Community Announcements - 阿阮
各位仙家弟子:

《古剑奇谭网络版 海外版》将于2023年7月6日05:30进行例行停机维护。

“长携手”大区全服预计10:00开启。在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本次维护更新内容如下:



☆通宝商城更新

>>全新外装上架

【绒耳稚心】永久上架通宝商城,附赠专属外装动作【摇摆摇摆】,账号下同体型共享。

2023年7月6日~7月20日期间购买可享限时折扣。



>>全新主题节开启

活动开启后,完成相关任务可获取惜时令,满足条件可领取尘晶、挂饰·茸茸甜梦等。

节令卡:

购买节令卡解锁高级奖励!激活即可领取头像奖励,并获得下一季节令卡折扣券!

获得节令卡后,满足对应的充消或者惜时令条件,可在界面上领取丰厚奖励,其中账号共享奖励仅可领取一次。

节令卡为账号共享道具,不可重复激活。

活动期间,未购买激活节令卡前积累的充消、惜时令,在激活后也将计算入奖励条件。

本季节令卡持续时间至2023年8月24日5时59分59秒,届时活动期间获得充消、惜时令数额将在下一季活动重新计算,同时需要获得新一季节令卡方可继续参与活动。

充消:

累计充消享好礼!

累计消费600通宝可获:挂饰【金翎镜】。

累计消费1200通宝可获:挂饰【祈绵绵】。

累计消费1800通宝可获:挂饰【金环锁】。

累计消费2400通宝可获:挂饰【小羊陶陶】。

累计消费2880通宝可获:挂饰【云絮糖】。

累计消费3660通宝可获:照影【楚楚熊】。

累计消费4680通宝可获:特效动作挂饰【千机翼】。



☆秘境更新

忘忧谷之战·天玄教的【豪侠】难度,将在2023年7月9日中午12时开启。



请各位仙家弟子互相转告,合理安排游戏时间,提前做好下线准备,维护期间给您带来的不便,敬请谅解。祝大家游戏愉快!

《古剑奇谭网络版 海外版》项目组

2023年7月5日
Path of Exile - CommunityTeam_GGG
We've seen a lot of people asking when our 3.22 expansion will launch. It's currently looking like it will launch on August 18th (PDT). This isn't fully locked in yet. However, we will confirm its launch date at ExileCon in just a few weeks.

We've also noted that quite a few people have asked whether or not we'll be hosting end-of league-events before Crucible ends. We are currently all-hands-on-deck working on ExileCon, Path of Exile 2 and the 3.22 expansion so we aren't able to host any events this time around.

By the way, don't forget to get your Premium Vault Pass because it leaves the store when the Crucible League ends! The Premium Crucible Vault Pass features the Igneous Emperor Armour Set, which provides a variety of cosmetic effects including leaving a trail of lava in your wake, or turning your health globe into lava. The Vault Pass unlocks cosmetics as you complete bonus map objectives and is retroactive, so if you've already completed your Atlas bonus objectives you'll unlock everything in one go! Find out more or get yours here, or check out the video below.



We can't wait to show off what we've got in store, so we hope to see you live on our Twitch channel or in person at the event!
Jul 5, 2023
Lost In The Shadows - Malastin
Alpha 0.1.0.3

Changes:
- Increase in cost for the "strong attack" skill reduced 5 -> 3.
CONSORTIUM Remastered Playtest - iDGi
C3800 DEFENSE MINIGAME:
-Fixed a non-looping gate causing the minigame to stop entirely, causing a non-progression.
-Fixed easy difficulty final wave being far too hard

IMPROVEMENTS:
-Improvements to player choices and choreography to conversations at the end of the experience.
Demiurges - berih
Hey, the next update is ready!!!

This is my first patch after steam next fest and I was focused on small changes. Also, I slowly prepare to localize my game to other languages so I changed the font to be able to use Japanese and Chinese characters. Because this font is a little bigger I needed to fit it manually in all windows in the game. I hope everything works fine :)

Full changes:
- new cursor
- rewrite enemy target selection (fix bug with wrong targeting)
- fix a bug that lets the player use one card many times
- fix life steal sound
- fix town view (now it fit all screen)
- fix hand visualization (now fit all screen resolutions)
- block the possibility to end the game without getting loot
- add better hero selection
- make a logistic skill 50% better
- fix Necrovist (this flying eye) passive ability
- fix camera behaviour
- add a new font
- rescale all windows
- fix yaotyl basic skill
- make monuments weaker
- make "the last born" item weaker
Daedalus: You Have Been Chosen - ZocaLight
Hello,
here's an important update on the game's progress. We have replaced some puzzles that didn't seem intriguing enough with mini-games that make the gameplay much more interesting in our opinion: we truly believe that we have taken the right path when it comes to puzzle design, and we will certainly continue in this direction.





In the meantime, we have performed numerous tests on the game's multiplayer system (which currently only supports up to two players but will expand to four in the future), which also gave us the chance to work on game balancing, especially considering the various difficulty levels we already planned to introduce later, and to fix some bugs.

Given the progress we have made so far, we feel it is time to release a private alpha build for influencers, press and anyone who would like to participate in the beta testing program (for more information and Steam keys, please visit our Discord channel). For everyone else, we will soon be releasing a public demo (also in alpha version).



Thank you all for your support, and we'll see you in the labyrinth :)
Jul 5, 2023
Your Only Move Is HUSTLE - ivy sly
1.7.0
This patch got a little bigger than it was supposed to be (I intended this to be a 1.6.X release) but after over a dozen patches on the unstable branch i think it's appropriate to bump it up to 1.7. Main things to take a look at are Cowboy's new Rift utility and Robot's reworked Magnetize (now Gravity Field).

