After a month of demo play, we are thrilled to announce the successful completion of the first wave of Lucky Island's demo play! During this period, we have received tremendous support, suggestions, and assistance from numerous players in reporting game issues. We sincerely express our heartfelt gratitude to everyone.
Your participation and enthusiasm have contributed significantly to the improvement of Lucky Island. Your valuable suggestions and feedback have been instrumental in shaping the future direction of the game.
We will thoroughly review all feedback and address the issues reported by players. This will help enhance the game's smoothness and quality, ensuring that every player can have an even better gaming experience.
Our team is working diligently to develop new features, content, and challenges, aiming to provide you with a richer gaming experience. Please stay tuned for future updates and news related to Lucky Island as we will continuously share the latest progress of the game.
Finally, we would like to express our heartfelt gratitude once again to each and every player who participated in the demo play. We sincerely hope to continue advancing together with you and bring more excitement and satisfaction to your gaming experience in the future.
A few exciting updates in the latest Dinogen Online patch.
Player-Hosted Servers
You can now launch multiplayer servers directly from the game!
Simply open the server browser and click the Configure Server button:
You can configure some basic server settings (such as the region and game type) before starting it: Your server will now be visible in the Player Servers category in the server browser.
You can join the Open World Beta server from the Multiplayer menu:
Note that the Open World mode is still under development, so you may encounter bugs or performance issues since the randomly generated world is very large. There is a dedicated #open-world channel in the Discord for this purpose.
Submitting Open World Content
Did you know a lot of the Open World content is player-created?
You can submit your content with the Scenario Editor!
We're thrilled to share some exciting news with you today. Our heart-pounding, action-packed game, Metaball, has been selected to feature in the prestigious Xbox Summer Game Demo Event 2023! ๐ [Go to Xbox Event Page]
Starting from July 11th until July 17th, you'll have the incredible opportunity to experience the adrenaline-fueled world of Metaball with a special demo available on Xbox. Get ready to dive into fast-paced matches, with impressive tricks, and intense multiplayer showdowns. [Go to Xbox Store Page]
But that's not all! We're thrilled to announce that the demo includes crossplay functionality between Xbox and PC. Whether you're a console aficionado or prefer the precision of a keyboard and mouse, you can join forces with players from both platforms to dominate the Metaball courts together. This is the perfect chance to team up with friends, regardless of their preferred gaming platform.
We value your opinion and want to make Metaball the best it can be. We encourage all our players to take part in the demo and share your valuable feedback with us on our Discord server in the feedback channel. Let us know what you love, what you'd like to see more of and any issues you encounter during your playthrough. Your feedback will help us shape the game and create an extraordinary experience for all Riders.
So get ready to embark on a fierce sports competition in Metaball. The demo will be available on Xbox from July 11th to July 17th. Don't miss out on this limited-time opportunity to be part of the action!
See you on the court!
Make sure to follow and wishlist Metaball on Steam:
Notes: Another big update to the game, Added some new tweaks and visuals and focused on removing older assets that were put into the project from the start. This Update hopes to improve most of faults from previous builds. The main focus of this build was to initiate a better player experience as well as the games visual aspects.
GAME FIXES
Post Processing had been implemented to everything in the game including UI.
Griever enemy not jumping at player properly.
Griever enemy stopping in mid chase.
Fixed the issue where the level results would display more enemies killed than in the level.
Fixed the death animation when the head falls to the ground
Adjusted Volume for sounds to be not as loud.
Water wave showed player twice in view.
Health bar color not returning to original visor color
Fixed red glow after shot for the rail gun
Adjusted the blast radius for grenades and rockets.
Fixed Rail projectile freezing when shooting enemies.
Fixed mouse scrolling in UI Menu.
Fixed footstep sound for Punisher Powerup.
Fixed all the controller vibration effects for weapons.
Changed the behavior of the mouse cursor when it locks to the screen.
Fixed how object rotate in the scene based on player distance.
Changed how much the player takes damage.
Fixed issue when using the games CMD Console when the player is dead.
Changed the game's quality names in the Option Menu. (Very Low, Low, Norm, High, Ultra)
Increased speed of the photon cannon fire rate.
ADDED FEATURES
New UI designed for Load & Save game menus.
