RIPOUT - 3DR Vince


Realms Deep is back, baby! On September 30th, you are cordially invited to a late-night talk show event featuring our beloved host, Jared R Bair.

3D Realms brings updates from numerous titles under their diverse portfolio, including
Its highly anticipated classic RTS Tempest Rising, action-adventure FPS Phantom Fury, immersive sim Core Decay, sci-fi horror FPS RIPOUT, dark-fantasy FPS GRAVEN, dieselpunk action-rpg Combustion, Ion Fury’s Aftershock expansion, and maybe even an exciting surprise or two. Other developers and partners at this year’s Realms Deep include the return of New Blood Interactive, Running With Scissors, Slipgate Ironworks, HYPERSTRANGE, Dread XP, Hellforge Studios, Fulqrum, and Retrovibe, as well as THQ Nordic, Prismatika Games and many more, making their debut into the show!

And who knows, maybe there will be a few interviews? Maybe a bit of the ol’ ultraviolence.

WHERE: http://twitch.tv/3DRealms
WHEN: 8 PM CEST / 2 PM ET
Phantom Fury - 3DR Vince


Realms Deep is back, baby! On September 30th, you are cordially invited to a late-night talk show event featuring our beloved host, Jared R Bair.

3D Realms brings updates from numerous titles under their diverse portfolio, including
Its highly anticipated classic RTS Tempest Rising, action-adventure FPS Phantom Fury, immersive sim Core Decay, sci-fi horror FPS RIPOUT, dark-fantasy FPS GRAVEN, dieselpunk action-rpg Combustion, Ion Fury’s Aftershock expansion, and maybe even an exciting surprise or two. Other developers and partners at this year’s Realms Deep include the return of New Blood Interactive, Running With Scissors, Slipgate Ironworks, HYPERSTRANGE, Dread XP, Hellforge Studios, Fulqrum, and Retrovibe, as well as THQ Nordic, Prismatika Games and many more, making their debut into the show!

And who knows, maybe there will be a few interviews? Maybe a bit of the ol’ ultraviolence.

WHERE: http://twitch.tv/3DRealms
WHEN: 8 PM CEST / 2 PM ET
CULTIC - 3DR Vince


Realms Deep is back, baby! On September 30th, you are cordially invited to a late-night talk show event featuring our beloved host, Jared R Bair.

3D Realms brings updates from numerous titles under their diverse portfolio, including
Its highly anticipated classic RTS Tempest Rising, action-adventure FPS Phantom Fury, immersive sim Core Decay, sci-fi horror FPS RIPOUT, dark-fantasy FPS GRAVEN, dieselpunk action-rpg Combustion, Ion Fury’s Aftershock expansion, and maybe even an exciting surprise or two. Other developers and partners at this year’s Realms Deep include the return of New Blood Interactive, Running With Scissors, Slipgate Ironworks, HYPERSTRANGE, Dread XP, Hellforge Studios, Fulqrum, and Retrovibe, as well as THQ Nordic, Prismatika Games and many more, making their debut into the show!

And who knows, maybe there will be a few interviews? Maybe a bit of the ol’ ultraviolence.

WHERE: http://twitch.tv/3DRealms
WHEN: 8 PM CEST / 2 PM ET
Jul 6, 2023
Word Attack - bsagames
Refactor the Word Hunt code and add in ability to store and resume games that you are playing.
RUNGORE: Beginner Experience - YOUR_MOM'S_HP
Heyo people, it's devlog time. Again.

So, as you know, we participated in steam next fest and it was very pog. It took quite a bit of time to polish the demo and hustle different localizations, but we still managed to add some cool stuff alongside all this.

1. The rest of the enemies are drawn
Finally it is over. I took sooooo loooooong that i feel exhauted just thinking about it. (Yes, the guy who writes these posts and our artist are actually the same guy)



Not every game can flex 100+ different enemies that have different mechanics. But we can.

2. HUB is filled with guys
Almost all of them are already drawn. The HUB looks cooler than ever



3. We are adding mimics
Dark souls is cool, and we are cool too. And the best way show the world that you are cool is to put mimics into your game. Hell yeah



Okay, that's it for now.
Stay tuned, folks, there is more to come.

(Don't forget to wishlist our game btw)
https://store.steampowered.com/app/2113040/RUNGORE/
RUNGORE - YOUR_MOM'S_HP
Heyo people, it's devlog time. Again.

So, as you know, we participated in steam next fest and it was very pog. It took quite a bit of time to polish the demo and hustle different localizations, but we still managed to add some cool stuff alongside all this.

1. The rest of the enemies are drawn
Finally it is over. I took sooooo loooooong that i feel exhauted just thinking about it. (Yes, the guy who writes these posts and our artist are actually the same guy)



Not every game can flex 100+ different enemies that have different mechanics. But we can.

