1. Added a new character "Teacher Ma" 2. New weapon "Lightning Pentacle" 3. Add achievements to new weapons and characters 4. The super weapon attack of the weapon "wheel" has been changed from launching 5 tires at a time to: increase the size of the tires, and the tires can rebound 3 times after hitting the wall 5. The super weapon attack of the weapon "Explosive Staff" has been changed from launching 5 magic balls at a time to: after the explosion, it can explode to the surroundings multiple times 6. Reduce the attack of monsters and reduce the difficulty of the game 7. Some bug fixes
If there’s one car that should be on the top of your radar, it’s the 2023 Formula Drift #64 Forsberg Racing Nissan Z. This ludicrously powerful drift car from none other than three-time Formula Drift champion Chris Forsberg produces an incredible 1,300hp with an endless supply of tire smoke.
Tuned for the drift track with a highly modified twin-turbocharged V6 engine, a widened body kit and exhausts popping through the hood, this Nissan Z is primed for competition. It can be yours starting this week once you reach 160 PTS on the Upgrade Heroes Festival Playlist. You have until July 20, don’t miss out!
But that’s not all! This week you can also unlock the 1992 GMC Typhoon. The 280 horses on tap allow the Typhoon to do things unthinkable for an SUV before its introduction, like blasting to 60mph in 5.3 seconds. A sleeper, however, the Typhoon is not. Slammed low to the ground and sporting a full aero kit, it couldn’t possibly be mistaken for the stock GMC Jimmy that it is inspired by, even at a distance.
See how the Typhoon fairs in Mexico by scoring 20 PTS on the Festival Playlist before Thursday, July 13. What other cars would you like to see in future Forza Horizon 5 updates? Be sure to upvote your top-requested cars on the official Suggestions Hub.
Here’s a closer look at the events and rewards in this week’s Festival Playlist:
SERIES REWARDS
80 PTS: 2016 Pagani Huayra BC
160 PTS: 2023 Formula Drift #64 Forsberg Racing Nissan Z
WINTER REWARDS
20 PTS: 1992 GMC Typhoon
40 PTS: 1990 Porsche 911 Reimagined by Singer
Over in the Forzathon Shop, don’t miss out on the 2020 Koenigsegg Jesko and 1977 Holden Torana A9X, as well as the Karaoke emote and Donut Media Yellow Jumper.
Category
Event
Restriction
Reward
Seasonal Points
Forzathon Weekly
Holden out for a hero
1977 Holden Torana A9X
160 Forzathon PTS
5 PTS
The Trial
Tune it Up: Datsun 510
1970 Datsun 510 – B 700
2015 Audi RS 6 Avant
10 PTS
EventLab
Circuito De Mulege - 2 Laps
Anything Goes – S1 900
Donut Media Leaf Cap
3 PTS
EventLab
Racers In The Mist
Offroad – B 700
Donut Media Pop Up Headlights
3 PTS
Playground Games
Baja Circuit Team King
Decade: 1980s – S1 900
I'm the best at Games” Forza LINK chat phrase
3 PTS
PR Stunt
Callejón Speed Trap
Anything Goes – X 999
Super Wheelspin
2 PTS
PR Stunt
Carretera Speed Zone
Anything Goes – X 999
Super Wheelspin
2 PTS
PR Stunt
La Cruz Danger Sign
Anything Goes – X 999
Super Wheelspin
2 PTS
Seasonal Championship
Let's Be Reasonable
Horizon Special: Reasonably Priced – C 600
1987 Nissan Skyline GTS-R (HR31)
5 PTS
Seasonal Championship
Muscle Memory
Classic Muscle – B 700
2008 BMW M3
5 PTS
Treasure Hunt
An Old Challenger Approaches
A class act for sure, win a drag race for treasure galore.
100 Forzathon Points
3 PTS
Photo Challenge
#ItsTurboTime!
Photograph the 1982 Porsche 911 Turbo 3.3 at the Horizon Rush Outpost.
"Mo Powa Baby" Forza LINK chat phrase
2 PTS
Horizon Open
This Ain't My First Rodeo
Earn 3 Ultimate Drift or E-Drift Skills in Horizon Open Drifting.
