Jul 4, 2023
BURNER - TecmibaBuild1
v2.55(july-4-2023)
-Story mode final ending cut scene part 1
-race level improvement
-misc visual improvement


v2.53(june-13-2023)
race level improvements (phase one):
-the car can jump now
-random ramps
-collision sparks
-exhaust
-misc visual improvements


v2.52(may-25-2023)
new bodycount end game scene
new 4 level run, end game cut scene
new 10 level run, end game cut scene


v2.51(may-12-2023)
new MOUSE CONTROLS:

The best tested and most optimized way to play this game is with the gamepad, using the d-pad to move the player while occasionally flicking the right analog stick (left/right) to rotate the camera 90 degrees in either direction (north,south,east,west), or.

Optional Mouse controls (+keyboard) can now be used with the original 90 degree rotating camera style or with the single locked in place "follow camera". The mouse controls and follow camera
***(((are bought from the store)))***
look inside the store catalog on the desk inside the store. The store appears after completing each level and does not use real money. You can switch styles to make different combinations by pressing the "equip" button found next to each item. each combination has a slightly different mouse control.

- mouse WheelLeft, mouse WheelRight - rotate camera (camstyle 1)
- hold middle mouse button - rotate camera (camstyle 2)
- mouse X1Button, mouse X2Button - rotate camera
- mouse WheelUp, mouse WheelDown - zoom (zooming uses batteries)
- mouse LeftButton - punch
- mouse RightButton - shoot

- move the mouse cursor to the outer screen edges to pan/rotate the camera, there is a 50% screen size dead zone in the center of the screen,the camera wont move when the cursor is inside the dead zone.

- use [w][a][s][d] on keyboard to move, [q][e] strafe, [arrow keys] rotate camera.
- keyboard [shift] and [control] buttons have been swapped, hold [shift] to run.
- full keyboard and gamepad controls displayed before starting each game, also listed in options/control.


v2.5(Apr-27-2023)
New tunnel level
many changes to core functions


v2.47(Mar-22-2023)
new - "NeverEnding ExtendoClip" added to the store catalog
Fall weight - moved from display case to store catalog
Fall weight - sets your falling speed and is now adjustable (-1.0 to +8.0)
Fall weight - anything over +4.5 is not stable, but will hopefully be fixed soon


v2.45(Mar-3-2023)
8 new end of game death cut scenes
-Frog Death
-SpikeTrap death
-Burned up
-DROWNED
-coconut fell on your head and you died
-died of mysterious causes
-crashed the whip <--------------------------BestOne
-killed yourself with your own rocket
There is a total of 22 different ways to die in this game,
each one having their own final cut scene.


v2.4(feb-28-2023)

New PickYourPath, Level Type option. (in options)
PickPath - pick the direction of the next level. (north,east,south,west)(default)
AutoPath - Next path is picked automatically in a random direction

-use the compass found on the HUD to know what direction you are facing
-press (select)gamepad or [end]keyboard to open over head direction map
-this option can only be set before starting the game


v2.34(feb-15-2023)
3 NEW LEVELS
ice level
-neon level
-downtown level


v2.3 (jan13 2023)
- new sniper rifle *if camera is offset, you will always zoom into the direction the player is facing*
- new flame thrower
- new sledge hammer (smashes blocks)
All 3 new items are bought in the store.
* the store appears after each level
* the store does not use real money
* cash is found in the game world or awarded as bonuses


v2.2 (dec30 2022)
- intro story added to endless game mode


v2.1 (dec23 2022)
- scenery grass
- new melee item's: pipe, baseball bat, brick, brass knuckles.
melee items appear randomly in the game world and double your punching power
press punch to pick up
press punch to use
press punch + run to throw melee item (punch attack must be selected)


v2.07 (dec05 2022)
-NEW enemy "fighter"
-natural player movement during 360 degree camera level start intro's


v2.05 (nov19 2022)
-new map that shows distance and direction traveled
-each level in this game branches off into one of four directions (east,west,north,south)
added a new overhead map that shows the distance and direction traveled
-open map (select)gamepad, [end]keyboard
-first person mode button changed to (r3)gamepad, [Keypad 0]keyboard
-map is displayed at the end of each game showing the final route taken.
-changes to race level, race level now branches off into 4 different directions.
-start level now branches off into 4 different directions.


