Changes: * Reduced the Health of all enemies by 50% * Repenters Damage (50 to 25)
In the previous update (0.0.39) we disabled card storage in the sacrifice area.
The full game is currently in development and we are using this opportunity to experiment with gameplay changes, this means that the player experience might change from update to update.
This doesn't mean that the card storage functionality is gone forever, It may return either in its previous form, or as a character ability. We are just experimenting to see how the game feels without it.
Personally, I'm excited to hear what you think about the change. There are many reasons why we are trialling it, but I'm hesitant to list them here because I don't want to create a bias towards or against the change.
One thing that is obvious is that it makes the game harder, that's not the intention of the change so we have reduced the enemy HP to hopefully mitigate that aspect.
Please let us know what you think of the game without the storage mechanic in play. Your feedback is really appreciated.
The best place to give direct feedback and have a discussion about the change is in the discord. (I'm in there all day and try to be as active as a solo developer can be.)
I was watching a twitch stream over on GameLuster last night and I never noticed how much of the dialogue has been entangled with both American and British terminology! As the game is set in the states and I happen to be a UK citizen, there was a large number of Mums I'd managed to unintentionally sneaked in without realizing.
List of changes
- Changed all the Mum, Mummy words into Moms and Mommy's.
- Capitalized all Dads, Daddy, Moms and Mommy.
- Changed the Accident and Emergencies sign at the hospital, into the Emergency Room.
- Added animated arrows above the subway, it's actually surprisingly easy to miss and has been mentioned a couple of times.
- Added two syringes on the subway train.
- Added the word battery on the graffiti at the hospital. It's a nightmare to collect them and I hope it will help people in the future.
- Big change! You no longer have to use the syringe to refill running stamina, it will recharge by itself after some time. To balance this, I made the stamina bar deplete quicker and made the recharge time more than 10 seconds. It's just so players don't run past the whole game but are able to escape tricky situations when required. Syringes still work as a refill.
Quick outro
I don't have opportunities to watch playthroughs to be honest, there's not that many videos out there but they do help me tremendously. I am making a new game at the moment (Still a long way off) and I'm thinking of getting testers to record their playthroughs during the development stage to see how they play.
In version 1.2.2 I fixed a small bug that prevented obtaining the "Captain" achievement. You need to play Larisa's scene again with both options to get it. Thanks and sorry.
As you know, we'll announce our next expansion at ExileCon 2023 in July, and we're also planning to introduce a new series of Supporter Packs! This means that the current Crucible Supporter Packs will be leaving the store forever. Check them out here!
Also available for a limited time is the Crucible edition of Kirac's Vault Pass, which can be purchased for points! It will be sealed away forever and replaced with new, exclusive cosmetic effects alongside the launch of the 3.22 expansion. The cosmetics in the pass for consoles will be replaced alongside the 3.22 expansion's console launch. Check out the Igneous Emperor Armour Set in the video below or get your Pass here.
We'll be announcing the new series of Supporter Packs that will be replacing the Crucible Supporter Packs at ExileCon 2023. Tune in to http://twitch.tv/pathofexile on July 28th (PDT) to see!
In the meantime, be sure to grab your Lithomancer and Enchanter packs here before they are gone forever.
CHANGELOG: Reduced tolls after becoming King of Coin, this feature is retroactive Kris pay dialogue option now available after declining to pay Lock player inventory during company negotiation to avoid confusion Fix bug where all signs of resistance signs are given out without confrontation Fix bug where bribe to get out of trouble in Shikyomo is too cheap Additional resolution fixes
* New simplified main menu that focuses on lessons and social features, legacy menus deprecated. We welcome any feedback as we expect to make more improvements. * Desktop Mode (beta) - Lets you use Tribe with a mouse and keyboard. Used by default if no HMD is connected on launch or using launch option -nohmd. This is a beta, so expect bugs and rough edges! Lessons and multiplayer are not yet fully supported, I recommend you only try desktop mode in solo freeplay for now. More improvements to come, let us know what you'd like to see. * With quantize enabled, hot cues now trigger on beat after being pressed (previously only quantized the position when setting the hot cue). * Space and dub echo color FX now continue to echo post fader (matches real equipment). * Many bug fixes
Desktop Controls: * WASD or arrow keys to move camera, zoom with mouse wheel * Move mouse to move hand, grab controls with left click, reset with right click * Toggle main menu with Q and music menu with E * Press O to toggle between VR and desktop mode
Changes: -New Game Plus option will no longer show up in main menu if no autosave is at that stage. -Slightly increased chance on Titan Slayers using their ability.
Fixes: -Fixed the wrong location being shown if you are already in Anomaly. -Fixed ladders in Rain District causing players to fall. -Fixed collision on "Taxi". -Fixed an issue where it was possible to skip an NG+ tier by spamming mouse click. -Fixed an issue where "Continue" option wouldn't show up in main menu. -Roofs of elevators in Machinarium now properly move with the elevator.