2005 Honda NSX-R
2 PTS
Monthly Rivals
Copper Canyon Sprint
2021 Mercedes AMG GT Black Series
N/A
4 PTS
Monthly Rivals
Los Jardines Circuit
2023 Lotus Emira
N/A
4 PTS
Hot Wheels PR Stunt
The Ribbon Speed Zone
Retro Hot Hatch –A 800
Super Wheelspin
2 PTS
Hot Wheels Seasonal Championship
The Magic Number
BMW M3 – A 800
Hot Wheels Cap
5 PTS
Rally Adventure PR Stunt
Duna Escarpada Speed Trap
Retro Hot Hatch –A 800
Super Wheelspin
2 PTS
Rally Adventure Seasonal Championship
Tune Buggy
Unlimited Buggies – A 800
Raptor Raw Emote
5 PTS
Horizon Super7
The Super7 Challenge
Complete all 7 Challenge Cards
Super Wheelspin
N/A
News from the Forza Franchise
Add Forza Motorsport to your Steam Wishlist
With Forza Motorsport launching October 10, be sure to visit our new Forza Motorsport Steam page and hit Wishlist to be notified of its release.
Check out the Forza Horizon 5 Horizon Racing Car Pack
Discover your next favorite car in the Forza Horizon 5 Horizon Racing Car Pack, featuring 4 incredible new-to-Forza cars for you to collect and drive! These high-performing cars are perfect for all the unique driving experiences the Horizon Festival offers:
We know it's been a while since our last devlog, but we're back with an update on the recent progress made by our team. The development is still in full swing, and we're steadily approaching the creation of the first playable build. As a result, you can anticipate seeing more in-game content rather than just concept art.
Prepare yourself to meet some of the characters you'll encounter during your college adventure in the game. Now, without further ado, let's proceed!
Animation
We really want our campus to be vibrant and bustling with life, so you'll be able to encounter numerous students (NPCs) going about their day in various ways. Sometimes, you might stumble upon them engaging in passionate discussions.
Characters
Meet Emilio Garcia, a potential friend you'll come across in the game. He's the friendliest guy you'll ever meet, thriving in social settings. However, according to a trusted source, romantic relationships might not be his strong suit. If you're seeking friendship, be prepared for loads of fun. But if you're after something more, well... patience is key for success! As players, you can engage in conversations and build deeper relationships, including romantic ones. Discover the characters’ backstory, complete tasks together, participate in activities, and exchange items with friends.The type of relationship you choose to strengthen is entirely up to you.
Today, we won't reveal all the details about the FUN fraternity, but we can introduce you to its leader, Summer Olivetti. She is a unique individual, and not everyone will warm up to her as much as we do. However, if you decide to make her your friend, you'll embark on a journey of total calm and relaxation.. Leave behind the stresses of everyday life, grab your favorite paints, and let love&chill conquer the world.✌️
Fraternity
To truly experience the vibe of the American college, you need something extra - don't just be a bookworm! Get out there and socialize with the crowd.
Join the POP fraternity and let the good times flow!
Fame and popularity? Here's your place! Don't worry about what others say about you; what's important is that they're talking. Rise above others, but be careful not to make enemies along the way to the top! Take control of your own path and strive for popularity!
Filling the world with fun stuff
At Millennials, we’re dedicated to making the campus vibrant and diverse. We constantly work on designing new elements for the game that bring a sense of a lively and bustling world, filled with well-populated spaces. To enhance the excitement, we've made sure that certain items in the game are interactive, enabling you to easily engage with them and enjoy additional moments of entertainment. We’ve all played our fair share of table tennis at college; it would be weird not to have it in our game.
Environment
Looking for a peaceful study environment? Need a break from the hustle and bustle? In the dormitory, you can find a moment of tranquility. But if you're in the mood to socialize, you'll also meet fellow students engrossed in their daily activities. Whether you seek solitude or connection, the dormitory has got you covered.
Need a breath of fresh air? Explore the campus and immerse yourself in the vibrant world of Millennials! To create a living world, we constantly work on attention to detail, whether it's outside or inside.
Mo-cap
For all of you who stuck around till the very end, here's a little sneak peek of what we’re trying to achieve with motion capture. We’d like our characters to be expressive individuals, and nothing compares to having a human model for their expressions. We're keeping the details under wraps for now, but keep an eye out if you want to see more in the future!
Keep up to date
Well, that's it for today’s devlog. Thanks for tuning in and we hope you had a great time with our little show. As usual, we invite you to hop over to our Steam page and add us to your wishlist and follow us, so you won't miss any future devlogs.
"Victory will go to the greatest swordsman." – Lucius
Whether you’re a hardened veteran or a fresh recruit, prepare to get down and dirty in July's community-run tournaments for fantastic in-game prizes! Take a look at June's events in the dedicated web post.
Don't fear taking the first step in your path to glory and enter the fray!
