Game content update: 1. Add the starting game interface, you can press any key to enter the game.
Game Engine Update: 1. Support the latest 157SDK from STEAM. 2. ADD STEAM SERVICE MODULE. 3. Provide inventory inquiry service initially. 4. Engine management module error detection adds new situations and optimizes code. 5. The drawing module adds map square detection function to replace a large number of duplicate codes. 6.STEAM service module adds the function of detecting the fall of items. 7. The audio library irrKlang is configured and ready. 8. The input module initialization stage no longer initializes the buttons for movement by default. 9. The input module provides an interface to initialize eight default move buttons. 10. Map with the player's vertex shader adds macros to control the distance of all vertices under that layer. 11. Added vertex shader for the game home interface. 12. Add texture and drawing of the starting interface. 13. Map Vertex Shader fixes the problem that textures are drawn in opposite directions.
Tomorrow Crossout will receive an update that will include various balance changes. As we promised earlier (see here), today we publish what has been changed from the first announcement based on the results of closed testing and your feedback. The changes to all other parts listed in the first announcement remain unchanged.
Bumpers
Reduced the resistance to melee damage from 90% to 80% for all bumpers, except for the “Impact” bumper.
Reduced the resistance to melee damage for the “Impact bumper” from 80% to 70%.
Comment: bumpers are very effective in countering melee damage, which is especially noticeable after the frequency of their use as armour has greatly increased. Many will notice that the change is not as radical as in the first announcement — we decided to stop at these values and see if they would be sufficient in the game server conditions.
Cyclone
Initial rate of fire increased by 25%.
Maximum rate of fire increased by 14%.
The time required to reach the maximum rate of fire increased from 3 to 4 sec.
Durability increased from 661 to 714 pts.
Comment: our statistics showed that the “Cyclone” needs small improvements aimed at improving damage and survivability in battles. Changes to the rate of fire will also help the autocannon to become more effective. As a result, the autocannon’s rate of fire at any given moment will be higher than before these changes were made.
Harvester
Changed the perk: now damage is increased by 30% for every second of contact with the enemy. The effect stacks up to 7 times and gradually resets every second when the weapon doesn’t deal damage.
Comment: the weapon depends too much on Tesla emitters, but even with them it shows insufficient effectiveness. We have decided to return the old perk to the “Harvester” while also rebalancing its parameters. We took into account the community’s concerns about the fact that increasing the initial damage could cause possible issues with overestimated total damage of the weapon, and decided to make the Harvester’s effectiveness more dependent on the usage of its perk. Now each charge of the perk adds more damage, there are more charges, and they are not reset as quickly as originally intended.
We remind you that the changes to all other parts that are not listed here remain unchanged.
See you tomorrow in the “Foxy’s secrets” update! For more information on Crossout, follow these channels:
Have we really had two major updates since the last time we added to our Creature Compendium? With lots of new mobs dotted around the underground, we’re long overdue a look at some of Core Keeper’s monsters. We’ll be covering the creatures added from The Desert of Beginnings and beyond here, so don’t forget to check out parts one, two, and three for earlier mobs.
Caveling Spearman
Location: The Clay Caves Attacks: With a Hunting Spear
Be careful when wandering through The Clay Caves – you never know when you’ll stumble upon a Caveling camp. Caveling Spearmen can usually be found hanging around a campfire in small groups along with Caveling Skirmishers, working together to hunt down any Explorer that dares cross their paths.
Caveling Skirmisher
Location: The Clay Caves Attacks: With a throwing spear
Hunting in tandem with Caveling Spearmen, Caveling Skirmishers are vicious creatures who aren’t shy about jumping right into the heart of battle. These fierce combatants wear caps made of larva skin, dirty leaves, and cloth which give them an edge when it comes to combat. Take out a Caveling Skirmisher and they might just drop Skirmisher Cap, which you can swipe to improve your health, armour, and ranged attack speed!
Caveling Assassin
Location: The Desert of Beginnings Attacks: With deadly daggers
Quick, cloaked, and with one thing on their minds, Caveling Assassins are formidable foes. Thriving in the desert sands, they can spot an unsuspecting Explorer from quite a distance. You might find yourself being attacked from all angles if you run into a Caveling Assassin, as this cold-blooded killer can throw a flurry of daggers at the player in quick succession before closing the gap and switching to a series of lunged attacks.
Bomb Scarab
Location: The Desert of Beginnings Attacks: By charging the player
The Bomb Scarab is a relentless mob that will charge its enemies over and over. These beetle-like creatures can be found all over The Desert of Beginnings, but players should keep an extra close eye out for the sandy whirlwinds that appear and spawn up 5 Bomb Scarabs at a time! Bomb Scarabs don’t go down without a fight – these insectoids have a unique defence mechanism that causes them to explode when their health is low, so make sure you kill them quickly before they have a chance to blow up…otherwise, you could find yourself within the blast zone!
Lava Butterfly
Location: The Molten Quarry Attacks: By shooting fireballs
Beautiful but deadly, Lava Butterflies spawn from Ground Magma Slime within the Molten Quarry and will shoot fireballs at any old Explorer who just happens to be passing by. Capable of travelling through the air over any terrain, it’s not uncommon to see these glowing creatures fluttering over pools of lava. Unsurprisingly, they’re immune to burning damage and their fireballs will definitely leave you feeling a little scorched.
Lava Slime
Location: The Molten Quarry Attacks: With an extra toasty tackle
A superheated Slime mob that attacks by slamming its molten body into the player. These Slimes appear to be made entirely of lava, with a thick crust coating the outer layer of their bodies that makes them immune to both acid and burning damage. Dealing a whopping 248 regular damage, plus an additional 26 burn damage, we’d recommend avoiding these bad boys at all costs.
