Wir freuen uns, unser neuestes Metroidvania Anomaly GINSHA anzukündigen, das im August 2023 auf Steam & Nintendo Switch erscheint. Der inoffizielle Nachfolger von Cryogear erfindet sich in allen Bereichen neu und überzeugt mit Abwechslung, Tiefe und einer gigantischen Spielwelt, die zum Entdecken ihrer vielen Geheimnisse einlädt.
GINSHA ist ein einzigartiger, atmosphärischer Sci-Fi-Action-Plattformer mit speziellen Gravity Shield und Dash-Mechaniken. Es kombiniert RPG-, Crafting-, Souls Elemente zu einer Anomalie unter Metroidvania Spielen mit Tiefe und Wiederspielwert. Erkunde riesige, miteinander verbundene Planeten wo Geheimnisse, Beute, Hindernisse, verschiedene Gegnertypen und epische Bosskämpfe auf dich warten. Steigere dein Level, rüste deinen Klon aus und passe ihn deinem Spielstil an. Stelle Begleitdrohnen her und entdecke die sich ständig erweiternden Möglichkeiten im Spiel auf deinem Weg deine Spezies zu retten.
Erforsche 6 unterschiedlichste Planeten und bahne dir deinen eigenen Weg durch die Welt von GINSHA. Jede Entscheidung ist wichtig und beeinflusst deine Umwelt sowie dein Karma für neue Möglichkeiten und Spielenden. Mach dir neue Freunde oder Feinde auf deinem Weg, finde legendäre Ausrüstung und schalte immer neue Geheimwege und Abkürzungen frei.
Wähle aus einer Vielzahl von Waffentypen und kombiniere Skill, Dash und Gravitationsschild Fähigkeiten miteinander, um das rasante Kampfsystem von GINSHA zu meistern. Verteidige dich gegen hunderte verschidener Feinde und kämpfe am Boden, in der Luft, unter Wasser und im Weltraum in unterschiedlichsten herausfordernden Umgebungen.
Triff unbekannte Lebensformen und interagiere mit ihnen, lerne neue Sprachen und erfülle Quests. Deine Entscheidungen sind wichtig und haben einen großen Einfluss auf die Zukunft deiner Spezies. Entdecke versteckte Bereiche in versteckten Bereichen, Eastereggs und 80er-Jahre-Sci-Fi-Legenden...
Dein Klon ist mit einem Scanner ausgestattet, mit dem du alles, was dir auf deiner Reise begegnet, scannen kannst. Die gesammelten Daten werden im spielinternen Wiki gesammelt. Sie können verwendet werden, um Upgrades freizuschalten, fortschrittliche Ausrüstung zu craften und mit Zugang zum Betaverse sogar eigene Welten zu erstellen.
We've fixed the issue with loading DLC after purchase. Everyone who bought the DLC before this announcement, please initiate a game update or restart your Steam client.
We apologize for any inconvenience and promise to keep a careful eye out to ensure nothing hinders our players from enjoying the game!
Translation: July 4th Update Announcement In this update, we have fixed and optimized the following issues:
1、Fixed the issue where the screen would turn black after saving. 2、Fixed the problem of not being able to enter the cake shop. 3、Fixed the issue of getting stuck after talking to an NPC. 4、Optimized the issue of characters being unable to move when hungry. 5、Fixed the problem of the nightclub BGM playing continuously even after returning home. 6、Fixed the issue of not being able to use items such as sobering potions. 7、Fixed the problem of abnormal task count display. 8、Optimized the display effect of chairs in the scenes.
PS: It is recommended to start a new game by deleting the save files to avoid potential unknown bugs. Method to delete save files: Delete the folder located at: C:\Users\Administrator\AppData\LocalLow\bolang.
The Vaporwave demo is available for download now and includes 3 tables and a few challenges! Play around with the Operating system and set some high scores!
