designed to keep the feeling of the retro games, but with smoother animations for better readability of the situation and of the particular state of each enemy. Also, is now much easier to modify enemies to correct and improve the gameplay, giving to the player colour and shape clues to suggest the behaviour of each enemy. Moreover, it is now easier to modify them and correct… unwise colour choices. The switch to models also allowed me to make various variants of the NPC types with a reasonable effort. Finally, dismemberment is now a possibility and not only a dream and it MAY be included in future builds.
QOL: + Traits can now be viewed when locked, and trait requirements can be seen beforehand + Items can now be marked for sale and sold en-masse + Sliders now indicate training progress in Kalindraur + New characters now get Skill Points for you to distribute, to account natural skill use
Difficulty: + New body type Void has been added for some creatures + Too much Poison Resistance. Many creatures have had their Poison resistance changed to another type or reduced
Balance: + Resistance Traits have been boosted from 10% to 30% + Flighty no longer has a requirement to be injured + Tough to Crack now gives 2 Armor and 10% to Resist Physical Damage + Unity has increased to 1 Armor, 2 Defense for each adjacent ally + Shard of Solmaria now does 3 Earth damage instead of 2 + Mystic increased from 5% to 10% MaxMP + Treasure Hunter increased from 5% to 15% dig bonus + Awe of Tethrys still gives some movement bonus when Tethrys is set + Mana Seeker now steal 5 MP instead of 1 + Miala's Boon bonus increased from 5 to 8 + Strength of the Forest bonus increased from 5 to 8 + Shift Dodge bonused increased from 2 to 5 + Studious learn rate increased from 5% to 10% + Increased Petrify difficulty quite a bit, but reduced mana cost + Exorcise now deals 1/4 damage if it fails to kill, and also is more difficult to succeed with
Adjustments - You can now store objects (as the bodyguard) and lamps (as the electrician) just by targeting them (no need to hold them). - Increased the chances for the bodyguard's revive ability to succeed - Adjusted the way flashlights are held and animated
Bug Fixes - Fixed a bug that caused the trap card to stop working - Fixed a bug where stored objects could have weird physics when dropped - Fixed a bug that caused the cartomancer to be unable to look up - Fixed some typos
A Twitch Drop with honing materials and 1,000 Amethyst Shards arrives, available for members of the Lost Ark Creator Program to enable on their channel. Make sure to head over to Twitch and watch your favorite Lost Ark content creators to earn the drops before they end on August 8. The Twitch Drop will have four tiers containing the rewards:
Protection Stone Pouch x10 - 1hr of watch time
Obliteration Stone Pouch - 1hr of watch time
Honing Shard Selection Chest x5 - 2hrs of watch time
Honing Leapstone Selection Chest III x5 and Amethyst Shard x1,000 - 2hrs of watch time
Viewers will need to accumulate 6 hours of total watch time to claim all four tiers. Full instructions on account linking and claiming can be found on our Twitch Drops page.
We’ll see you in Arkesia and on Twitch, watching members of the Lost Ark Creator Program.