A quick patch before the extended US weekend! We fixed an issue with the music when it is turned to 0 and VO pops up, fixed a few rare crashes, and fixed some graphical issues with avocado. Have a good one!
Date: [Sunday, July 2] Hours: [10:00 p.m.] Teams: [3v3]
Inscription: • 300,000 gold coins per team (100,000 gold coins per member) and 1 badge (any color). These requirements must be delivered at the beginning of each first duel. • 8 registered teams (maximum quota) • Any character is invited to participate regardless of her status, be it armed, citizen, criminal or legion.
Tournament Rules: • Each team must have at least 1 hunter and 1 fighter. • Semi-warrior classes (Bandits, Assassins, Paladins) can participate, but the use of magic or mana is prohibited. Any use of these items will be considered a loss of the round. • Both orbs (fiery and frozen) are allowed. • Each team member can use 1 locket each round. • Items drop.
Tournament format: With at least 4 teams registered: The tournament will follow a round robin format, where each team will face all the other participants. Those teams that manage to beat the most rivals will be crowned champions. In the event of a tie, the total number of wins and losses will be taken into account to determine the winner. If the tie persists, an additional best-of-5 matchup will be held to break the tie. The tournament will be played in a bracket format, with a single elimination draw for the best of 3 matches. Winners will advance while losers will be eliminated. The final will be played to the best of 5 matches.
Awards:
• 3 DAMASCENE SWORDS for the champion team. • Gold collected from registrations. • 3 Red badges The items of the losing teams.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
General
Fixed a hang when resuming from sleep.
Desktop Mode
Improved responsivity of showing systray menu
Fixed chat window not being raised when clicking a chat notification while docked mode is enabled
Fixed persona name in top bar occasionally displaying incorrectly if it started with #.
Fixed rare crash when displaying some tooltips.
Fixed some web pages being viewable in tabbed browser even if Family View should have restricted that content.
Properly show an error when failing to load existing awards given when showing the award dialog for user generated content, reviews, discussion posts, and comments.
Steam Input
Fix bug where configurations could fail to get deleted
Fix bug where configurations could disappear from the configuration browser after deleting a different configuration
Cepheus Protocol Playtest - CERC Emergency Broadcast System
Experimental is now live for the conclusion of 1.2
How to opt into Experimental
To opt into experimental install "Cepheus Protocol Experimental" in your steam library. It is no longer a beta opt in but an entirely new game granted when you purchase the base game.
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
Optimizations to ambient civilians so they dont all request to register their perception at the same ms causing some game sessions to drop framerates suddenly
Improvements to keep civilians off roads
Various further optimization's to Civilian movement components to make them cheaper
Optimized Ambient Spline Walkers that keep track of where civilians are overtime when off screen
Further improvement civilian movement weight so they will get out of CERC units way
Ambient Civilian bone removal tweaked to fix a pose occurring too aggressively
Shadows increased for all units so they show at higher camera distances
Ambient civilians should spawn in more aggressively now
Fixed a bug where when an ambient civilian was infected they would not turn their perception back on making it so they couldn't hear or see
Fixed the Martial Law state on the Civilian Admin widget failing to update when re-opened (it always looked INACTIVE on opening the widget, even if the Zone was set to some other value)
Added an optional 'ThreatCap' argument to Base_Character's AddThreatToSeenListEntry() function =If defined, then if the SeenListEntry's threat is over the passed-in ThreatCap, it'll reset the threat to that value =And in AIController_Base's UpdateThreatLevel, whenever it adds DistanceThreat, it'll implement a ThreatLimit: ==Beyond 3500uu, 100 threat ==(2500, 3500], 150 threat ==(650, 2500], 200 threat ==At 650 or below, no threat limit Result: Units will more quickly adapt to targets who change distance: seems to help in for situations similar to this (where their targeting of a single still unit caused them to get 'too much threat' on it, making them ignore units that were getting closer):
Resolved 'rotation disappears' issue when confirming a snapped sandbags/barbedwire/other 'wall-type constructs' segment
Boosted 'building dodge' trace distance for Evac Merlins by 50%
Updated 'too close hit something' response for Helicopter 'building dodge' to force helicopter upwards, so if they are much less likely to get 'fatally' stuck at tricky obstacles(the three skyscrapers on Presidio usually)
