The rift from previous anomaly has worped the purgatory plain into cartoon theme! Unfortunately there's a pvp bug in Sloth and Lust that cause players to recieve incorrect pvp score. We'll be handing out the 666th reward, but pvp score will not be reset and pvp season will not start until we can address this issue. Our apology on this issue. T_T
Patch Note 8.19
- Change DemonSlum and Purgatory to Cartoon Theme.
- Added new event item: comic strip. (Replace fluffy item.)
- Added new cartoon monsters: Micky.
- Added new cartoon monsters: Doggo.
- Added new cartoon mini boss: Mash.
- Updated Toy Hammer to deal extra 50 ko damage to cartoon monsters.
- Updated Toy Gun to deal extra 1000 damage to cartoon monsters.
- Added new animas: Toon World I-IV. (Special anima that give {0}% chance to convert damage into healing.)
- Added new Mafia Suit to event shop and gold shop. (block 23 phy. and mag dmg. can be worned by all demons. Will also have set bonus with Mafia weapons coming next week.)
- Added new town jobs: Micky, Doggo, and Mash Hunt I-II.
- Changed Mhaou's SS3 into field and ko dmg. (Deal 50~100% of Mhaou's missing HP as fld.dmg and ko dmg.)
- Fixed Bifron's SSS6 dealing 600% dmg instead of 200% at lvl 6.
After the map is reduced to a certain extent, the characters in the map will be displayed in their normal size, and characters on any floor will be displayed. To facilitate observing the positional relationships of characters on a large map.
Greatly reduced the delay between landing and receiving fall damage.
Changed house and structure placement logic. Increasing the height of structures should now make it easier to place them above taller grass and foliage.
Drawing a bow will no longer cancel when getting close to walls and objects. Instead the arms will adjust to avoid the environment.
The in-game map of Myrland has been updated with some additional filters and opacity sliders to let you adjust what you see.
Fixes
Fixed mismatched placement of territory regions in the Myrland map.
Fixed the issue with guards floating horizontally in guard towers. It was caused by a rare bad AI path update and we could solve it thanks to your testing in the PTR.
Arrows can no longer collide with Siege and Magic Projectiles.
Fixed issue where players could launch arrows through walls by standing too close to it.
Fixed an issue where certain structures could not be demolished.
Fixed an issue where territory would not expand after upgrading a structure.
Fixed an issue where pre-existing buildings in the world would not create a territory around them despite being able to do so.
Fixed a missing VFX in the Culinarium.
Fixed several issues with buying things from vendors that cost prominence.
Fixed issue where vendors would not correctly update their supply until after someone bought from them once.
[New] Added quest log feature [Fixed] Fixed the issue of unsynchronized sound between entering and leaving water surfaces in Stage 5 with the sound adjustment slider [Fixed] Fixed the issue where the middle key does not move the camera when the gallery is not in H mode [Fixed] Fixed the issue where the face of the No.77 monster becomes a metal mask [Fixed] Fixed the problem of the floor disappearing in the third scene of the gallery [Modified] Modified the degree of camera zoom in
Originally the Exit was supposed to be hidden but I think it led to a lot of frustration for new players. I previously added a big dot on the mini map, but since it still required you to run all over the map, I decided to add an arrow that points in the direction of the Exit. The arrow (small exit sign) will only be visible if you have the Exit key.
In case you missed it, Frog Hop launched on consoles back in February! We hope you have been enjoying Frog Hop on-the-go with the Nintendo Switch, or maybe you have shared the love of Frog Hop with one of your console gamer friends. ːJumpyCuteː It has been great seeing a new wave of players enjoying the game, but we haven't forgotten our PC fans! This patch is specifically for desktop operating systems - the only place where you can create and play your own Frog Hop levels.
Changes included in this update:
Fixed an issue preventing Tiled from launching through Steam when selecting "Launch Game Editor" on Windows.
Custom levels can now display a custom title on the menu instead of using the world filename. See the "metadata.json" file in the included levels for an example.
Arrow platforms now have a property to customize their speed in custom levels.
Support for Tiled 1.10.1, which is now the version prebundled with the Level Editor DLC. Please update Tiled from the official site if you are using an older version.
Updated some localization text for Arabic and Swedish.
Changes: -Added 'Tags' - rewards for skipping each blind -15 new tags in total: Uncommon Tag, Rare Tag, Negative Tag, Foil Tag, Holographic Tag, Polychrome Tag, Investment Tag, Voucher Tag, Boss Tag, Gold Seal, Charm Tag, Meteor Tag, Enhanced Tag, Handy Tag, Garbage Tag -Tags are automatically used at the appropriate time -Blinds are now encountered individually. You must choose to face or skip the small blind, then face or skip the big blind, then you must face the boss blind -Vouchers no longer restock every round. Defeating the boss blind restocks the shop voucher -Unpurchased vouchers will reappear in the next shop until the boss blind is defeated -Tutorial updated with this information -Added tooltip text to High Priestess to show which card it will copy -Added a 'copy seed' button to the game, copies seed to clipboard -Added 'paste seed' button to new seeded runs, pastes text from clipboard -Removed the silver spoon/hierloom vouchers -Added Blank/[????] vouchers to replace them -Modified some Joker text to be more consistent -Invisible Joker now self destructs when it pays out -Mr Bones now only saves you if you have scored at least 25% of needed chips -Right click now deselects all cards in hand -Click on splash screen skips animation -Strength turns Aces into 2s -Demo round limit now tracked via Steam -Seeded runs show seed in red - unseeded shows black
Bugfixes: -Fixed bug where menu 'Play' button doesn't let you select deck/continue -Fixed bug where completed collections only had 203 of 204 unlocks -Fixed bug where Chicot was not disabling the current boss -Fixed bug where debuffed gold cards were returning to hand when played -Fixed bug where the Hook crashes the game when no cards are left in hand -Fixed bug where foil/holo/polychrome playing cards were not showing the effect on the back of the cards in some cases -Fixed bug where nil high score was crashing the game -Fixed bug where juggler/troubadour were adding random cards to your hand in the planetarium and tarot reading -Fixed bug where num pad was not working as input for seeds -Fixed bug where Raised Fist triggered on debuffed cards -Fixed bug where duplicated stencil was not working during the next round -Fixed Typo (reedeem -> redeem) -Fixed bug where ride the bus was considering unscored cards -Fixed bug where 8 ball was considering unscored cards -Fixed bug where steel card description for The Chariot did not have '?' -Fixed bug where debuffed cards behaved as if they had no suit -Fixed bug where victory happened before saving the final hand result