Fresh off of Game Jam this update is chock full of patch notes!
With Necromancy's launch date getting closer, we have begun releasing weekly Insights to help get you up to speed! Our first blog is all about Rituals. Light a candle for our ghostly friends!
Our next Insights release will focus on the story and lore associated with Necromancy! This will launch with a video and blog this Thursday, so keep your eyes peeled.
We've shown you our rework concepts for the Soul Dye item, and today we're delighted to show off its new look!
This new approach combines your favourite bits of the concepts we shared with a new animated texture, which has also been tuned to be slower and more readable. You should be able to pick out each individual ghoulish grimace!
We hope this new design is more in line with your expectations. We really appreciate all your feedback.
Although you can view the new design at the Parcels from the Dead area, the Soul Dye itself has not been updated in this week's update. We're still busy working behind the scenes to bring the updated look to all other dyeable items, as well as the ones on display in the event area.
We expect to release the new-and-improved Soul Dye on July 17th. Please remember that when the new Dye releases, it will override the existing Soul Dye on any items it's applied to.
Parcels From The Dead Event Extension
Since the Soul Dye update won't arrive by July 17th, we're extending the event by one week, until July 24th. More time to get your hands on the Soul Dye!
Wednesday July 12th | 16:00 Game Time | Hooli's Max Party plus Dead and Buried Reward Preview
Join us for a brief preview of the rewards to come in Dead and Buried, our next Quest, before we join Mod Hooli as he hits Max live on stream!
Watch the show live at http://twitch.tv/RuneScape. If you'd like to join the in-game Max Party, head to World 139 at Prifddinas' Yew Trees - then onto the Max Guild!
All events below reward bonus Last Wills for the ongoing Parcels From The Dead event.
Starts July 6th | Ends July 10th | Double Dragon Chests
Mighty dragon power... multiplied! Dragon Chests randomly replace standard chests and each one grants a prize multiplier!
Starts July 11th | Ends July 17th | Vault of the Dead
The Vault of the Dead creaks open to reveal a pile of crystal chests! Find the Undead Diamond Chests for big drops of Last Wills, GP or even the Soul Dye itself as a reward!
General
Abyssal beasts are now less likely to move the player when in combat.
One of the Agility vines of the Anachronia Agility Course should no longer disappear when players approach it from the north.
Familiars with small Inventory sizes now display correctly compared to those with bigger inventory sizes.
A number of errors and inconsistencies within various Skill Guides have been fixed:
Fixed multiple tooltip issues.
Updated various descriptions.
Fixed typos.
Added the 'Also requires...' text to Mining Skill Guide entries about Dungeoneering.
Fixed an issue that caused the achievement 'Barking up the wrong tree' to not be awarded when the requirements were met.
Players' walk animation override will no longer be disabled after squashing a Grand Seed Pod.
The Dwarven Army Axe can now be claimed from Major Rancour in Burthorpe without needing to complete the Burthorpe tutorial path.
Removed the 13 Defence requirement from the 'A Visit to Charlie' achievement, since 13 Defence is no longer required to use Fairy Rings.
Players now receive better feedback when they try to note Cabbages with the Tool Leprechaun at the Farming patches south of Falador.
Fixed an issue that allowed continuous gathering from decaying guard hunter nodes when a Sign of the Porter effect was active with a full Bank.
Added the respective Warpriest Armour drops to the Bodyguards of each General within the God Wars Dungeon.
Players can no longer leave memories or cutscenes when transmogrified into Moia.
Fixed an issue causing Quest Capes to activate the Stone of Jas buff if a teleport to Glacor Cavern was unsuccessful.
The Quick Prayer icon no longer turns gray when placed on the Action Bar and can be used without issues.
Both modes for 'Zamorak, Lord of Chaos' are now visible in the 'Boss kills' interface.
The Soul Wars Avatars can no longer be killed with Deathtouched Darts.
The Superheat spell can now be used on Obsidian Shards.
