Ostranauts - Blue Bottle Games, LLC
Hey Folks!

This one's just a quick patch to fix an issue with the undocking tutorial. It turns out that tutorial could suddenly stop after targeting OKLG.

This hotfix addresses that issue, and any new game started after this hotfix should see the tutorial normally.

Safe flying, all!

Best,
Daniel C. Fedor
Founder, Blue Bottle Games, LLC
Idle Armada - corfe83
  • Upgrade to golang v1.20.5.
  • Upgrade to ebiten v2.5.5 with a crash fix for MacOS.
  • New job: Scientist! Many new prestige abilities created, and some moved around to accomodate.
  • Fix bug where audio didn't enable correctly sometimes.
  • Lower minimum time to prestige to 30 minutes, from 1 hour.
  • Fix bug where bonus job point earning prestige ability did NOT benefit the rewards earned from beating level 10.
  • New prestige ability that reduces the amount of time required to prestige. UI tweaks to prestige tab to accomodate, this, and if your run time is too short to prestige, also show the job points you will gain when you reach the timer (in parenthese).
  • Granary, Library and Processing buildings now scale up much better in their benefits and are generally more powerful. However, Library no longer gives crystal income, as it made crystal too easy to come by.
  • Fix bug where prestiging didn't preserve job points correctly when staying in the same job.
  • No longer keep push %, exp and gold farming rates for up to 30 minutes no upgrades are purchased, that's way too long and gets wildly inaccurate when you're gaining lots of experience points per battle. Now these numbers update even when enough exp has gained to affect them meaningfully.
  • Fix bug where wiping your save would, for a time, leave you with farming numbers and push capabilities from before the wipe.
  • Pushing via the farm & push button did not grant exp/gold for the levels pushed through. Now it does, which is important because the first time you beat a level within a run, the exp/gold rewards are greater, and that was putting the farm & push button at a disadvantage compared to players that let the push battles play out in their own time.
  • Improve 'land' resource tooltip to be clearer about what it does and how to get more of it.
  • Allow upgrades that give discount to insights to affect the 'insight' resource as well, but at a reduced rate.
  • Nerf the insight+ science ability, it was allowing crazy insight income in late game.
  • Nerf the sniper's land+ prestige, it was way OP compared to most other land-related prestiges. There is now a reason to consider buying the land discount early game, for example.
  • Buff the 50+ mark farmer prestige ability to make it more impactful and move it to new job.
  • Buff bullet mitigation and laser mitigation prestige abilities, they were also useless compared to the hull bonuses. Now it's more worth considering.
  • Fix bug where some items didn't properly show the benefit on item screen, such as the gold farming computer.
  • Make factory upgrades improve the mark level of a ship more significantly.
  • Make scalability multiplier for effects ramp up much less harshly (easier to trigger dual shot, quad shut, stun, etc. on higher battle levels).
  • Raise food/metal/crystal rewards when beating a level for the first time in a run so they matter more.
  • Most of the job-specific buildings (the ones that usually require food) are now much more powerful and relevant to the game.
  • It's now much more expensive to build high level markets.
  • Fix bug with lucky battle charm not being nearly as effective as advertised.
  • Flagships get a percentage of all your units damage, but this was unbalanced in that it didn't consider shot speed of those ships, and so ships with slow shot speed would dramatically improve flagship in a way that was unintended (snipers in particular affected this). Now it more accurately calculates DPS of all your ships, and gives your flagship a bonus to DPS that corresponds more accurately to this.
  • Make sealed item count text easier to read.
  • Fix refund building mechanic to respect your started level in that building (can't go below what your run started with, nor would you want to as it wouldn't provide resources anyway as it was free).
  • For some ship types, slow down ship attack speed, and correspondingly increase damage per shot. This both makes bullets feel more impactful in general for those ships, makes multi-shot and crit feel more impactful, and also dramatically improves performance at late game battles where way too many bullets are flying around.
  • Show unit category in description of each ship type.
  • Tweak many of the higher level items to be more powerful.
  • Tweak metallic job prestige abilities to be much cheaper, it's already hard to push with that job.
  • Move the clear and dole out buttons on military tab up so you can see them when an upgrade is selected, and move the add ship type down since it's less commonly used.
Jul 1, 2023
SCP: Labrat - Virtual
v2.1 of SCP: Labrat is now available on all platforms. This update brings a ton of new fixes and features that improve the game.

v2.1 Update Changelog:
- Switched to Unity's Universal Render Pipeline to render the game
- A new texture streaming system to prevent Quest 2 Standalone/Android VR builds from crashing
- Fixed Windows Mixed Reality headset bindings
- Fixed Euclid save areas not letting you save
- Added SCP-1499 NPCs
- SCP-096 will now wander around the map more
- Fixed the upgraded gasmask
- Added SNav Ultimate
- Sprint toggle in PC will now stop sprinting when movement is stopped
- Rewrote the femur breaker code
- Fixed certain sounds playing despite audio settings
- Added a join button for Discord Rich Presence
- Added Steam Rich Presence
- Added talking indicators next to player nametags
- Fixes to room culling
- Fixed empty voids spawning in the map. this might lead to overlapping rooms, so report any map seeds with this issue
- Fixed issues with multiplayer item grabbing
- Fixed issues with save-load and items and items in the inventory
- Added finger tracking for Valve Index controllers
- Moved the brightness slider to Player settings
- Increased max brightness value (if your game looks brighter, this is why)
- Added voice chat to radios in multiplayer
- Added window settings for PC Flatscreen/PCVR. Windowed lets you resize the window how you want, everything else is borderless windowed fullscreen
- Added a PC Flatscreen viewmodel for future use. Only SCP-207 has a viewmodel for the time being
- Fixed ragdolls and SCP-999 in multiplayer
- Fixed PC throw keybind not working
- Changed how SCP-018 behaves
- Added a keybind to save in PC Flatscreen (F5 by default)
- Added a sound that plays when saving the game
- Changed ambient audio and UI click sounds to play in singleplayer even when the game is paused
- Fixed the local player appearing always muted in multiplayer
- Fixed the local player not being able to be muted in multiplayer. You can now mute yourself in VR
- Made SCP-173 more difficult in normal gameplay
- Fixed medical items not healing
- Fixed medical items not stopping bleeding and other effects
- Changes to fonts in some UIs
- Fixed players getting stuck in the air when spawning in VR
- Fixed not being able to load from the main menu on Quest 2 Standalone/Android VR
- Added a logout button to the multiplayer menu when not using Steam. This is mainly for Quest 2 Standalone/Android VR builds, and will not appear when Steam is detected
- Changed new lobbies to be private by default

