We're back with more installments of our Highway Hangout series of streams! These streams will be more casual hangout sessions with CM Smallerbee and occasionally a guest or two. We will run viewer games, license mission tips, maybe an improvised tournament, maybe a giveaway or two, and other secret bonus segments. You never know what's in store except a good time! Come check that out on:
Wednesday, July 5th at 4:00 PM PDT.
Thursday, July 13th at 5:00 PM PDT.
Wednesday, July 19th at 4:00 PM PDT.
Tuesday, July 25th at 11:00 AM PDT.
Don't forget to head to our Discord server and sign up for the @Contests & Events role to be notified when we go live!
These livestreams will be available on the following platforms:
- Possibility to cook food with different ingredient. - 19 cooking recipes that we will have to discover
Gardien Field
Possibility to create gardien field around the survival camp with the garden hoe tool and you can build the garden field in your village which will allow you to grow different vegetables. We will be able to grow potatoes, onion, carrot, corn, tomato, lettuce, cabbage, buckwheat, wheat, sunflower and hop.
Added 10 Resources
Some resources will only be available in future biomes
Rework the visual of the goblins
I reworked the visual of the chief goblin and the little goblins
Horse leveling and attributes
- Horses can level up and you can assign different attributes to your horse - You must install a saddle on your horse to be able to board it. - You can change the name of your horse
Ability to catch wild horses with the Catch Rope
You can capture wild horses with a lasso and I created a mini game to be able to tame it.
Horse Saddle With Bag You can store things on your horse if you equip it with this saddle.
Animals Farm Added
Possibility to raise chickens, pigs and cows
Rework the room in the General Store
You can cook your food in your fireplace
New build item
I have added items that you can craft.
- Workbench - Wooden Spike Wall - Wooden Spike Wall Door to attach to our wall - Wooden platform that we can install behind our defense walls - Standing Torch to light up our survival camp at night - Small Chest to stock more items - Fence and Fence Door - Small Chicken Coop - Pig Shelter - Small Water Well - Pole with rope and Feeder
You can install the Post with Rope and Feeder around your survival camp and we can attach a horse to the post and feed it.
Game configurations
You can change the length of the day and night Possibility to activate or deactivate the blood moon Ability to change the day of the blood moon Ability to adjust the intensity of goblin attacks
Added Features and Adjustments
- I have adjust the goblin difficulty - The Goblin population increases by 2 per house each Blood Moon - New tasks in the village of Victor Muller - Able to create garden rows with the garden hoe around your survival camp - Added health and energy regeneration attribute - Added attack, speed, stamina and energy attributes - Buildings collapse when destroyed - I increased the population limit to 200 per village - The goblins have different levels now - You can now assign horse to a different Stable - Rework water and fire shader and in-game color - You can now repair your tools with the workbench - The workbench detects chests around to take resources for crafting - I worked on the materials of the objects to improve the color rendering - You can now craft Animal Feed for your pigs and chickens - I have rework all the foundations of the buildings and now all buildings collapse when destroyed. - I worked the defense walls and we can now attach a ladder to climb on them - I optimized the save system - I added a large garden to allow the villagers to grow their vegetables - I added a barn that will allow us to raise animals in the village - Weather system added - I enlarged some area in the map - I fixed some bugs
Tyrion Cuthbert: Attorney of the Arcane - Diamondhenge
Bug Fixes
-Fixed issue where the final argument opponent would show the wrong portrait when losing. -Fixed issue where wrong character would respond to PRESENTS on the Balcony on Case 5
NOTE: There is NSFW content posted often on both our Twitter and Discord.
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Had to spend some time testing out/fixing a few unforseen issues that popped up with functionality of the cutscenes from last time around, but otherwise made decent progress.
As a reminder, cutscenes are all of different lengths and content density; roughly the same amount of work is being done each week regardless of the actual number going down.
Still by far on track for 2023!
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Databanks already in-game/functional - all 141 are in. Scenes already in-game/functional - 364 out of 388.
When those scenes are all in, we’ll be ready to release the game.
Onboarding assistant! Now included in every newly created scene, the onboarding assistant allows you to interactively set up motion capture, expressions, and integration with livestream platforms Twitch, YouTube, and Bilibili. All with just a few clicks! (For existing scenes, simply create the "Onboarding Assistant" asset to access it.)
Introducing the "Launch Liquid At Character" node! ...It does exactly what you think it does.
Now featuring preview galleries for previewing everything - characters, animations, environments, props, and particles! And also scenes!
