Today's build adds powerups to the game. Your ships will occasionally float crates into the air that contain powerups. Break open the crate to gain damage boosts, regain health, recharge your breath weapons, and more!
Fixed invisible walls in Sintho boss fight after respawning
Fixed inaccurate post-credits popups
PSA: I've seen an increase in reports of crashing while loading levels, and it seems that this can be fixed by simply verifying your game files. So if you're getting crashes, try that!
If you have already collected relics for residual ghosts, they will be back at the location for you to grab. A relic will not be allowed to leave the location until the ghost associated with that relic is released. There is a tutorial that explains the releasing process in the Wiki. I would recommend reading that to get familiar with what is required.
- Implemented Releasing for residual ghosts. - Accessing game menu no longer unequips Conrad's right hand. - Changed the Smudge HUD icons to the corresponding leaves of the plant to help distinguish between them better. - Made some UI adjustments. - Adjusted Video-Cam's Night Vision appearance. - Adjusted Auto-Cam and video camera screen size (optimization). - Adjusted archive pickup locations. - Modified the siding on the house at Evergreen Ln and Polk St. - Fixed bug where master volume bar would not update when adjusted at the start game screen. - Corrected bug where smudges would lose positioning in players' right hand.
redesigned the games artstyle, made it more dark, gloomy, red-style with light effects
adjusted the UI, made it more simple
rebalanced worlds, each world now drops 7 different items
increased the games difficulty, wanted to make it more challenging (now im not even sure if the game is winnable / players can reach last worlds, need more testing)
reworked mods from items
removed temporary some weapons, will be added later in new worlds
weapons and companions can now gain EXP and level up, up to 10
You descend beneath the castle, compelled by some unnatural force. As you enter the ancestral crypt, you notice an eerie green light escaping from the cracks of the tomb. The hair on the back of your neck raises, your heartrate quickens, and the air around you chills. It must mean...
Throne of Bone has returned for another playtest!
Just about every aspect of the game has been iterated on since the sneak preview playtest in the fall, so patch notes don't really apply here. Now that the core experience of the game has been identified, subsequent updates will be more frequent.
* Fixed color of ghosts of buildings under construction that were not recognisable from paused ghosts. * Fixed ocean clipping occurring inside of the container ship module. * Improved exception handling so that the player has a better idea of what went wrong, and made error messages copyable to clipboard for easier reporting. * Fixed incorrect unpreviewed snapping to ports on construction. * Improved heuristics for sorting priority when balancing buffers, trucks now more closely obey specified job priority. * Improved path-finding that was giving-up too early in some cases when the goal was not directly reachable but "close-enough" destination existed.
The day is nearly here! We're doing our final preparations to release Mr. Run and Jump worldwide on Tuesday July 25th! There is a lot of work that goes into these final weeks, including press outreach, gameplay demos, and interviews, too!
Mr. Run and Jump at BIG Festival!
Mr. Run and Jump dazzled players at the Big Festival in Brazil this weekend. On top of showcasing the most innovative games in the world, the event is also the most important meeting point for those who want to have a deep understanding of games, with speaking sessions, workshops, keynotes and the biggest games business forum in Latin America.
With this news, we launched our store pages for console platforms, too. Check them out and get Mr. Run and Jump on platforms that you love!
We saw some tremendous times during our Steam Next Fest Speed Run Contest! Entries appeared via twitter, email, and Discord, too. Congratulations to our top runners in each demo level who will take home a Steam Key and a signed Mr. Run and Jump Poster featuring art by Eric Hibbler.
Congrats: Reights, Zeppipi, MMO516, and Smiley VE.
Join Us Each Week on Twitch
Thanks to everyone who has been joining our streams! This week Executive Producer Matt Raithel will be back on the stream. Join us as we reflect on some amazing times posted during the Speed Run Contest and talk more about the upcoming release.
Last week John lead the stream solo, and reflected on some game inspirations for Mr. Run and Jump including a look at Mr. Run and Jump 2600. Check it out and be sure to follow us on Twitch!