Added some checks so that if an Ambient civilian dies or succumbs to infection, it will be marked as a 'run away' spot if that civvie spline doesn't have one yet
Improved logic for Civilian factions' claiming of strongholds to properly do the 'trace for other structures' check to avoid dynamic civilians building bases over you
Fixed a bug where LT3 was assigned Chelseys mesh
Fixed an issue where Turrets would fall apart visually when built
Civilian Admin sub buildings will no longer destroy themselves when the central structure is disabled
Fix Turret Muzzle flash not working sometimes
Aggressive A posing issue resolved for infected
Calypso Valley added to Open World map as a new map to play
Loading screen text revised
Added new welcome screen text from Chris's scripts for Experimental, Demo and vanilla
Fixed a safety in the MercerSystem's "TrySetDownPrefab" that could cause infiniteloop crashes
Swapped out a Chelsey/LT roam behavior to use something more reliable
Quick fix for building SOCs causing an 'income timer reset' (just C++ commit, to save time for the moment)
Boosted max traces-per-tick for Perception to 100 (so target-rich environments in high population save files can get processed in a more gameplay-effective manner, at cost to performance when so many things are visible from FOW at a time)
CERC units will crowdsource their vision when in huge blobs to save performance and improve reliability overall.
Made some adjustments to building LERPS in some areas to avoid buggy Civvie exits where they were thrown into the air.
Three free Camo's added to vehicles they will only work on a set amount now. Support will be added for the rest of the vehicles on Monday. (All helicopters work + Radio Truck + Atlas + Ajax covered versions
Fixed a bug where CERCs could refuse to run
Updated sizing of the minimap preview for new game options
Fixed an issue where Ambient civilians would not properly stay in sync to keep populating the city as you move around
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
Ways to Support Development
[expand type=details] Everything goes towards expanding the team and building a better game!
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
We continue to improve the game together. Here are the latest changes you can't miss!
1. New graphics engine implemented:
The development team has implemented an awesome graphics engine called "bathrender". This innovative rendering method allows groups to render visual elements together, resulting in a significant increase in game efficiency and performance. Prepare to be immersed in an even more vibrant and fluid world.
2. The Blacksmith class is strengthened by the Imperial Shield:
Blacksmiths have received a noticeable upgrade to their arsenal. They now have access to the powerful Imperial Shield, an addition that will make them even more formidable in battle. Players will be able to take full advantage of the best shield on the server.
3. More transparent and efficient ban/unban system:
Goodbye uncertainty! The ban/unban system has been improved to provide more clarity for players. An email notification will now automatically occur when a character is banned or unbanned. Whether the ban is imposed by a staff member or by the automatic penalty system, players are aware of the actions taken in relation to their account.
4. Web accounts: Connect and discover a world of possibilities!
The first version of web accounts on AOForever has been launched. This enhancement will allow players to enjoy additional features and increased social interaction. AOTube will provide them with the opportunity to share photos and videos, while the account profile will allow them to personalize their in-game presence. In addition, they will receive email notifications and enjoy other basic features that will enhance their overall experience.
5. Seamless, exciting maps:
Get ready to explore new territory on AOForever. The event map has been revamped with the release of Map 209, where players will be able to enjoy exciting item drops. Additionally, the lava animation in the popular Dungeon Magma has been removed, which will improve the gameplay and visual experience in this challenging environment. And to ensure an uninterrupted experience, the global save command (worldsave) will no longer affect the Hunger Games maps and the Item Events map (208 and 209).
6. Simplified character list and key recovery:
Now it's easier than ever to manage your characters on AOForever. Just use the "/LIST" command and receive an email with a confirmation code. After providing this code, they will receive a second email with the complete list of all their characters associated with the account with their level, class and race.
A new key recovery system has been implemented that allows a quick and safe character only with the name and email associated, everything is automatic and through the email to which the character is registered.