Also, breach mode is still in development so it will remain on a beta branch (breach-beta)
Choo Choo Survivor - Gamer To Game Developer
A number of players asked to see the weapons firing on the locomotive, so I've added that.



I've added the option for you to buy additional supplies before starting a level. Each additional supply costs $500. You can purchase a maximum of 20 upgrade pallets or whatever number you have enough money for less than 20. You are only billed when you select a level. When the level starts you'll find that you have the additional purchased upgrade pallets plus whatever you've unlocked through the ability unlock menu. I think this is important for being able to conquer Hard Mode. You're a train so of course you should be able to take some supplies with you!



The crusher has been improved so that it not only hurts the enemies but now reduces the slowdown caused by zombies. With a fully upgraded crusher you can really feel the power of the locomotive as it wades through the zombie horde crushing them beneath its mighty wheels.

From here on I'll be moving to a fortnightly or monthly schedule for significant game content updates. I'll still be doing smaller patches in between for bug fixes and tweaks to the game.

Here are the other launch week updates I've done that you may have missed:

Cruise Control - Now you can cruise through the zombie apocalypse
https://store.steampowered.com/news/app/2336200/view/3681178469571255890?l=english

Fixing an obscure bug, integrating Russian language, and sounding the Horn
https://store.steampowered.com/news/app/2336200/view/3681178469567608926?l=english

Steam Cloud Saves
https://store.steampowered.com/news/app/2336200/view/3681178469565458066?l=english

Separating zombie howling volume, clearer loco health and fuel, and fixing bugs
https://store.steampowered.com/news/app/2336200/view/3681178469562863838?l=english

Fixed some bugs, sped up pallets and survivors and changing the mouse cursor
https://store.steampowered.com/news/app/2336200/view/3648526737393511522?l=english
River Town Factory - rain
_(:з」∠)_朋友们好啊,有大更新,我这肯定都是键盘敲冒烟来给大家修复啊~~各种主要的问题今天应该都修好了~
更新内容如下:
1. 修复"批量删除"与"蓝图"在操作期间按钮UI冲突的问题
2. 调整“建筑胶囊”配方,出产物将提高3倍
3. 调整网络仓库UI中的“添加按钮”位置至最上方
4. 修正网络仓库在未满最大值时会导致的判定错乱
5. 增加网络仓库使用限制:在建造模式下无法打开
6. 修复因跨区域导致网络仓库报错的问题
7. 修正其他部分配方错误
电动机配方生产时间由 32s 调整为 30s
Jul 1, 2023
Rebirth evolution - 731946029
1.添加母巢受击反馈。
2.降低了丧尸势力的提升速度。
3.修复阵营等级刷新不及时bug。

bug反馈与攻略交流请加Q群:836093506。
Jul 1, 2023
Sky Haven Tycoon - Airport Simulator - mr.gmg
Version 1.1.2.304

* Improvements
- don't allow to open airplane window if it's still not properly spawned
- lights for the Terminal1970 and the TerminalGate1970

* Bug fixes
- possible fix for frustum (locate distant airplane)
- adjusted Terminal1970 and TerminalGate1970 bounds(now new terminal buildings can be placed in front of other buildings)
- fixed a crash related to changing the max frame rate in the game settings
- fixed locate a distant airplane
Portable Ops - AkariKitachi
HOSPITAL MAP by ProtoAim
X-FIRE - NOW BOMB MODE (DISARM FIRST BOMB, THEN GOTO 2ND)
HIT / EXPLOSION DECALS ON DAMAGE
RANDOM MERC ATTACKS
TANKS (Shoot the Head!)
LIGHT PERFORMACE INCREASES
SPECIAL 4TH OF JULY SKIN! (ON LOADOUT SELECTOR)
PROTO RIFLE RE-SKIN
PRE-SHADER LOAD LEVEL on Main Menu (Faster Shader Loading by Preloading the game)
& a ton of additional tweaks

Happy 4th of July!
Thank you for playing - Join us on Discord each weekend at 8:30PM CST for group online sessions!

-Sean
Artifact - Professor Squirrel
*Fixed issue that could cause errors displaying or changing character breasts
*Fixed issue that prevented futa player dolls from showing
*Re-enabled text highlighting for translation purposes
*Increased the number of condoms that can be refilled in dispensers
Jul 1, 2023
D100 Dungeon Computer Companion - Dungeon Software US
Fixed:

A crash when coming back from combat when combat was initiated as a result of searching an area.
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