While most of Jected is Dog Eat Dog, our latest race event is a complete Rat Race! Our all-new race takes place in a completely new area never before seen! Welcome to the sewers, adapted to a brand new pulse-pounding raceway which will have you riding the walls to get ahead!
This one is still on the workbench, but we're ready to show it off! A bit of a distance jump "lite" if you will. Jump, do a back flip, and stick the landing. Further, you get, the more points you can. Rocket science!
A new rival enters the driver's seat and this one ... has pretty big feet! Say hello, to Dino Dan! He's the man! ... Kinda!
There has been a lot of rumblings and movement in Dacrima this month.
New creatures have made certain biomes their home, we are due an influx of potential explorers testing the waters and the final zone has miraculously materialised.
ALPHA ACT 1 PLAYTEST
As many of you may have already seen on our Discord or Steam announcements, We are running a limited playtest, open to all, between the dates of July 10th-15th.
There has been a lot of development within Project Grove since we released the Prologue such as:
Upgrade to Unreal Engine 5
Movement mechanics
UI/UX improvements
New wildlife
Changes to potions
Graphical enhancements
As well as much more, the playtest will allow players to explore and roam Act 1 of our Alpha build and provide useful feedback on our development in the future.
If you would like the opportunity to take part in this playtest, sign up using the link below
Applications for the Alpha Act 1 Playtest are now closed. To be the first to hear about future playtest events, join our Discord with the links below.
WHERE THE WILD THINGS ARE
There are many new creatures flying, crawling, bounding and glowing in Dacrima in the most recent build.
Here are a few to feast your eyes on:
Sky whale
Manta ray
Puffing squirrels
Glowing deers
Cockney spiders
Jellyfish
Platypus
We’ve really enjoyed seeing this part of our game come to life, having animals roaming across Dacrima gives another layer to the game and seeing how some interact with different potions is COOL.
MASTER OF PUPPETS
For this quarter we’ve been working on finalising potions relating to the Airius ingredient.
This entailed improving the Cloud potion, as we realised the UX wasn’t fun for many players (who found it quiet nauseous ! We’ve also built out the Puppet potion, which allows you to inhabit different Flora, Fauna and even L-P1N!
There’s a mixture of different use cases for this potion and we’re trying to ensure there’s a level of balance - for example, you can inhabit the puffer squirrel, however you can’t fly indefinitely with it and you must float up via geysers.
We’re really chuffed with how this potion is coming along and it’s moment for us where the ‘exploration’ side of Project Grove feels really rewarding and fun.
NO PLACE LIKE BIOME
We’ve got the final zone (AKA level) of the game in sight.
We had concepted this out last year, but when it came to blocking out the level earlier this year it felt a bit.. flat.
We didn’t have a great sense of ‘wow’ and this part of the game deserves a dramatic setting for a myriad of reasons. So we got down to concepting it out, figuring out what felt grandiose and what had a distinct aesthetic compared to the other zones of the game.
Once we agreed on the direction, Tom set about blocking out the zone and we’re incredibly happy with it so far. There’s still some technical hurdles to tackle with a zone like this, but we’re really please with what’s been achieved since we re-concepted it!
THATS ALL FOLKS
We wanted to thank you all your love, support and for welcoming Jordan into the herd with open arms.
He has a task on him injecting some momentum back into our community & we wanted to thank you for welcoming him with such warmth 💖
AND OF COURSE…
STAY UPDATED
We are full steam ahead with the development of Project Grove so if you want to stay updated, check out our social channels.
On July 4th, 1776 the Declaration of Independence for the USA was adopted — a historic document that proclaimed equality of rights before it became a part of the Constitution. Independence Day is the main national holiday of the United States that’s celebrated across the country by parades, fireworks and picnics.
F-86F-35 and M26E1 for Golden Eagles
From July 4th (12:00 GMT) until July 7th (12:00 GMT)
F-86F-35
M26E1
A Premium American Rank IV tank and a Rank V fighter will return to sale for Golden Eagles. F-86F-35 is a fast and maneuverable fighter that can outrun MiG-15; its six M3 Browning machine guns can destroy almost any opponent! Medium tank M26E1 boasts a 90 mm T54 gun with an excellent armor penetration: a shell launched from it will easily deal with most enemies on this rank.
“USA Independence Day” decal
From July 4th (12:00 GMT) until July 7th (12:00 GMT)
Play 3 battles using American vehicles (rank III or higher, with an activity of not less than 70%) to receive the “USA Independence Day” decal.
“USA Independence Day” decal
Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Independence Day.
You can find the decal in the “Holidays” tab in the Customisation menu.
2. Maintenance Compensation : Gemstone of Courage x 5,000 * You can claim the compensation from your mailbox after the Jul. 6 (Thu) maintenance until Jul. 6 (Thu) 23:59 (UTC+9). *Maintenance compensation will only be sent once per account for both modes, and the mail will be stored for 3 days (72 hours). ┗ You can only claim the compensation from either Standard or Season Mode. * Maintenance compensation can only be claimed by accounts created before the maintenance. Compensation cannot be claimed by accounts that were created after the maintenance. * The duration time of Pet Ability and Zodiac Walker did not decrease while maintenance was underway.
