Jul 11, 2023
X4: Foundations - belgoray
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
6.20 Public Beta 3 Changelog:
  • Added option to choose Start menu background scene.
  • Improved capital ship movement when clearing gates on transition.
  • Fixed Venture inventory items sometimes not being available in new games.
  • Fixed Nila dropping unlimited Spacesuit Bombs in Astronomical Observations mission.
  • Fixed Numanckaret not ending conversation after Queen's Audience in Boron story.
  • Fixed ships moving to attack, but not firing upon targets, they're not authorised to.
  • Fixed some player-owned ships not being commable (problem introduced in 6.20).
  • Fixed loading savegame after installing Tides of Avarice sometimes resulting in missing Avarice stations (improvement to fix in 6.20).
Warlordocracy - brianlancaster45
For Brigand's 6th birthday, please give it a vote on the GOG wishlist, because I'm gonna resubmit it in about a week. I've said that before, but then I kept patching it, and I know GOG does not want games that keep getting patched. This time, no more patches until the prequel DLC.

GOG Wishlist: https://www.gog.com/wishlist/games/brigand_oaxaca

Speaking of which, I just got a video from Quadrajet of nuclear winter in the former US somewhere. It's gonna be the shit:

https://www.youtube.com/watch?v=UdcBYj3f6qM
Supremacy: 1914 - Grayshine


Attention, General!

This update features some important in-game bug fixes and improvements. Among them is the resolution of several issues with adviser tasks. We made sure tasks do not include contradictory information and display correct text instead of variables, so that you can complete them without any confusion.

Additionally, we addressed an issue that prevented the coalition conversations in the diplomacy panel from updating correctly. This resulted in users seeing the same message sent multiple times. With this fix, you can now maintain clear communication without any duplicate messages.

Finally, we also fixed the problem when you couldn’t spectate a finished game. Now you can spectate all finished games without issues


For a closer look at the changes please check out the detailed list of updates and share your feedback with us on the forums and our Discord server.

Best of luck General,
Your Bytro Team

Iron Order 1919 - Grayshine


Commander, the latest Situation Report has just arrived!

With this update we are introducing some key balancing changes which improve the game balance changed in the previous update. This time we reduced stack size limit and embarking time, buffed HP and decreased speed of some units. Please mind that balancing changes are effective only in the new game rounds.

Additionally, we addressed an issue where the messages window was not updating after sending in coalitions. This resulted in users seeing the same message sent multiple times. With this fix, you can now maintain clear communication without any duplicate messages.

Finally, we also fixed the problem when you couldn’t spectate a finished game. Now you can spectate all finished games without issues.


To get a complete overview of all changes in today's update, please check the detailed list that we prepared for you.

If you'd like to share your thoughts on today's update or are looking for a great place to discuss strategy with skilled commanders from all around the globe, make sure to check out the Iron Order Community Discord!

Your Bytro Team



Jul 11, 2023
Brigand: Oaxaca - brianlancaster45
For Brigand's 6th birthday, please give it a vote on the GOG wishlist, because I'm gonna resubmit it in about a week. I've said that before, but then I kept patching it, and I know GOG does not want games that keep getting patched. This time, no more patches until the prequel DLC.

GOG Wishlist: https://www.gog.com/wishlist/games/brigand_oaxaca

Speaking of which, I just got a video from Quadrajet of nuclear winter in the former US somewhere. It's gonna be the shit:



Also, Brigand Discord: https://discord.gg/RDc45fhDNZ
Gunsmith Simulator - Game Hunters Studio


Hello, Gunsmiths!

It's time to get ready for an amazing event coming very soon! On 19 July, Gunsmith Simulator will debut in the Early Access version. Today, we've got a few things for you that will make you even more excited!

We have a brand NEW TRAILER for you! It's a real feast for the eyes, giving you a preview of what you'll be experiencing soon in full. Set off on a zestful journey through the fascinating world of weapons as you look inside!


Let's also mention the amazing mechanics that await you in Gunsmith Simulator. Here you will play the role of a gunsmith and take the extraordinary pleasure of working in your own workshop! You'll repair, restore, and customize your weapons, turning them into unique masterpieces that will appeal to any gunsmithing enthusiast!

Thanks to access to auctions and listings on the "GunStock" website, you will be able to carry out jobs that will certainly become real challenges for your gunsmithing skills. When starting work on a given weapon, you should carry out a thorough examination. This will allow you to identify the elements that will need to be replaced or repaired.


You will be able to order ready-made parts or dare to create unique wood and metal components yourself. Cleaning weapons, removing rust, re-coating and painting will become an integral part of the renovation process, and the result of your efforts will be truly impressive.


In Gunsmith Simulator you will also be able to experiment, go beyond conventions, customize weapons to individual preferences and use a variety of accessories, such as optical sights, pistol grips and flashlights. It is thanks to such freedom and creativity that you will be able to create unique weapons that will be both functional and stylish.


After an exhausting day of work, the virtual shooting range will become an oasis of relaxation, where you will be able to improve your shooting skills and enjoy active competitions. Various challenges are waiting for you, such as skeet shooting or trap shooting, which will allow you to improve your accuracy and reflexes.