---------- 2023.6.20 ---------- New tutorial and interaction improvements: Added operation guides for building a campfire, constructing a crafting table, crafting tools, storing food, building shed, making beds, and creating inventions. Adjusted the click range for locusts. Doctor's priority shifted higher than sleeping .
Bug fixes: Dire wolf won't continue attacking after killing someone. English feedback questionnaire now directly redirects to Discord. Herbs team numbers were not incrementing, always showing 0. Players were able to make the traders of other tribes return their equipment, causing errors. Clothing taken from or placed on a clothing rack would have incorrect quantities after loading a saved game. Mining steps in tutorial couldn't be completed. Unable to sell more than one dog. After harvesting crops in a field, loading a save file would cause the crop stakes to not be displayed. Players could make the traders accept apprenticeship, leading to errors.
. . . ---------- 2023.6.21 ---------- Optimizations: Dedicated storage facilities (such as weapon racks) with the same priority will now sort items from storage accordingly. Rearranged the layout of the new player guide in the top left corner. If the save file path space is not sufficient, you will be prompted to free up space (please clean up your system drive, we kindly request your cooperation).
Bug fixes: New player guide could cause errors when loading a save file. Child picking flowers on a high platform could cause the game to freeze. Fence material error. Young animals that are not gentle enough won't go berserk on the first day they are brought back to the enclosure. Save files with formatting errors could cause initialization failure on the title screen. 2023.6.21.23 Bug fixes: Ultra-wide screen adaptation Adjusted the selection box for buildings, it should feel more comfortable now as the selection box perfectly corresponds to the collision area on click. 2023.6.22.1053 (0.4.0.6.22.1053)(english version demo) try to fix strange polygons in English version
. . . ---------- 2023.6.23 ---------- Update Log (0.4.0.623.1748) New Features: Buildings in the list now have icons. Right-clicking any bed allows characters to choose their own bed to sleep in. When there are not enough seats at the altar for a ceremony, participants will sit at random positions on the altar instead of the highest point.
Bug Fixes: Fixed issues with reading files in the English version that caused number errors and various display issues. Fixed bugs related to dismantling the pyre during corpse burning. Fixed the issue where health bars on repaired buildings would not disappear. . . . . ---------- 2023.6.24 ---------- Update Log (0.4.0.624.1203) New Features: Trading now affects relationship. Every 500 value traded increases relationship by 1. Trade interface displays the value and relationship gained/lost from the trade. It also shows the value of gifts given and the corresponding relationship increase.
Bugs Fixed: Unable to hunt for young animals. Item quantities and animal pen food are not displayed. Stone tablets and story points on platforms are not properly connected; . . . . Update Log (0.4.0.624.1805) Optimizations: Modified the spawning mechanism for wild chicken and wild sheep herds. After the spawning interval, the population will be replenished to the desired number (previously, it was required to be below the "4 herds" to replenish).
Bugs Fixed: Error when demolishing certain buildings, such as farms. If an animal companion dies in the beast hunting map and the game is loaded, the character will attempt to retrieve meat and get stuck in the corner of the map.
. . . ---------- 2023.6.26 ---------- Update Log (0.4.0.626.1740) Optimizations: Added a confirmation popup when giving gifts to prevent accidental clicks. Added pairing icons on animal portraits in the trade interface to indicate which animals are paired.
Bugs Fixed: Error when generating random names for new games. In the English version, some objectives in the tutorial cannot be completed. Bodies of deceased characters and animal companions in the beast hunting map do not disappear. Animal companions do not return after their owner dies in the beast hunting map. Text error in the tutorial combat task. . . . ---------- 2023.6.27 ---------- Update Log (0.4.0.627.1724) Optimizations: Added a scroll bar to the story point interface. beasts crazy can trigger tutorial combat tasks now. Extended the duration of green text prompts at the top of the screen.