Large numbers in the HiScores and the Music Player interfaces will now come with a comma separator.
When players teleport to a Lodestone, they should no longer be visible before the arrival animation has played.
The Clan window now correctly updates the slide-out menu when players leave the Clan Chat.
Improved feedback when making flatpacks on a PoH workbench that cannot make furniture of their level.
The Fishing spot under the bridge in Shilo Village has been removed.
The forcewalk tile in the northern area of Mos Le'Harmless has been removed.
Corrected a punctuation error in the Murder on the Border quest.
The Treasure Hunter tutorial now correctly plays regardless of the chosen key mode.
The bottom border in the Treasure Hunter Promotion Information window is now always visible.
Players should now receive less dialogue when claiming their free TokKul from TzHaar-Hur-Zuk in TzHaar City and seaweed and pineapples from Arhein in Catherby.
Players can once again teleport to the active Wilderness flash event by using the teleport option on either the wandering Ramokee or Nikkel in Edgeville.
The log in chat message no longer informs players about collecting the Golden Cape Shards.
Tidied up the Yak Track Forinthry Frontier area in Burthorpe.
Currency Update
Attempting to empty your Money Pouch in to an already full Bank will now return the correct error message.
Attempting to move items from your Bank to a Beast of Burden that would trigger an error message, now displays the correct error message.
Fixed an issue when reclaiming items from Death that was causing empty Rune Pouches to be overvalued and too expensive.
Fixed an issue that would cause the Price Checker to display incorrect values.
The Travelling Merchant and Fancy Dress Shop Owner will now correctly display your true monetary worth when interacting with their respective stores.
Unwelcome Guests
The execute chance as part of the Tier 3 Guardhouse perk was effecting certain bosses. This has been corrected. This change affects the following bosses:
Temple of Aminishi:
Ol' Sawtooth
Dragonkin Laboratory:
Giant Slime
Smoulders
Elegorn the Celestial
Alanogard the Black
Engorged lava strykewyrm
Sangri the Red
Verak Little
Shadow Reef:
Ulthven Keith
Bossy McBossFace
Quetzathog
Yor'Ger the Deceiver
Oreb, the Magister
Masuta the Descended
Corpse Carrier
Bloated monstrosity
Zamorakian Undercity
Fred
Cerberus Juvenile
Denizen of Infernus
Smoulders, the Revenger
Maelstrom, Raging Waterfiend
The Salve Amulet and its enhanced variant now have updated tooltips to show the effects they offer.
Woodcutters' Grove
Farming tree patch NPCs should no longer abruptly say that they're already taking care of the Farming patches when players ask them for Farming advice.
The 'My fort smells of rich mahogany' achievement no longer appears locked in the Achievements interface and the tooltip has been updated to list 60 Construction as a requirement.
Added Skill Guide entries for the Grove cabin.
Missing options have been added back to the dropdown menu of the make-x Fletching interface.
Players can no longer store noted items in a Woodbox.
Modified wood spirits to award the player with extra Logs when the Adze or related effects are active.
Changed the examine text of Bird's Nests that contain wood spirits.
Fixed an issue that would cause the tree in The Lost Grove to spawn partially below the ground.
Fixed an issue where having an Adze effect active and chopping trees would not contribute to Woodcutting daily tasks.
The Imcando Hatchet now sheathes correctly and the glow from the augmented version is now brighter and visible from all angles.
When setting the quick teleport option of the Nature's Sentinel outfit to the Elder Tree in the Woodcutter's Grove, the chat message will no longer say 'No quick teleport destination selected'.
The final tree stump models for the customisable trees in Fort Forinthry have been plugged in.
Fixed an issue that would cause the Woodbox's tooltip to display wrong information when it has been partially emptied.
Fixed an issue that would cause the Woodbox tooltip to not display its contents while it was in the bank.
Adjusted the Kitchen Tier 3 requirements with the proper wood type.
Fixed an issue that would cause Yew trees in the Woodcutter's Grove to spawn with graphical errors.