Screens can now play videos! Yes you heard that right. Warudo is truly becoming OBS day by day. /s
The "Throw Prop At Character" node now features impact particles and sounds. You can also further customize the from/to positions of the prop item.
Added APNG image support in screens and the "Spawn Sticker" nodes.
Some color properties now support HDR! The color picker is also updated with options to set colors in RGBA or hexadecimal.
Motion player updated: now you can exclude specific body parts or bones.
Expressions now support "Is Binary" mode: these expressions are toggled immediately instead of fading in/out.
When not in use, character ragdolls will now automatically reset.
New enum nodes introduced: "Switch On Enum Value", "Enum Value", "Select Data by Enum Value". For the geeks!
New literal nodes for asset sources: character source, character animation source, prop source, and more.
Volumetric light: you can now customize the side softness.
Bug fixes:
Addressed issue with "Look At Character" node not considering neck rotation/being incorrect.
Fixed visualization not displaying for "Float Pendulum Physics" node.
Subtle animation discrepancies due to Unity's Mecanim animation system have been corrected.
Resolved issue of particles not starting at the correct position for the "Spawn Sticker" nodes.
Corrected rendering issues with shaders that use stencil.
Various other stability and usability enhancements.
With this update, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.
Open File Explorer
In the search bar paste in %localappdata%\surroundead\saved
Delete SaveGames folder
Next, onto the patch notes!
ADDITIONS:
SAVE SYSTEM REWORK & MULTIPLE SAVES: With this update brings multiple saves. You will now be able to have save multiple slots customized with different difficulties, characters and more!
CHARACTER CREATION: Say goodbye to premade characters and hello to your very own customized character. Decide their name, their prior occupation and of course what they look like!
CLOTHING AND BODY ARMOR: In addition to customizing the body features of your character, you will be able to find different clothing around the map in various containers. From your simple shirt or plaid shirt, to military jackets and body armor. Also, more clothing will carry on to be added in future updates.
CLOTHING ITEMS:
Civilian body armor x2
Makeshift wooden body armor
Makeshift metal body armor
Plate carrier
Heavy body armor x2
Heavy coat
Heavy coat (Damaged)
Military coat
Office shirt
Paramedic jacket
Plaid shirt x4
Police shirt x2
Puffy coat x4
Rider jacket
Shirt x4
Cargo pants x2
Heavy jeans x3
Kneepad jeans
Military pants
Office pants
Paramedic pants
Police pants
Shorts x4
Tracksuit pants
Boots x2
Hunting boots x3
Jungle boots x2
Office shoes
Police boots
Trail shoes x2
Trainers x2
Work boots
Fingerless gloves x4
Gloves x4
Military gloves
THE FIRST LABORATORY: Starting with this update will be the beginning of a new set of end game locations and content. In these locations expect to have to fight through crowded corridors of zombies and even possibly humans. In the future, larger laboratories and special locations will be added with new puzzles and dangers to uncover. Expect lore to come from these locations.
ELECTRICITY & GENERATORS: Via either crafting a generator or scavenging for larger generators, you will be able to provide electricity for the lights, defences and other features of your base.
STEAM ACHIEVEMENTS: You can now get multiple achievements while playing the game. Look to unlock them all. In total, with this update there are 20 achievements to unlock.
HORDE BEACON: A placeable item that spawns a set number of waves of enemies in a radius around the beacon, these enemies have much better loot and is a good way to test your resilience. Find the best locations to set these up, or the hardest if you're up for the challenge. Found in military areas and from boss zombies.
NEW ITEMS:
Laboratory keycard
M32 Grenade Launcher
40mm Grenade
HK433 Assault Rifle
Phantasm (XM8 Assault Rifle)
Phantasm 100 round drum
XM250 LMG
XM250 200 round drum
CZ75 automatic
Cleaver
Makeshift wooden body armor
Makeshift scrap metal body armor
Makeshift Knife
Horde Beacon
Small Generator
Large Generator
Industrial generator
Tent Cover
Garage Door
Concrete Military Wall x2
Bear Head Mount
Deer Head Mount
Wolf Head Mount
Concrete
Spark Plug
Razor Wire
Chair
Metal Fence
Portable Lights
Wrench
New POIs including an off-road racing track
Zombies now have slightly randomized health
Added the ability to push/shove zombies
When reloading, if your inventory has no space, the magazine will be dropped on the ground
Added the ability to change between semi-automatic and automatic fire
Infestations now spawn a wave of enemies at different amounts of health of the infestation pile. For example, if you get it down to 1000 health, it will spawn 8 enemies around the area in a radius.
