UPDATE SUMMARY: Experience the pure joy of creating a unique build and playstyle!
Over 50 new Augments and Traits! So many new builds and playstyles unlocked, involving Strike, Projectiles, Elements, Cooldowns, Summons, and much more!
Elements and Property Tags interact with each other in fun and interesting ways to incentivize all kinds of crazy builds. For example the new trait Elemental Conjunction makes it so that after hitting a target with 3 different Ability Elements, a 4th hit will have massively increased Effectiveness. Find ways to proc it repeatedly and line up your biggest moves to destroy the Endgame!
Augments now have more Property tags so they're affected by Traits. For example, Nova's Firmament augment (the meteor that crashes down after a short while) is now tagged with the "Delayed" property. There's a bunch of new Traits that affect Delayed abilities.
Experiment with all kinds of combinations and test your build in the Endgame Modes and climb the Leaderboard! (I've just reset them).
Big overhaul of animations and Vfx to make combat crisper and faster.
New Game Mode: Exploration! You can now completely skip the story/campaign by electing βExploration Modeβ at any time. This will unlock all Regions and allow you to fight the enemies and bosses there, as well as choose rewards as you progress through each region. To unlock the Endgame, kill the Boss in the final Region.
Lots of Balance changes.
Many Major Traits were buffed
Some Minor traits nerfed a tad
Some shape changes
Changed weapon damage calculation with Strike such that now Strikeβs Base Damage will be recalculated based on weapon type, rather than adding a multiplier to it. This should have the effect of making slow weapons (2h Maces, Crossbows, etc) scale much better since Strike Augments will be calculated from a higher base value.
Other News:
I'm still working on Multiplayer. I've got all the main features, combat, partying, etc stable. Now I'm ironing out all the quirks, like quest state desyncs, input queuing, and iterating on trade and other systems.
The next content update will be a big overhaul of the Gear system, including tons of new Outfits, items, and gear-related augments/traits.
Our newest tower defense map, Laser challenge, needs you to manage laser gates.
When you touch laser, you will be teleported back the to spawn, so in order to access certain sections of the map, you need to use the Laser manager and open up paths from the menu.
Only one path can be opened at a time, so when you open a path, all of the other paths will close and block you with laser beams.
Find the hidden Witch in the map, which will teleport you to the new Laser Parkour.
In this parkour, you will need to avoid lasers, which will teleport you back to the spawn when you touch them. Make sure you watch carefully the moves of each laser, so you can make the right move to get to the end.
When you finish this parkour map, you will unlock the brand new Grid Tower.
Finally, our weekly challenge is in the nice update theme. When the table is placed, a nice guy will spawn nearby the table, then running everywhere while leaving something nice on the ground, pick it up to progress on the challenge.
How it works: Unlock the Weekly Challenge table in the Star Milestone. Place it whenever you start a map and it will record your challenge progress while you play. You need to place it every time you start a map for it to record. Watch your numbers grow and make sure to complete the target before Friday.
If you just stumbled upon this, I am Adrienne, also known as insertdisc5! Iβm the developer, writer, artist, main programmer, etc of the game. The game being In Stars and Time, a timeloop RPG, which is also the next and final game in the START AGAIN series, following START AGAIN: a prologue (available here!). You can find out more about In Stars and Time here!!!
So many things happened this month!!! Let's go in order.
In Stars and Time was showcased at The Mix, a games showcase in LA! Or, well... That was the plan.
The Mix got canceled. Which sucks. But!!! Thankfully, Jirard the Completionist acted immediately and streamed a bunch of the demos over on Twitch! You can watch my producer Dora and marketing coordinator Ariana present the game to Jirard over here! Thank you for playing so many demos, Jirard!!!
After that, we showed a new small gameplay trailer during Future of Play! It includes two little scenes you may not have seen yet :3c As well as a little announcement!
Yes, you saw that right. In addition to PC and Nintendo Switch, In Stars and Time will also be coming to Playstation 4 and 5 at release!!! YAHOO!!!
