Jul 5, 2023
Cooking Live - Italian Kitchen Simulator - Victoria S.
Let's join in the festivities and celebrate a day of joy, lights, and fun together! Get a range of boosts to cook faster, serve customers with lightning speed, and grab rubies to elevate your kitchen and restaurant decorations to new heights of awesomeness.
Jul 5, 2023
Survivalist: Invisible Strain - Bob the P.R. Bot
Ever since I released the original Survivalist people have been asking if I could add drivable vehicles... I always figured it would be awesome but technically difficult and might unbalance the game in various ways, so it was better to focus on other things. Survivalist is primarily a game about people, and community building so I that's what I put most effort into. However recently I started to realize that, having ported the game to Unity and added physics for ragdolls and thrown objects, a lot of the technical issues with vehicles might be solved now.

So anyway I'm focusing on Story Mode mainly at the moment, but after doing that for about a month I wanted a break of sorts, and I decided to give drivable vehicles a try! It actually just took one fairly intense week, or so.



I haven't done extensive playthroughs with this, so I'm not sure of all the implications. You can't just get into any vehicle and drive it, of course. You have to find "Car Parts" scattered around the towns - garages are a good place to look, and other cars, and traders might stock them. (Note - you'll need to start a new Sandbox game for this loot to be spawned, so I recommend doing that!) You will probably find it takes a while before you can get together enough car parts to repair the vehicle you want. You also need a toolbox and high enough construction skill.

There seems to be a general consensus that petrol.. I mean gasoline would expire about a year into the zombie apocalypse as it breaks down into its component parts, though you can find examples of people saying they started a car or lawn mower after X years standing idle and it was still okay. I've added the ability to make fresh gasoline from maize using the Still, but I figured it would be a bit limiting if you had to get all that production up and running before driving any vehicle.

So, drawing on my deep knowledge of chemistry and mechanical engineering *cough* I decided maybe there would still be a small amount of usable gas in the tanks of these abandoned cars, and in jerry cans you might find in gas stations and houses, etc. (Currently everything runs on gasoline, but probably a few of them should use diesel, for which you can substitute vegetable oil, which could be a reason to bring back the sunflowers - I just didn't get round to that yet).

I was initially afraid that vehicles might be a super weapon, so as well as the above-mentioned need to find car parts to get them working I made them take a little damage from running over people (or zombies), and from bullets. People and zombies will also try to dodge out their way, so it's not all that easy to run over all your enemies. Zombies will be attracted to vehicles with running engines (but can't hurt you while you're inside them), while animals will flee. NPCs will shoot or chuck molotovs/pipe bombs at them. In practice I don't think they're a super weapon now, if anything I might have made them too fragile but let's see how it goes.



There are a few caveats:
- The AI won't use them
- The game takes place on a grid of 1x1 meter squares, and every prop or building (including vehicles) must be a rectangle on that grid. So if you park diagonally, it can make a rather ugly collision box around the vehicle.
- You can drive any 4 wheeled vehicle if you get it working, but you can't drive the tank
- You can't do fancy things that require nice animations that you often seen in games with vehicles like GTA, such as leaning out of the window and shooting, or sliding across the hood, or standing on the roof

Sometimes a vehicle will roll upside down or get stuck in a river or something. For those situations, if you get out and highlight the vehicle, there's a feature on the action menu called "Park" which will try to revert it to a more sensible location (and align it with the grid).

There's likely to be a lot of refinements needed, which I'll hopefully be able to add slowly over time. It could use some hud elements showing a speedometer, rev counter, etc. There should probably be a friendship quest where someone in your community wants you to help them fix up an old pickup truck or something. The engine should emit smoke when heavily damaged. The grass draw distance could be improved. Etc. But it's in, and it's fun!

One other new feature of note is an experiment where I made some of the zombies in towns start off lying on the floor, as if dead, only to rise up and start chasing you if you get very close to them, or make a noise. I thought it might add more variation to town encounters, give you more of a chance to use stealth and possibly give you a jump scare or two.

