We've checked every single review on Steam since release to analyse what people liked, disliked and wish we'd already included. We don't want to add features just for the sake of it. They all need to add depth and fun and complement the very best of the current game.
So, allow us to introduce the first Big Build addition: Customisation.
In the upcoming update, players will gain the power to personalise both the interior and exterior of their farms. We have curated an extensive catalogue of over 500 items for you to utilise, with the added ability to customise their colours and precisely nudge them into position, enabling you to refine your designs.
Imagine constructing new rooms within your farmhouse by erecting walls, selecting unique wall and floor designs, and adorning these rooms with curious pictures and decorations. But that's not all! Outside, you'll have the freedom to clear areas for additional cultivation plots, plant fruit bushes, erect buildings, decorate to your heart's content, and much, much more.
Moreover, your farming domain can expand beyond its current boundaries as you seize the opportunity to purchase neighbouring patches of land.
We can't wait to share more of the features in Customisation with you over the coming weeks. Rest assured, we're diligently working on feature videos which will guide you through the intricacies of these new additions.
But wait, there's more! In a short while, we'll be announcing another extraordinary feature called 'Totems'...
Fellow Lords of the Monastery: Thank you for your support of Grimlord, we’ve received tons of enthusiastic and sincere feedback and suggestions in just 10 days following the release of Early Access version on Steam. We couldn’t be happier! We have also came up with a corresponding plan for fixing various issues in this relatively early stage of the game release, and step by step, we will make Grimlord the best version that it could be and offer you a more satisfactory experience! We noticed that different VR headsets may have various experience when playing Grimlord , so we have adjusted the configuration of certain headsets in steamVR in this version to ensure a more comfortable experience. At the same time, we also launched the latest version of DEMO for players who have not yet purchased the game and offer you a taste of Grimlord’s prologue. If you enjoyed our game, we would really appreciate if you recommend it to anyone who might be interested.
Update log:
New functions:
Added shifting UI animations when pressing Trigger to change potions
Added the function to take off your clothes by grabbing the empty hangers with both hands in the armor room.
Tweaked Faithkeeper sword’s skill CD from 30s to 8s
Optimizations:
Optimized some of the Black Knight’ attacks to make him more challenging
Optimized the spear-wielding giant’s attacks and fixed some attack registration errors.
Moved the dialogue UI and prompt UI slightly upward
Optimize the Vive and Index controller lagging issues when using SteamVR. Making them follow your hand movement more closely.
Optimize the VIVE controller angle
Optimize and reduce the arm swing speed requirement for sprinting
Fixes:
Fixed the issue where the Golem's materials won't drop upon defeat
Fixed the collision issue of enemies’ shields stretched out player hands
Fixed the animation glitch of which the spear-wielding giant gets stuck in one place, tweaked the 180-turn animation
Widen the registering range of player hands when talking to Rheala and entering the talent tree
Fixed the physical collision glitch of enemie hit by arrows
Fixed the issue of potions won’t move toward your hands when picking them up in chest of the hub area
Fixed the issue of long grips of swords cannot move toward your hands automatically when trying to pick them up
Fixed the limb damage reduction error on the spear-wielding giant boss
UNDECEMBER will be undergoing a server patch on Jul. 6 (Thu) to address identified issues.
Please refer to the following information for details.
Jul. 6 (Thu) Server Patch
1. Server Patch Schedule: Jul. 6 (Thu) 2023, 21:40 (UTC+9) * The server patch will proceed without maintenance. * The game will therefore be available to play while the server patch is underway.
2. Server Patch Details - Game Service Stabilization
3. To Note - Please exit the game completely before logging in again for the patch to be applied. - Please note that you will not be able to enter the Auction House, Constellation of Time, and Chaos Dungeons for 10 minutes before and after the patch.
Please be advised that players may experience temporary disconnections while the patch is underway.
We will always strive to maintain the quality and reliability of our services.
