Upgrade to ebiten v2.5.5 with a crash fix for MacOS.
New job: Scientist! Many new prestige abilities created, and some moved around to accomodate.
Fix bug where audio didn't enable correctly sometimes.
Lower minimum time to prestige to 30 minutes, from 1 hour.
Fix bug where bonus job point earning prestige ability did NOT benefit the rewards earned from beating level 10.
New prestige ability that reduces the amount of time required to prestige. UI tweaks to prestige tab to accomodate, this, and if your run time is too short to prestige, also show the job points you will gain when you reach the timer (in parenthese).
Granary, Library and Processing buildings now scale up much better in their benefits and are generally more powerful. However, Library no longer gives crystal income, as it made crystal too easy to come by.
Fix bug where prestiging didn't preserve job points correctly when staying in the same job.
No longer keep push %, exp and gold farming rates for up to 30 minutes no upgrades are purchased, that's way too long and gets wildly inaccurate when you're gaining lots of experience points per battle. Now these numbers update even when enough exp has gained to affect them meaningfully.
Fix bug where wiping your save would, for a time, leave you with farming numbers and push capabilities from before the wipe.
Pushing via the farm & push button did not grant exp/gold for the levels pushed through. Now it does, which is important because the first time you beat a level within a run, the exp/gold rewards are greater, and that was putting the farm & push button at a disadvantage compared to players that let the push battles play out in their own time.
Improve 'land' resource tooltip to be clearer about what it does and how to get more of it.
Allow upgrades that give discount to insights to affect the 'insight' resource as well, but at a reduced rate.
Nerf the insight+ science ability, it was allowing crazy insight income in late game.
Nerf the sniper's land+ prestige, it was way OP compared to most other land-related prestiges. There is now a reason to consider buying the land discount early game, for example.
Buff the 50+ mark farmer prestige ability to make it more impactful and move it to new job.
Buff bullet mitigation and laser mitigation prestige abilities, they were also useless compared to the hull bonuses. Now it's more worth considering.
Fix bug where some items didn't properly show the benefit on item screen, such as the gold farming computer.
Make factory upgrades improve the mark level of a ship more significantly.
Make scalability multiplier for effects ramp up much less harshly (easier to trigger dual shot, quad shut, stun, etc. on higher battle levels).
Raise food/metal/crystal rewards when beating a level for the first time in a run so they matter more.
Most of the job-specific buildings (the ones that usually require food) are now much more powerful and relevant to the game.
It's now much more expensive to build high level markets.
Fix bug with lucky battle charm not being nearly as effective as advertised.
Flagships get a percentage of all your units damage, but this was unbalanced in that it didn't consider shot speed of those ships, and so ships with slow shot speed would dramatically improve flagship in a way that was unintended (snipers in particular affected this). Now it more accurately calculates DPS of all your ships, and gives your flagship a bonus to DPS that corresponds more accurately to this.
Make sealed item count text easier to read.
Fix refund building mechanic to respect your started level in that building (can't go below what your run started with, nor would you want to as it wouldn't provide resources anyway as it was free).
For some ship types, slow down ship attack speed, and correspondingly increase damage per shot. This both makes bullets feel more impactful in general for those ships, makes multi-shot and crit feel more impactful, and also dramatically improves performance at late game battles where way too many bullets are flying around.
Show unit category in description of each ship type.
Tweak many of the higher level items to be more powerful.
Tweak metallic job prestige abilities to be much cheaper, it's already hard to push with that job.
Move the clear and dole out buttons on military tab up so you can see them when an upgrade is selected, and move the add ship type down since it's less commonly used.
v2.1 of SCP: Labrat is now available on all platforms. This update brings a ton of new fixes and features that improve the game.