Game development is an iterative process. As ideas get explored and features implemented, they are refined, remixed, replaced, or even completely discarded. Like the Ship of Theseus, the change is continuous enough that it can be hard to distinguish when one iteration of the game’s design ends and another begins.
While different in its implementation, the current design for The Time I Have Left retains most of what we originally envisioned: A game built upon exploration, narrative, time limits, and accessible gameplay.
In this article, I’ll cover some of the original ideas and how they grew into their current form through iterative development.
The timer was a much more punishing mechanic in the first iteration of our design. Time would start the moment you begin the adventure and would not stop until you beat the game, pausing and loading saved games notwithstanding. The six hours Aline had left to live would happen in more or less real-time, not even slowing down when you were checking out the menu!
There were downsides to this approach: Levels would need to account for the varying amount of time remaining you could enter them with, and mistakes early on could have consequences later on. To make matters worse, it detracted from one of the core themes of our game, which is to make the most of your time. This design encouraged rushing through levels as fast as possible to have more time available for future stages. It was anathema to our intentions, so we had to rework things.
To fix this, we made it so each level has a unique time limit, and your remaining time is discarded after you finish the stage. If you finish the level with half an hour to spare, that half an hour will be lost! This encourages players to go back and explore some more, to think about what they would like to do with the time they have left.
Additionally, we decided to slow down or even stop the timer in certain circumstances to encourage immersing yourself in the story. This way, you can read story entries without fearing the pressure of the clock.
PACING
An escape adventure
Originally, there were several ways to escape Colony 7 and each route would take you through different sets of areas, similar to how paths branch and combine in OutRun. While the genres and overall experience greatly differs, the core concept has plenty of overlap: A race against time through a heavily branching path.
This approach required a great amount of work, resulting in zones being smaller than we wanted, and making it likely that most players would never see much of what The Time I Have Left has to offer. It also made balancing the experience much more difficult, so in the end we decided to condense the multiple escape routes into a single adventure.
The current, more straightforward design lets us tune the experience much better: We can focus on making each level have a different feel or focus on different gameplay aspects, thus ensuring the experience never feels stale or repetitive!
There are still lots of secret areas, but they are now contained within larger stages instead of being smaller levels locked behind secret alternative routes.
We planned to make the experience evocative of RPGs whilst maintaining the focus on narrative and adventure. To that end, we put in small, simple action sequences, somewhat reminiscent of random encounters. These were meant to break up the pacing, add gameplay variety, and expand on the narrative.
Our first approach didn't quite have the desired effect but it was nevertheless positively received. With each iteration, we slowly converged towards a more or less full-fledged combat system.
The core concept remains the same: Aline is defenseless in a strange, otherworldly place, and her only option is to endure an onslaught of threats until she wakes up. While the original implementation was closer to a QTE in spirit, our current iteration is closer to a traditional turn-based RPG with an active twist.
During the enemy turn, the player has to properly read what action the enemy is performing, and the player is tasked with evading those attacks. Good timing is rewarded with extra resources to use during your turn. Over time, we leaned further into these nascent RPG mechanics, adding skills for the player to unlock, a rating system that grants XP points for good performance, and more.
CLOSING THOUGHTS
While the ideas we left behind were interesting, iterating and being open to change helped us to find the fun in The Time I Have Left, and we are looking forward to seeing what you all think of the final product once it’s ready!
Of course, things in the cutting room floor are never truly lost: Sometimes, previously discarded concepts return when the environment is right for them, be it this game or the next.
I hope this article has given you an insight into how games change while in development. As per usual, I cordially invite you all to join our Discord server or drop a question below if you have any questions!
We've been busy since the release of the demo working on new content for the upcoming early access but there was something that was really bothering us: how the sword felt and behave. It took an almost entire rewrite of the weapon system of the game during two days, a quick overhaul of the animations... but it's better now!
So here's a small patch with this new behaviour for the sword, a few tweaks on the balance (early difficulty of the run have been reduced) and on the onboarding. That last point is still lacking sorry, we will try to do better next time.
Sadly, do not expect regular patches like this one before the actual launch of the Early Access. This particular point felt very important but we really have to focus on adding new stuff now and there are not enough of us in the team :)
We will try to announce soon what you can expect right at the beginning of the Early Access period and also what you can hope to see very regularly after that. More about that a bit later!
Autumn has arrived in Forza Horizon 4’s Britain and those leaves scattered by the roadside are about to be blasted away, literally. That’s because this week the 2010 Aston Martin One-77 can be yours by teaming up with fellow players and racing Unbeatable Drivatars in The Trial.