v2.02 (nov11 2022)
-changes to day/night cycle
-changes to dark level
-changes to beach level
-rumble option ( in options/control's )


v2.01 (OCT25 2022)
-smooth block transfer


v2.0 (oct18 2022)
-new block builder gun
converts power into blocks
hold trigger to spawn block
up/down to move spawn location
release trigger to place block


v1.999(oct 11 2022)
-new rocket launcher weapon


v1.99(sep 28 2022)
-new mountain level


v1.98(sep 21 2022)
-you can now beat up the cars in city level
-improved start menu, and options page


v1.95(aug28 2022)
-rotate camera in car
-shoot/change weapons and attacks in car
-race level improvements
-new sounds
-save for options settings


v1.9 (aug22 2022)
-new beta version race level
-new music
-new option for music and sound adjustment


v1.81 (aug17 2022)
-improvements to MOB level
-new volume adjustment option


v1.8 (aug16 2022)
-new frog enemy
-select button "fpsmode" now zoom back out when pressed a second time
-new MOB level (a flat bridge that spawns MOB's on either end when you reach the center)


v1.78 (aug11 2022)
-new city level
-new screenshot's added to store page


v1.75 (aug6 2022)
-new shark enemy for beach level
-added player(in water) physics
-enter water splash effect
-new SharkDeath endgame death animation scene
-level type description, during level start
-new option, select level type, play random levels or play specific level only


v1.7 (aug2 2022)
-new random beach level
-new field of view adjust in options


v1.6 (july20 2022)
new transitioning camera rotations for default fixed camera


v1.59 (july18 2022)
-new random fire level
-HUD improvements


v1.58 (july12 2022)
-new intro scene for game start and level start
-new timeout rotating camera


v1.55 (july10 2022)
new attack -Kick (Leftstick-Up to change attacks)
new attack -Spinkick (In store catalog at the bottom $1000)
new weapon -Uzi (In store display case $1000)
weapon select hud menu (change weapons) pistol - uzi - shotgun
current total of five different attacks and 3 weapons


v1.5 (july6 2022)
-timebomb explosion area is smaller but now deals -10 damage xlevel
-new object interactions and physics related to timebomb explosion
-4 level run gamemode
-10 level run gamemode
-boss attack gamemode
-circle thing in options
-random rain level
-random dark level
-sun attack (buy in store catalog for $1000 each)
-follow camera store item (buy in store catalog for $1000)
[ camera will automatically follow 360 degree behind character ]
-no cost spread (buy in store catalog for $1000)
-attack select hud menu
-count days on hud
-spike pits
-improved wall collision


v1.1 (????? 2022)
-circle thing in options
-random rain level
-random dark level
-sun attack (buy in store catalog for $1000 each)
-follow camera store item (buy in store catalog for $1000)
* camera will automatically follow 360 degree behind character *
-no cost spread (buy in store catalog for $1000)
-attack select hud menu (change attacks)
-count days on hud
-spike pits
-improved wall collision
-10 level run gamemode
-new game launcher with openGL 2 or OpenGL 3 option
传说之始 - 水月
1.魔法石描述增加功能提示
2.修复了技能升级时技能面板会闪烁的BUG
3.修复了交互时未关闭其他正在打开的面板的BUG
4.修复了声音设置可以输入负数的BUG
5.现在拾取到的金钱会直接进入钱包
6.公会开放捐款功能 每捐1金币获得70点公会积分
Sand - George Kulko

In Sand, players are thrust into the desolate deserts of the fallen planet Sophie, embarking on a quest to uncover resources and treasures.

To navigate this harsh terrain efficiently, players are provided with the ability to design and modify their own Trampler, a walking mech capable of traversing the islands that were once submerged beneath a vast sea. Your Trampler is your base.

The Trampler serves both as a means of exploration and loot storage. Players can customize their tramplers—from interior design to upgrading their power, armor, and weapons. Team up with other players to pool your resources and create the ultimate movable base in a large open world.

Train Valley 2 - Vauban

Hello friends! Due to the fact that many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)

The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun!
Visit our Discord server (#lets-play-together channel) to learn more.

This week's level is

https://steamcommunity.com/sharedfiles/filedetails/?id=2997956284

Just open the game - there's a link right on the main menu screen.

Good luck everyone!
SpaceEngine - HarbingerDawn
Have you ever tried to find a beautiful alignment of multiple moons in the sky of some random procedural planet to take a nice screenshot? Or find a triple solar eclipse on an alien gas giant? Or find all transits by Venus of the Sun’s disk, or of Jupiter’s disk, as observed from Earth?

All these things are now possible with a new tool we’re releasing today: the Event Finder.

