Physics now operates as a fixed timestep, removing random issues. There are still other issues to be fixed in physics, so stay tuned. (Map \ Configuration now has a Physics Interval property).
Thank you to all those who have been following Loppy's Progress and all the new adventurer's that have joined us for Loppy's adventures,
QQNut Games has been working hard on the Baseline title along with the Demo to get some new fixes out to the public, here is the v1.2 DEMO list for fixes:
- You can now move at normal walking/running speed when attracting objects with Telekinesis, new animations for each character have been made for this.
- There is now a dust effect when skidding.
- There is now a roll effect when using Loppy's Special.
- Rewrote Loppy's pipe / Taxi Pod code as to avoid a soft-lock where the player, in some specific cases, may go off-course.
- An attempt was made to curb a "double input change" bug in the Settings menu.
Please be sure to keep following all things LOPPY: PLANET HOPPER, check out our How-To #1 here:
More info about QQNUT GAMES:
QQNut Games a one-man indie game developer located in Colombia, and have been doing game development since 2017. Watch & Follow QQNut on YouTube, and Like on Twitter.
community inspired ⭐ Pavo's Feathers from Void Catalyst improvement are now further in Intro Rooms so you don't miss them
community inspired ⭐ Andromeda's Challenges now give drink for both players in co-op
Life Crusher - Does not decrease player max life when taking damage on Pavo's ruins anymore.
We added back the Sun pieces multiplier triggered by increasing Destiny Level in NG+ runs.
World 2 Magma Golem Destiny Level explosion attack would keep hitting after a long time preventing player to go back hitting the golem
Balancing
Curse of the Blacksmith - Negative Gambits on spells went from -50% to -30% damage and from 50% chances per tier to 25% chances per tier
Used Pockets - from -10 quartz per tier to -5
Inflation : from +25% per tier of Itinerant Peddler items prices to +15% per tier
Shield Foes - Enemies now have 50% chances to have Armor instead of 100% and Spawned monsters by Wooden Guardian and Giant Snake can never have armor points
Wooden Guardian laser shoots delay is slightly more important in Destiny Level 1+
Harassing Foes - From 30% chances per tier to 8% chances per tier and duration from 8 secs to 6 secs
Vampiric Foes - from 20% per tier for regular enemies to 10%
Thorny Foes - From 10% per tier to 2% and timer between Thorns on enemies from 3 secs to 6 secs
Vengeful Foes - From 10% per tier to 2% and timer between Dark Missiles on enemies from 3 secs to 6 secs
Increase all heroes basic attacks base damage and fall attack base damage for better scaling
Spirit friends - Added one more stack to enable 1 additional Echo on start of a run and balanced prices. This ability should also assign different echo for players during co-op.
community inspired ⭐ It's possible to salvage loots from Yalee Kingdom now
Random Echos in Void Catalyst from 1 tier at 30 to 2 tiers at 10 and 20
First Strike from Void Catalyst from +200% dmg to full life enemies to +300%
community inspired ⭐ Added a bit more time for Sagittarius to attack after her DL 6 attack
community inspired ⭐ Leo DL6 Spin Attack jump jump height has been reduced and now requires players to be further than before
Sixth Sense - from +50% to +100% to Critical Damage
Shadow Clones - This malice should not cause spawn of clones too on early in runs or worlds.
Level Design
Removed 2 jumping crystals from an Exploration room that were conflicting with fights
Removed a spawn area that conflicted with jump crystals
Interface
Changed ""Activate"" to ""Beat"" in Path of Destinies interface for locked elements for less confusion
Smoothed some Void Catalyst text descriptions
Barbecue UI description would become invisible if you move to right while on most right element (same for all directions)
There is now a input to completely reset all currencies committed in the Void Catalyst.
Bug Fixes
community inspired ⭐ Oloon Shield had a typo
community inspired ⭐ Removed FX from Void Catalyst that could be causing FPS drop for some players
community inspired ⭐ Being hit while being invincible (shield for example) during a Zodiac fight will consider you did not perfect the boss and deny the achievement
Prize: First place gets a minimum of $100 USD via Matcherino. Runner-up gets an extra key to Mega Knockdown to give away to a friend.
Format: Round Robin. Participants may be divided into groups if there are a large number of participants. Once the tournament begins, you will have until the end of the month to play a match with everyone else. Matches will be played either over the in game Lobbies. The player with the most match wins will win the league. If the top players are within 1 win of each other, a FT3 Grand Final may be scheduled by the TO.
Disqualification: If a scheduled match is not played by the end of the month, it is either a draw or a win, according to TO's discretion. It is understood that some player matchups may not be possible due to scheduling and time zones.
Tournament Rules
Best 2 out of 3 games per match.
Winner of prior game must keep same character
Loser of prior game may switch character
"Standard" time setting (15 second timer)
Strife mode off
Because this is a "friendly tournament," you may run your set with different rules by mutual prior agreement.
First of all, we fixed the bug that could lead to crash in Scenario Editor on some PCs.
Also: - Scenario gets shown in the the top of the list of scenarios sorted by rates only if it has more than 5 votes. - Fixed the field for entering e-mail address when subscribing to the newsletter. - Updated some translations. - Added progress bar when loading custom scenarios. - Other minor changes.
Later this month, we’ll start the test of a long-awaited feature. We’ll send the password for the closed branch to those who are subscribed to our newsletter. Make sure to subscribe by clicking the letter icon near the “Subscribe” label in the menu.