Here's the full list of stuff in this patch (v187):
  • Driveable vehicles
  • Incorporate code for the Revised Crop Safety mod code into the game for AI so they don't waste their seeds planting crops when it's likely to be too cold. For the player, this is still a manual decision to risk it or not.
  • Increased some font sizes to try to help Steam Deck compatibility.
  • Mapped Voice Chat Push to Talk to the Start button on Steam Deck and game pads by default - hold it to talk, or click it to open the title menu. (I am seriously running out of buttons)
  • New tent types (to make camps more varied in story mode, but also usable in Sandbox)
  • Various small bits of editor work for story mode
  • As an experiment, allow NPCs from AI communities to level up their skills the same as player community members do. So you have more incentive to help them survive.
  • Fix for characters who tried to flirt with you, but who you turned down, getting negative morale due to jealousy anytime you hug your partner, forever afterwards - that will now happen for one day only.
  • Moral and Prudish characters won't try to flirt with you if you are taken.
  • Fix for exploit where you can extract more gunpowder from shotgun shells than it takes to make them
  • Removed some old code that stops farmers from tending crops more than 64 meters from where they started, you can use zones for that now
  • Get fatigued a little less quickly when running
  • Some Zombies in towns play dead, so you can creep past them if you don't make any sound or get too close
  • Helicopter taking off animation

That's in publicbeta now, and I've moved the previous patch, v186, to the main branch! The main new thing in v186 is the art pass with the new style houses:



Anyway, back to working on Story Mode.

What's this publicbeta thing?
v187 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Last Train Outta' Wormtown - Get(Color)
Howdy! This is a small update fixing a few pesky bugs and some balancing/gameplay changes.


Gameplay Changes:
- Dynamite now spawns every 90 seconds. (Previously was 60 seconds)
- Climbing too high on the outer walls of the map will now tank your grip strength, forcing you to fall faster.
- You can no longer eat Cactus Fruits while at full health.
- Cactus Fruits now spawn a flat amount. (Previously, it was based on the number of Pardners in the match)
- Tweaked the values for the "Hard" worm escape mini-game. (It's slightly easier now)
- You no longer see your own sand particles as a Worm, which was occasionally obscuring vision.
- Added a version handler, which will make sure people on different builds won't accidentally connect to each other.

Bug Fixes;
- The "anti-tunneling" mechanic with the Worm escape mini game is working again. (Accidentally goofed it last patch, my b!)
- Fixed a rare issue where multiple levels were being generated and over-layed on top of each other.
- Fixed a Worm only visual bug in multi-worm games. (no more invisible Worms!)

As always, feel free to leave any feedback below or in the Discord!
Jul 5, 2023
Feed the Deep Playtest - muscat
Build Notes:
  • Completely reworked items system. All items are now physical, removing the side inventory HUD
  • Complete rework of towing system. You can now tow as many items as you want, but the more you tow the slower you swim. This also means you can drop items to speed up if you are low on air.
  • Navigation and disposable items are now purchased with a second currency: orbs.
  • New oxygen meter UI that makes your oxygen level more vague and requires more careful attention.
  • Added silt pockets that can be disturbed and make sections of the cave more difficult to navigate.
  • New item: Single use air tanks
  • New item: Dash. Press shift for a 3 second burst of speed.
  • Lots of changes to prices in the shop.
  • Guide lines can now be stopped and started.
  • Warning signs are now visible in the dark, making them more useful.
  • Lights are now less effective as you go deeper, so you need to upgrade them more.
  • Emergency Teleporter is now purchased in the shop, and you can buy up to 3 of them.
  • Air pocket added to level generation, where you can refill your air and dashes.
  • Reworked level generation for placing of chests.
  • Plasma torch now works by “using” the item to activate the flame.
  • Can now set music and SFX volume
  • Low motion option to remove camera spinning
  • New level art that gives the caves slightly more depth (more to come!)
  • New logo
This is a largely iterative update. More major changes to come!


Also, check out the full devlog video of this update!

Eternal Return - GM_Goddess
Eternal Return will undergo temporary maintenance for an estimated time of 2 hours on July 5th (PT) to update Patch 0.88.0.

* The game will be unavailable during the maintenance period.
* Please restart your client after the update.
* Use of the event page may be limited during maintenance.

Thank you for your patience!
TSURUGIHIME - 213℉
Hello, this is the 213℉ development team.

