Jul 9, 2023
Edengrall - Guedez
Bugfixes:
Fixed the default complex mod sample code
Fixed the default complex mod sample framework target defaults to v4.8.1
Jul 9, 2023
Vacuum Warrior - Idle Game - Benz56
Changelog:

  • You now have to confirm three times to delete a save
  • Dust sell shop updates when shop bots unlock new dust
  • The shopbot shop responds to unlocking new dust
  • Improved upgrade menus' ability to respond to automatically unlocked items e.g. via shop bots
  • Corrected enthusiast text. It said 10 tokens a day but it is actually 20 a day
  • Removed Reddit button and achievement
  • Fixed error from trying to handle quantities in the main menu where it is not available
  • Fixed prestige in-game time. Will take effect from your next prestige
  • The blacked-out achievements for dust that is not in the game yet are no longer shown
  • Improved robustness and ease of adding new dust types in the future
  • All-time statistics now show dust statistics if it is unlocked or you have collected any of that type. Previously prestiging would hide dust statistics until the dust was unlocked again
  • Hovering locked locations blacked out dust types will no longer show and spoil the name of the dust
  • Achievements now show their token reward
  • Changed some lifecycle events on the shopbot menu. Some have reported that they sometimes stop working. Hopefully, this should mitigate that otherwise please contact me
  • Added target frame rate in graphics settings if you would rather select an FPS value instead of using VSync
  • The Workforce achievement in Steam should work now
  • The AVA shopbot would enable when you entered the menu due to an ID conversion issue. This has been fixed

Happy Vacuuming!
Jul 9, 2023
Merchant of the Six Kingdoms - Cory Long
CHANGELOG:
New scene where player receives a letter from Ryuko.
Eldham scene changed to allow confronting Sarah on cure before giving cure.
Additional debate options for election.
Debate now ends before every debate option has be selected.
Typo fixes.

I'm beginning work on the first major feature post launch, so expect the next update in a few days to a week from now. Thanks for playing and keeping up to date with my game!
Tornado: Research and Rescue - Sam Kennedy
Fixed tornado winds not interacting with player vehicle
Jul 9, 2023
B.o.W II VR - Pseudonymous22
Added the Steam VR API to the project as this seems to be needed in order for DLSS to start working. Unfortunately this has made a bit of a mess of the Open XR hands though!

O well...
Community Announcements - Limited Input
v0.5.14 - Attributes Allocation Overhauled

Added:
- Expanded the attribute allocation from just Strength, Dexterity, and Intelligence to all Stat Power Ups
- Add more tree nodes to enhance various paths

Changes:
- Readjusted various Stat Power Up stat values
- Readjusted various Tree node stat values
- Adjusted a few class related tooltips

Bugs:
- Fixed a bug where reroll did not work on stats with certain tags
- Fixed a bug with sorting
Jul 9, 2023
Expedition Agartha - carbonphry
  • Qi lightning now scaled with projectile damage
  • Fixed bots dying and ragdoll not occuring
  • Fixed audio bugs with human entities playing the same sounds repeatedly

Note: currently reconnecting to the game is not working as intended
Jul 9, 2023
Out of Ore - northmoddingcompany
*Fixed boom lights following boom on Underground loader
*Fixed item disappearing when dropped
*Fixed timelapse issue
*Fixed Roof explosive solid rock issue
BattleBit Remastered - See12Run
The game has been updated to version 1.7.2
July 9th, 2023

This week's major progress was backend optimization/fixes. Our backend slowed down after 2nd week which caused random issues, it was a ticking bomb at that point and had to be urgently worked on before it was too late.

Patch Notes
  • Heavy backend optimizations
  • Further CPU optimization
  • Client side performance optimization
  • Possible fix for game lagging each 5 seconds
  • Rally points bugs entire UI if player joins to game while game is ending and there is a rally point deployed in their team fixed.

  • PP2000 attachment scaling fixed
  • Rsh12 magazine model fixed
  • MP7's magazines are back
  • Wakistan - CONQ 64v64 order of flag naming fixed.
  • SandySunset - Frontline intial spawn of USA team pushed back by 50 meters to balance travel timing to targeted objective for both teams
  • Frugis - Rush 32v32 added (3 steps / 5 objectives per step with 2 random active objective)
  • Number of seats used will be displayed on vehicle if there are any users in the vehicle.

  • Twitch drops limit to 20 skins fixed. (If you have more than 20, it's still there, our api call was limited to up to 20, it will auto update in game)
  • In cases of player's data is not updated from game server to backend, when player attempts to join a new server, user stats will be synced much faster. (before 10-15 seconds, now 2 seconds).
  • Friends not loading in party tab fixed.
  • Steam friend list causing lag each 5 fixed.

  • Privacy Policy Update (Restructured for better readability)
    https://agreements.battlebit.cloud/okigames_privacy_notice.pdf


Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.
Jul 9, 2023
Nordicandia - ubik
Minor:
- Reduced necromancer summoned minion life and damage by 30% to bring it more in-line with other classes
- Necromancer minions will now return to the you if the current target is too far away.
- Monster spawn areas now correctly spawn monsters when minions approach them
- Fixed Necromancer Pillaging passive skill that was adding an incorrect chance to find iron
- Fixed Necromancer Unholy Rage where Death was sometimes instantly killing monsters on higher health than intended
- Fixed Necromancer Bone Link idle mastery, so that it only applies to skeletons
- Fixed necromancer class description
- Fixed so you can see the duration for the idle Necromancer buff when auto-summoning minions
- Fixed minion life leech calculation that was incorrectly getting more life leech than intended
...