We've released a game update for Total War: ATTILA which includes:
↗️ Compiler upgrade - This is an update for the game to better use modern architecture and improve performance. 🖥️ Fixed game crashing when running on CPUs with more than 32 logical processors.
This update also removes integrated chat from the game. Please read below for more information.
Message regarding the removal of integrated chat
We appreciate the frustrations expressed by our community regarding the recent removal of integrated chat from our titles. Keeping our players safe when engaging with our games is extremely important to us.
To reduce the risk of players abusing the system and partaking in concerning and harmful behaviour, we have disabled the in-game chat functionality and instead recommend using dedicated third-party platforms like Discord, which offer enhanced moderation and safety measures. The official Total War Discord server is also a great place to meet other Total War players - both for multiplayer sessions and general chat - and to utilise our dedicated voice channels.
Additionally, we'd like to make you aware that we'll be closing several opt-in Steam beta builds for Total War: ROME II, Total War: ATTILA, A Total War Saga: Thrones of Britannia, Total War: WARHAMMER, Total War: WARHAMMER II and Total War: THREE KINGDOMS on Wednesday, 19th July 2023. Most players will be unaffected by this change, but for anyone currently using these builds, your game will automatically sync to the live build of the game allowing you to begin a new save-game and play as normal.
Do you have recommendations or suggestions that could help support the communication you need in our older titles? Is there a reason why alternative solutions don't quite hit the mark for you? Share them with us, and we'll make sure the feedback is passed on to the right people.
A Total War Saga: THRONES OF BRITANNIA - CA_KingGobbo
We've released a game update for A Total War Saga: Thrones of Britannia which includes:
↗️ Compiler upgrade - This is an update for the game to better use modern architecture and improve performance. 🖥️ Fixed game crashing when running on CPUs with more than 32 logical processors.
This update also removes integrated chat from the game. Please read below for more information.
Message regarding the removal of integrated chat
We appreciate the frustrations expressed by our community regarding the recent removal of integrated chat from our titles. Keeping our players safe when engaging with our games is extremely important to us.
To reduce the risk of players abusing the system and partaking in concerning and harmful behaviour, we have disabled the in-game chat functionality and instead recommend using dedicated third-party platforms like Discord, which offer enhanced moderation and safety measures. The official Total War Discord server is also a great place to meet other Total War players - both for multiplayer sessions and general chat - and to utilise our dedicated voice channels.
Additionally, we'd like to make you aware that we'll be closing several opt-in Steam beta builds for Total War: ROME II, Total War: ATTILA, A Total War Saga: Thrones of Britannia, Total War: WARHAMMER, Total War: WARHAMMER II and Total War: THREE KINGDOMS on Wednesday, 19th July 2023. Most players will be unaffected by this change, but for anyone currently using these builds, your game will automatically sync to the live build of the game allowing you to begin a new save-game and play as normal.
Do you have recommendations or suggestions that could help support the communication you need in our older titles? Is there a reason why alternative solutions don't quite hit the mark for you? Share them with us, and we'll make sure the feedback is passed on to the right people.
Dear friends and fans of Tiny Bull Studios, today we have big news to share with you!
After months of hard work and reflection, we have decided to change the name of our beloved video game "Omen Exitio: 1927" to "Omen Exitio: Hunger" to better fit the anthology format of the series!
We are excited to unveil the new game logo, which perfectly captures the dark and immersive atmosphere of the world we have created.
We are curious to hear your thoughts on the name change. What does it suggest to you? Why do you think we chose this name? Share your theories in the comments below and let's uncover the mysteries together! Remember our first chapter, "Omen Exitio: Plague"? This is just the beginning of an epic saga!
Thank you for your continued support and for joining us on this extraordinary journey. We can't wait to show you all the surprises that "Omen Exitio: Hunger" has in store for you!
Add "Omen Exitio: Hunger" to your Steam wishlist and follow our page to not miss a single detail. Unforgettable adventures await you!
