Jul 11, 2023
Kink.inc [18+] - TenderTrouper
Lana and Lisa always keep a watchful eye over the Lubarony,
making sure everyone is safe.
It ain't an easy job, but someone's gotta do it...

Shorties are a smoking-hot way
to collect vintage cards and resources!



Live July 11th - 12th.
Station to Station - littleoliphant
Hello conductors,

Steam just released a recap of the June edition of Steam Next Fest, including a list of the 50 most-played demos during the week of the event... and Station to Station was one of them!

In total:
🚂 Over 60,000 conductors played the demo
⏰ Over 20,000 hours played
🔨 Over 1.9 million stations built

This was our first ever Steam Next Fest and it went better than we could ever have imagined! Thank you to everyone who supported us and played our little train game 🫶

https://store.steampowered.com/sale/nextfestmostplayed

Galaxy Grove
Join our Discord server: http://discord.gg/Cw7UV5ECjw
Follow us on Twitter: @galaxygrovegame
Follow our Instagram: @galaxygrovegames
eteeConnect - pilar
#Discussions_QuoteBlock_Author
FEEBACK REQUEST
We really appreciate all of our feedback; it is what help us identify areas to improve and work on.

To provide feedback on the betas, contact us in Discord or fill this form:
https://forms.gle/e7cdKsjSQdvRAdP36

1. Basic Information
New firmware version available: 1.3.5.beta.3
This beta release should improve user experience with the following features:
  • Trackpad Mistriggering: Should eliminate mistriggers of the trackpad when performing grab/squeeze, side pinch, or tracker gestures. Changes carried from 1.3.5.beta.2.
  • Slider Bugfix: Solved bug introduced in 1.3.5.beta.1, where the slider inputs were blocked when no eteeTracker is connected.
  • Sleep Behaviour: Removed light sleep feature. After 5 minutes of inactivity, the controllers will directly turn off, instead of entering the previous light sleep mode.
#Discussions_QuoteBlock_Author
Trackpad performance should not change. However, if you notice any issues with you trackpad, please let us know through our support forms or in the comment section below.

Note: This beta also contains these past beta releases:
  • First beta: Dynamic baselines and input filtering (device firmware and SteamVR driver)
  • Second beta: Binding autoremapping (SteamVR driver) and controller stability (device firmware)

2. How to opt into the beta
To activate the beta release you will have to:

#Discussions_QuoteBlock_Author
IMPORTANT
After updating the firmware in your eteeControllers, make sure to perform a full calibration in:
eteeConnect > Options > Settings > Calibration.
Update your controller firmware version
  1. Run the eteeConnect app.
  2. Navigate to: "eteeConnect > Options".
  3. Under "Update > eteeControllers Firmware", click on the drop-down menu and select version: 1.3.5.beta.3. Click "Update".
  4. Follow the instructions to update controllers firmware.
  5. To check if the firmware was updated successfully, navigate again to "Options > Update > eteeControllers Firmware" and click on the refresh icon. Your version should have changed to 1.3.5.beta.3.

Voidigo - semiwork




NEW
  • Shortcut Area - The shortcut portals are now always available and now take you to a new shortcut area, where you will be able to pick what area to travel to!
  • Pet Reroll - For another couple Void Fragments you can now reroll your selection of parts!
  • Constant Zoom Out - Can now be toggled in settings!
  • You can now see how much health the enemy that caused your demise had left on the death screen.
  • Lootable Outlines - Lootables now have outlines to make them easier to distinguish from other props. Can be tweaked in settings!
  • Ground Battle Tint - During battle the ground will now tint to lower the contrast of the different materials. Can be tweaked in settings!
  • Prop Battle Tint - The amount props tint to the ground color during battle can now be tweaked in settings! A bit higher default than before.
  • Friendly Bullet Battle Opacity - The opacity of friendly bullets during battle can now be tweaked in settings.
  • There is now a setting to toggle if a friendly bullet will gradually fade over time.
  • There is now a setting to toggle if gamepad aim assist should ignore the player aim direction.
  • There is now a setting to adjust brightness.
  • There are now settings to skip different types of cutscenes.