All Characters
  • Normal throw whiff meter gain reduced to 0
  • Fixed inconsistency on landing OTG hitboxes (thanks wuffie).
  • Attacks that do not increment the combo counter will no longer set combo proration.
  • Added autocorrect toggle for forward dash
  • Many moves in the game are coded as super moves for some reason or another but are functionally normal specials or attacks. I fixed a bug where these moves ("level-0" supers) were still scaling combo meter gain as if they were super moves.
Ninja

  • Skull Shaker
    • Damage increased (800 -> 900)
    • Brain hemorrhage: applies a damage over time effect once per combo.

  • Substitute
    • Added sadness penalty when horizontally substituting away from the opponent. Stronger penalty the farther you teleport. Might be too steep, feedback needed
Cowboy

  • Shoot
    • Bullet hitstun decreased (25f -> 18f)
    • Bullet no longer does self-damage until it bounces at least once
    • Reduced repeated shot startup penalty (+5f -> +3f)

  • Rift
    • Teleports all of Cowboy's bullets to its location
    • Refreshes bullet hitbox and resets bullet speed

  • Shift
    • Melee attack startup reduced by an extra frame (-1f -> -2f)

  • Stinger
    • Increased minimum hitstun frames (7f -> 10f)
    • No longer cancellable into lightning slice

  • Lightning Slice (combo)
    • IASA is now the same as the neutral version (20f i think)
    • Neutral hitstun decreased (8f -> 7f)
    • Combo hitstun reduced (18f -> 17f)

  • Horiz. Slash (grounded)
    • Proration returned to 1 (oops?)

  • Back Slash
    • Flipped version doesn't move if the last move was Impale (flipale band-aid).

  • Teleport
    • Sadness penalty removed (obsolete)
    • No longer affects meter gain in combos (bugfix).

  • Spot Dodge
    • No longer affects meter gain in combos (bugfix).

  • Quick Draw
    • Slightly updated animation.
    • No longer affects meter gain in combos (bugfix).

  • Draw Cancel
    • No longer affects meter gain in combos (bugfix).
Wizard

  • Orb Portal
    • No longer affects meter gain in combos (bugfix).

  • Missile Form
    • backward sadness penalty is always applied properly during neutral.

  • Conjure Weapon
    • Projectile invuln starts earlier (6f -> 4f)
Robot

  • Armor now starts on frame 3.
    • Armor startup increased by an extra 2f when whiff cancelling.
    • I bet there is some weird tech with popping armor on the last few frames of a move.

  • Magnetize
    • Another rework
    • Renamed to GRAVITY FIELD
    • Removed the toggle, activates instantly again
    • 100f active time
    • Creates a bubble around robot, pulls in opponents outside that bubble.

  • LOIC
    • Tracking accuracy increases more quickly over time.
    • Increased hitbox width

  • Galvanize
    • Is now a toggle as part of LOIC
    • Increased armor gain distance

  • Step
    • Flipped version has +2f startup lag
    • Moves farther when not flipped

  • Drive
    • Forward
      • Reverted meter gain nerf

  • Flame Thrower
    • No longer affects meter gain in combos (bugfix).
Prominence Poker - Pipeworks Forerunner


Long time no see, Tourists and Prominence Pros!

Get your fashion on with these hot summer looks before they're gone – the Summertime Fashion Show Bundle is available in Prominence Poker now!

Many of you asked for tank tops to show off your tattoos. Well, we answered: This pack includes four different tank tops along with snazzy light-up glasses.

These items are used as part of the new summer events, so make sure you wield them proudly during those REP grinds!

Lastly, we’re in the last week of our 35% off chip sale! Take advantage of deals on the Boss of All Bosses, Boss, and Earner Bundles through Friday, July 7.



Stay tuned for more very soon! Keep an eye on our official social media and community forums for the latest Prominence Poker news.

Official Prominence Poker Social Media & Community Forums:
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Vegas Infinite by PokerStars - Koopid
Get ready to ride the waves, poker enthusiasts! Week 3 of the thrilling Sunny Stacks series has just concluded, leaving us awestruck by the incredible showdowns that unfolded under the scorching sun. Grab your shades and join us as we dive into the highlights of this sizzling chapter!

Week 3 Main Event:

Congratulations to TexasTaylor, the champion of the Week 3 Main Event! With a staggering win of 163.6 million chips and an impressive pair of 10s as the winning hand, TexasTaylor showcased their mastery at the tables. Let their victory inspire your own poker journey!


High Roller:

A round of applause for TallChewy, the triumphant winner of the High Roller event in Week 3! Dominating the competition with a remarkable prize of 511 million chips, TallChewy proved their skills once again with another pair of 10s as the winning hand. Prepare to be amazed by their poker prowess!


High Roller Deepstack:

Let's give a warm round of applause to PiXaR_maniac, the victorious champion of the High Roller Deepstack event in Week 3! With an impressive prize of 273 million chips, PiXaR_maniac demonstrated their expertise with a winning pair of 4s. Their 4th of July apparel added a touch of patriotic flair to the sandy shores of Sunny Stacks. Kudos on a fantastic performance!


Player of the Series Leaderboard: Week 3

Congratulations to the current leaders for their outstanding performances! The race for the Player of the Series title is heating up, and there's still time for you to climb the ranks and make your mark!
Missed the Week 3 wave? Don't worry, there's still plenty of excitement to come. Join us for the next tide and seize your chance to make a splash on the leaderboard!

Expedition Agartha - carbonphry
  • Updated classes to have their own sets of starting gear
  • Added rings, amulets, and belts slots- actual items are still WIP COMING SOON
  • Speculative fix- VOIP disabled for first 10 seconds of spawning to see if that helps prevent Unreal Engine bugs related to infinite loading
...