You now have to confirm three times to delete a save
Dust sell shop updates when shop bots unlock new dust
The shopbot shop responds to unlocking new dust
Improved upgrade menus' ability to respond to automatically unlocked items e.g. via shop bots
Corrected enthusiast text. It said 10 tokens a day but it is actually 20 a day
Removed Reddit button and achievement
Fixed error from trying to handle quantities in the main menu where it is not available
Fixed prestige in-game time. Will take effect from your next prestige
The blacked-out achievements for dust that is not in the game yet are no longer shown
Improved robustness and ease of adding new dust types in the future
All-time statistics now show dust statistics if it is unlocked or you have collected any of that type. Previously prestiging would hide dust statistics until the dust was unlocked again
Hovering locked locations blacked out dust types will no longer show and spoil the name of the dust
Achievements now show their token reward
Changed some lifecycle events on the shopbot menu. Some have reported that they sometimes stop working. Hopefully, this should mitigate that otherwise please contact me
Added target frame rate in graphics settings if you would rather select an FPS value instead of using VSync
The Workforce achievement in Steam should work now
The AVA shopbot would enable when you entered the menu due to an ID conversion issue. This has been fixed
CHANGELOG: New scene where player receives a letter from Ryuko. Eldham scene changed to allow confronting Sarah on cure before giving cure. Additional debate options for election. Debate now ends before every debate option has be selected. Typo fixes.
I'm beginning work on the first major feature post launch, so expect the next update in a few days to a week from now. Thanks for playing and keeping up to date with my game!
Added the Steam VR API to the project as this seems to be needed in order for DLSS to start working. Unfortunately this has made a bit of a mess of the Open XR hands though!
Added: - Expanded the attribute allocation from just Strength, Dexterity, and Intelligence to all Stat Power Ups - Add more tree nodes to enhance various paths
Changes: - Readjusted various Stat Power Up stat values - Readjusted various Tree node stat values - Adjusted a few class related tooltips
Bugs: - Fixed a bug where reroll did not work on stats with certain tags - Fixed a bug with sorting
This week's major progress was backend optimization/fixes. Our backend slowed down after 2nd week which caused random issues, it was a ticking bomb at that point and had to be urgently worked on before it was too late.
Patch Notes
Heavy backend optimizations
Further CPU optimization
Client side performance optimization
Possible fix for game lagging each 5 seconds
Rally points bugs entire UI if player joins to game while game is ending and there is a rally point deployed in their team fixed.
PP2000 attachment scaling fixed
Rsh12 magazine model fixed
MP7's magazines are back
Wakistan - CONQ 64v64 order of flag naming fixed.
SandySunset - Frontline intial spawn of USA team pushed back by 50 meters to balance travel timing to targeted objective for both teams
Frugis - Rush 32v32 added (3 steps / 5 objectives per step with 2 random active objective)
Number of seats used will be displayed on vehicle if there are any users in the vehicle.
Twitch drops limit to 20 skins fixed. (If you have more than 20, it's still there, our api call was limited to up to 20, it will auto update in game)
In cases of player's data is not updated from game server to backend, when player attempts to join a new server, user stats will be synced much faster. (before 10-15 seconds, now 2 seconds).
- Reduced necromancer summoned minion life and damage by 30% to bring it more in-line with other classes - Necromancer minions will now return to the you if the current target is too far away. - Monster spawn areas now correctly spawn monsters when minions approach them - Fixed Necromancer Pillaging passive skill that was adding an incorrect chance to find iron - Fixed Necromancer Unholy Rage where Death was sometimes instantly killing monsters on higher health than intended - Fixed Necromancer Bone Link idle mastery, so that it only applies to skeletons - Fixed necromancer class description - Fixed so you can see the duration for the idle Necromancer buff when auto-summoning minions - Fixed minion life leech calculation that was incorrectly getting more life leech than intended