Bugs Fixed: Inability to construct various earth buildings. Error when purchasing animals. Corrected English descriptions related to ancestral will in medicine. Characters will no longer complain about lacking tools and refuse to gather resources that are collectible but have lower priority. BigDove — 2023/06/29 19:03 . . . ---------- 2023.6.28 ---------- Changelog (0.4.0.628) Bug Fixes: In the quest "Distant Friends," tribes that are respected but not considered friendly are now correctly counted. Animals that reach the age threshold are not immediately evaluated for automatic slaughter. Completing the Invader quest does not count towards the completion counter. Resources that no longer need to be gathered are still being collected. When a spouse of a person dies and there is a bed, loading the game results in an error. Demolishing an unfinished building and then canceling it causes the building to be completed. The English name of the fishing bone script is incorrect. . . . ---------- 2023.6.29 ---------- Changelog (0.4.0.629.1737) Optimizations: The quest to construct an altar is now triggered after unlocking the Soil technology. The lobster trap interface now indicates how many fish food should be placed at once. Fishermen will continue fishing until their inventory is full before depositing the fish.
Bug Fixes: Plows didn't consume durability. Cancelling the construction of dirt blocks, walls, and other buildings no longer causes errors. Completing the construction also no longer results in errors. Some dirt blocks and walls were unable to be completed and may require re-planning. Excessive unnecessary information about people's meals was causing bloated save files. The selection box for stone tablets displayed deprecated description information. The model for fish was missing from the beaks of fishing birds when they caught fish. Fishing birds can only catch one fish at a time. During a ceremony, if someone takes all the selected cheese and someone else doesn't take any, the person who didn't take any won't eat and their mood won't increase. BigDove — 2023/06/30 15:09 . . . ---------- 2023.6.29 ---------- Update Log (0.4.0.630.1324) Difficulty Option: Changed the number of "days" for animals to starve to the "speed" (If you have previously modified the number of days, please check if you need to make changes. Now, a higher set means faster starving and higher difficulty)
Bug Fixes: Hunters, traders not gaining attributes from eating when they out the tribe Potential error when interrupting the feeding of animal companions Feeding animal companions only takes 1 food instead of 10 Text display error in the fish pond interface Repeatedly getting up from bed English save files unable to load due to missing name Multiple selection for demolishing buildings + immediate demolition causing UI display error BigDove — 今天18:24 . . . ---------- 2023.7.3 ---------- Update Log (0.4.0.703.1716)
Bug Fixes: Fixed potential errors with pairing. Feeding animal companions from old saves not being read, which could cause errors. Possible error when triggering a trade caravan. Error when demolishing multiple selected buildings. Text error in English tutorial for building a bed in a large thatched shed. Adjusted interface display order to prevent overlap of the demand interface and tutorial in the top-left corner. Possible error when right-clicking to command someone to burn a corpse under certain conditions. . . . ---------- 2023.7.4 ---------- Update Log (0.4.0.704.1749)
New Features: Implemented a new error pop-up window within the game, which is less disruptive to gameplay as some errors can be continued with. Optimized the settings interface, allowing for proper resolution modification even in unusual resolutions. Removed the ability to freely resize windows.
Bug Fixes: Fixed an issue where mounted movement could get stuck indefinitely if the starting point was too close to the destination. (This caused situations where elephants would get stuck in close proximity while watering)
We want to inform everyone that the Scheduled Server Maintenance will start on July 04, 2023.
Kindly check the details below:
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Maintenance Duration: 7/04 23:00 - 7/05 02:00 PDT
Maintenance Details:
1) Let's Play Roulette Event 2) Arcade Mode Rebound Challenge 3) P5 Shopping Bag Sale Period Extension 4) Team Up Challenge Event 5) [Steam] Bug Fix : - Unable to enter Arcade Mode in the US server
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Please know that the game will not be accessible during server maintenance.
We are releasing patch 1.4.3 TODAY! Lets go over what's new!