If you want a bigger challenge, specially prepared CQB shooting ranges will allow you to face clashes at close range, testing your tactical skills and reaction speed. Remember, here not only accuracy will count, but also strategy and quick decision-making!


19 July is a date you can't miss. Get ready today to join a community of hobbyists, experts and creative people who work together to create amazing pieces and explore the unknown limits of their skills in the world of weapons!

Do let us know how you like the trailer! Also, visit us on our Discord, where you will meet other firearms enthusiasts and you can follow the latest updates and share your experiences!



Let's meet up at the workshop!

GameHunters
Supremacy: Call of War 1942 - Grayshine


Attention, General!

We’ve fixed an issue that caused the view range of ships to be lower than the range indicated by the vision circle in the game. Now you can again rely on the accurate reports of your observers in the crow’s nest!
This also corrects a bug where convoys with at least one Armored Car had a higher view range than intended.

Additionally, we addressed an issue that prevented the coalition conversations in the diplomacy panel from updating correctly. This resulted in users seeing the same message sent multiple times. With this fix, you can now maintain clear communication without any duplicate messages.

Finally, we also fixed the problem when you couldn’t spectate a finished game. Now you can spectate all finished games without issues.

For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.

Best of luck General!

Your Bytro Team
Wait - Extended - Tzyoggah

The new content for Wait can be started individually and we did that for a few reasons:
One of them being that the events cannot be placed into (or attached to) the main story line like we did with the other sidestories.
And secondly, this is the first story that is not actively witnessed by our main protagonist from the base game.
Therefore, 'The Patient' introduces a new protagonist that will be able to see things from a different perspective.

Alice Fincher is a psychologist in a mental clinic, that players who've advanced further in the base game might know.
We wanted to bring a stark contrast to the pragmatic and somewhat apathetic demeanor of the main game's protagonist.
Dr. Fincher will bring a new perspective to the events of the game and we hope that you enjoy experiencing 'The Patient's events together with her.

Again, for questions or chats, feel free to join our Discord: https://discord.gg/Qp2DPsB




Gluck Playtest - hayanari.game
変更点

  • 一部の会話内容を見直し
  • 選鉱ミニゲームのチュートリアルで実際の操作を体験できるように
Europa Universalis IV - PDXRyagi
Greetings, and welcome everyone to the last Dev Diary of the Domination cycle! We’ve been active in the forums and receiving your feedback about this expansion and the 1.35 ‘Ottomans’ update for almost 7 months, and now it is time to retire for a well-deserved Summer break. But before we do that, let’s have a retrospective of the past months.

First is first, on June 20th we released the 1.35.4 patch, and on June 27th and July 4th the 1.35.5 and 1.35.6 hotfixes. We think that the most important and urgent reported issues have been addressed, making this the final and stable version of the 1.35 update. Releasing them has been demanding for us, especially 1.35.6, as the Summer Break has already started in other regions, making releases more difficult; but we thought that fixing most of the reported CTDs would make for the better stability we were looking for, and therefore worth it.

Generally speaking, we’re very thankful for the reception of Domination. This expansion was an ambitious project, as we were working on and creating content for most of the Great Powers of the Modern Age at the same time, something never done before in Europa Universalis IV. This was challenging, as the polishing and balancing of the game were set to be the most difficult tackled by Paradox Tinto since our tenure of EUIV started. In this regard, our QA Team did an amazing job, and they deserve to be praised for it; for every bug that slipped through and was reported in the release version, at least 5 had already been internally reported and fixed. Unfortunately, sometimes things will still slip through the cracks - yes, the Chinese floods will haunt us for a while! This is just a sign that even as we we're confident with our QA processes, there's still room for improvement with every new release.

Speaking of the content, we also put a great effort into making the most possible for this expansion. There was also a great challenge regarding this, as most of the countries had already received content in previous DLCs. What we tried to do is to integrate as much as possible the previous systems, mechanics, and features with the new content, which was designed to expand the possibilities and gameplay options of some of the most-played countries of the game. That is, to create new experiences in a 10-year-old game. For some countries, we achieved this better than with others, I think; but we’ll keep working on improving their balance and polish, in order to make Domination a truly must-have DLC. Also, following this line of thought, we have increased the depth of the game, by adding the new, scriptable government system, more reforms and privileges, the new idea groups, etc., for an even deeper experience.

This is something that will make for some of our future plans: keep working on improving the base game and older DLCs as we work on new content. This is the design philosophy of PDX Tinto regarding EUIV’s development, and we’ll continue to work this way in the following months, going through the reports made in the Bug Reports subforum, and gathering the feedback we receive from the community. Coupled with this, we had the release of a new type of DLC, the History Lessons, which albeit not being a massive one, it’s a nice companion to Domination, already having generated interest in players desiring to know more about the History of China and Japan while they play.

Before I finish, I want to note that next month we will be celebrating something that I already mentioned: Europa Universalis IV’s 10th Anniversary! This is really great for Paradox as a whole, as this is the longest-lasting title ever published by the company, and it also makes our Team, led by the original Game Director Johan, to be quite proud of this achievement. Our Marketing Team is also working hard to celebrate with you the history of EUIV throughout the entire month of August, as well!

With nothing more to say to you than thank you for your support with Domination and during these 10 years, I say goodbye until Autumn, when we will talk again about new content for the game. Goodbye!
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