We are excited to release a new patch update for our game! This update focuses on resolving several bugs and improving various aspects of gameplay. Here's what's included:
Fixed a bug that prevented interaction with objects. Minor Problems Fixed Trash Bag Problem Fixed Repair Shop Location Changed Spray Bottle Problem Fixed We appreciate your support and feedback, which have helped us identify and address these issues. We hope this patch update provides a smoother and more enjoyable experience for all players. Thank you for playing our game! Discord: https://discord.gg/Fue8XtE
Hello everyone! We hope you're all doing well. It's been a month since our last update, where we shared that we have been working on some performance fixes and optimizing general assets throughout the game.
We thank you for your patience and empathy while we work on new fixes and ways to make the game feel better.
If you want to talk with our dev team, report an issue, or join the community, please join our Discord! We'd love to hear from you all!
Bug fixes:
Game Balance Adjustments
A new visual aid for the light bar has been added when Europa is performing Lullaby or Radical Acceptance.
Radical Acceptance "sweet spot" is now always positioned in the middle of the recovery bar.
Radical Acceptance now recovers less light if it is used immediately consecutively.
The shield recovery speed values have been adjusted for the final armor set.
Health and damage values have been rebalanced and adjusted for all bosses, mid-bosses, and enemies.
The Final Battle and Logon Duck boss fights have been rebalanced based on changes to health recovery mechanics.
The Hekate's Illusion boss has a new attack.
Visual Updates
Painting portals have been updated.
Incorrect elevator cinematic animations have been fixed.
Fixes for some of the art assets in the Theater / Workshop.
Bug Fixes
"Falling Stars" attack in the final battle has had a crash bug fixed.
A crash bug related to particles spawning on heat currents has been fixed.
A bug causing the shield recovery bar to appear while Europa has the final armor upgrade has been fixed.
A fix has been applied to ensure the Tantalus Roach boss arena door opens consistently.
A fix has been applied to prevent the Heart of Talos from spawning a shield effect during battle.
The music looping bug in the painting area of Sector E has been fixed.
The animation delay when saving the game has been corrected.
Performance Enhancements
Enemy sprite sheets had compression improvements.
Object Pooling has been enhanced to reduce lag by pre-loading common objects (such as attack slashes).
Reduced build size on disk by 6.2 GB thanks to optimizing files, sprite sheets, textures, and materials.
Next week – Release 76. As promised before, the next huge Expedition update is almost here. What wasn’t exactly promised but was hinted at is the introduction of the Ranked PvP to Shatterline. We surprised ourselves a bit with how awesome our team is, as everyone came together and gave their extra time and energy to deliver competitive mode in this update.
Ranked PvP, guys! The time to test your skill has come. Truly test, you know. Finally! No mercy! Let the bloodbath... Well, you get the point. Thanks to our competitive community and their restless leaders, regularly organizing Shatterline tournaments, we were able to gather much-needed data and feedback on how ranked games should feel and play. It helped us a lot in development, we are very grateful to all of you competitive enthusiasts out there!
We are rolling out our test run of Ranked games, to properly assess the feature and collect your feedback. It will last for one month, but the acquired badges will be permanent, as well as the 20% match rewards boost in Ranked compared to the regular Versus matches. So get out there and wreak some havoc. The competitive arena's size is 5 versus 5. We’ll be playing Escort, with the 3 maps available: Escort, March, and Barracuda. Five leagues: Bronze, Silver, Gold, Platinum, and Diamond, each one consisting of four levels. And we give out shiny badges for your efforts in climbing the ladder.
Our PvP scientists are racking their brains, doing the math behind the Ranked matches. We start simple. The current rank points scheme is 200 points for winning, minus 90 points for losing, and 50 points for ending a match with a draw. This is a testing ground for the ranked matches and will be adjusted in the future. A player starts with 300 ranked points and needs 1,000 points to progress to the following level.
Expedition keeps getting new content and features. In this upcoming release, we are introducing hero progression as a part of the PvE experience, available in both Expedition and story missions, Episodes. All Shatterline operatives are getting PvE progression paths, acquiring new perks and abilities throughout their journey. The more you play one hero, the more new resources you haul from Expedition – the more diverse their gameplay becomes.
Each operative receives 5 branches of progression. Let’s have a look at what our favorite girl with magic hands, Malva, will look like.
Malvas around the world will be giving more focus on healing their teammates, as it’s becoming more beneficial to both parties with a part of the healing applied to allies now also coming back to Malva herself. Healing applied also benefits our loyal Pinscher Drone, which stands on guard with a progression path of its own and becomes stronger further down the path. Don’t forget to take care of the Drone too, as Malva can now support her companion, healing it and making sure it grows healthy and deadly.
We are experimenting with more fun stuff to add to the game, and here’s just a tiny sneak peek into one little thing currently tested behind the scenes.
Twitch Drops are coming with this update! Look out for the Shatterline streams on Twitch with enabled drops, as we’ve finished the preparations and are ready to roll out rewards for your support of Shatterline creators. Just last month we implemented a Support-a-Creator system into the game store. We’ve done this in collaboration with our partner Nexus.gg. Support your favorite ones!
And while we are all here – here is an XP boost for you. GIVEMEXPDELTA
Copy this code, head over to Shatterline in-game store, and click Redeem Code button in the bottom right corner.
Paste the code in the pop-up window and click Apply.
Now you have a 100% XP boost for the following 2 days.
Before you've even arrived on the 5th floor, things are already going wrong.
The secretive Bio Labs of the Chimera building are experiencing some technical difficulties, including rampaging test subjects, uncontrolled experiments, and virulent mutation. With the entire department descending into chaos, you'll have to fight your way through the madness to descend further...
The Bio Labs will be launching soon in the next Early Access update!
Multi-level base building is nice. But how do you get up and down the levels?
Stairs! Obviously.
We've got em' ready with pathing updates to make sure no one is getting stuck.
What are stairs for?
- Taking high ground to defend your base - Assaulting a fortified enemy base with enemies barricaded inside - Making use of vertical real estate for base expansion - Lot's more that we'll let the player community figure out and have fun with
Till then, keep surviving ... upstairs and downstairs
Hi all! I am very happy to announce that the Bleak Sword OST is now available for purchase on Steam with a 10% launch discount, and an additional 15% off added to all owners of the game.
Fresh off the heels of our third update, we have another hotfix arriving at the station!
Here are the details of this small patch:
Changes
Decreased minimal allowed zoom level to 0.9
Made train depot add button allow player to quit add mode instead of being disabled
We are also aware of a potential crash that can happen after building rails, all type of signals, a Small Station and it's expansions, with no train connected to them, and then leaving the game to idle for around 10 minutes. This is an extremely rare crash, but we will fix it in a future hotfix.
Hi, TDC v1.2.0 is here with an important vehicle physics improvement and an open world map
Here's what's new to this update.
NEW
Added back the Open World map with a new design. NOTE : the map is a WORK IN PROGRESS and not yet completed. Performance may not be good enough
Added an Arcade and Pro Drift physics mode. NOTE, both modes are EXPERIMENTAL, based on the Simcade physics mode with some different settings and helpers
IMPROVED
IMPORTANT : improved wheels rotation relation to engine rotation. This fixes the weird wheels slip and losing traction when doing U-turns or reverse entries. Now cars behave much better and are much easier to control
IMPORTANT : improved (adjusted) some engine properties for better experience which together with the physics fix/improvement it makes the vehicle much nicer to slide
Adjusted camera target look point for Action, Drift and Race cameras. - the look at target is moved forward related to car center which gives better look and feel
Adjusted engine swap prices (previously all engine swaps costed 25K)