What we would like to introduce to you this time is a very powerful attack by the main character, Tsuru-chan (temporary), who manipulates a large number of weapons.

That's right, It's a
Special attack!!



This can be used as a finishing blow against enemies with low HP!




In the air, the special attack is different from the one on the ground!

These actions can be performed with a simple one-button operation, but there are many ways to make use of them in combat.




Even if only one enemy is low on HP, if you can successfully engage the surrounding enemies, you can round up all the enemies at once!




Special attacks can be freely interspersed with other attacks and actions, so you can deliver the finishing blow from your own combination!

Of course, the performance of the special attacks also changes with the growth and customization of TSURU-chan's (temporary) sword style, so it is up to the player to decide whether to emphasize the special moves or the other actions!



Well, this time we have reached a milestone in this news, the "10th" issue!

We are always encouraged by the reactions we receive from everyone who reads, likes, comments, and add to Wishlist!

Thank you so much for your continued support.

The game release is still a long way off, but we will continue to update this page so that you can enjoy the behind-the-scenes development and progress of the game as much as possible in the meantime!


Thank you again for reading to the end of this issue.

Finally. As a recurring request, please add to your Wishlist!

https://store.steampowered.com/app/2220860/


213℉ Steam creator page
https://store.steampowered.com/developer/fahrenheit213


213℉ Official X (formerly Twitter)
https://x.com/Fahrenheit_213


213℉ Official YouTube channel
https://www.youtube.com/channel/UChwxafZKDH798SJ5RhaxV6A


213℉ Official bilibili channel
https://space.bilibili.com/3546583687760217
Cease To Breathe - Sam Thul
Quick patch - thanks to Lexi for breaking my game (lol)

- Fixed the succubus from making the game randomly freeze when appearing
- Fixed the infinite pea glitch
- Fixed food not disappearing when eaten glitch

That's all for now!
MapleStory - Aletai


Hi Maplers,

We’re here to share our Roadmap for Q3 2023! As always, please be mindful that it will list the notable updates but not everything that will be included in each patch. We recommend waiting for the respective update’s Update Preview post or Patch Notes post for details.


  • v.243 Update (mid-July)
    • Guild Castle
    • Shangri-La
    • New Boss Kaling
    • Exceptional Enhancement
    • Journey Toward the Sixth Star
    • [Wongstaurant] Goodbye! Last Order
    • Zero and Beast Tamer Creation
  • v.244 Update (end of August)
    • Grand Athenaeum: Maple Chronicle
    • Quality of Life Updates
    • Reboot World Boss Rewards
    • Tactical Relay Event
    • World's Best Punch King
    • Spiegelmann and the Secret Ring Shop
    • Burning World Leap
    • Fairy Bros’ Golden Giveaway


v.243 - Guild Castle

Is your guild looking for a place to call home? Introducing the Guild Castle! Here, there are many rooms for different activities. Whether you’re trying to enhance your gear with Star Force, or wanting to relax in a pool with your guildies, the Guild Castle has it all. There is even a room where members of different guilds can stop by and say hi.

v.243 - Shangri-La

Level 275 or higher Maplers will be able to explore the new lands of Shangri-La. Hidden behind a picture, Shangri-La offers new NPCs, monsters, and quests for you to prepare in case of invasion.

v.243 - New Boss Kaling

Are you strong enough to fight the new boss Kaling? Stop the Apostle of Gerand Darmoor, Kaling, in the new boss fight. Stop her from invading Shangri-La before it’s too late!

v.243 - Exceptional Enhancement

Exceptional Parts can be obtained when defeating Extreme Mode Bosses which allow for Exceptional Enhancements. Use these Exceptional Enhancements that have a 100% chance of success on gear you deem worthy.

v.243 - Journey Toward the Sixth Star

A new star is coming to Maple World, a new source of power beyond anything that's come before. The heroes of MapleStory must collect star fragments to create the Sixth Star and unlock its power. Start preparing now as the Sixth Job quests will become available at Lv. 260 later this year, with new story content, new quests to complete, and greater foes to test your newfound power in MapleStory!

v.243 - [Wongstaurant] Goodbye! Last Order

In v.243, the Wongstaurant Story events are coming to a close. We hope you had a great time and ate lots of tasty food because the ‘[Wongstaurant] Goodbye! Last Order’ event will mark the last week of the Wongstaurant Story events.