Added more color themes to the visor and UI.
Player damage sounds now tuned to how much damage has been taken.
Picking up items now flash the screen a certain color.
Added Rock processing to Level 4 Rail tracks.
Changed the look of the Photon Cannon.
Made an animated caution logo on game boot.
Added reverb effects to the sounds of the game.
Shotgun damage is now based on distance away, close attacks do maximum damage.
Armor now has a resistance rate, stronger armor have better damage resistance.
Added faster health flashing based on how much health left.
Removed damnation blade for damnation fists, Punch enemies.
Changed how the gore looks to more realistic.
You can now delete used save file slots.
Changed how the enemies take over kill damage.
Added a new weapon selection wheel, that slows time when selecting.
The weapon wheel position now adjusts to what side the weapon is being held.
When the player gets gib'd, the camera switches to the gore explosion.
Added Post Processing effect - Motion blur to Options Menu.
Added a Color blind feature to adapt to most color blind types or custom.
Added a Level 0 Developer level Hidden in the game. (For testing enemy amounts)
Moving background objects don't move until player is in range. (for performance)
Enemies now have their own specific gib explosions.
GAME ISSUES
Explosions still go through walls.
Player can still pop on top of enemies by running into them.
Environmental sounds can be heard during loading.
Wave effect for underwater is stuck to a square on the screen.
Sounds for the player Don't sound great.
Environmental Sounds can be too loud.
The crushers in Level 4 and 6 the player can get permanently stuck inside with Divinity Powerup.
the rain triggers sometimes stay on when not under rain.
I added a few things, fixed a visual glitch that has been in the game since I added the more complex ocean surrounding the Island, and changed a couple of things.
New
- Added saving & loading of the selected mode - Added some credits for myself and the fella that made the soundtrack for Otok.
Changed
- Stopped style from showing at island generation, when in sandbox mode. - Moved around some UI elements. - Made the exit menu background darker.
Fixed
- Fixed a visual glitch with temporary building objects.
:)
Please Consider Wishlisting if you haven't already.
We're thrilled to share some exciting news with you today. Our heart-pounding, action-packed game, Metaball, has been selected to feature in the prestigious Xbox Summer Game Demo Event 2023! ๐ [Go to Xbox Event Page]
Starting from July 11th until July 17th, you'll have the incredible opportunity to experience the adrenaline-fueled world of Metaball with a special demo available on Xbox. Get ready to dive into fast-paced matches, with impressive tricks, and intense multiplayer showdowns. [Go to Xbox Store Page]
But that's not all! We're thrilled to announce that the demo includes crossplay functionality between Xbox and PC. Whether you're a console aficionado or prefer the precision of a keyboard and mouse, you can join forces with players from both platforms to dominate the Metaball courts together. This is the perfect chance to team up with friends, regardless of their preferred gaming platform.
We value your opinion and want to make Metaball the best it can be. We encourage all our players to take part in the demo and share your valuable feedback with us on our Discord server in the feedback channel. Let us know what you love, what you'd like to see more of and any issues you encounter during your playthrough. Your feedback will help us shape the game and create an extraordinary experience for all Riders.
So get ready to embark on a fierce sports competition in Metaball. The demo will be available on Xbox from July 11th to July 17th. Don't miss out on this limited-time opportunity to be part of the action!
See you on the court!
Make sure to follow and wishlist Metaball on Steam:
Lock 'n Load Tactical Digital: Core Game - Metcalf
- fixed diagonal move cost on the squares map for Day of Heroes; please note that the fixed diagonal hexside terrain cost only applies to new games. - fixed medics to not be allowed to rally/heal non-matching allies. - multiplayer: fixed game invitations failing when one player has the Battle Generator and the other doesn't. - Expected Company: fixed misplaced hedge effects between K7 & L7.
UPDATE: We are no longer accepting playtesters for now, but we will have future tests! Please join our mailing list to save your spot for future playtests:
We are running a limited playtest before the August 3rd Steam launch! We will send a small set of prerelease keys to players who are willing to take a survey, report bugs, and/or send us a recording of themselves playing the game.
These are temporary keys which will no longer work once the full game releases on August 3rd.
Fill out this super quick form to be considered for a key!