The tool itself is fairly simple: it takes a list of objects in a certain planetary system (with a starting date, a time step, and an “angular precision” parameter), then iterates in time and looks for an alignment of all specified bodies within specified angular precision.

If an alignment is detected (i.e. all objects are within a circle having the angular radius specified in the “precision” field), its date and time is added to the table on the right side of the tool’s window. Clicking it will set SpaceEngine’s internal time to that date and you can observe the alignment.

You can access the tool by pressing the F7 key, or by pressing the button in the left toolbar (see screenshot below). The Event Finder supports 5 modes, depending on the type of event you want to find, but they all make use of the same math internally.

Ordered alignment
This mode is used to find pretty scenes in the skies of some planet or moon, such as when several moons are visible in front of a gas giant:


To start, you add objects of interest to the table in the left-bottom side of the tool. Addition is straightforward: you select an object with any method available in SE (left click, search by name, click in Solar system browser, etc), and press the “Add” button on the tool.

The tool displays some help text informing the user to add at least 3 objects in the same planetary system. The system is set automatically to that of the currently selected object when you open the tool.

The first object in the list is the “viewpoint”, i.e. the planet/moon/sun from which you want to observe the event. In this example it is Jupiter's moon, Callisto, with the other objects being Ganymede, Europa, and Jupiter itself.

Note that the “Ordered alignment” mode takes into account the order of the objects: it searches for only those events in which Ganymede is closer to Callisto (viewpoint) than Europa, and Europa is closer to Callisto than Jupiter. In other words, Ganymede and Europa are in front of Jupiter as observed from Callisto.

If you swap Europa and Jupiter in the list (using the arrow buttons next to the “Add” button), the tool will search for other events. In this example, Ganymede is in front of Jupiter, and Europa is behind Jupiter:


Of course, just because you can arrange objects a certain way in the list doesn’t mean you can find such an ordered alignment. For example, you will never find a “Callisto - Europa - Ganymede - Jupiter” ordered alignment because such an orbital configuration is physically impossible; in the case of the Jovian moons, you can’t even find the alignment “Ganymede - Europa - Io - Jupiter.” These three moons never align on one side of the gas giant due to the Laplace resonance, but configurations like “Ganymede - Europa - Jupiter - Io” are possible.

Some procedural systems also have similar resonances which prevent finding alignments like “all big moons at one side of a planet”, but you can increase the “precision” parameter to several degrees to find a decent looking picture:


Another example of an ordered alignment in a procedural system:


Alignment
This mode is very similar to ordered alignment, but it ignores the order of objects in space. In the case of a planet and its moons, it will find all alignments of those objects, even if some moons are hiding behind the planet. It is more suitable for finding alignments of planets in the sky, when you don’t know or care about their real arrangement in space. Such alignments are sometimes called “conjunctions”, though this is not exactly what the tool finds. The exact conjunction of 3 or more planets is impossible, but the tool looks for “approximate conjunctions.” In the following example I found all the upcoming conjunctions of Venus and Mercury, ignoring distance to each (in this screenshot Venus is farther than Mercury):


Note that the tool has limitations: it may find multiple dates of the same event. This is because the tool is not “smart” (yet); it does simple time iterations with a constant step, so if the step is too small or if the angular precision is too large, it will detect the same event several times. And it does not detect the exact “center” of the event, you must do it yourself, if you want to. The opposite can also occur: the tool may miss some events if the time step is too large or the angular precision is too small. Future updates may improve this, but for now it is important to keep these limitations in mind.

Below is a close conjunction of Jupiter and Saturn as viewed from Earth, from December 2020. The tool also detected future conjunctions in 2080 and 2147. Note that I edited the Precision manually to 8 arc minutes (the default value for alignment mode is 1°).


A triple conjunction (better to say “triple alignment”) of Venus, Mars, and Jupiter:


Transit
The next type of event is transit. Probably the most famous transit events are of Venus transiting over the Sun. In this mode, the first object in the list must be the observation point (Earth in this example), the next one is the object which serves as a background for the transit (the Sun), and the next is the object which is doing the transiting (Venus). Note that the angular precision is automatically set to the angular radius of the Sun (more exactly, to the sum of the angular radii of the Sun and Venus at the current date), and the time step is also calculated automatically. I manually set the start date to the year 1800.


Some transits are detected several times, due to the limitations described above. Note that Venus transits (and all other events in the Solar system) are accurate only in the validity range of the analytical orbit models used by all involved objects. By default, SE uses the DE436 model for the major planets and the Sun, which is valid only between the years 1550 and 2649.

