Jul 2, 2023
ERROR143 - jennypham868

fixed mute all button, fixed expressions, fixed achievements!
Death Rabbit Arena - emopeoplemustdie
Update 1.0.1
-New Main Menu Music
-New Free For All Map "Anime City Tournament"
-Minor Performance updates across all maps!
Quantum Velocity - Tavern Entertainment
- FIXED BUG WHERE SOME TRACKS HAD MUTED AUDIO
- CHANGED RACE FINISHED AUDIO
Forge Industry Playtest - BiteMe Games
Additions ⭐

🀩 Added a new button to the edit route window, allowing you to create a new route from the selected route. It'll open a new route window, and fill in the values of the old route, but still allowing you to change buildings.
🀩 Added a new button to the edit route window, allowing you to delete the route.
🀩 Every step in the route window now has their index displayed.
🀩 Opening the new route or edit route windows no longer close their parent windows, so that when you're done with the route, you can continue in the previous windows.
🀩 Clearing an item in the marketplace inventory will now sell it.
🀩 If you select 20 runs, it'll now count those 20 runs for each step in your route, so that every step is done 20 times, no more, no less.
🀩 Route runs are now visualized next to each respective step with a counter, keeping the total amount of runs number at the bottom of the window.
🀩 Added a confirmation dialog for if you are editing a route with an amount of runs selected, to warn the user the route will be reset and workers will start the runs from zero again.
🀩 Added a visual representation of the last status of a route step, whether it failed or succeeded, and why so.

Bugfixes πŸͺ²

πŸ› Lots of route related bugs squashed.
πŸ› You can enter up to three digits into the route amount of runs manually now.
πŸ› Adjusted logic for auto-selecting which inputs and which buildings when creating a new route.
πŸ› When editing a route, it will now force remember previous selected inputs, even if the target building wouldn't support the item anymore (eg. Marketplace to woodsaw with logs, change recipe from planks to staffs, and logs wouldn't be allowed anymore, but now it'll remain selected as otherwise it changed your route without the your knowledge.)
πŸ› For creation buildings (eg. Quarry), it'll now use the creation recipes instead of crafting recipes.
πŸ› Changing the worker count on a route no longer causes the route to be seen as finished, firing all workers.
πŸ› If you select NoItem in a step, and switch the building, NoItem will remain selected.
Infinitum: The Backrooms Story - Sabito


Pre Alpha 0.6.5 is here!
What's new?
Character completely remade from scratch:
-completely remade walking, running, crouch animations
-foot placement implemented (if you stand on the edge of a platform your feet will be automatically placed accordingly)
-you can now lean left or right by pressing Q or E
-partial controller support added (you can't navigate through UI's yet using a controller)
-you can now climb higher places if you press the jump button while in air, camera rotation and fov change was added with this addition
-added animation for climbing smaller places, camera rotation and fov change was added with this addition
-if you jump from a high place your character will roll, camera rotation and fov change was added with this addition
-added extra camera shake for every movement(walking, running, crouching, idle, etc.), this was requested a lot by everyone

Completely remade the Inventory system and now it will be a lot easier to add new Items to the game with unique animations:
-added tooltip widgets when hovering an item to get information about it
-to equip/drop and item you have to press the item and a menu will pop-up under it, this is the place where you will be able to change your flashlight batteries in the future

-Ceiling lights texture and model changed in Level 0

The intro part of the story:
-the laboratory is around 40% done and you can now explore it in the game!

and many more but these are the main things!

Bug Fixes:
-I think all the previous bugs were fixed and I need more feedback on new bugs since there will probably be a lot because I remade and changed a lot of stuff

Note: Achieving a character like this was extremely complicated and I never thought I would be able to do it (combining rolling, flashlight aim offset, climbing and leaning while also maintaining flexible animation where character can use one or both hands for certain items) so there still might be some bugs. Some of the player character sounds were removed because I will replace that system with a more complex one, so the character will have different sounds for running, climbing, rolling, walking, jumping, etc. There will be a battery system implemented soon for the flashlight, if the button doesn't work, that's because it's still in the work!

Link to the patreon post: https://www.patreon.com/posts/85480657
Jul 2, 2023
Weak Soul - 2ev1l
Added the ability to freely move on the map (partially)

Jul 2, 2023
Poly Bridge 3 - ice9
This patch fixes the determinism issues that have been reported by the community.

And a few other fixes:
  • Fixed issue with placing foundations in Waveform (RB-07)
  • Fixed issue with ambient volume not being applied
  • Fixed Linux-specific issue with loading UGC content
  • Fixed edge override color issue (for mods)
Thank you for playing Poly Bridge 3!
Jul 2, 2023
NinjaThea - reza.b.mirzaei
Following issues have been patched:

Ultra wide screens (21:9 aspect ratio):
  • Correctly spawn enemies when ultra wide screen
  • New backgrounds to fit across entire screen
Player death:
  • Fix bug where player dies repeatedly if caught between 2 traps (like moving saw blade and fan)
Rolling Ball : Sphere Guider - sphereguiderdev1
Changes

  • New Toon Shader based Art Style
  • Wave Survival Game Mode! Check it out!
Fantasy Survivors - buttonsoft
Hi all,

If you've been collecting a ton of common marbles then don't despair; you can finally put them to good use. You can grind them to crystal dust and grow new marbles using the marble crystalizer. If you sell a weapon that contains marbles, the dust will also be recovered.

  • Access the Crystalize window from the Stash.
  • Add crystal dust to crystalizers until you see one or more marbles forming.
  • While you play the game, the crystalizers will grow the new marbles, completing them in roughly 20 minutes.
  • Revisit the Crystalize window to see progress and to claim the fully grown marbles.
  • New marble types are random, with the same chance per type as the ones that drop from enemies.
  • We also fixed a bug that prevented the player's hp bar from showing while it had more than 90% health.
  • The Critical Hit Damage upgrade now gives 5% instead of 10% more damage per level. Critical damage is already 200% so we decided to make this small adjustment.
Have fun growing those unique marbles!

Till later,
AndrΓ©
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