Derail Valley - Altfuture
It's finally here! Three years since development on it started, we're pleased to announce the Simulator major update has just been released – along with a brand new trailer:



If you already have Derail Valley in your Steam library, it will be automatically downloaded. When you start the game your last save from the previous version will automatically convert to the new format and location used by Simulator. You'll then be able to continue from there, or start new sessions in the main menu – up to you!

What's new?

We've made this listing so you can see what's new and what's coming soon:





For an early coverage of the new additions, check out Squirrel's exclusive preview videos! Some examples:

https://www.youtube.com/watch?v=976I6nF4tIw
https://www.youtube.com/watch?v=FY6vYX3cmq4
https://www.youtube.com/watch?v=aiGYzlmzoGU

What's missing?

Being an enormous update, a few things remain to be done. These are notably the S060 locomotive, DE6 slug, Steam Deck input layout (it does work otherwise), RailDriver support, and a couple more smaller things. Rest assured that the mentioned two vehicles will be added very soon, in a couple of weeks.

Any news on the new steam engine simulation and VR?

We've been making core changes to both until recently, and are happy to say that they are finished. The update features the all new S282 steam locomotive experience, as well as dynamic VR hands that naturally interact with controls and items. Support for the Pico 4 headset has also been added.



Localization:

The update introduces 25 new languages to the game, translated by a carefully selected dedicated group of players. Apart from providing a good spirit and feedback, our translation team handled tens of thousands of words per language, and have put a lot of care into making it all fit nicely and using proper technical terms. They're absolute heroes!

We've marked the languages that we think the game is sufficiently translated to as supported on the store page itself. The rest are also available to choose from in the game, with an UI scoring element representing their completion level. Please let us know, and our translation team, how you like the translations and we'll further update the statuses.

Please bear in mind that since the tutorial translations needed to be done at the very end (today, also barring many bugs we've just resolved), they are also the least complete. Don't worry though, the translations will continue being improved after the release.



What happens with mods?

If you've been using mods, please note that you should to do a clean install of the game. If your save file was modded, it may not convert well – it depends. Most, if not all pre-Simulator mods will no longer work with Derail Valley and will have to be updated by the community in the coming weeks and months, to become functional again. Some of that effort is already ongoing.

What's next?

For the next few days and weeks we'll make frequent updates, fixing all the immediate issues as they arise, as well as finishing up the two vehicles and a few more things. Then we'll drop the pace a little and take a well deserved rest. For the more long-term plans, please see our http://www.derailvalley.com/future/ page.



We hope you'll enjoy the new Derail Valley and where it's headed, and we're looking forward to seeing your reactions in posts, reviews, videos and other media!

Thank you!

-Altfuture
Quarantineer - papaonn
Celebrating Summer Sales, Quarantineer has a 70% OFF!

Also announcing an upcoming new game - Narrative Fairytale Card game [Kingdom Unwritten] :
https://store.steampowered.com/app/2351630/Kingdom_Unwritten/



Earth From Another Sun - Multiverse Publishing
Patch Note
New Features
Galaxy Map
  • 9 New Extremely Dangerous Zones, so be wary during your explorations since enemies will chase you while wandering in those areas.
Battle
  • New Tactical Capture map: Cliffside Military Factory (available through the mission “Duel with the Past”)
  • New Vehicle: The Aberrant Mutation
  • Can now be crafted and upgraded
  • Also has its own proficiency
  • Basic troops and vehicles can now have bonus affixes
  • In multiplayer, the more players in the team, the fewer units from each battalion will join the fight
Missions
  • Completely revamped the main missions
  • New crafting material tracking system
    • Tracking an item will create a quest that will guide you through space to find the item you are looking for (note that this quest cannot be completed, so you can use it to track as many materials as you want)
    • You can track items through either the backpack or the crafting interface
    • In the backpack, click on Track Item, and in the crafting menu, open the item details popup and choose to track the item
UI
  • There is now a new video that introduces the lore at the beginning of a new game
  • New Fleet setup interface
    • You can choose here which troops, spaceships, and vehicles you bring into battle
    • You can automatically set those up by pressing F (only fills empty slots, this won’t override your current setup)
  • New repair interface, with a “repair all” button
  • You can now press G in the inventory to display a popup explaining in more detail some stats
  • You can now change the Graphic Settings while in battle