1.- Chronos Grows: 100x100 Maps
You can now make maps up to 100x100 grids! Its crazy how much more you can fit in and we're certain it'll lead to a lot of creative opportunities on your end! Those with lower end computers should still tool carefully with bigger maps, as the performance will be impacted the more assets and grids there are. Here's a preview of what we were able to create with the extra size! Oh and btw this is only using 80x100...think about how much more your could add with an extra 2000 grids 👀
As always, we will upload this map to the Chronos Builder community! Make sure to search by "Most recent" to find it without trouble.
2.- The UI rework is finished!
With this update we close the cycle of UI rework we've been iterating on for the past couple of months. We're grateful for the feedback you've given us in this area and pleased with the generally possitive reception to these changes!
New Load Menu: A much clearner look. The number of visible slots at any moment has increased from 5 to 6 and you can now move through the pages using the mouse wheel or the pagination buttons and slider at the bottom. Additionally, map data is loaded in groups and ahead of time now, so it will mean a slight delay when opening the game but a much faster time when scrolling through save files.
New Map Configuration Menu: We kept the same layout structure and simplified where we could. You can also use the new search input to help you add new tags to your map.
New Effects Tool Menu
New Community Menu
3.- Quality of live improvements and more
Here are some of the other changes we've made in this update in an effort to improve your map making experience: Structure type filters: A simple change that really helps when placing down structural assets. You can now filter them by type, those being: Floor Tile, Wall, Window, Door and Column.
Reverse mouse scroll option: You can access this feature from the system options menu. It will affect the camera zoom command.
Per-asset modify terrain toggle: You can determine whether or not assets will modify the terrain beneath them. This makes it so that you can place assets over water or terrain elevations. Access this option from the tweaks menu.
New map tags: We added new tags pertaining to all of the available environments to allow for better map descriptions and filtering in the community. They are also so much easier to add now thanks to the search input in the map configuration menu!
Hide the horizontal menu: You can do so by double tapping on any of the tool tabs.
Fantasy grounds video export option: You now have the option to export to video, which will use the VP8 format, the only one possible in said VTT. We'll update to VP9 as soon as they make the change.
Groupred assets and Copy/Duplicate commands: Technically more of a bug fix than a QoL update. Asset groups are now carried over whenever you copy-paste or duplicate them.
Map thumbnails wont display grid or bounds gizmo: After this update, all map thumbnails taken wont show such elements.
Even faster loading times!: Previously, the loading screen hid the process of updating the terrain so that it'd mold to the placed assets. We've decided to move that task outside the loading menu so that you can start editing your map as soon as possible! The terrain task will continue working in the background and you'll be notified of it thanks to a new indication in the UI.
The camera will now initialize orientated towards the north section of the map
4.- Autobuilder Improvements
We've made modifications to the Autobuilder algorithm. Some rooms will now be generated symetrically, leading to much better ressults. The affected rooms are: Dungeon Crypt, Laboratory Server Room, Moon Base Reception, Castle Dining Hall, Corpo Office, Corpo Reception, Spaceship Hallway, Laboratory Greenhouse, Alien Throne Room, Moon Base Factory, Mansion Hallway, Mansion Library, Cemetery Graveyard and Cemetery Tomb.
5.- What's next?
With the recent set of patches, we've addressed issues that were present in Chronos Builder since launch, these being: Improved Performance, Wide Screen support, a full UI rework and the option bigger maps.
Going forward, and looking towards the coming Wishing Well expansion, we'll try our best to improve our quality assurance so that new features are shipped in a state as good as possible, also avoiding any kind of unplanned rework in the future.
And yes, Wishing Well is still planned for launch in September, just a couple of months from now! The team is already working hard on it to ensure the best possible experience once you finally get your hands on it.
In the meantime, July is going to be a busy month here at MistWall Studio as some of our staff will be going on vacations. Our plan is to release another smaller patch in August but we can't promise it as our top priority is to release Wishing Well the month after and we might have to redirect resources towards that front.
Here's a more detailed list of our roadmap:
- Wishing Well launch: Including Multi-level systems, the Norse asset pack, winter biomes and weather effects. As always, we'll move on to stretch goals right after!