v.243 - Zero and Beast Tamer Creation

It’s that time again to create the Zero and Beast Tamer jobs! These two jobs feature unique gameplay and can help build your Legion and link skills. If you haven’t created them yet, be sure to try them out. They can only be created for a limited time so don’t miss your chance!

v.244 - Grand Athenaeum: Maple Chronicle

New stories about each class will be added to Grand Athenaeum: Maple Chronicle for the Maplers that want to reminisce about their journey so far. Come take a break and look upon your past memories as you prepare for the future!

v.244 - Quality of Life Updates

Lots of improvements are arriving to make your Maple life better, including:
  • The quests in the region of Tenebris will be improved which allows for them to be completed faster.
  • [Updated July 5] Arcane Symbol Selector Coupons and Sacred Symbol Coupons will now randomly drop from monsters in their respective areas to allow for faster progression.
  • The Magnus boss fight will be adjusted for boss attack range and damage patterns, in order for you to evade more easily. Other boss fights including Black Mage and Chosen Seren will also be adjusted to increase your chance of survival.
  • Buff effects will remain applied when your character dies without the need for you to use a buff retaining item. The Buff Freezer item will be removed from the Cash Shop before this patch.
  • [Updated July 5] Get ready for more mesos! You will now be able to hoard up to 499,999,999,999 mesos in your possession. You will also be able to list more items in the Meso Market, up to 100 per day.
  • The tradability of Dawn Boss Set, Pitched Boss Set, and other Boss Accessories will be changing to allow a limited number of Platinum Scissors of Karma to be used.
    • Platinum Scissors of Karma limits will be added to Eternal Equipment and other boss pendants.
v.244 Reboot World Boss Rewards

The conditions for earning boss rewards in Reboot world will be adjusted. When 2 or more players enter a boss battle as a party, only those players who contribute a certain amount of damage to the boss will receive rewards including Intense Power Crystals.

v.244 - Tactical Relay Event

The Tactical Relay Event is coming back! Start prepping your characters now as you will be able to use up to 9 characters in this event. Use your characters to complete various tasks such as defeating monsters near your level or completing Arcane River daily quests. You don’t want to miss out on the awesome chair and growth rewards for this event so make sure to look into the details when v.244 goes live.

v.244 - World’s Best Punch King

Who is the strongest in all of Maple World? The World’s Best Punch King is a challenge for all characters to test their strength. There are rewards for many to strive for so give it your best! The strongest Maplers of each job will earn additional rewards such as special chairs to prove their strength.

v.244 - Spiegelmann and the Secret Ring Shop

As many know, event rings play a huge role in MapleStory. Some players want meso and drop rings for their main characters while others want rings to gear up their mule characters. Maybe you're starting anew and need some rings to give you the boost you need. Well, Spiegelmann has what you need in his Secret Ring Shop.

v.244 - Burning World Leap

For those of you that have been training hard in Burning World, it’s now time you take a leap over to Scania, Bera, Aurora, Elysium or Luna (if you played in EU Burning World)! Reap the benefits from your hard work as Burning World comes to a close.

v.244 - Fairy Bros’ Golden Giveaway

The Fairy Bros will return with another attendance event to help you earn lots of items! Stay logged in for at least 1 hour to earn an attendance check, and then get special rewards every 7 days you check in.

We hope you’re excited by this high-level view of the content and events arriving to GMS in v.243 - v.244 2023. As always, our goal with these roadmaps is to provide information that players may be curious about and assist players with advanced preparation. Please keep in mind that there is more content on the way in addition to those listed above, so we advise players to refer to the Update Preview post and Patch Notes post for the finalized details for every game update. If plans change due to unforeseen circumstances, we will have a mid-update post to inform players of the changes to the proposed timeline.

Thank you,
Mjollnir and the MapleStory Team

 
NARAKA: BLADEPOINT - *****xjpmkt1
Live starts at 7PM PST!
Experience the thrill of unchained melee combat with 10 million players worldwide in the ultimate Eastern-inspired battle royale, Naraka: Bladepoint.
Watch the annual livestream, NARAKA FEST, where the devs will showcase all the new and highly requested features in celebration for the game's 2nd anniversary.
tModLoader - Solxan
Hello Terrarians!