Fixed an animation issue with the Blessed Hatchet.
Willow trees are no longer labelled as 'members only' on the World Map.
Community Showcase
[url]@Enkoro's World Guardian took a dip in a vat of Soul Dye. @Legend_Arts with another amazing speed painting.@ACPL with this stylish illustration of Rasial. Loving the sharp lines and imposing figure!
Portlandia and friends didn't want to leave the beach this year.Bjorngomes shares a quiet, serene moment with friends. Home for Rent. Several previous occupants. Contact DarkWinx with your best offer.
Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:
Skill 'n' Chill
Hosted by: MadClikr & the Lil Tuzzies Clan
Date/Time: Monday July 10th, 23:00 Game Time
World: 85
Location: Fort Forinthry
FC: Lil Tuzzies
Kree'Arra Hardmode
Hosted by: M e r c y & Helpscape
Date/Time: Friday July 14th, 16:00 Game Time
World: 35
Location: Armadyl Lobby
FC: Helpscape
Mega Duck Hunt
Hosted by: Steve20058, Mega Duck & IcyLove
Date/Time: Saturday July 15th, 18:00 Game Time
World: 5
Location: Falador Park
FC: Mega Duck
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!
The notification that children were not educated will no longer trigger for slave children.
Lords must now be immediately moved to the location where the burning ceremony is announced.
Lords will now be evicted from their homes and taken to the church/altar/hall after death.
Corpses of commoners and soldiers are now saved and loaded.
The battle level at which dismissed soldiers leave the city instead of becoming peasants has been increased from 5 to 10.
1 unit of grass now produces 2 units of nectar instead of 4.
Notification about the arrival of a free lord.
Trading cannot be assigned while the trader is on the way/Notification about the arrival of a caravan will reappear if the notification was already clicked today.
Animals no longer lose their hands and weapons when a limb is severed.
The lord assignment menu for studying knowledge will no longer pass through the screen from below.
Gold and resources can now be taken back from robbers (including rebelling slaves) by defeating them in battle. Added an event about gold theft and a hint on what to do.
Arrows back and forth have been changed, simplified the code for highlighting these buttons, and normal gradient buttons have been restored.
Fixed the functioning of the quest for the AI heir's rebellion on the global map.
Damage traits should now apply to AI lords on the global map.
Fixed a bug where it was possible to cancel building inspection in the tutorial, resulting in a game crash.
Souls from the pool will no longer appear as elderly or children despite inappropriate age.
At least 1 servant will always be hired in the castle, even if other buildings have higher priority. Added a notification that there are no servants in the castle.
Fixed a bug where all production cards disappeared after the end of manual combat on the global map.
Fixed a fix that removes walking dead on load.
Prevented the possibility of abusing the children's education mechanic.
Children now restore their rest during sleep (along with energy).
Fixed a bug that caused instant execution of the duel provocation task.
Fixed the display of the reward for raiding neighboring halls; raiding is also prohibited if there is not enough gold in the city.
Changed the condition for fulfilling the bishop's desire about temples.
Changed the method of calculating the cost of equipping player's soldiers when they are on patrol.
Fixed the functioning of the contempt thought.
Removed the possibility of repeated canonization.
Removed the ability to upgrade the slave barracks.
Removed the "+1 workplace" label in the residential building upgrade.
AI will no longer send pregnant lords as guests.
AI guests can now only invite player's lords on hunts.
Fixed a bug that prevented the Inquisition attack from loading.
Fixed a crash caused by resource transportation by builders.
The squad commander cannot issue new orders if they are unable to move.
If an actor is unable to move for more than 20 minutes, they will be removed from the squad.
Fixed a bug where actors sometimes had their hand animation still active.
If the squad commander is slowed down, the entire squad will move slower.
It is now possible to switch to the soldier squad by double-clicking on the commanding lord's icon in the top menu.
Fixed a bug where distant provinces of a neighboring empire were hidden by fog of war.
