v2.1.1 Changelog: - Fixed an issue with loading the game in multiplayer from the lobby would not load correctly - Added moderation controls to the lobby
We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:
UTC: July 5, 2023 at 7:00 AM – 10:00 AM UTC
PDT: July 5, 2023 at 12:00 AM - 3:00 AM PDT
GMT+7: July 5, 2023 at 2:00 PM – 5:00 PM GMT +7
Please log out of the game before maintenance begins. During this period, you will not be able to access the game, and the website may not function properly.
To stay up to date with news and other information, please visit our website or follow us on social media.
- Fixed intercom volume setting not working - Slightly increased arrow damage - Slightly increased bow speeds - Slightly buffed loot spawn chances - Small map changes to fort section - Increased pencil gun shoot chance by a bit - Reduced footstep volume by a bit - Made bots a bit slower - Visual tweaks
Sorry folks, I accidentally enabled some post-credits popups announcing features that are in development for an upcoming update, but are not in the game yet. I am on vacation until Wednesday so I can't patch them out. Apologies for confusion or disappointment.
Distant tyrannosaurus rex calls have been added to the ambient sounds of the Ancient Jungle and Great Sands maps. They'll be added to the other maps soon.
Hello everyone We want to share with you a screenshot of a new map we are working on. Check out the game page for more details, and wishlist if you like it to support us. Join our discord to chat and give us your ideas: https://discord.gg/r2EDu6aufg
Changes: * Reduced the Health of all enemies by 50% * Repenters Damage (50 to 25)
In the previous update (0.0.39) we disabled card storage in the sacrifice area.
The full game is currently in development and we are using this opportunity to experiment with gameplay changes, this means that the player experience might change from update to update.
This doesn't mean that the card storage functionality is gone forever, It may return either in its previous form, or as a character ability. We are just experimenting to see how the game feels without it.
Personally, I'm excited to hear what you think about the change. There are many reasons why we are trialing it, but I'm hesitant to list them here because I don't want to create a bias towards or against the change.
One thing that is obvious is that it makes the game harder, that's not the intention of the change so we have reduced the enemy HP to hopefully mitigate that aspect.
Please let us know what you think of the game without the storage mechanic in play. Your feedback is really appreciated.
The best place to give direct feedback and have a discussion about the change is in the discord. (I'm in there all day and try to be as active as a solo developer can be.)