As the tModLoader community reaches closer to offering tModLoader 1.4.4 as the default, we'd like to take this chance to outline how this is all going to work.

tModLoader 1.4.4 is a big update with major code changes incompatible with existing 1.4 mods. It marks the start of a new generation of mods, just as the change from 1.3 to 1.4 did before.

For those that remember the change from 1.3 to 1.4 - it was quite a big event.
There were lots of moving parts and we've all learned a lot from the process.

We've kept 1.3 alive and running in the Steam Betas, and will be doing the exact same with 1.4.3.
More info on Steam Betas here on our GitHub

With Modders making fast progress on porting to 1.4.4, it's even more important that we talk about this early. So how's this going to work?

There will be three phases of the transition: Establishing 1.4.3-Legacy Support, Transition Period, and Transition Day

1.4.3 Legacy Support
We've established a new home for 1.4.3 modding - the Steam Beta "1.4.3-legacy" branch!
This branch will keep all 1.4.3 mods currently accessible, and will be a permanent mainstay.

Likewise, we have also added new version tags to our Workshop. You can now filter by "tModLoader version" = 1.4.4 or 1.4.3 to see which mods are available.
Mod Browser version filtering is on our roadmap as well.


Modders can continue to publish updates for 1.4.3 users by using the 1.4.3-Legacy Steam beta. This is a great time to think about stabilizing that existing release and moving to 1.4.4 permanently with tModPorter's help.

Please note we will also automatically move some save files around with an upcoming July 7 update - if you encounter any issues, please let us know immediately at our Discord

Finally, we still have a few compatibility items to sort out. Items like our Server Management scripts will need some attention to support both 1.4.3 and 1.4.4 in parallel.

Please keep an eye on our Discord for the latest progress!

Rest assured that any mods published on 1.4.3-legacy will continue to be available to 1.4.3-legacy users and are unaffected by modders publishing updates on the 1.4.4 version of tModLoader.

Transition Period
Around the second week of July, we will start migrating users over to the 1.4.3-legacy beta branch through an in-game prompt.

During this period, we recommend players who wish to remain playing on 1.4.3 to switch to the 1.4.3-legacy Beta Option. This will guarantee that you will be unaffected on Transition Day.

All your save files from 1.4.3 will be automatically and safely migrated over to a new folder during this transition period: tModLoader-1.4.3. This will ensure you always can come back to play on 1.4.3 at your leisure.

The Transition Period will last for at least the remainder of July. This period provides modders with a last chance to publish their mods on 1.4.4-preview ahead of 1.4.4 being the default offering.
As a reminder, tModLoader automatically takes care of making your mod available on stable whenever preview rolls over in to a new stable. So modders will NOT need to post any updates on Transition Day

Transition Day
We are planning to make 1.4.4 the default on August 1st, 2023, at Midnight UTC.

On July 25th, we will confirm deployment will proceed.
On July 31st, 10 pm UTC, we will begin deployment
  1. At Midnight, we will make the 1.4.4 build and upload it to Steam
  2. At 1 am UTC on August 1st, we will validate that the Steam update was pushed
  3. We will then delete the 1.4.4-preview Steam Beta Option and kick all players back to Default
Mods currently on 1.4.4-preview will automatically be available on default 1.4.4 without any action by modders or player. This should be a relatively seamless transition.

Modding communities should update their instructions to tell users that 1.4.4 is now default, and that 1.4.4-preview should be avoided for most players.

In the future, a new 'preview' beta will be used to give modders time to prepare for ongoing monthly updates to tModLoader and it will not be intended for regular players.
Please keep an eye out for a separate announcement on that return to normal Dev Cycle and how it will work in it's second iteration.

Core Summary
Wowsers that is a lot of words and a lot to take in.

At the end of the day, here's the key takeaways:
  • Players - We recommend using 1.4.3-legacy branch to keep playing 1.4.3 and be unaffected by all this. Otherwise, 1.4.4 is coming soon ːcoolstar2022ː
  • Modders - Keep porting to 1.4.4-preview. You are doing great work! ːsteamhappyː
...