Today marks 9 years since the cornered Exclusion Zone opened its doors to the first stalkers. This event was preceded by a series of gameplay videos, which look particularly hilarious today!
Even though STALCRAFT was released in English-speaking regions less than a year ago, we feel it is important to introduce our traditions to a new audience. The gameplay of our game is like an old town - it is formed around the paths trampled by players. Stalcraft is a special subgenre of MMOs and there is no one to take an example from, so we have to rely only on the feedback of the players!
We will always be grateful to our hyperactive community and will never forget the importance of communication, which formed the most important features of the project. We will always scrupulously study all your feedback and will not leave a single complaint or suggestion unattended! We hope that STALCRAFT will give you many unforgettable emotions and vivid memories.
On Wednesday, in honour of the project's birthday, we will launch a brand new event with the most interesting quests, which the whole team can't get enough of since the very first internal tests! In the meantime, a small but nice gift in the game is waiting for you.
Don't forget to leave some kind words in the comments – it's the best gift for any developer.
Ⓒ EXBO Team
Gifts
We are grateful for your support and would like to honour you with unique gifts! You can pick them up from the courier.
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Keychain "S1" - 1 pc.
Exchange coins - 1 000 pcs.
Premium for 1 day - 2 pcs.
Container with weapon camouflages - 1 pc.
Container with armour camouflages - 1 pc.
All awards were given out at 3:00 pm (UTC+0) today!
Our main fun starts on Wednesday! We've been working hard on the new event and we really hope you enjoy it.
Happy Birthday STALCRAFT, and see you at the Raven Arena! Ⓒ EXBO Team
English ############Content################ [The Grand Library]The Floor of Language now has new enemy spawn mechanics, the floating characters will dynamically appear and disappear. [The Grand Library]Added a control room near the entrance. You can now turn on/off which types of characters you want to spawn on this floor. [Skill]New skill icon for the Spider Web. [Skill]New skill icon for Restless Undeath. [Skill]New skill icon for Heal. [Skill]New skill icon for Mass Heal. 简体中文 ############Content################ 【大图书馆】语言层现在有了新的怪物刷新机制。漂浮的文字会动态出现和消失。 【大图书馆】在语言层的入口附近加入了一个控制房间。你可以选择在这个楼层出现何种文字。 【技能】蛛网术技能有了新的技能图标 【技能】无尽亡魂永不眠技能有了新的技能图标 【技能】治疗技能有了新的技能图标 【技能】群体治疗技能有了新的技能图标
In the last weeks, we went through some improvements… We’ve worked on many different aspects of our game and in this devlog, we’d like to walk you through some of them! 💃 🕺
Let’s start our tour outside the club. 🚶 We’ve been working on improving the environment around your clubs. We’ve added new areas and climatic buildings adding more ambiance towards the surroundings of your clubs. Now the club you choose not only has different clientele but also the looks of the area! 👍
Speaking of clubs… we’ve added NEW buildings with different unique layouts! Shall we check what awaits us inside the buildings? 🙂
There are quite some quality of life changes we’ve introduced to the game, the first one we’d like to show you is the time acceleration. ⌚ Using a new panel you can speed up your game to pass the nights quicker! 🎶
Another crucial upgrade happened in the management UI. Now it’s more user friendly, has a clearer division between different employees and you can easily manage them at any time necessary! 🍸
Come and take a look! 🔍
Unfortunately, that brings us to the end of today’s devlog. We are very curious about your opinions about the recent changes so join our discord 👇 and share them with us! Also, consider adding our Disco Simulator to your wishlists to not miss on any update from the world of disco! 🤩
Welcome to our humble village! In our Daomei, it’s about time to start planting some of the plants some of which our region is well-known for. Would you like to join us? 🤔 Don’t worry, we’ll teach you everything you need to know in order to start your adventure as a beginner farmer in our Daomei Village!
Let’s start with some basic knowledge. Take a look at those plants in front of you. As you can see the first 10 are different kinds of tea with the highlight being no.9 The Green Xihu Longjing Tea, followed by hibiscus, jasmine, corn, white, brown and black rice and pear & apple trees.📝
Keep in mind as a beginner you won’t have access to the more valuable seeds. You’ll have to earn your right to use them! 🧑🌾
Let’s move on to the steps you have to follow in order to have beautiful and bountiful crops, shall we? See that tool in the corner? It’s a hoe. Grab it and take a look at how to properly prepare your fields for the entire process! 👀
Once you’re done with this part, you can grab the bag with seeds from the table over there and start planting! It's a fairly simple step, nothing complicated! 🌾
Oh, where do you think you’re going, the work is not done yet! Grab the can and water your plants, then you can visit it once a day to check out the progress and water them again. 💦
Take a look over there, there are some plants about to grow to the next stage! 🏃 Come again in a few days to check out how harvesting should be done. 👍
Oh, you’re finally back! 😁 Let’s get to work. Grab the sickle and follow me! Do your best not to damage the crops, only cut them down, just like that.
As I said, it’s nothing too complicated, you only need to remember to follow those steps. Use this knowledge to become a decent farmer and bring more fame to our region! You can utilize the crops you produce in a few different ways:
- complete the tasks given by the villagers - produce goods, - omplete the tasks given by the tax collector (giving you some Emperor’s mercy points), - or simply feed your farm animals.