CHANGES
  • Health and ammo pickups are now easier to pick up when they are being knocked around.
  • Some corrupted 'Instant Pickup Max Health Heart' powerups can not ask to trade for a Max Health Heart anymore.
  • Corrupted Upgrade Bundles do not spawn randomly in the world anymore. To give more room for Reusable Upgrade Bundles.
  • Recycler - Now a 'Hold to Interact'.
  • Treasure Guy - Now has a stomp prompt, disappears after stomped the first time.
  • Friendly bullets fade out faster to help with readability.
  • Grid Lock Challenge - Smoother camera motion.
  • Void Eye - Indicator is now active when Eye is visible as well. Eye is now faintly drawn on top of other objects.
  • Void Portal - Does not spawn after beating the Final Run, unless replaying Final Run.
  • Co-op - Battle camera now zooms out quite a bit more.
  • Antlantis blue walls are now a different shade!
  • Ants in The Pants Challenge - Longer coolown before you can fail the challenge. New visuals on the players!
POWERUP CHANGES
  • Avoidatron Bullet Lotion - Now synergizes more with other bullet modifiers instead of ignoring them.
  • Linear Field - Now called Bullet Beam. New visuals. Now synergizes more with other bullet modifiers instead of ignoring them. Bullets now home in on the players 'aim line' and flow along that line.
  • Homesick Bullet Lotion - Now called Mama Bullet Lotion. Bullets are not lobbed anymore, instead they get their 'homesickness' when hitting a wall or running out of range.
WEAPON CHANGES
  • Dragon Do-over - Fixed bullets not spawning in the correct position in some cases.
NPC CHANGES
  • Corrupted Puppeteer - Stompable state now gets a 'stomp prompt' until you stomp them.

BALANCING
  • Loop Minigame - Hitting an upgraded powerup will now remove all of its upgrades, while hitting a non-upgraded one will remove it entirely.
POWERUP BALANCING
  • Companions - Now healed after beating the first phase of the Void Puppeteer.
  • Swing Shot - A weaker version is now also triggered by pets with melee weapons.
  • Rumble Ray - A weaker version is now also triggered by pets with melee weapons.
  • Melee Mimic - A weaker version is now also triggered by pets with melee weapons.
  • Crab Boot - Does more damage and crabs now pinch.
  • Pump King - Now synergizes with '8x Scope High Heels' and elemental stomp powerups.
  • Frog Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
  • Rat Bullet Lotion - Now 'Uncommon' instead of 'Common'. The reduction in bullet speed is now percentage-based, not a total override.
  • Snake Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
  • Bat Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
  • Protectus Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
  • Grenade Bullet Lotion - Now synergizes better with other powerups instead of fully overriding their effects.
  • Bright Idea - Now shoots a few zap bullets by default.
  • Jellified Tungsten Bullet Lotion - A new final upgrade that makes all bullets tumble your targets.
  • Weptek Accuracy Optimizer - Does not make the bullet slightly homing anymore.
  • Weptek Smart Bullet Lotion - Now 'Rare' instead of 'Ultra Rare'. Starts off weaker but same effect when fully upgraded.
WEAPON BALANCING
  • The One - Does more damage and has a bit bigger clip.
  • Crabromancer - Does more damage and crabs now pinch.
  • 55 Vocaliber - Creates more water.
  • Combat Rifle Anniversary Edition - Explosions no longer tumble the player.
  • Thumper - Explosions no longer tumble the player.
  • Cross Bone - Explosions no longer tumble the player.
  • Siegemaster - Explosions no longer tumble the player.
  • Buccaneer - Explosions no longer tumble the player.
  • Boring Bazooka - Explosions no longer tumble the player.
  • Quadzooka - Explosions no longer tumble the player.
  • Striker - Explosions no longer tumble the player.
NPC BALANCING
  • Void Puppeteer - Beating the first phase now rewards some Void Fragments as well.