7.Bug fixes and other implementations:
Fixed an issue where hours played on Steam were not counting when opening the game.
Fixed issue where dead boat, galley, or galleon was not allowed to be equipped.
Fixed issue with the Thief's hide (no longer has transparency)
Fixed issue where Barge, Galley, and Galleon could be equipped at the same time.
Fixed the error in the deposit that allowed paying it while being a citizen.
Now one point in Noble is equal to 25 gold coins.
Characters that are higher than level 13 and have newbie items will be able to throw the newbie items on the floor in case the item is not removed when they stop being a newbie.
8. Server selection when opening the game: A personalized experience for everyone! Now when opening the game you can select the server to connect to, allowing players to choose between the National (Argentina) or International (France) server when opening the game.
Get ready to dive into AOForever and experience all these exciting news! Whether you're a brave warrior, a master craftsman, or an adventurer looking for a challenge, these updates are sure to keep you glued to the screen.
• Kattlekruk's Volcano at the end of World 5 is now opened! Enter using the Boss Keys dropped by Big Moles, Crawlers, and Tremor Wurms! • New NPC added - the Tired Mole. Find him sleeping on the job outside of Kattlekruk's Volcano. • Craft 4 new Kattlekruk Weapons, and 4 new Kattlekruk Armor. Recipes unlocked though W5 Merit Shop in Tasks. • Added a new ULTRA equipment (pendant) -- requires you to complete all 10 of the new "Defeat Kattlekruk" W5 Tasks, gather rare equipment, and maybe get "lucky" once or twice ;) • Added 3 new boss exclusive items: new Obol, new Pendant (separate from the ULTRA above), and new Cape! • A new Trophy has been added! • 4 New Upgrade Stones added to Kattlekruk's drop tables: These give the BEST stats ever, but use up an upgrade slot even if they fail... so use cautiously...
• King Doot companion is now guaranteed if not found within 200 treats. This works retroactively for those this would have previously applied to! • Combustion attack on Blood Berserker no longer removes Inflame • Combustion attack Cooldown reduced: 40sec -> 20sec • Inflame buff Cooldown reduced: 90sec -> 60sec
Good luck getting those rare Kattlekruk drops... and to whoever dares attempt to craft THE SCARF... the divine will have mercy on your soul! Oh also, here's a FUTURE CONTENT ROADMAP!
World 6 is still months away, but it'll be here before you know it! I cant wait to have a big dance party in the SPIRITED VALLEY with you all soon enough!
Armor in "Dungeon Stalkers" serve as an additional barrier that protects you.
"Dungeon Stalkers" introduces two types of hit points for your character's survival. There are "AP," or Armor Points, and "HP," which represents the health of your character. As long as your armor remains intact, your character remains unharmed. However, once your armor breaks, DEF falls to 0, leaving your character vulnerable to enemy attacks!
While HP can be restored with potions, AP cannot be repaired within the dungeon! (* There is one method for repairing armor, but that will be explained at another time!)
With broken armor, even a veteran dungeon explorer must stay vigilant, as the loss of armor nullifies all its benefits. But what if you spot another player with broken armor? That will be the ideal opportunity to strike and seize their spoils.
In "Dungeon Stalkers", armor durability is displayed in real-time. The visual status of your armor is presented in three stages: 100%, 50%, and 0%. Real-time reflected armor durability allows you, your party, and your enemies to assess each other's armor status.
Also, there is no need to worry of getting another armor even if it breaks, as it will be fully repaired upon leaving the dungeon! Your only task is to embark on an enjoyable exploration of dungeons!
Long time, no see. But we've been hard at work with the development of Atmosfar and today it's finally time to take a comprehensive look at what we've been up to since the first dev blog. It's time for Dev Blog 2: Up in the Atmosfar... where we take a detailed look at the following topics...
🛠️ Cloud Cruiser construction 🚁 The Cargo Wasp 🏝️ The floating islands of Planet Tycos
While we said that the intention was to make these dev blogs a bit shorter, this one did end up to be quite extensive as well. Don't forget to check out that short clip of the Cargo Wasp in action.
Thank you and have a wonderful summer, keep the blue side up!