Honourary Mention:
Royal Slime
Location: Wherever King Slime is summoned Attacks: With a regal body slam
Royal Slimes are an extra-special Slime variant added to Core Keeper as part of our Terraria crossover. Summoned by King Slime himself, these royal attendants will defend their monarch at all costs. They’re also a lovely royal blue colour!
We’ve got the Crystal biome to look forward to as our next major update. What kind of creatures do you think we’ll introduce next? Let us know in the comments, over on our Twitter page, or tell us on the official Core Keeper Discord server!
Take part in new 6-day event, unlock new sexscenes & gather Vault Coins! Gain Bonus Scene by purchasing one of time-limited offers or get it later in the Vault!
Summer is just beginning, but the discounts are about to end. You only have one day left to secure a season of fun with the Steam Summer Sale and Batora: Lost Haven, 40% off until tomorrow July 13th.
We have the solution for you: no luggage, no tickets, no effort. You can experience the adventure with your PC or with your Steam Deck wherever you want. Yes, at the beach too!
Buy your copy now and enjoy one of the 4 available endings in Avril's adventure.
Your support has been invaluable for all the feedback we received that prompted us to improve the game, and it will be equally important if you leave a review for Batora: Lost Haven here on Steam! A welcome gesture that will continue to support our work, with the aim of continuing to improve thanks to your feedback!
Regarding the YUME series, we have also received feedback from many players, related to the fluency of the game experience, or some bugs, and the completion of character design... So we made a major decision before the third part is about to hit. While increasing the number of CGs and lowering the price, the gameplay will be simplified. It will no longer be the past exploration and decryption mode, and the dubbing and small theater performances will still be retained. Hope to give back Everyone loves it, and please believe that we are still working hard. If you like the YUME series, don't miss it!
Participation method
You need to pay attention to the new game and add it to the wish list, and then comment on any game from [Lovely Games Studio] you want (Note: The new game will be released after the first release, please wait patiently)
Number of winners
10 digits
Event time
2023.7.11-2023.7.21 (This event will be issued at the same time as the prizes for the June event)
Summer Sale is slowly coming to an end, but if you still haven't decided to add Havendock to your Steam library, we have a small surprise for you ✨
You can now get Havendock in a bundle with Astro Colony - an amazing sim where you can explore the Universe, build your own space colony, and take care of astronauts 🧑🚀
If you want to create your own settlement both on the ocean surface 🌊 and in space 🪐, check out our bundle!
Looking forward to something special? We got you covered!
Simply log in for 5 consecutive days and get fabulous rewards!
The 5th Day reward is for you to find out what's inside the Box.
Event Period:
07/10/2023 - 07/16/2023 23:59 PDT
Guide:
- Rewards are distributed via Gift Box upon checking in - You can only check in once per day, and resets at 00:00 - Once the event ends, the check-in info resets. The event begins on the next day - Hidden rewards are available on Day 5
Regarding the YUME series, we have also received feedback from many players, related to the fluency of the game experience, or some bugs, and the completion of character design... So we made a major decision before the third part is about to hit. While increasing the number of CGs and lowering the price, the gameplay will be simplified. It will no longer be the past exploration and decryption mode, and the dubbing and small theater performances will still be retained. Hope to give back Everyone loves it, and please believe that we are still working hard. If you like the YUME series, don't miss it!
Participation method
You need to pay attention to the new game and add it to the wish list, and then comment on any game from [Lovely Games Studio] you want (Note: The new game will be released after the first release, please wait patiently)
Number of winners
10 digits
Event time
2023.7.11-2023.7.21 (This event will be issued at the same time as the prizes for the June event)
Hello everyone, I am 1000water, the developer of "Variables" and "Variables 2". Our new game, "Esport Godfather," has launched its Steam page. The game is set to be released on October 20, 2023.
"Esport Godfather" is a management simulation card game centered around the theme of MOBA esports. You can click the link below to visit the Steam page of "Esport Godfather" and see what it's all about.
Due to insufficient testing in the early stages of "Variables" and "Variables 2," we encountered various issues, such as numerous bugs in "Variables" and UI problems in "Variables 2". This time, after careful consideration, we have decided to conduct public testing and offer a free demo on Steam before the game's release! We hope to receive valuable feedback and suggestions from all of you to help us improve the game!
We plan to release a free demo (testing) version of "Esport Godfather" next month! You can add it to your wishlist and follow it to receive updates and even receive an email notification upon the game's release!
Alternatively, you can join our QQ group: 1094866698. During the test period, we will collect feedback and information in the group.
Crowdfunding Campaign
Similar to "Variable 2," we will be launching a crowdfunding campaign on Modian. This time, we have prepared various rewards, including posters, playing cards, mouse pads, badges, fridge magnets, and more. We will also open up avenues for customization. The crowdfunding campaign will allow you to customize clubs, match commentators, in-game items and equipment, sponsors, and even heroes!
When the crowdfunding campaign begins, we will provide reminders on the "Esport Godfather" page.
Giveaways
During the development and release of "Variable" and "Variable 2," our studio received tremendous support from many people. We are deeply grateful to all the friends who participated in the demo and helped us improve the game.
Therefore, when the testing and free demo period begins, we will hold giveaways on Bilibili. The prizes include physical items, custom clubs, heroes, and more!
In addition, we have something big planned! In the comments section below the giveaway video, if you follow the rules and leave your ID (in Chinese or English), we will add your ID to the pool of athlete IDs! There's a chance that you might find your ID appearing in screenshots uploaded by other players!
If you want to participate, you can follow my personal Bilibili account or our studio's Bilibili account to receive the latest updates.