And then. Steam Next Fest. Steam Next Fest is one of Steam's events where a bunch of devs can show off demos for their game! And ISAT was in it!!! Steam Next Fest is over, but did you know you can still play the ISAT demo? DID YOU KNOW?!? One week is not enough time to experience all the games Steam Next Fest has to offer, so weβve decided to keep it online a bit longer! Go play it! Go!!!
We have gotten so many compliments and messages about how people loved the demo, and I couldn't be happier!!! I think I watched all the times people streamed the demo, and it was so fun to see people's reactions... It made my heart feel so warm... Thank you to everyone who played the demo, wishlisted the game, or said the game looked cool!!! (And yes I've been taking notes and I will change some stuff in the full release. I promise Sif won't say there's only one stool in a room when there's clearly three!!!!!)
As part of Steam Next Fest, I did a livestream of the demo for one hour!!! I got to play the demo, answer questions, and talk with a bunch of lovely fans <3 It was so fun, it made me want to stream more... One day, perhaps... If you missed it, you can watch the recorded stream here!
And on the development side, the console ports and the localization are chugga-chugga-chuggin'! We are working hard to fix some little bugs and add some small QOL updates.
And, oh! Someone over on Tumblr asked me about how I did the battle AI in the demo, as well as attack patterns. Here's a little passage to wet your appetite:
And as a last little note, START AGAIN: a prologue, ISATβs prototype, is on sale over on Steam and https://insertdisc5.itch.io/start-again-prologue! Itβs not necessary to play to understand ISAT, but mayhapsβ¦ Youβd like to play it anywayβ¦?
Thatβs all I have to say for today! Let me know if you have any questions, or if thereβs any aspect of the game development struggle youβd like me to talk about! See you next time!!! AND DONβT FORGET TO WISHLIST THE GAME ON STEAM ALSO IT REALLY HELPS BECAUSE STEAMβS ALGORITHM IS MORE LIKELY TO SHOW OFF GAMES WITH A HIGH AMOUNT OF WISHLISTS THATβS THE REASON WHY GAME DEVS ALWAYS ASK TO WISHLIST!!! OKAY BYE!!!!
The development of version 0.13 is going according to plan and has been done since then:
1. separate storage for antimatter 2. added a receiver and transmitter of energy in the colony 3. added magnetic field generators to reduce radiation in the colony 4. added force field generators to reduce the speed of meteorites 5. added laser cannons to destroy meteorites 6. added an energy repeater on the orbital station 7. the investigated scalable solar power plant on the orbital station has been added 8. the studied toroidal tanks on the orbital station 9. added the 'strength' parameter for room blocks 10. when the strength of the room is reduced to 0, it is destroyed 11. added the 'strength' parameter for outdoor colony objects 12. when the strength of an external object is reduced to 0, it is destroyed
After the development of the version is completed, it will be available first in the Beta branch.
The tournament is run by Desselie, who also regularly hosts the New Player Challenges online. NPC #25 is next weekend, join up if watching got you interested!
July also has two more locals:
One will be on Friday 14 at FΓͺte 3: By the Sea in England, run by hyhy (you may have seen him commentate at Combo Breaker this year!).
The other is on the same weekend (14-16th) in New York City at Defend The North 2023. For this one registration is still open, but will close on July 4 - be quick if you want to join up!
2 small updates today : - Small network optimization to avoid bandwidth overload in multiplayer. If you have any problems, please let me know. - Slight decrease of network ticks to save bandwith
maboroshi caravan Ver.0.2.18 now available. *If only minor bugs are fixed, no patch notes will be listed.
Added sub leader function
Moved member enhancement items to MEMBER LIST
Fixed MEMBER's pager
Fixed minor bugs
β Added sub leader function Implemented based on the requests received. After level 50 of the caravan, it will be possible to appoint a sub leader from the member list. The sub leader can be selected from among the members of CHAIN0. When the sub leader is appointed, the caravan will benefit in some way.
β Fixed MEMBER's pager Implemented from the requests I received. A button to jump to the first and last page has been added.