2. HUB is filled with guys
Almost all of them are already drawn. The HUB looks cooler than ever



3. We are adding mimics
Dark souls is cool, and we are cool too. And the best way show the world that you are cool is to put mimics into your game. Hell yeah



Okay, that's it for now.
Stay tuned, folks, there is more to come.

(Don't forget to wishlist our game btw)
Rubber Bandits - alexirons92
A new game has spawned from the Rubber-verse.

Introducing Rubber Royale!

https://store.steampowered.com/app/2342290/Rubber_Royale/

Experience the wacky chaos you know and love from Rubber Bandits but in a completely new setting with wildly different gameplay featuring the same wobbly idiots.

  • 16 players
  • Instant action
  • Big, cool looking arenas
  • A diverse arsenal of new weapons, including many of your favorites from Rubber Bandits
  • Classic game modes like knock-out, king of the hill, racing, and more!

Rubber Royale is easy to pick up and learn. Just jump in, customize your character, and battle strangers or friends in a variety of different game modes with the last man standing being the victor in this crazy royale fiesta of a game.

Want to be among the very first playtesters of Rubber Royale?

We are at an early stage of the development and the store page is live, so if you want to be in on it early go give it a follow. We will be sending out invites to playtest Rubber Royale before the game releases. You can help shape the final product!
HardBoiledFarm - 프리킼


Hello! Farmers!

I'm very sorry that I only posted a test and no news.

I'm not developing it alone because it has a special meaning, and as a mountain developer living in Gangneung, Gangwon-do, I don't know much about collaboration and there's no one around me to collaborate with (I'm really in Gangwon-do -do) So the patch is a bit late!

farmers.

The next patch will be uploaded with all graphic elements changed.

Removed most free assets and lush 3D low-poly background elements and added animations.

Fairytale-like trees and backgrounds like pixel art will appear!



This is a picture of the background object being directly modeled.

Please look forward to!

The direction of the next patch will be a massive replacement of background graphic assets.

Also, we will really, really try to localize English users.

And... the skills are really insincere, right?

It's not that I'm insincere, it's that I don't know how to do anything.

To dazzle your eyes and ears

I am watching VFX YouTube lectures while eating and working part-time at a cafe.

Farmers, I hope you have a good harvest today!
Edge of Sanity - Robson
Greetings, fans of darkness and insanity,

Meeting deadly monsters will be inevitable when traversing a hostile Alaskan environment. In today’s development update, we dive deep into their design, role in the game, and main strengths and weaknesses.

Iterative approach
The design of a new enemy starts with multiple sketches following the description our game director has set. After internal voting, we draw the high-detail model and move on to animations getting iteratively improved.



Each monster consists of a mix of idle, walking, attacks, grabbing, getting damage, animations, etc. The next part requires testing them during expeditions, adding sounds, tweaking, and repeating.

Relying on senses
The way of designing monsters and enemies in Edge of Sanity is sense-driven. Meeting a maggot, zombie, or any other awful creature for the first time is structured puzzle-like.

Imagine being thrown into a room full of light-sensitive maggots the moment after discovering a box full of flares. Place them correctly, and you are safe. Have a full inventory or wait too long throwing them around and, well... Good luck.



Enhancing the atmosphere
The other element important from the design perspective is the way the monster improves the overall atmosphere, increasing the impact of the madness theme and overall hound.

We’ve been working on a tentacled monster that follows you in the darkness, and the only way to receive temporary relief is to stand in the light.

Another example is an enhanced maggot popping out randomly of a previously killed, regular maggot.



Adjust the strategy on the fly
Versatile equipment, effective against close quarters and ranged enemies will come in handy during expeditions.



Engaging in a fight always comes at a cost (e.g. slowly damaging your knife and axe), but fortunately, you can also use environments like caves, traps, and elevation changes to your advantage. There is no good or wrong approach, as long as you survive and don’t become wounded.

Don’t trust your eyes
In a world on the edge of sanity becoming fully dependent on what you see might fool you easily. Some monsters might disappear the moment they approach you. Will you risk wasting your resources to avoid getting wounded?



And that’s it for today! We left a couple of surprises, including bosses, fighting-related traumas, and other monsters to discover for yourself once you embark on a journey to Alaska.
The Artist - Grotslot
Hey everyone!

Owners of the DLC should now be enjoying their newly released 4K Wallpaper Pack, and on that note there are two new updates for content on the DLC.

Discord Benefits

As a support of The Artist and the team behind Grotslot, you are entitled to a few Discord perks. A unique server role for one, together with access to the latest development logs, previews for future updates, and even the odd special render or two.

Even Earlier Early Access

We know The Artist is already in early access, but by being a support of us, we want to give you the latest updates even EARLIER! As a result, the DLC will see Act Two uploaded first 1 week prior to public release!

Any questions or issues, drop me a message below! We love to hear from you!
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