After carefully observing the feedback from the community, this quick update will help you get the achievements more easily. Some bugs and balance issues have been fixed, along with some exciting improvements to enhance the combat experience.
Bug Fixes:
Fixed the card drop rate so you can get them more easily.
Fixed the issue of repeated conversation in Cecilia and Tyra's special scene.
Fixed some Chinese text errors or incorrect character names.
Fixed the bug in the Merge and Fusion tutorial that caused a gold shortage and got players stuck.
Cecilia's dating 2 now appears correctly in Chapter 8-6.
Improvements:
Renee's combat skill can now destroy a random enemy tower.
Improved the effectiveness and clarity of Tia's combat skill.
Increase the duration of Grete's tactical skill.
Game Balances:
In the main game, normal mode from Chapter 3 to 9 has slightly reduced enemy troops, while DP and SP in battles have been slightly increased.
Siege battles: Increased damage and reduced health of catapults, significantly reduced the number of enemy troops flooding in when the walls are breached.
DLC: Reduced the damage of the enemy Assassin General to avoid unexpected deaths of your generals.
Increased the health of Knight generals to make them more effective on the battlefield.
And other minor bug fixes.
We have recently received some constructive negative reviews regarding the challenges present in both the main game and DLC. We understand the concerns and have encountered difficulties while addressing these adjustments. We kindly request your continued feedback to help us create a game that captivates and engages as many players as possible. ❤️
The Arena mode in the DLC Romance & Reprisal has shown great potential, and we are considering adding stages 51 to 100 as well as developing them in Warlord by Chance II. How do you feel about this? Leave your comments below!
Hello fighters! Today I release a new update on BREACH! This new update contains the following things!
A stamina system. To avoid a problem encountered during the first beta version. Some players were dodging fights and waiting for the overtime to defeat their opponent. Today it is no longer possible to dodge fights thanks to the stamina system. Each time you sprint or defend or dash the stamina is consumed. If the player has no more stamina, he is vulnerable and can no longer attack. The player must wait a few seconds before being able to redo other actions.
The overtime has been replaced by double damage to force the fights. We keep our life during overtime.
A global chat has been added in the main menu to be able to communicate between players.
Few small updates today (thanks to knuxtoast for your help!):
- Added credits icon to main menu - Fixed display glitches with the court transcript in Case #4 - Corrected the font on a few of Kristy's subtitles - Typos
Added an option to set the duration of the loading screen in transitions between scenes.
Added an animation to gain experience when choosing cards on a journey. Added move animation when you select the next grid cell.
Changed the transparency of the interface, cards in battle and journey (less transparent)
Enabled the purchase of the artifact that gives information about the direction of movement (previously you were able to get it only randomly from some events)
We've just launched the demo for STAND-ALONE on Steam today. Despite the lack of updates for nearly a month, we sought to showcase STAND-ALONE to you through our demo instead.
Your invaluable feedback from playtesting has been considered and implemented. In addition, our team has added numerous elements that we believe enhance the game. We hope you'll enjoy playing!
We're aware of numerous unresolved bugs and there are still plenty of features we're excited to show you. As such, we plan on continuous updates to the demo. We sincerely appreciate your interest and welcome any feedback you may have.
P.S. We've updated the boss! Enjoy a more challenging and fun boss :)
It's been almost a week since Tamageddon went into early access.
We would like to thank you all for all your feedback so far!
For this update we're introducing a new stage, the seventh stage so far. This new stage has been very popular in our internal play tests, we hope you will like it! It has kind of a platformy vibe to it. It's pretty deep into the game though, so it might take some while for you to unlock it. But keep on rolling and you'll get there :-)
A thousand apologies to anyone who has downloaded the demo, and fallen foul of this one/two shot game crash, I finally found the problem, thanks to the new Gamemaker update ( thank you guys at YoYo, it came just at the right time). It better not come back out of nowhere, damn, Ah 'ate those flockin birds.