Another limitation is with the automatic calculation of time step and angular precision, though it is more or less valid in the case of almost-circular orbits. If you look for transits of a procedural planet over its star’s disk and the planet’s orbit is highly elliptical, or if the planet orbits a close binary star, these calculations of angular precision on the current date may not satisfy all possible orbital configurations, so you may need to adjust the values manually. The curved arrow button next to the input field re-calculates the value at the current date using the actual orbital position of the objects.

You may also add more than one transiting object. For example: a triple transit of Io, Ganymede and Callisto over Jupiter (as observed from Earth). Note that SE does not take into account light travel delay, so the event time in real life would be some 50 minutes later (at a distance of 6 AU).


Interestingly, you can find extreme cases, such as the transit of Venus over Jupiter. One such event happened in 1818. Note the difference in surface brightness between Venus and Jupiter (this screenshot was taken in auto exposure mode):


Occultation
An occultation is technically the same as a transit, but where the transiting object is larger than the background object. For example, when Jupiter transits its moon Io (covers it from the observer’s perspective), this is called an occultation of Io by Jupiter. Like in other modes, the event finder allows you to find multiple occultations by the same occulting object. Shown below is an example of a simultaneous occultation of Titan and Rhea by Saturn (position of Rhea is highlighted by the selection pointer):


Such events are not that interesting, but you may search for more extreme cases. For example, the occultation of Neptune by Jupiter! One such event happened on January 3-4, 1613. At that time, Neptune was not discovered yet. Galileo Galilei observed Jupiter and its moons on December 28, 1612, and labeled Neptune as a star! Despite Galileo having observed Neptune, he is still not considered its discoverer because he never identified it as being a planet.


Eclipse
Eclipses are transits or occultations as observed from the sun. The first object in the list must be the sun (or another light source, as the tool allows one to find eclipses of one moon by another as viewed from the planet). In the case of a single-star system, the tool adds the sun automatically; but in multi-star systems you must add the star yourself. The next object is the one which is being eclipsed (ie. receiving the shadow), and the last one is the object creating the eclipse (that is, casting the shadow). The event finder calculates the angular precision and time step for this configuration, but again, this works well only for orbits which are not very elongated.


For multiple eclipses, Jupiter is a great example. Here is a famous triple eclipse (and double transit) on March 28, 2004:


You can also find eclipses of moons by planets (in the example below, Charon is being eclipsed by Pluto):


Moons can similarly be eclipsed by other moons (In this example, Rhea is being eclipsed by Titan):


You can also observe the eclipse of a distant planet by a hot jupiter in a red dwarf system (technically it is a transit, but it has a similar effect):


Or you can see mutual eclipses of stars in a binary system:


Other changes
Below is the full changelog for this version. Included in the updates is the option to reset all SE settings (except controls), which can be found in the F4 settings menu. After pressing the button, SE simply deletes the config/main-user.cfg file, replaces it with config/main-def.cfg and restarts. Of course, the default file main-def.cfg must be intact; you are not allowed to modify it. Upon restarting, SE also clears its cache and rebuilds shaders.


Build 0.990.46.1970
  • The new Event Finder tool
  • Function to reset all settings (except controls) to their defaults
  • Options to change position of text labels near space objects is added to Settings/Visual style
  • Added 62 new moons of Saturn
  • Clicking on a table cell with numerical data in the Wiki copies that data to clipboard
  • Improved Spline Path Editor (PRO feature)
  • Recording FPS counter display has been added to the video capture tool
  • Fixed the clipping of long text strings on buttons and other UI elements
  • Fixed cursor position error in text input fields caused when entering text in certain languages
  • Fixed a bug with ignoring star age specified in a star catalog
  • Updated localizations
  • Updated catalogs
Learning Factory - ElJorro


Say what you want, but we think that when you put the word "Factory" in your game's name, that's basically a commitment. That means, another fortnight - another update! Yes, with more content. Yes, with another new building. Yes, with more gameplay tweaks. No, it's not gonna last forewer: we're going to release the game soon. But there's so much fun to have still!

v0.22.142 Released!