Added a difficulty option to keep inventory on death
Vehicle spawning rework: Vehicle spawners now will now spawn a vehicle dependent on where it is. If a spawner is at a military site, expect the vehicle to spawn there to be of military type.
Improvement to radial menu and more options added to it
You can now change how long it takes for loot to refill if enabled
New effects for infestation piles
Added UI that shows at midnight or when loading a game, telling the player how many days they have survived
Petting dog animations
Added refraction to water
Added option to change aiming sensitivity
Some extra defences around military locations have been added, be on the look out
CHANGES:
Improved / redesigned inventory layout/look
Improved / redesigned in-game UI design
Added text to survival stats
You can now change weapons easier by selecting the same keybinding of the equipped item to unequip it
Bolt action rifles and shotguns no longer need a loader (To put it simply it's now an invisible object that the player can't see)
You no longer need an equipped tool for example to open a container, all you need is it to be in your inventory
If a weapon has a scope, when aiming in, it will automatically use the scope when aiming (Has an option to disable this)
Lowered spawn rate of keycards in a few specific containers
Equipment now shows how many inventory slots they have
Each keycard has a different texture
When entering a vehicle, your currently equipped weapon will be unequipped
You can now unload weapons like sniper rifles, shotguns & the grenade launcher
If you fail lockpicking, you will lose that lockpick
You can now change the loot rarity of keycards
Changed zombie hound audio
Changed siren sound
New R700 model
Can add Acog to Vector & MP5
Vehicles now spawn with less health & fuel
Vehicles now produce fire when extremely low on health
Reworked ladder climbing
Improved item hover UI
Adjustment to vehicle UI
Adjustment to vehicle UI
Changed starting date to 09/Jul/2027
Eating raw fish will now damage the player
Increased 'Exterminator' shotgun ammo count
Improved entering & leaving area UI
Adjustments to item sizes in inventory
Eating raw fish will now damage the player
Increased aircraft sound
Increased crouched footsteps audio
Broken bone no longer disables jumping/vaulting but reduces the effectiveness of it
Back-end changes to in-game notification system
Adjustment to zombie eye colors
After looting dead body crate, UI for location of death will be removed
Slowed down infected zombies slightly
Improved flashlight movement
While in a vehicle and using radial menu, you can turn on/off headlights
Added a limit to amount of vehicles that can be spawned
Improved interaction UI with buildables
Adjusted some fence collision so player can shoot through some of them
Removed melee blocking in replacement for shoving/pushing
Changed default 'Unequip' keybind to '\'
Change to lighting/rendering
Slowed down health regeneration
BUG FIXES:
Fixed issue with human AI getting stuck in melee/combat
Fixed first person sight zoom issue
Fixed issues with optimisation rendering objects when far away from player and rendering lights when far away
Fixed consuming food/drink increases first aid skill
Fixed ADS while reloading cancelling reload
Fixed cursor being in a random position when opening inventory (Now centres)
Fixed items not dropping at feet of player
Fixed issue causing zombie & human AI not being able to go some places the player could
Fixed volume of weather in main menu
Fixed loot refill, when enabled it still refilled on reload
Fixed bunker door size
Fixed audio being muffled while in first person
Fixed bleed, broken bone, etc not stopping after an amount of time
Fixed shooting at vehicle causing player damage
Fixed entering/leaving area overlapping
Fixed random events with radiation not having any name
Fixed death marker staying on map
Fixed resetting skill points not giving correct amount back to player
Fixed hounds not causing any medical effects
Fixed player spawn location that was spawning player right next to bandits
Possible fix for medical stuff like bleeding not showing on UI
Fixed being able to build on top of dropped items
Fixed quarantine area note event
Possible fix for AI falling through ground on death in areas such as the Subway
Fixed invincibility not blocking medical effects
Fixed floating for around a second when vaulting
Fixed resetting of player stats when creating a new player/save
Fixed Bandit Compound saving some containers (Random event so it shouldn't save any data of the event)
As a final note, thank you for one year and I'm looking forward to what the next year holds!
It was brought to my attention that supporter packs were granting university managers instead of academy managers.
This has been fixed in this update. If you have purchased a pack and redeemed it, you will still get the academy managers on top of the university managers you already received. Just a minor bonus for this slight hiccup.