Changes & Optimizations
Galaxy Map
  • Terra has been renamed Elysia
  • New Paris has been renamed Lima
  • Fleets won’t fly into planet models anymore
UI
  • Durability and Price labels have been added to the UI for better clarity of the data
  • The backpack sorting mode is now saved until the game is reloaded
  • Equipped items now have a specific icon instead of the check mark
    • Weapons and Armaments have a number corresponding to their slot id
    • All the others have an icon corresponding to their slot’s icon
  • Simplified the troops, vehicles, and spaceship proficiencies descriptions
  • Changed the weapon proficiency tree
Battle
  • Reduced the size of vehicles
  • Changed the collision of the tanks
  • Chests can now knockback units to get them out of the way
  • Swapping weapons now interrupts the use of certain armaments
  • The victory animations of the troops are now unsynchronized
Balancing
  • Increased the experience needed above level 9
  • Increased the fleet battles, boss, and elite loot
  • Reduced the level requirement of Superliminal Warping Beacon to level 4
  • Increase the capacity of passenger, cargo, and ship cabins
Others
  • Performance optimization
  • Many bug fixes
First Person Hooper - starchdigital
  • Improved new player onboarding experience
  • Updated UI for settings sliders
  • Changed default look/aiming speed
  • General bug fixes & optimizations
Gatedelvers - mag
- Clockwork Gauntlet is now compatible with Combo.
- Combo now increases Power Charge speed.

- Removed Tribow (Doesn't work with some infusions, needs fixing).

- Added an icon for Hounds.

- Fixed Brittledeep Workers not grabbing and throwing objects.
- Fixed an issue where client player camera/sprint settings wouldn't load, causing it to default to snapless camera and toggle sprint. (Reported by at least Fwutters and Scriblez.)
- Fixed players not dropping grabbed objects properly on death. (Reported by Scriblez.)
- Fixed Clockwork Gauntlet not using the proper windup animation when charging an attack.
Jun 30, 2023
Svarog's Dream Playtest - lynxbird
I have added a shield with reference to @Sombrecieux as a token of thanks for all the effort spent testing the game so far.

-2 new items
-2 new world events


Jun 30, 2023
Tits and Shadows - BecSantus


We are pleased to inform you that in this update, we have added a new NPC named L. Kaiser, who will provide maps to help players navigate more easily. Although we are still in the early stages, we are considering adding intuitive signage for all languages.



Bug Fixes:

    [] Fixed an issue that prevented exiting the fire trial in the circus.[] Updated the information in the mission book for the delivery of moon bars.
Jun 30, 2023
nothing_matters - KHY
  • added pause menu to certain parts of the game
  • fixed main menu button alignment
Jun 30, 2023
The Wall Mustn't Fall - capsulecollapse
  • Added enemies up to 99
  • Some changes in t5 unit spells
  • If multiplier bonus is between -100% and 100%, the additive bonus will be added after multiplication
  • Added more complete tooltips to named boss drops
  • Tweaked fast buy values slightly
  • Changed Seraphim's spells
  • Fixed pause menu still showing when exiting to main menu
  • Fixed bug that may have been causing slightly less enemies to spawn than intended.
  • Fixed grenade rain not showing damage
  • Fixed bug where boss drop items weren't the correct quality
  • Fixed being able to click on units through loot screen
  • Gun Mage's Enchanted Ammunition now does 5 spell damage every .6 seconds for 3 second
  • Multiple instances of non crit damage done in one frame will now be consolidated into a single damage number, this along with a change in how burning particles were handled should make some gunmage cases more performant.
  • UI bug fix where upon exiting unit config, if a unit was mouseovered it wouldn't be visually selected
  • Fixed bug with lightbringer's sky's might sometimes not acquiring a target
  • Added some +%hp scaling to stages 50+. This offers some resistance against -max hp %
  • Deadly inventor saws now do spell damage
  • Some tooltip fixes
  • Some UI changes
Jun 30, 2023
Phanotia: Interlude I-Aubzan Abbey - yugkonunionsteam
尊敬的玩家们好,这里是燏空联合开发团队(虽然只有两个人)!
凡诺提亚:幕间 1-奥布扎因修道院是我们团队的第一部作品。从本意上讲,这部作品的目的是磨合我们这个只有两个人的团队,看看能不能共同作出一部游戏。事实证明我们成功了,我们的工作完成地相当不错。
游戏很短,相当于一个MMORPG的副本流程,但是,下一部的游戏,我们会做的比较大,因为我们有了这一次的经验,能够扫平路上的很多障碍。
游戏肯定没有达到玩家和我们所预期的效果,在此跟各位玩家道歉,希望能够海涵。我们的能力和精力有限,但我们希望各位玩家能够看到我对游戏制作的真诚与热爱,我们想把凡诺提亚系列打造成一个大的IP。希望各位玩家能够对我们给予更多的鼓励支持,在此献上我最真挚的问候与感谢。
如果玩家们对游戏角色立绘感兴趣的话,可以移步pixiv/触站/画加/微博/Ins,搜索@Kanngi,就能找到角色全图立绘了,非常感谢各位玩家对游戏角色们的喜爱。画技欠佳,和大触们无法相提并论,日后有了成果,一定会请优秀的画师们作画。

也欢迎各位玩家关注燏空联合的公众账号,获取最新动态:

B站:燏空联合Official
WB:燏空联合Official
Taptap:燏空联合Official
Twitter:Yugkon Union Official
Ins:yugkonunionofficial
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