- Linux Support: No progress has been made on this front since the last patch but we'd like to have it working before the launch of WW in September. At the very least, we ensure a detailed explanation of our current troubles with Linux by the time the next KS update goes live.
- More Autobuilder improvements: We plan to continue improving the algorithmn for multiple rooms as well as some other restrictions to improve the placement of door and windows. Additionally, we want to add an option to spawn random rooms of a given environment or setting.
- Translated asset names: Not a full priority but something we want to address in the long run. Currently, asset names are all in english and we'd like to have them translated into other languages, just like the rest of the UI.
- First Person Camera mode: Classic first person mode without many limiations, for those who want to take up close photos of their maps. This one is also not at high priority but something we want to do eventually.
6.- Patch Notes
Version 1.4.3
Additions: • Maps can now have a grid size up to 100 x 100!!! Terrain and assets will remain intact when increasing the size of a map. Please note that, naturally, bigger maps with a lot of assets will impact performance. • Added a toggle option in the tweaks menu to determine whether assets will affect the terrain or not. • Added video export option for Fantasy Grounds, which uses the VP8 format. • Added new map tags. Now extending to all available environments and settings. • Added the option for inverse scroll wheel input in the Options menu. • Added Structure Filtering options to the Structural assets library. • Added scroll wheel functionality to the Load Map menu. • Asset group configurations will remain whenever they are copied or duplicated. • Updated UI graphics for the Load Map menu. • Updated UI graphics for the Map Configuration menu. • Updated UI graphics for all warning menus.
Fixes: • Fixed a bug that prevented exclusive assets from ever loading. • “Global options” menu was renamed to “Map Configuration”. • Fixed a bug that would display walls and doors as duplicated in the Fantasy Grounds export file. • Both grid and bounds graphics will remain hidden for map preview screenshots. • Fixed a bug that would cause non-grouped assets in custom folders to be duplicated whenever a map that uses them is loaded. • Improved the algorithm for multiple autobuilder rooms, including: “Dungeon Crypt”, “Laboratory Server Room”, “Moon Base Reception”, “Castle Dining Hall”, “Corpo Office”, “Corpo Reception”, “Spaceship Hallway”, “Laboratory Greenhouse”, “Alien Throne Room”, “Moon Base Factory”, “Mansion Hallway”, “Mansion Library”, “Cementery Graveyard” and “Cementery Tomb”. • Fixed a bug that prevented the Chronos Button tool from replacing certain structural elements. • The “Replace all assets” toggle in the Chronos Button has been disabled by default as it doesn’t always produce the most desirable ressults. • Maps saved without a description will now display the text “Map has no description” in the load and community menus. • Fixed a bug that would clear the icons in the library menu if the user moved from a custom props folder to the Structures Tool. • Performance has improved in the Load Map menu. • Fixed a bug that would prevent maps from being duplicated if a previous duplicate of said map was deleted first. • Fixed a bug that would keep the “Delete asset” buttons active when moving from a custom folder into a generic Setting folder. • “Hide tweaks” and “Hide Palette” buttons have been removed from the taskbar. • The General Buttons menu on the top right corner of the screen has been removed as all of those functions are already present in the taskbar under the “File” menu. • Camera zoom speed has been tweaked for a smoother experience. • Isometric camera view has been improved to prevent it from cutting out sections of the map. • Fixed a bug that would keep the “Replace” tooltip visible when a structure spawn action is cancelled with the Right Mouse Button. • Fixed a bug that prevented the user from doing the duplicate/copy/paste commands repeatedly until they let go of the CTRL key. • Fixed transparency on the material for “Restaurant Windows”. • Fixed map loading bar going back and forth in the 80% - 90% intervals. • Fixed the icons for multiple assets, including: “Hospital bed 2”, “Soap Holder”, “Mansion Barrel” and “Farm fork”. • Fixed a bug that would cause assets to spawn grouped if a group including the same type of assets was deleted previously.