Up for the challenge? Succeed and you’ll drive home with vivacious 7.3-liter 12-cylinder power. With its handcrafted aluminum body and carbon fiber monocoque, it’s no wonder the One-77 even exceeded Aston-Martin’s own top speed expectations.
Discuss the Festival Playlist and find a Convoy to join over on the official Forza Forums. Here are this week’s rewards and events, yours to complete by Thursday, July 13:
SERIES REWARDS:
50% Completion – Horizon Backstage Pass
80% Completion – 1960 Porsche 356 RSR from Emory Motorsport
AUTUMN REWARDS:
50% Completion – Horizon Backstage Pass
80% Completion – 1971 Porsche #23 917/20
Category
Event
Restriction
Reward
Photo Challenge
#TwoGenerationsofStallion
Take a photo of any Ferrari at the Uffington White Horse.
Super Wheelspin
Weekly Forzathon
Stuttgart’s Heraldry
Any Porsche
100 Forzathon Points
The Trial
Trials and Tribulations
Ferrari – S1 900
2010 Aston Martin One-77
Autumn Games
Mortimer Gardens
Super Hot Hatch – A 800
1991 Peugeot 205 Rallye
PR Stunt
Rannoch Shelf Danger Sign
Anything Goes – S2 998
Super Wheelspin
PR Stunt
Derwent Reservoir Speed Trap
Anything Goes – S2 998
Super Wheelspin
PR Stunt
Toft Speed Trap
Anything Goes – S2 998
Super Wheelspin
Seasonal Championship
All Fall Down
Classic Rally – C 600
1991 Peugeot 205 Rallye
Seasonal Championship
Heavyweight Champions
Heavy Hitters – A 800
2006 Hummer H1 Alpha
Seasonal Championship
Retro Rally Rumble
Retro Rally – B 700
1979 Chevrolet Camaro Z28
Monthly Rivals
Greendale Club Circuit
2008 Maserati MC12 Versione Corsa
Festival Playlist Completion
Online Adventure
Series 63
Qualify for the Online Adventure Roster
Festival Playlist Completion
News from the Forza Franchise
Add Forza Motorsport to your Steam Wishlist
With Forza Motorsport launching October 10, be sure to visit our new Forza Motorsport Steam page and hit Wishlist to be notified of its release.
Check out the Forza Horizon 5 Horizon Racing Car Pack
Discover your next favorite car in the Forza Horizon 5 Horizon Racing Car Pack, featuring 4 incredible new-to-Forza cars for you to collect and drive! These high-performing cars are perfect for all the unique driving experiences the Horizon Festival offers:
Update 5 is officially live for Hi-Fi RUSH! Available to all Hi-Fi RUSH players, Update 5 features the Arcade Challenge! Update!, as well as technical enhancements and improvements to the base game.
THE ARCADE CHALLENGE! UPDATE! IS HERE
Two new game modes – BPM RUSH! and Power Up! Tower Up! – are now available for players that have completed the main story of Hi-Fi RUSH, accessible via the newly installed arcade cabinet in the Hideout. Prove your skills, unlock new content for your prowess and discover more that we don’t wanna spoil in this free expansion for Hi-Fi RUSH.
In addition to launching the Arcade Challenge! Update!, Update 5 also includes fixes and enhancements for Hi-Fi RUSH, including:
PC
Adjusted the menu in the Training Room to avoid accidentally returning to the Hideout. Now, returning to the Hideout requires you to hold the cancel button while in the Training Room menu.
(Track 06) Fixed an issue where a successful Rhythm Parry against Korsica would result in a game crash
(Track 09) Addressed an issue where the FPS would lock at 60FPS for the remainder of the Mimosa fight following the guitar-playing musical interlude section.
(Track 10) Fixes an issue where the player could still control Chai at the end event of Roquefort’s second phase and potentially fall out of the arena as Phase 3 of the fight begins.
(Track 12) Fixed a rare issue where a successful Rhythm Parry against Kale’s Phase 1 end sequence would result in a game crash
Addressed a collision issue with the "Holo-Chai" Special Attack that could prevent player progress when the decoy is deployed out of bounds during combat. It seems that even a hologram of Chai is still capable of screwing things up…
Fixed an issue where Partner Assists could become locked in “aiming mode” when pressing Alt+Tab during gameplay
Added support for scrolling with the mouse wheel when reading Vlogs for a smooth and refreshing Vlog reading experience.
ALL PLATFORMS
SPECTRA room hubs now feature a collectable checklist!
Additional whiteboard markers have been allocated to CNMN’s personal stash.