Check our timezone map to learn when you can join the Arkangel Directive event (July 11th) and experience the new Control mode. Take and hold rotating objectives in combined-arms battle like you've never seen before.
0.21.0 will be the next update version! We are ready to share the news!
In the new update, we will launch beta testing of User Battles. User Battles are battles that players can customize: you can set team lineups, select the desired battle mode and map.
First of all, we want to focus our testing on players who want to organize tournaments or other competitive events. If you are one of those players, please submit a request.
Added "B" button support on the controller for exit in the Terminal. Added "Left Stick" support on the controller for move in the Terminal. Changed / Limited the maximum frequency of attack sound effects on all the turrets and enemies. (changed from tatatatatatatata to ta-ta-ta-ta...) :D
Some of the save file compatibility code has been removed which was responsible for updating old save files into the newer format at game launch. If you haven't played since the Early Access days then you may lose some meta unlocks when booting up now, but this is just to test to see if it's the cause of a recent bug that seems to be nuking save files if you haven't played since just before the game's full release.
// Doll Maker class changes - They can now raise the Waxen Elven Wayfinder boss by combining 2 Enchantresses and a Hero Soul, who dishes out a lot of huge Blight arrows. - A new meta has been added called Waxenmould Custodian which allows them to raise Waxen Custodians, who are a rare but powerful minion and at level 3 occasionally casts lightning. - A new meta has been added called Divergent Waxings which boosts your running speed the more different Wax minions you have. - A new meta has been added called Divergent Wicks which boosts your Wax minion Damage the more different Wax minions you have. - Championship Invigoration meta: This has been renamed to Towering Invigoration and now gives +100 Max Health for each different towering Waxen minion (eg Lord of the Land, High Wizard, etc). - Waxen Face meta: The size of the Scary Face's relic aura size is now boosted the more Max Health you have. - Cannibal Shaman: His dancing aura effect now gives Unholy Protection and unblesses any Blessed meanies (instead of Hasting Cannibals). - He now has a very rare chance of upgrading a level 1/2 Champion without needing a Soul but at the expense of sacrificing a relevant minion (Knight/Paladin). - The boneraise icons for the Fanatic and Flag Waver have been changed so it's easier to see their different levels.
//misc changes - Updated the "translation_reference.csv" file. - Boneworld Challenges: You no longer spend Coin/Soul meta in this game mode (eg at the Blacksmith, Merchant, etc) so everybody's experience is the same. - A new Curse has been added called Envy which transforms enemies into random other enemies, and normal pickups into random other normal pickups. - The requirements to unlock the Castle Conquest and Boneworld Challenges game modes have been swapped around (so Conquest is unlocked sooner). - Castle Conquest - Queen fight: At the start of the 2nd phase Custodian reinforcements will now arrive. - Imp Contraptineer: In the Build Contraption menu if you haven't researched the selected contraption the description will now refer you to the Architect Mode (in case you didn't know where to research contraptions).
//bug fixes - When switching between a Steam Deck and PC the usual Greetings menu where you can set the default controls wasn't showing when you booted up the game for the first time on the new device. - Castle Conquest: Enemies from forgotten Heroic Force were still spawning as if they weren't forgotten. - Boneworld Challenges - Rainswept Ruin map: The rain could spawn strangely (due to the seeding). - Cyclop Exile class: When boneraising if you were offered an extra item then re-rolled resulting in you having less items when the selector was the bottom option then it could cause a crash. - Beast Whisperer class - Divergent Savagery meta: The Slimes, Wyrm, and ranged attacks weren't benefitting from this meta. - Creative Mode: When playing at a high New Game Forever enemies would push each other away from each other very far away. - Creative Mode: Enemies could spawn Super Blessed despite having the 'no supers' mutator on. - Creative Mode: When building contraptions it wasn't showing or abiding by the max contraption cap. - Suffering Configuration relic: It's Damage bonus wasn't applying to minion contact damage (eg those used by Waxen and Tamed minions).