Completely redid the lightning system. Now, fire and lightning skills glow, the player glows, NPCs glow, light skills glow, summons glow, waypoints and portals glow, and mercenaries glow. Updated the color / appearance of magic and rare items. Updated the color / appearance of gemmed items. All gems now have a completely unique image. Changed the look of a portal stone. Updated the appearance of storms. Updated the appearance of all items. Updated the appearance of the UI, giving a simpler look and feel. Also added artwork to UI design. Passive skill slots now only appear if you have that slot available. Reskinned the skill Lightning’s bolts. Re-re-skinned some gear. Re-skinned the skill tree. Changed the font from Poor Richard to Spectral throughout the entire game – including counters and gold indicators.
Gameplay Changes
Wands and staves can now roll the stats Fireball, Waterball, Iceball, Lightningball, and Poisonball. Staves can now roll stats twice as powerful as wands. Storms now occur on the Island of Storms and deal a small amount of damage. Waypoints are cheaper to craft. Potions now only stack up to four. Scrolls of identification and portal stones now stack up to eight. You can now change skills simply by clicking on them in the main UI. Mixed in some new soundtracks. The first area by the beach is now always raining. Tree fires can slightly damage the player as well as allies and enemies. Re-animated the skills Throw, Dual Throw, and Dual Strike. Fixed the animation of the skill Fireball. Increased the experience enemies give. Increased the experience needed to level up at higher levels. Lowered the mana cost of the skills Strike, Throw and Double Throw. Greatly increased the damage of the skill Throw. Remastered the opening cinematic. Portals and waypoints now appear on the map. Slightly lowered base mana-regeneration. Added some more unique items that look pretty sweet, including a one handed sword, a mace, helmet, some chest armor, a few shields, and a pair of boots. The skill Scorch now only scorches when moving. Reduced the distant allied summons and mercenaries will go to fight other enemies. Waterball has been nerfed. Energy now slightly increases mana regeneration now. Lowered the drop rate for gems.
Bug Fixes
Fixed a bug where mercenaries could not equip gear Fixed a bug where elemental damage on melee weapons was not working. Fixed bugs where bosses would kill fellow enemies with their attacks. Fixed the skill Cleave which would not appropriately dish out damage. Tweaked the skill Whirlwind. Fixed a bug where Voltage nodes would leave behind their damage colliders. Fixed the position of the experience bar. Fixed the text that appears on hovering over mini-menu buttons. Fixed the text over the globes.