Version 1.3.2 includes: - Some basic starter objects have been added to the import menu! - Some new materials (also made a new icon for the light material) - A notification now shows in bottom right while mesh is building (can be disabled in setting menu) - Added a button to center the camera on an object - Enhanced the atmospheric/fog visuals - Added an environment button to change the atmospheric settings - New scenes now load in completely blank
Bug fixes: - Camera rotation was negatively affected by framerate
Added some additional PicketSign support (for the future)
Fix to turret updating calls from NewBaseVehicle to prevent overrides of a camo update handler function from 'skipping' turrets (fixes Humvee not updating its turret's camo, for example)
Fixes to localization references for base game camo
And fixed CERC Blue missing a thumbnail (which could cause duplicate entry)
Set up Atlas modules to have camo support
Set up HEMTT to destroy ammo runners instead of kill them, when killed (since death for some reason wasn't working)
Updated some grammar on several tips, redid some old tips, and removed or redesigned some that seemed redundant
Calypso map used to fail to initialize InfectionZone widget on a new file until you moved the camera to another zone. It now is able to initialize immediately (since player cam overlap check was occurring before InfectionZone beginplay 'initialize build location mesh' loop ran)
Quick update to NSF Spawn Nodes to also apply the fix I did to the other maps
Fixed the Weapon.cpp using 'BrassEject' in one place and 'EjectionPort' in another place for shell casing spawning (unified to 'EjectionPort', which is the socket name on the AK)
This seems to have also fixed the 'floating shell ejections' bug
Fix for 'infection zone distance check' failing after earlier build location mesh fix
Fix for spine turret/infected wall construction limits being bypassed
Updated Unit Movers to devirtualize most of their units with perception off, to try to save performance (they'll enter Shared Vision anyway, so shouldn't make a gameplay difference, but hopefully will make a performance improvement)
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
Ways to Support Development
[expand type=details] Everything goes towards expanding the team and building a better game!
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
Got a few sketches done this week. This first one is for a character that will not be appearing in the upcoming update, but is planned for the Chapter 3-V update instead. Here's an early look at Sigrun:
Little is known about her, except that her race is one that resists vampirism. She's a sort of "anti-vampire", if you will. With that in mind, she may prove to be a challenging adversary for Mila.
Here’s a teaser for something that will be in the next update! Once you’ve maxed out your bond with Bianca, she will get an interesting new redesign.
I don’t want to spoil too much for now, but those of you who have been following this bookworm’s journey over the years have something to look forward to with her support conversations!
Finally, I want to thank all who submitted their ideas during this week for the user-submitted contest. There’s a good variety to the ideas that were selected. You can find a link to read all of the ideas here:
Now it’s time to vote for your favorite! Each of these ideas will be pitted against each other tournament style. $5+ patrons can vote each day for which idea they want to advance to the next round until there is only 1 idea remaining. Higher tiered patrons get additional votes, so be sure to skew each round in your favor, if you are able. The first round is up now and each new round goes up at 8 PM EST the following day.
- I added 2 slots in our action bar - You will receive an alert message when an enemy enters into the village - I have fixed the quest which asks to craft equipments.
Frontiers Reach now has Aim Assist. This small addition will attempt to automatically aim your cannon rounds at the lead marker so long as you have an active lock and your fighters nose is within 8 degrees of the lead marker.
Here are some more bug fixes and a small class update!
Updated the tutorial zone information and UI
Fixed an issue where projectiles had a delay before hitting targets that are rag dolled.
Fixed an issue where enemies would spawn inside the Heart Stone.
Aside from a few more unlisted bug fixes, the Exalted class received a minor buff that will vastly improve early levels play through. The Exalted main companion, the Floral Lasher, now faces nearby targets that are outside its field of view. Lastly, its engagement range has been increased by at least 50% with a damage boost to its ranged attacks.
As a side note, if you are playing an old save from before the Exalted Guardian update, it is recommended to start a new save.
A new small update for cones in space is available! There aren't many new big features, just some bug fixes and a few qol stuff -fixed dialogue saving bug -fixed larptic core z position not resetting after defeat -fixed electric crates not saving in dungeons -fixed origin on planets being offset -added beacons in the planet select menu to make finding where to go easier -fixed issues with conx's timer reseting after loading -fixed issue where conx would stay in the dungeon floor after dying, making progression almost impossible -updated conx's appearance to his tfoc design
enjoy the new cones in space update! Thanks, and have fun.