Thank you for waiting for the maintenance to be completed.
We will always strive to maintain the quality and reliability of our services.
Thank you.
Greetings, Rune Hunters.
UNDECEMBER will be undergoing scheduled maintenance on Jul. 6 (Thu).
Please refer to the following information for details about the maintenance schedule.
Jul. 6 (Thu) Scheduled Maintenance
1. Maintenance Schedule : Jul. 6 (Thu) 2023, 08:00 - 13:00 13:30 (UTC+9) * Maintenance has been extended.
2. To Note ■ The maintenance schedule may be subject to change. ■ Please log out of the game in a safe zone as gameplay will be unavailable during maintenance. ■ Guest accounts may be lost if you uninstall and reinstall the game. ■ Please note that you will not be able to enter the Auction House, Constellation of Time, and Chaos Dungeons for 10 minutes before and after the patch.
We hope the information above will help you avoid any inconvenience.
With the Hay & Forage Pack out, we're already working on the next thing for Farming Simulator 22: the HORSCH AgroVation Pack! Coming to PC and consoles on July 25th, we extend the game with a new map and 14 machines by the renowned German manufacturer. If you got the Year 2 Season Pass, you're covered, of course. Check out the trailer!
Featuring the HORSCH AgroVation farm located in Kněžmost, Czech Republic, you can look forward to a faithfully recreated environment from the real world. The farm layout with its small to large fields and various storage buildings was digitized for Farming Simulator 22 and equips you with a fleet of brand-new HORSCH machines that debut in the game.
14 New Machines By HORSCH
Efficient tillage, seedbed preparation, drilling and more: The HORSCH AgroVation Pack features efficient high-performance machines like the Maestro 24.50 SV precision planter and the Avatar 12.25 D seed drill, the Cura 24 ST weeder, or the Cultro 12 TC mulcher, and Transformer 12 VF hoe. Find the complete list below.
Avatar 12.25 SD (Seeder)
Cultro 9 TC (Mulcher)
Cultro 12 TC (Mulcher)
Cura 24 ST (Weeder)
Finer 6 SL (Shallow Cultivator)
Joker 8 RT (Disc Harrow)
Maestro 9.75 RX (Planter)
Maestro 24.50 SV (Planter)
Partner 1600 FT (Additional Tank)
Pronto 3 DC (Seeder)
Pronto 6 DC (Seeder)
Taro 6 SL (Seeder)
Tiger 8 MT (Cultivator)
Transformer 12 VF (Hoe)
Pre-Order Now & Save 10%!
Pre-order the HORSCH AgroVation Pack now and save 10%! If you want to extend your copy of the game with loads of new content, check out the Year 1 Season Pass and Year 2 Season Pass!Especially, since you save even more money compared to buying the packs and expansions separately.
Today we have fixes & improvements to Linke Rheinstrecke, Midland Main Line and also implementation of Livery Designer Compatibility on the HST for Great Western Express.
Please view our full change list of patch notes below. These changes will be live from now on all platforms.
Linke Rheinstrecke
Improved lighting at Mainz Station to remove black scenery items
DB BR 103 braking improvements
Mode indicators should now display 500Hz restrictive mode properly
PZB indicators should now remain active after resuming a Save Game
Fixed flooded terrain
Fixed NPC's clipping on clothing - We stitched up the holes so they no longer get cold
Great Western Express - HST
Added Livery Designer Compatibility to the HST
Various fixed issues with the HST, lights and glowing elements.
Fixed reflections on the MK3 TS carriage.
Loco numbers and letters should now display properly down the formation.
Improved sounds when walking around the cab / consist.
Fixed an issue causing all numbers and letters to be the same as the leading power car
Improved the menu selection process to prevent duplicated entries.
Disabled substitution of HST and Class 66 in scenarios. This prevents random errors that cause some scenarios to not be completable.
Added Resume Last Played Image.
Midland Main Line
TPWS should now only activate when matching train direction – notably around Mountsorrel and Nottingham C-Line
Train should not automatically brake as you pass the entry line turnout on the Down Fast Line
Driving 1C20 past Mountsorrel with a green signal should not activate TPWS
Reimplemented the 158 driver guard system.
HST and MK3 numbering and lettering improvements
‘Can’t Make Your Mind Up’ scenario should now be completable
The poster at Leicester station should now be accessible
Updated PIS at stations to correctly display operating services
Updated PIS font on Class 158
Updated Class 43 RVM to cut in the DVD Service when both the Vigilance and DSD switches are not isolated.
Tail Lamps should now be present on the rear of all ROG 37 or freight services (note: Rail Head Treatment Trains have not had this applied.)