Schmaragon Playtest - mogadishu
Fixed a bug around player credits.
Jul 10, 2023
Hedgewars - Franco514
New game bugfixes has been added and issues solved.
STALCRAFT: X - Gorodskovich

Due to a technical issue we had to "roll back" the mail, so we have re-sent your items in the mail to you in separate emails.

As an apology for the temporary inconvenience we give you a promo code: SC10JUL2023-SORRY.

It includes
◉ Premium for 1 day - 1 pc.
◉ Exchange Coins - 500 pcs.
◉ Container with weapon paint - 1 pc.
◉ Container with armor camouflage - 1 pc.

⏳ You can activate the promo code until 13.07.23 inclusive.

We deeply apologize,
EXBO team.
Open Mod 2024.2 - Hyper Gamey
-added an overall quality preset option that also pops the first time the game is opened (only once, so that players who first download and launch the game can dumb down the graphics to avoid crashes, if they are on lower end systems) and after that it can be changed from settings
-the weapons now shoot on their forward, not at the center of the screen. This is a major milestone we’ve had for a while and now we got to it. This now allows us to remove the crosshair and add bullet tracers!
-added bullet tracers!! They look sick!! They come as an equippable item from the customization menu and will have a cost of 10 loadout points
-removed the crosshair! Now you can safely use the laser to know where you are pointing at, and that’s where you will shoot. Unless you are very close to an object and the laser cannot be 100% precise.
-since now there is no crosshair we’ve increased the laser tip light intensity and range (the light when a laser touches an object)
-completely revamped all muzzle flash effects for all weapons and all on barrel attachments. Now each barrel attachment will come with its own muzzle flash vfx that represents its real life equivalent. We’ve had the system that switches muzzle vfx based on equipped on barrel attachments but we did not have time to revamp all the muzzles. Now we’ve prioritized this because it’s a very important aspect, since it’s basically what players see all the time, right in front of them.
-revamped all shell ejection smoke vfx
-reworked the inventory weapon preview models (backgrounds), and the stores weapon preview models (backgrounds) since they were optimized in rush mode in order to unload memory consumption and loading times when we launched the game. Now they are still optimized but increased texture atlasses from 4k to 8k, so they look smooth and detailed
-fixed an issue where the aiming weapon sway would sometimes add up, being basically doubled after spawning with the same weapon a few times
-fixed an issue where some muzzle flashe would dissapear if the player would spawn with an on barrel attachment that changes the muzzle flash and then the player would remove that attachment
-highly enhanced quality of Screen Space Reflections and their range. Expect GPU usage while using them but also enjoy the view!
-fixed an issue where if the player pefromed the sliding action under objects the player would stop in them. This basically was because the character height was the same as if the player was standing. Now the sliding height is less, and the player will fit under objects while sliding
-fixed an issue where rainbow nightmare skin on the Glock would have the geometric sunset skin materials
-fixed an issue where scrolling would be hard (almost impossible) in most of the scroll views
-fixed an issue where the loadout preset buttons would sometimes unexpand even if they werent expanded previously
-fixed an issue where the back button and the point budget background image would be offset if the player used a different than 16:9 resolution ratio
-fixed an issue where if you performed an inspect weapon action on the M4 you would see the left hand through the weapon
-added a slight delay before going to aiming after sprinting, this reduces the weird effect of gun aiming after sprint. It was annoying to see and could be considered an artifact
-added a jump cooldown of 1.25 seconds because we’ve noticed many players bhoping, and over the network they would look like hovering the ground. This also helps make the game more slow paced and less run and jump and gun.
-fixed many exploits on Suburb maps where players could see through ceilings if climbed on specific objects
-had to push multiplayer version up to avoid unwanted errors/chaos. This means that the players who are on the updated version will not see lobbies/servers created by players who did not update, and the other way around
Jul 10, 2023
Lands of Shinoah - Kess
Fixed two chests that were unreachable, and some other bugs.
FFFL: Brutalball Manager - StoutKasselGames
Minor quick patch. Added Trade Value to the roster screen. This estimates the trade value of a player based on Starter Rating, Age, Salary and the number of positive and negative events that the player has participated in.
Crafty Survivors - Flannel Bear Games
Patch Notes - v0.3.2.1

Adjustments
Maligdrum, the Boss Forest
  • Shockwave Attack: Shockwave expands slower to give a little more time to dodge it. The boss will never do it more than once in a row.

Stages
  • Stage Objective UI will now show up behind other UIs to make early levels more visible and pausing the game at the beginning of the stage better;
  • Hot Sand: The temperature cools down 50% faster when standing on water.

Bug Fixes
  • Fixed the issue with aggressive field materials spawning during the boss fight and remaining as harmful entities on the battlefield. Only Healing Field Materials spawn during Big Boss Battles now;
  • Some adjustments to the Secret Path Fish to avoid making players stuck;
  • Small enemy adjustments to try to improve performances.


Also, here's a sneak peek of the next character, currently in development!


We are currently working on adjusting the systems and game's content to add localizations in the near future. We will add each localization as we are able to find appropriate partners to work with.
Each localization will be done up to the content that is finalized at the moment, which means new characters, stages and content related will be released without their localizations until we are almost sure they won't change. This will be a slow process, so be patient if your localization takes a bit longer.

Don't forget to leave us a review here on Steam when you can, if you haven't done it yet. The reviews help a lot with the game! So if you have some spare time, please leave as a review when you have a moment.
Jul 10, 2023
Hero Realms - classicsmiley
Improvements:
-Support added for custom scripts in online games
-(Beta) Ancestries added for Wizard and Fighter

Rule updates:
v95
Improvements:
Beta
  • Barbarian Bone Axe is now retroactive
Bug fixes
Call to Arms
  • Valius, Fire Dragon shouldn't auto-expend
  • Swashbuckler's sacrifice ability shouldn't be stopped by a prepared guard in play.
  • Light the Way should give 1 combat and 1 health for each champion in play. It currently gives 2 each.
  • Parrot doesn't go into play correctly when discarded by some cards
  • Droga text changed to "Use 1 {combat} to stun target champion."
Beta
  • Druid Circlet of Flowers should only be highlighted when there are cards in the discard pile.
Empire Chronicles - cris_litvin
Empire Chronicles (Version 0.9.630) - Minor Update
  • New Area Alizering Keep Added.
  • New Area North Konaia Road Added.
  • New Area Stonepike Valley Added.
  • Bug Fix: Fixed a shop bug where armors sometimes sold for 0.
  • Bug Fix: Arcane skills were scaling armor improperly.
Jul 10, 2023
Tedram - triniti
-Now there is houses that you can buy
-Now there is a new method to make money
...