Jul 7, 2023
Romancelvania - obiwankabg
Includes a few minor camera adjustments in some rooms with the new Map feature.
Planet S - TeamJA
Hey everyone!

This is just another small patch with more bug fixes!

Bug fixes:
* Fixed a rare desync when leaving a multiplayer game
* Fixed a rare crash when selecting, targeting or commanding spaceships
* Fixed a bug that caused gas extractors to be affected by farming technologies
* Fixed a rare desync when placing two spaceports really quickly on first colonization
* Fixed a display issue that caused savegames to show 4 players after saving, going back to the main menu and then looking at the savegame menu
* Fixed a rare rendering related issue that could cause the game to crash

Enjoy!

TeamJA
Jul 7, 2023
Peglin - rng_cassie


We are so excited to bring you this update full of new content and bug fixes... including the highly anticipated class Spinventor. We have lots of goodies in this v0.9.22 release!




New content and changes:

• [New Class] Spinventor: 15+ new orbs, and 10 new relics
• Choke Mod recoloured
• Spinterest Payment now rare
• Refreshorb renamed Refreshircle
• Stone has been renamed to Pebball
• Pebball no longer included in the pools of Roundrel and Balladin
• Roundabout removed from Peglin's pool
• Sworb removed from Peglin's pool
• Ripostal Service removed from Peglin's pool
• New save data backup system that attempts to address issues with save data corruption. If your save data is corrupted, it will attempt to restore the latest backup instead.


Bug Fixes:

• Orbs no longer get permanently stuck on Slimed pegs
• Cruciball Unlock issue fixed
• “Battles ending early before reinforcements arrive” has been fixed
• Added spacing to Status Effects text
• Spider Fight movement no longer times out
• OfferRing now hits Slime Boss when eaten
• Class Sprite no longer shows only Peglin in the map
• Beckoning Crit no longer counts coins collected during navigation
• Roundabout hits Knights properly
• Fiery Furnace now gives Ballwark properly when a shield is destroyed
• Egg no longer breaks on bombs
Jul 7, 2023
DFHack - Dwarf Fortress Modding Engine - myk002
New trade screens!!
The focus of this beta release is the trade workflow. There are two new DFHack screens to play with, one for selecting items to bring to the depot and one for selecting caravan and fort items for the actual trade transaction.

We need your feedback on these! Are they easy to use? Can you get all the items you want to the trade depot in a "reasonable" number of clicks? Are there more filters you'd like to see?

Note that while the "Bring goods to depot" screen is separate from the vanilla screen, the "Trade" screen can be used simultaneously with the vanilla interface. The checkboxes on the vanilla screen are updated "live" as you use the DFHack selection interface, and vice versa. Also, the vanilla screen trade summary at the bottom that shows whether the trader is likely to accept the deal is updated in realtime.

The DFHack "Bring goods to depot" screen is accessible by clicking on the text button that is just above the vanilla "Bring goods to depot" button (shown when you click on the trade depot). It also has the hotkey Ctrl-T

The DFHack trade screen is accessible from the vanilla trade screen, again by clicking on the text button on the right side of the screen or by pressing Ctrl-T.

Hopefully the screencaps attached to this post make everything clear. Suggestions for further usability improvements are always welcome!

Getting these screens done was truly a team effort, requiring significant reverse engineering for information on how export agreements affect price calculations, the logic behind export mandates, and the details regarding ethical trade restrictions, plus thousands of lines of business logic. Very heartfelt thanks to DFHack resident reverse engineers Quietust and ab9rf (rome of oxtrot), without whom none of this would have been possible!









System clipboard copy and paste
Now that DF is on SDL2, we get much better integration with operating system services. Edit fields, like the commandline text line in gui/launcher, now supports copy and paste. Ctrl-C to copy, Ctrl-X to cut, and Ctrl-V to paste. This means that you can find a sample commandline online, open up gui/launcher, and hit Ctrl-V to paste it in. No more manually copying it word by word!