- Changed backend code that runs the cosmetics system, aimed at future-proofing and cleaning up the code
- Awarded super league and level contest hats
Take note!!
I've changed the code of the cosmetics system, so if you have any issues with cosmetics not loading, things breaking, or anything being wrong, please send me a bug report on the Discord!
Make sure to read the bug reporting instructions, and to supply your Player.log file!!
* An event you’ve never witnessed before – HOT CHEF SUMMER in all its sizzling glory. * Throw the perfect summer bash in FOOD CART EVENT. * Grab exclusive SUMMER decors and let the sun shine. * Don’t forget to binge on SUMMER-THEMED DISHES. * Give your Food Truck an upgrade with NEW SKINS.
Today’s Dev Journal will be about the newly added Briefing Room!
Briefing Room is where the first players that finish loading can stay while waiting for other players. Much of the loading time is spent waiting for the slowest computer, and with more people participating than before, there is a higher chance that the slowest computer will be even slower.
Now, if your computer isn't too bad, you can can move your character around the Briefing Room first without waiting for it to load!
Test subjects can try out all skills at level 20 in the Briefing Room. Of course, since you don't have any equipment yet, the power may not come out as much as you want, but you can still try out a skill combo once in a while even if you're new to the character. You can also attack other players, but you become invulnerable when your HP reaches 1. If you want to practice quietly by yourself, you can also try out the skill on a practice dummy that's specific to your Briefing Room.
In addition, you can chat with your team, read skill descriptions, or browse the Item Catalog. You can also press the M key to explore the map of Lumia Island!
However, you cannot use, craft, or discard items, earn credits, or quit the game.
Once all players have finished loading, or a certain amount of time has passed, test subjects in the Briefing Room will be sent to their spawn point after a few seconds. This is before the arrival scene in the hyperloop that we've always seen at the beginning of the game. Of course, the Briefing Room replaces the loading screen for fast-loaders, so the overall game start time doesn't get longer. Unfortunately, the player with the slowest loading time will start the game without time to enjoy the Briefing Room.
The Briefing Room was one of the earliest features on the roadmap. It's something we've wanted to do since the Alpha test, but it kept getting pushed back because it didn't have a significant impact on the actual gameplay. The biggest value of the Briefing Room, though, is that it lets you immerse yourself a little bit more before you start the game and get you into the mood by saying, "Alright, the game is about to start".
The decayed buildings and streets give Lumia Island an older vibe. The Briefing Room, however, has the feel of a more high-tech lab. That difference in environments gives you the hint that the fight that is about to start is an experiment, and that someone is hosting it and watching you. We want you to feel like you're about to be subjected to an experiment in the name of Battle Royale as you wait in this space for the battle to begin.
And we also wanted to make the presence of the 24 subjects more real, so that you're not just looking at a static profile picture, but you're looking at moving enemies, feeling the tension and thinking to yourself, "Oh, I'm about to fight these subjects." In Team Modes you can meet your team again after going through each other's Saved Plans, but before that happens, gathering together gives a sense of being a united front against the rest.
Of course, for some, this feature might feel like an unnecessary addition, like character dialogs that you can hit the skip button on. The core fun of PvP is the competition and battles that come afterward, and even if you get to feel the emotions we described before, they'll probably wear off after 100 games.
But even this process is part of the Eternal Return world, so we really wanted to include it even if it was forced upon the Official Launch.
Stay tuned for the next Dev Journal, which will focus on Forging and ER Pass!
Thank you! *All preview images released in the Dev Journals are subject to change during the development process.
■ Maintenance Targeted - ASIA / INMENA / EU / SA / NA
※ Portal / Raids will be restricted from 30 minutes before the maintenance. ※ Maintenance schedule may change depending on the circumstances without prior notice. ※ You can't access the game during maintenance.
We will always do our best to provide a stable gaming environment.