江湖客栈-The Jianghu - 东厂丶大卫
202300702Hotfix维护内容(0.23.27.2.9)

【说书人-招募调整】:
1、1级开始便可招募到最高“蓝色”品质侠客,2级开始便可招募到最高“紫色”品质侠客;
2、1、2级白色、绿色侠客的出现概率降低;
3、3级说书人开始出现“金色”品质侠客。
4、招募“蓝色”品质侠客不再需要物资,仅需银币;
5、招募“紫色”品质侠客所需的物资需求降低;
6、每一级刷新价格递进数值调整优化,前期更容易招募到心仪的“蓝色”品质侠客
7、所有等级刷新时间下调至90分钟。
8、3级说书人开始出现“金色”品质侠客。
9、说书人好感等级与声望等级前置需求降低。2级说书人好感=6级、3级说书人好感=12级、4级说书人好感=18级、5级说书人好感=25级。

【关卡调整】:
1、所有关卡最大匹配时间缩短35%;
2、提高了所有霸道关卡中所有人形NPC掉落名匠的概率;
3、霸道关卡不可再带入额外的禄存系列容器;
4、霸道二新增掉落【天山雪莲】;
5、关卡匹配机制调整优化;
6、霸道一、二、三银库外的大钱柜内有机率掉率1~2个穿云箭。

【工坊调整】:
1、所有生产配方不再消耗寿元;
2、所有生产配方的需求时间缩短30%;
3、部分工坊建筑的升级所需材料降低;
4、生产类特性升级所需的经验值降低;
5、部分工坊类建筑建造所需时间降低;
6、铁匠生产出现名匠的概率大幅度提高;

【常规调整】:
1、龟息丸图标修改;
2、水资源容器可以放入禄存袋系列空间中;
3、悬赏体力与体力上限基础数值与每阶段增长数值提高;
4、所有装备类奖励箱中出现名匠的概率提高;
5、名匠装备鉴定的消耗提高;
6、现在水葫芦系列道具可以放入禄存系列容器;
7、通用技能【打坐调息】效果调整提高

【缺陷修复】:
1、修复了旧驻客带的商贾之术特性对鬼市摊位上架道具不影响的问题;
2、修复了移山词条负重抵抗效果异常的问题;
3、修复了炸服头文本描述错误的问题;
4、修复了霸道三NPC之间势力异常的问题;
5、修复了使用属性丹药被扣除的属性不显示在【灵丹妙药】统计的问题;
6、修复了部分任务文本描述异常的问题;
7、修复了部分武学技能文本描述异常的问题;
8、修复了部分特性文本描述异常的问题;
Bombing!! 2: A Graffiti Paradise - SlaughterNeko
Hey Artists!

Wow we're already through the first week of Bombing!! 2 being out?! Time flies!!

Thanks to everyone who has reported bugs, shared their awesome art and left feedback for the game; its all been so invaluable for development and I love seeing all the work everyone has been creating so far! :)

For the next month or so I'm planning on focusing primarily on stability fixes while I attend to some personal matters and take a short break from development. Starting in August I'm aiming to develop a patch ready with some quality of life updates and minor gameplay adjustments based on some excellent feedback and suggestions I've received from players. Once that has been rolled out I'll be setting my sights on preparing some new areas to paint, new tools, and planning some new content for y'all to play with! I've got so many cool things I want to introduce to the game, so keep your eyes on it in the coming months. 👀

Oh, also: if you've picked up the game please consider leaving a review for the game on the Store page, it helps development a lot!

Thanks again for all your support. :)

Happy Painting!
-Devon
Jul 1, 2023
Weak Soul - 2ev1l
Added "Easy" and "Normal" difficulties.
For those who started playing earlier, the difficulty will automatically be set to "normal".

The "normal" difficulty is not modified.

Changes in "easy" difficulty:
  • +30% More Loot
  • +10 Soul Life
  • +1 Skill Point
  • +5 Health
  • +1 Damage
Jul 1, 2023
Demon's Bane - Zyrcis
- A few extra combat visual effects (arrows & physical attacks)
- Show previous attacks during combat
- Card execution order predictable, explanations added to glossary.
- Sound when dodging
A Pretty Broken Adventure - Christoph_Dev
Soul Stalker - conradical
Hi everyone!

Earlier this week we released Alpha 1.9.0 and after a bunch of tuning and feedback, we just released Alpha 1.9.2 (1.9.1 was an internal build that we decided to build on top of to make 1.9.2 instead of releasing 1.9.1 with less stuff)!