We don't have a way to select ranges of text, so Ctrl-C will copy the entire line and Ctrl-X will cut the entire line. On the plus side, this means Ctrl-X is now a convenient way to clear any DFHack text field : )
Generated release notes
New Plugins
  • 3dveins: reinstated for v50, this plugin replaces vanilla DF's blobby vein generation with veins that flow smoothly and naturally between z-levels
New Scripts
  • caravan: new trade screen UI replacements for bringing goods to trade depot and trading
Fixes
  • Fix extra keys appearing in DFHack text boxes when shift (or any other modifier) is released before the other key you were pressing
  • gui/autodump: when "include items claimed by jobs" is on, actually cancel the job so the item can be teleported
  • gui/gm-unit: fix commandline processing when a unit id is specified
  • suspendmanager: take in account already built blocking buildings
Misc Improvements
  • widgets.EditField: DFHack edit fields now support cut/copy/paste with the system clipboard with Ctrl-X/Ctrl-C/Ctrl-V
API
  • Items :: markForTrade(), Items :: isRequestedTradeGood(), Items :: getValue: see Lua notes below
  • Units :: getUnitByNobleRole, Units :: getUnitsByNobleRole: unit lookup API by role
Internals
  • Price calculations fixed for many item types
Lua
  • dfhack.items.getValue: gained optional caravan and caravan_buying parameters for prices that take trader races and agreements into account
  • dfhack.items.isRequestedTradeGood: discover whether an item is named in a trade agreement with an active caravan
  • dfhack.items.markForTrade: mark items for trade
  • dfhack.units.getUnitByNobleRole, dfhack.units.getUnitsByNobleRole: unit lookup API by role
Honey Are You There? - Psycho
I'am excited to announce that Honey Are You There is ready to be launched.

As a new game developer, I'm thrilled to release my very first project into the gaming world. I'd like to express my gratitude to those who've purchased my game, and thank them for taking a chance on a new developer.


Jul 7, 2023
Expedition Agartha - carbonphry
  • Added new art for the Class selection screen
  • Updated Map system to show events on the map, and allow players to drop pins that can be seen by party members
  • Your compass now shows extracts, events, party members, and detected enemies(if you used olfactory potion or qi pulse)
  • Cyclone Counter now actually properly keeping going if you hit a block
  • Fixed Shield charge not working properly, it now always releases a hitbox regardless if you hit the target or not. Cooldown is now also 10 seconds
  • Qi lightning is now stopped by most walls
  • You can now loot and equip rings, belts, and amulets
  • Fixed bug with defending strike that caused it to stop working if you got parried
  • Roundhouse kick now deals 140 damage
  • Fixed bug where you couldn't roundhouse kick in the air
  • EXP rate is now 10x

We are aware of the bug that causes your skills to bug out after reconnecting to a game. We are investigating for solutions at this time. Get ready for a weekend of leveling up!
Tornado: Research and Rescue - Sam Kennedy
The major updates are:
  • Modding support for vehicles and probes
  • Data Market replaced mission system
Now you can deploy your probe whenever you like and collect as many samples as you like (no missions or upgrades required!) - time the markets and sell your data for massive profits! If you're lucky you will sell during a market spike!

I have also submitted an official quick start guide for the game, that should appear on the game's "Guides" page soon.

If you are feeling ambitious you can add your own vehicle and probe models to the game. A template Unity project package is included in the game folder. I have created a video guide here:



Minor updates:
  • Fixed radar lag-spike
  • Added V-Sync option
  • Added precipitation particle system



Illuminaria - Selva Interactive
Now, for a limited time during the Steam Summer Sale 2023, you can enjoy a 35% discount on Illuminaria!

In Illuminaria, control a swarm of intelligent robots to mine resources, manage bases, defend against threats, and uncover new technologies. With its unique blend of base-building, tower defense, and auto battler genres, the game offers a streamlined and engaging experience.

Illuminaria combines simple interactions with clear objectives. Enjoy a satisfying and goal-oriented journey as you shape the destiny of the planet.

Spread the word and rally your friends! Join our community, grab Illuminaria at a discount, and let's illuminate the darkness together!

https://store.steampowered.com/app/1719240/Illuminaria/

📅 Steam Summer Sale 2023: June 29 - July 13
Jul 7, 2023
Colors’ Heartbeat - Cose Soft
ボスでフリーズしてしまう問題を修正しました。
これで完全に修正できたか確信が持てないので、遭遇した方がいらっしゃれば、ご報告いただけると助かります。
Jul 7, 2023
College Kings 2 - Episode 1 - Oscar Six
  • Fixed unknown text tag 'B'
  • Minor bug fixes
...