FIXES
  • Gunpowder - Enemy gunpowder explosions stuck to the player now actually affect the player. Now fizzle out and disappear on a dodge.
  • Fixed a bug causing each loop to count as a new run on the player's save file.
  • Double Shop - Updated Ammo Jar prompt to better fit the interaction.
  • Kill Order Challenge - Fixed numbers disappearing after a cinematic.
  • Final Run - Fixed world start cutscene being displayed incorrectly when continuing a mid-run save.
  • Void Challenger - Fixed a rare bug where the Challenger would spawn in the Antivoid but invisible, when interacted with the game would crash.
  • Recharge Seller - Fixed co-op player not able to pay with Shards.
POWERUP FIXES
  • Pollen Dash - Now hides during cinematics.
  • Ornate Wooden Hilt - Fixed melee weapons already able to break walls still taking durability when upgraded to fully negate durability loss.
  • Blast Refractor - Fixed some rare cases where the lasers would get very long range when hitting walls.
  • Crazy Rat Lady - Fixed a bug causing her not to set her attack cooldown correctly.
  • Beacon connected powerups - Fixed some rare cases when they were active even though the Beacon was not visible.
NPC FIXES
  • Void Infested Beacon - Fixed a dormant beacon being able to be activated by Pump King before turning into its Void version.
  • Void Puppeteer - Fixed some rare cases when the Puppeteer would be in an inaccessible spot waiting for the player to stomp them.
  • Porko Shooter - Fixed icon having the wrong weapon.
UI FIXES
  • Tab Menu Powerup Description - Fixed the scroll length not updating correctly in some cases.
  • Narrator Subtitles - Fixed a bug causing the text to overlap with the previous line in some rare cases.
  • Coop Menu - Fixed a color selection bug when clicking 'Ready' with mouse. Hitting 'Enter' now also confirms selection for the player using keyboard and mouse.
  • Settings - Fixed being able to select keyboard bind with gamepad and gamepad bind with keyboard.

OPTIMIZATION
  • Fixed a bunch of memory leaks!
  • A new approach to loading weapon textures that should lead to less strain on the graphical memory!

Jul 11, 2023
Backrooms: Realm of Shadows - cyprusgames
  • Moved the Smiler Entity in the Parking Zone so its not that close to the Player Spawn anymore
  • Fixed the Trigger Box that teleports to the next Level in Level 94 (Motion)
  • Fixed several crashes
TerraTech Worlds - Grace
We've been rethinking roles in multiplayer for TerraTech Worlds!

If you want to get the lowdown on these new choices then check out our latest blog, written by our Design Director Kris Skellorn:

https://terratechworlds.com/news/rethinking-roles-in-multiplayer
No One Survived - 我是狼
New:

  • First person mode (press V to switch perspectives, or customize the switch button)

  • Dynamic quasi center




Optimize:

  • Reworked Firearm Recoil System

  • Optimize AI perception


Bug修复:

  • Repairing bandits at the edge of the camp unable to return

  • Fix the display error of the steel spear throwing model
Jul 11, 2023
黑巢姐妹 Playtest - 东谷小雪
修正了我方因Dot致死会卡住的问题
Hammer of Virtue - Jahasajaju
Finally the time have come to reveal the release date. I am so happy that the game will be out on the 7th of August. I hope you all we will enjoy!

Fight through over 20 stages set in abandoned neighborhoods, construction sites, and more. Juggle incoming attacks from sword-wielding monkeys, deliver crushing uppercuts to send foes sky-high, and avoid fearsome armored bears before launching deadly counterattacks. Improvise with physics objects like steel beams, barrels, and billboards to gain the upper hand and cut through approaching enemies.

Bring a friend to the fight in 10 unique split-screen couch co-op maps – but take heed of friendly fire once the hammers start swinging. Turn co-op buddies into co-op weapons of mass destruction by launching them into the fray with a well-timed strike, or turn a friend into an enemy with split-screen deathmatches where each player controls their own army to find out whose hammer is the mightiest.

Jul 11, 2023
Townscaper - Filet Mignon
UPDATE: July 14
Dear Townscaper community,

We recently deployed an update which contained a number of optimization improvements that were developed while bringing Townscaper to additional platforms. Unfortunately, we've discovered some new issues caused by these changes and have temporarily reverted to an older version of the game.
We hope to get these issues patched soon so that we can deploy the optimization improvements once more.

On behalf of the team I'd like to apologize for these issues and ask for your patience as we get things sorted as soon as we can.

Thank you for your continued support for Townscaper, we really appreciate it.



---

Hi there, townscapers!

Here is a small little update that addresses a couple of issues that some of you have had:
  • Screenshots turn out blank
  • Parts of older towns don't fully render, such as having missing windows or no doves on top of the buildings
If you notice anything strange while playing, don't hesitate to report it to the Raw Fury support desk: https://rawfury.atlassian.net/servicedesk/customer/portal/1


Happy building, folks!

...