The first TemCS Invitational will take place on July 8th and 9th (Starting at 5:00pm UTC/10:00am PDT), inaugurating the last split of the year! Watch the best Tamers around compete over a $10000 prize pool and a slot for the Temtem World Championship's Main Stage.
15 players will compete in an exciting double elimination bracket fighting for a grand prize of $3000 and a Direct Qualification to the Temtem World Championship’s Main Stage in October. Every single player will get prize money depending on their performance in the tournament. With a prize pool of $10k, every single match matters!
Without further ado, let's take a look at the bracket!
The TemCS Invitational will be split in 2 days:
Day 1:
Winners bracket (live): Top 16, Quarterfinals. Losers bracket: Rounds 1 to 3.
Day 2:
Winners bracket (live): Semifinals, Finals. Losers bracket (live): Round 4 to 6. Grand finals (live): If the player coming from winners loses, a grand final reset will occur.
Broadcast schedule
You will be able to watch all the following matches in our Twitch channel: twitch.tv/playtemtem
Day 1:
C7 (aarrggnn vs Genosect) C3 (Sephius vs Welsh) C5 (Invincible vs Funkyhao) C4 (Koenders vs Yhrem) C9 (Quarterfinals 1: snrplat vs TBD) C10 (Quarterfinals 2) C11 (Quarterfinals 3) C12 (Quarterfinals 4)
It's Miore here, and I'm happy to introduce another monthly update!
We've had an eventful month, and we wanted to give you a quick update on what we've been up to. So, let's dive in!
Firstly, we are happy to announce that we have closed the orders for our artbook. We want to extend a huge thank you to all those who have supported us in this endeavor. We are incredibly grateful for your enthusiasm and belief in our project. Our talented art director, Horie-san, will soon be providing more details on the organization and preparation of the artbook. I can personally assure you that the illustrations are truly charming and a feast for the eyes, even from the perspective of a woman (not that it should matter!).
Secondary, today, we're diving into the intriguing world of in-game balance and why it's such a crucial aspect of this epic adventure.
Now, we all know that in a strategy RPG, having a balanced gameplay experience is the key to ensuring that players can fully immerse themselves in the fantasy realms of War of Ashird.
Nobody enjoys feeling like they're either too overpowered or too weak to take on the game's challenges, right? That's where in-game balance comes into play, making it an absolutely important element for both players and developers alike.
So, what exactly does in-game balance mean in the context of War of Ashird? Well, it essentially refers to the equilibrium between different characters, abilities, and strategies within the game. It ensures that no one specific approach or character type dominates the battlefield, allowing for a dynamic and diverse gameplay experience.
We painstakingly analyze and adjust various aspects of the game to achieve this delicate balance. Closely examine the strengths and weaknesses of each character, the effectiveness of abilities and spells, and the overall difficulty of encounters. Through extensive playtesting and player feedback, we fine-tune every aspect to ensure that no single option becomes the ultimate powerhouse or the underdog that's always left in the shadows. (We sincerely appreciate all the backers who have so kindly offered their opinions and are actively helping us with this process!).
But why is in-game balance so important, you ask? Well, it's simple. A balanced game provides the best experience for all players involved, regardless of their playstyle or skill level. It allows newcomers to jump right in and still have a fighting chance, while also providing a challenge for the seasoned veterans. This balance keeps the gameplay engaging and ensures that players must continually adapt their strategies, keeping the experience fresh and exciting.
So, strap on your armor and sharpen your blades, because in War of Ashird, there's a thrilling, balanced battlefield waiting for warriors of every caliber. Get ready to embark on an unforgettable adventure where strategy and balance hold the key to victory!
Until next time, happy gaming and may the battles in War of Ashird be forever balanced!
Once again, thank you for your continuous support. We appreciate your patience and dedication to our project. We are working hard to bring you an amazing and memorable experience, and we can't wait to share more updates with you soon!