Gameplay
  • New building: Cargo Dock is more spacious than a regular Dock, but still only fits 1 type of goods
  • Two-Item Cargo Dock is now a bit further on the Research Tree and is optional
  • High Quality (++) Cat Food recipe altered
  • New perk for cat researchers, allowing them to use all types of data from Data Storages
  • Perks slightly rebalanced
  • Doubled the efficiency of the Lumber-mill upgrade increasing the chopping speed
  • Added a new default recipe for Lumber-mill for chopping Fir Trees in the northern biome
  • After unlocking Tavern Tier 3 players can choose to search for researchers with the focus on selected knowledge field (suggested by Cat (the Black))
Graphics & Sound
  • New art for Microchips
  • New art for Graphic Cards
  • New art for Cat Food
  • New art for Hammocks
  • 2 new tracks for Underground level


QoL & Interface
  • Pressing Wiki hotkey when hovering mouse on an item in the Backpack or on the recipe list in a building opens this item's page in the WIki
  • Item categories on the building panel are now available underground, too
  • Improved object pickup (options)
  • Improved Zeppelin route removal (options)
  • Sorting by skill feature added to the Dormitory
  • Sorting by skill feature added when selecting a researcher in a Lab
  • UI/UX improvements
  • Bug fixes

https://store.steampowered.com/app/1150090/Learning_Factory

Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------
How to Get More Involved

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
Caves of Lore - cavesoflore
7/4/23
+ 1.1.2.2
+ Removing equipment that is the basis for another equipped piece (such as STR boost) will render effects from that other piece ineffective (turns red)
+ Fix for Steam Deck dragging bug
+ Sun Nova and Tide of Shadow do more damage and have less restrictions
+ Press no longer ends turn
+ Flame Lance damage slightly reduced
+ Increased damage for all elemental weapon enchants
+ When Wall of Force crashes your target into another, the stationary entity can be stunned
+ Health bar ticks from Poison now visualize properly in combat
+ Many other minor things

+ More Balance changes and improvements coming
Numb - Just Don't Think About It - Error 404
For many people, whether consciously or subconsciously, video games serve as a form of escapism from the drudgery of everyday life. Fast-paced action, loot boxes, and other immediate rewards are easy triggers for releasing dopamine in our limbic system.

However, what happens when we shift from a gameplay-centric experience to a narrative-driven one? The story takes the lead and the game demands a conscious effort to be fully appreciated.

In an ironic twist, Numb yanks you away from the numbness of most popular games and immerses you in an introspective journey between reality and perception.

'Introspective' is the key here: B, our protagonist, is an ageless, genderless character devoid of backstory - the ideal vessel for your persona.

We've created a world where your daily routines are your only lifeline, but even those are filled with hidden dangers. This game explores the complexities of mental health through a lens that is as empathetic as it is unsettling​.

Who are we, anyway?

We are Empty Bottle, a collective of seasoned and slightly cynical game developers who grew tired of working on flashy AAA games.

We pitched Numb to numerous publishers to increase its scope and be able to work on it full-time. However, in the era of games as a service and an over-saturated indie market, finding an interested investor is a huge struggle - let alone when the game delves deeply into complex topics such as mental health and personal trauma and features a minimalistic, not flashy aesthetic style.

As a result, we are working on Numb on the side while carrying on our daily jobs. While our time is limited, we still aim to complete the production of the game before the end of the year and keep you posted about it along the way.

Additionally, we do not have any financial resources, and while we do not ask for donations, any funding we receive will alleviate our personal expenses in the creation and promotion of Numb.

But the biggest help you can provide us right now is playing the demo, and letting us know your opinion, be it positive or negative.

https://empty-bottle.itch.io/numb.

See you in the comment section, and make sure to leave a review and add Numb to your Steam wishlist.

Cheers,
- the Empty Bottle team
Artist Life Simulator - Nova Oportunia
We are currently doing our first -50% off sale, so the best time to recommend Artist Life Simulator to a good friend is today. Thank you!

This update rebalances (and fixes) numerous chances and stats across the game. There is no greater pattern of increased/reduced difficulty. The most noticeable change is a minor reduction of the chance to get willpower from the Ocean, but this is counterbalanced by other changes.
We also added a number of new results to various events accrosse the game.

Fixed: Charles not having "Sculpting of Physicue" upgrade.
Fixed: Some gun buying opportunities of the Guns & Cakes DLC never vanishing after their timer runs out.

P.S!
In case you missed the news last time, we recently released our first DLC Guns & Cakes: https://store.steampowered.com/app/2358550/Artist_Life_Simulator__Cakes_and_Guns/

Good things can happen when you buy cake:
StudyX - Save Game Codes & Study Any Subject - Jeff - PlazSoft
Added sound button for spelling in maze game. We are still testing and improving, but we wanted to push out a small test.
...