v2.1 Update Changelog: - Switched to Unity's Universal Render Pipeline to render the game - A new texture streaming system to prevent Quest 2 Standalone/Android VR builds from crashing - Fixed Windows Mixed Reality headset bindings - Fixed Euclid save areas not letting you save - Added SCP-1499 NPCs - SCP-096 will now wander around the map more - Fixed the upgraded gasmask - Added SNav Ultimate - Sprint toggle in PC will now stop sprinting when movement is stopped - Rewrote the femur breaker code - Fixed certain sounds playing despite audio settings - Added a join button for Discord Rich Presence - Added Steam Rich Presence - Added talking indicators next to player nametags - Fixes to room culling - Fixed empty voids spawning in the map. this might lead to overlapping rooms, so report any map seeds with this issue - Fixed issues with multiplayer item grabbing - Fixed issues with save-load and items and items in the inventory - Added finger tracking for Valve Index controllers - Moved the brightness slider to Player settings - Increased max brightness value (if your game looks brighter, this is why) - Added voice chat to radios in multiplayer - Added window settings for PC Flatscreen/PCVR. Windowed lets you resize the window how you want, everything else is borderless windowed fullscreen - Added a PC Flatscreen viewmodel for future use. Only SCP-207 has a viewmodel for the time being - Fixed ragdolls and SCP-999 in multiplayer - Fixed PC throw keybind not working - Changed how SCP-018 behaves - Added a keybind to save in PC Flatscreen (F5 by default) - Added a sound that plays when saving the game - Changed ambient audio and UI click sounds to play in singleplayer even when the game is paused - Fixed the local player appearing always muted in multiplayer - Fixed the local player not being able to be muted in multiplayer. You can now mute yourself in VR - Made SCP-173 more difficult in normal gameplay - Fixed medical items not healing - Fixed medical items not stopping bleeding and other effects - Changes to fonts in some UIs - Fixed players getting stuck in the air when spawning in VR - Fixed not being able to load from the main menu on Quest 2 Standalone/Android VR - Added a logout button to the multiplayer menu when not using Steam. This is mainly for Quest 2 Standalone/Android VR builds, and will not appear when Steam is detected - Changed new lobbies to be private by default
Also, breach mode is still in development so it will remain on a beta branch (breach-beta)
A number of players asked to see the weapons firing on the locomotive, so I've added that.
I've added the option for you to buy additional supplies before starting a level. Each additional supply costs $500. You can purchase a maximum of 20 upgrade pallets or whatever number you have enough money for less than 20. You are only billed when you select a level. When the level starts you'll find that you have the additional purchased upgrade pallets plus whatever you've unlocked through the ability unlock menu. I think this is important for being able to conquer Hard Mode. You're a train so of course you should be able to take some supplies with you!
The crusher has been improved so that it not only hurts the enemies but now reduces the slowdown caused by zombies. With a fully upgraded crusher you can really feel the power of the locomotive as it wades through the zombie horde crushing them beneath its mighty wheels.
From here on I'll be moving to a fortnightly or monthly schedule for significant game content updates. I'll still be doing smaller patches in between for bug fixes and tweaks to the game.
Here are the other launch week updates I've done that you may have missed:
* Improvements - don't allow to open airplane window if it's still not properly spawned - lights for the Terminal1970 and the TerminalGate1970
* Bug fixes - possible fix for frustum (locate distant airplane) - adjusted Terminal1970 and TerminalGate1970 bounds(now new terminal buildings can be placed in front of other buildings) - fixed a crash related to changing the max frame rate in the game settings - fixed locate a distant airplane
HOSPITAL MAP by ProtoAim X-FIRE - NOW BOMB MODE (DISARM FIRST BOMB, THEN GOTO 2ND) HIT / EXPLOSION DECALS ON DAMAGE RANDOM MERC ATTACKS TANKS (Shoot the Head!) LIGHT PERFORMACE INCREASES SPECIAL 4TH OF JULY SKIN! (ON LOADOUT SELECTOR) PROTO RIFLE RE-SKIN PRE-SHADER LOAD LEVEL on Main Menu (Faster Shader Loading by Preloading the game) & a ton of additional tweaks
Happy 4th of July! Thank you for playing - Join us on Discord each weekend at 8:30PM CST for group online sessions!
*Fixed issue that could cause errors displaying or changing character breasts *Fixed issue that prevented futa player dolls from showing *Re-enabled text highlighting for translation purposes *Increased the number of condoms that can be refilled in dispensers