Work diligently because farming is one of the key mechanics which can allow you to regain the trust of the Emperor. The other three are gathering resources, growing animals and fighting the monsters.
Remember though… Whether you decide to become a farmer or not, you can’t flee the Daomei Village! So better get used to your new life and in the meantime, join our discord community 👇 where you can meet other farmers from the area, and add the game to your wishlists 👇 to not miss on any new Emperor’s decree!
Thanks to Poyraz Eyüp and Sakinolmamlazım for the Turkish localization!
Minor fixes: - Prolonged crafts returns Wooden Bowls if crafting recipe require Water. - Fixed an issue where crafts returned only one Wooden Bowl even if recipe require few Water units.
I started working on Instruments of Destruction in January of 2020, which means it's now been 3.5 years of development time. But not all of that time has been spent on Instruments. Of the 42 months since the game started, I'd estimate I've worked on the game between 30-34 months total. I've also worked on updates for Speed Demons (Apple Arcade-only until 2024), created + finished Devastator for PC/consoles, and created the Rhythm Storm demos.
After version 0.261 of Instruments in early June, I spent a little time taking some elements of Rhythm Storm to create a new "skeleton project". A skeleton project means a mostly empty project with some basic code for drawing stuff to the screen, playing sounds, getting input, etc. That took a bit over a day to trim it all down and clean it up a bit. Its purpose was to both allow me to have a basic project to start with in the 2023 GMTK Game Jam, and to have something to work from for future mini-projects.
"FUTURE PROJECTS"
The future ended up being the next day, and what I planned to be a 2-3 day "arcade" project turned into a 3 week game that I'll reveal in the future (it's done aside from sound effects needing work). In retrospect I should have finished it in 2 weeks, but I spent too much time waffling between various art styles/variations. Between that arcade project and a couple family vacations, I only worked on Instruments for a day or two more in June.
WRECKLESS
This past weekend was the GMTK Game Jam, and I spent about 38 of the 48 hour event working on a prototype. The theme for the jam was "roles reversed", and after coming up with 10 or so possible ideas, I went with one that felt the most obvious based on my experience: Creating a physics-driving game where you direct the traffic, but can't control your own car. You can read more about the game on the itch.io page. Here's a screenshot:
Wreckless is a fun toy/game, and I can check off "Do a Game Jam" from my bucketlist (I don't have one, but it would have been on there if I did). I'm glad it's over though, and I don't have any desire to keep working on Wreckless or do more game jams anytime soon.
A CLEAR PATH AHEAD
One thing I've realized while working on these various projects: I don't mind jumping between smaller projects, but I don't like having large not-quite-finished projects lingering in the background. I knew the GMTK Game Jam would be a turning point in my focus, and I'm glad the desire is there already: I want to finish Instruments of Destruction. I previously planned to have Rhythm Storm in the October Steam Next Fest, but now I'm less sure. If I really need a break from working on Instruments, it might happen, but I'm also fine pushing everything else off until Instruments is done.
Nothing has changed regarding what I'll be working on: A new/larger/improved single player campaign with dozens of pre-built fun vehicles to use, and redoing build-mode's UI. First up on the agenda is finishing up the work to support multiple vehicles at once (for real), and figuring out the best way to use vehicles built in the game for AI purposes (as both enemies and allies). There's a lot of work to do, but those are the two hardest remaining tasks by far, and I want to take them down now while my resolve is high.
I'm not sure how long everything will take or how frequent updates will be from here on out. But rest assured that getting Instruments of Destruction version 1.0 done ASAP (and done well, of course) is my primary objective.
It’s been a spectral soiree of emotions since the unveiling of The 7th Guest VR, and we are excited to share a little more on our beautifully haunting game, coming later this year!
For those unfamiliar with The 7th Guest, it was a supernatural mystery puzzle game that captivated audiences in the 90s. The game invited players to explore a haunting mansion where six guests had been summoned by the enigmatic and wealthy toymaker, Henry Stauf. Each room housed a unique puzzle, and upon solving it, players witnessed ghostly videos depicting the fate of the unfortunate guests.
As we stay faithful to the original story, we have expanded upon the characters, delving deeper into their backgrounds to enhance the overall narrative.
Moreover, we have meticulously redesigned the puzzles from the ground up, ensuring that each one takes full advantage of the immersive nature of VR.
For instance, the original cake puzzle is iconic with its sickly green glazing and skull and tombstone motif, but it was also in essence a 2D-puzzle and we wanted to add that third dimension to it. We stuck with the same principle where you need to make groups out of the pieces. But by placing it on a cylinder that you could rotate it became more tactile and also a bit more challenging as you couldn't ever see the entire layout at once. For those feeling peckish, there might still be some cake to be found.
Ideally we wanted the puzzles to be as integrated into the rooms as possible and for the library we took that very literally, by turning the walls and furniture into parts of the puzzle layout. We came up with a fun way to move life-size bookcases around the room. It also gives a nice sense of progression as you start in the Library without any books and by the end you bring it back to its original bookshelved glory.
The release of The 7th Guest VR is drawing nearer, and we can hardly contain our excitement. We invite you to immerse yourself in this hauntingly beautiful world, where mysteries await and puzzles beg to be solved.
Stay tuned for more updates, our next one will go into the behind the scenes of Volumetric capture. The future of VR gaming is upon us, and The 7th Guest VR promises to be an experience you won't soon forget.