Below are the patch notes:
  • Fixed bug that made enemies' hitboxes be based on their hurtboxes instead. This change makes it easier to hit enemies, and harder to be hit by them.
  • Made it such that enemies with dashes and projectiles have a group controller such that they are unable to attack all at once in high numbers.
  • Fixed bug that caused some enemies to deal damage to you again 0.5s after hitting you the first time, despite not being in contact with you.
  • Added a dash tutorial on your first run.
  • Made the Pestinox elite in act 2 be immune to knockback.
  • Made Regret have a base aim cone of 90° instead of 360°.
  • Fixed bug that made the invulnerability time after being hit 0.1s instead of 1.5s.
  • Fixed bug that made enemies' dash duration be dependent on your pushback stat.
  • Reduced the dash length of all enemies with dashes.
  • Adjusted Ascension 1-4 enemy health to account for the new damage system.
  • Adjusted Ascension 1-4 enemy damage to account for the new damage system.
  • Made Explosive coins a Physical attack instead of a Spawn attack, and it now has 10% more range.
  • Made it such that the left bumpers/triggers also trigger the dash and menu clicks to better accommodate for 1-handed play.
  • Fixed bug that made the big miner enemy stutter in its movement sometimes.

That's it for Alpha 1.9.3 but we've got tons of new stuff coming soon! We would love to get your feedback in the comments below or in the Steam Discussions as we're doing a huge polish/playability pass in these next few weeks and would love to get all the feedback we can get!

Until next time :)

- Conrad, Lead Developer
Jul 1, 2023
When Night Comes - Ryan Workman

Hello everyone! I wanted to come on here and give a quick developer update. Thank you for taking the time to play the game. I understand it’s very frustrating not to be able to progress through the prologue. So, I just wanted to give an update on some upcoming changes in the next update to the game.

Some key frustrations were with the physics for the boxes to get into the vent. In the upcoming update, the vent and the boxes are going to be removed. Instead, it’s just going to be a streamlined process to get to the next area. I believe this will alleviate some of the frustration and issues players were having at this level.

Some more general updates are in the introduction to the Nightmare Level. There is a current bug that I am working on fixing. If the player moves too fast, the main text for what to do with the statues doesn’t appear and some players are frustrated, not understanding what to do. I’m instead changing this method. I should’ve presented this more clearly even if it was a bug. Along with the changes above, I am also adding a more direct approach to telling the player what to do with the given statues.

Additionally in the nightmare level, when going into the abandoned building, you could sometimes fall off the roof without getting the key. This will sometimes block your progress from progressing causing you to reset. I have alleviated this, so if you fall off the roof, the doorway is now open for you to go back inside.

There are still a few bugs that I am working on fixing such as the timer, fog, and items, resetting on a reload or death. This bug is a little more complicated so it will not be introduced in the next update. I hope you understand and thank you for your continued patience.

I hope with these additional changes it would make the player experience more enjoyable. I also plan on working on additional lore as the hidden lore in the game it’s hard to find. I want the story to be up front and center. Thank you again and wish you all the best! Thanks again for playing!

-Nathan
Jul 1, 2023
Blightlands Blacksmith - Skald Software
Patch v1.24

Changes
  • The lantern on the mine cart now shines much further out
  • New games now start with less legion progress, to allow better visibility of progress on selling first few weapons.
  • Added better NPC avoidance using the UE5 ROV system. Less sticking and running into each other.
  • Further controller navigability improvement of the smelter interface.
  • Weapon base price now more heavily weights damage.

Fixes
  • Smelting with less than 50% metals (crystals being the only other option) now returns junk by default.
  • The quartermaster now continues with their day after being traded with.
  • The quartermaster again sells mine picks, lost during the transition to the inventory interface.
  • Removed an issue created during the last patch where hints from the blacksmith would not re-enable movement when closed.
RPG Fitness VR - UK&VR
Following YouTuber: 'Aylia Anis game' gameplay video on RPG Fitness VR, we were keen to get out a rapid update to resolve some of the issues identified:

FEATURE:
- Added a new Grab Rucksack tutorial quest so players can learn about the 'What Next' section right away. This will give new players guidance on the early sections of the game.

USABILITY:
- Re-arranged the Rucksack's 'What Next' section to make it more prominent & flashing.
机械兽:进化(Mechanical beast: Evolution) - 闲卿752
1、修复进化后,护盾值无法达到最大值。
2、修复攻击目标的护盾值百分比显示比例异常。
3、修复吸引机械兽部件,获得错误基因的问题。

1. After repairing the evolution, the shield value cannot reach the maximum value.
2. Fixed abnormal percentage display of shield value for attacking targets.
3. Fix the issue of attracting mechanical animal components and obtaining incorrect genes.
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