Dungeon Stalkers - HG
Armor in "Dungeon Stalkers" serve as an additional barrier that protects you.

"Dungeon Stalkers" introduces two types of hit points for your character's survival.
There are "AP," or Armor Points, and "HP," which represents the health of your character.
As long as your armor remains intact, your character remains unharmed.
However, once your armor breaks, DEF falls to 0,
leaving your character vulnerable to enemy attacks!



While HP can be restored with potions, AP cannot be repaired within the dungeon!
(* There is one method for repairing armor, but that will be explained at another time!)

With broken armor, even a veteran dungeon explorer must stay vigilant,
as the loss of armor nullifies all its benefits.
But what if you spot another player with broken armor?
That will be the ideal opportunity to strike and seize their spoils.


In "Dungeon Stalkers", armor durability is displayed in real-time.
The visual status of your armor is presented in three stages: 100%, 50%, and 0%.
Real-time reflected armor durability allows you, your party, and your enemies to assess each other's armor status.

Also, there is no need to worry of getting another armor even if it breaks, as it will be fully repaired upon leaving the dungeon!
Your only task is to embark on an enjoyable exploration of dungeons!
Jun 30, 2023
Greed of Man - nikkeuser
Added
  • New main menu
  • Added IMS (Identity management system)
  • Added interior to the town hall
  • William estates building
  • New crosshair system
Fixed
  • Can't find black market dealer
ATMOSFAR - Apog Labs
Greetings yet again, vagabond!

Long time, no see. But we've been hard at work with the development of Atmosfar and today it's finally time to take a comprehensive look at what we've been up to since the first dev blog. It's time for Dev Blog 2: Up in the Atmosfar... where we take a detailed look at the following topics...

🛠️ Cloud Cruiser construction
🚁 The Cargo Wasp
🏝️ The floating islands of Planet Tycos

While we said that the intention was to make these dev blogs a bit shorter, this one did end up to be quite extensive as well. Don't forget to check out that short clip of the Cargo Wasp in action.

Thank you and have a wonderful summer, keep the blue side up!

// Apog Labs
Date Time❤️: Melissa❤️, Morris❤️, Anna❤️ - Bathtub Chicken

Thank you for playing Part 1 of the Date Time❤️ demo.
Over 5,000 downloads and counting! 

Wow! Melissa was SO THRILLED to have another go, a new upgrade to her systems and the ability to play with her new toys. Think of this enhanced version as the expectation going forward for both dates with Morris & Anna. 




 Speaking of Anna...



Let's talk a bit about the upcoming demo update.



You've dated the bookish Melissa... and maybe even the shy Morris. But Anna is a different person from both.

She's outgoing. She's confident. And she'll do everything possible to get what she wants.

Anna brings forth a dating adventure that eclipses both Morris & Melissa in length, intrigue, and challenge.





Explore the ever growing idyllic town of Date Time❤. You're not just going to the park to look for swans, or eating a delicious strawberry salad at the cafe. You've got places to go, people to see... and quests to complete to help build your friendships with the town folk.





Meet with the local sports enthusiasts at the Recreational Center, talk politics with the Mayor of the town at City Hall, and if your car's broken, get it repaired at [ENTITY NOT FOUND]

But, at the end of the day, you'll be meeting up with Anna at the overlook of the town: MT. SALVATION.

If you play your cards right, she'll give you an eternal smooch, a final end to this beautiful trilogy of ours!

Anna will capture your heart in ways Morris... or even Melissa... CAN'T.




Speaking of Melissa...
...we've heard you. You want a different ending. Maybe an even happier one with our original ol' shareware gal?

Don't worry. You will. 

A [VERY IMPORTANT PERSON] is going to help you with that, don't be nervous. We can do it together.

I have FAITH.


Jun 30, 2023
Puzzle Playing Cards - Mrs Peacock
- Main menu music added
- SFX sounds added
- Leave/close lobby button
- Game info tab added in-game
- In-game settings button added
- lobbies lock after game starts
GunSpectre - kisguri
It took a long time to get here, but we made it! You can now fight, explore, and survive in the world of GunSpectre!



GunSpectre started off as a hobby project that bore little resemblance to the game you see in front of you today. Many months were spent tinkering and experimenting until we landed on this being a mostly non-linear action game. Locking down an audio and visual style also took quite some time.



Last fall, I was convinced that we were near the end of development. A smaller version of the game world was completed, and we were quietly making plans for release. Around that time, we were approached by Clickteam with an offer to publish and support GunSpectre. Seeing as the game is made with Clickteam Fusion, working with them has been a slam dunk. This gave us the push to make a larger and more polished experience.

I hope this was worth the wait. I won't list off the games that inspired this, but if you like 8-bit action and adventure games from the 80s and early 90s, I don't think you'll be disappointed. Some of you may even experience slight feelings of nostalgia as you make your way through GunSpectre.



I just want to give a huge shout-out to Oleg Klaus for his help with artwork and a mess of other things, J. Snakeman for keeping me on task, Clickteam for their amazing support, and my significant other for standing by as I spent many sleepless nights making this happen. I'd also like to thank everyone else who supported this project and patiently waited for its release. You know who you are.

Thank you so much for playing, and happy hunting!

Chris Black
GunSpectre Developer
Jun 30, 2023
Six Days in Fallujah - AmperCamper
Before we break for the holiday weekend, we wanted to push an update addressing a third round of bug reports and community requests. Most notable on this list is the addition of push-to-talk, self-mute, and fixes to progression resets. Patch 0.1.3 is available now on Steam!

Please note that we added features in this patch that required settings to reset. We don’t think we’ll have to do this in the future, but this one will require you to reconfigure some of your settings (sorry about that).

Please restart the Steam client to download the latest build.

Patch Notes:

VOICE CHAT IMPROVEMENTS
  • Added "Push To Talk" Option for Voice Chat - Default is still "Always On"
  • Added a Global Mute button - Defaults to 'M' and can be used at any time
  • Added visual indicator in Audio Settings screen to show when game is receiving mic input
GAMEPLAY IMPROVEMENTS
  • Players will Sprint when rushing for more than 2 seconds - Players may immediately Sprint by Double-Tapping Rush
  • Players can now stay crouched while giving first aid
  • Marine vehicles fire more aggressively
  • Added Player List to Pause screen
  • Adjusted Marine MARPAT camo for accuracy
BUG FIXES
  • Fixed issue causing player rank to reset
  • Fixed issue that caused wrong graphics card to be displayed in settings
  • Fixed southpaw gamepad controls
  • Re-enabled Fullscreen resolution
  • Improved scope fidelity a little bit (more improvements coming)
  • Improved visual fidelity for some times of day
  • Improved gamepad controls
  • "Assist" achievement is now awarded correctly
  • Added ability to interrupt ammo check to apply first aid
  • Added Grenade to remappable keys list
  • More than two dozen other bugs fixed...
For bugs we're currently tracking, please see our Known Issues list.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame
Jun 30, 2023
Merchant of the Six Kingdoms - Cory Long
CHANGELOG:
  • Improved support for larger resolutions, targeting 3840 x 2160 (4K)
  • Typo fixes

Please contact me at goosepostbox@gmail.com with screenshots of any resolution or UI sizing issues you have and I will try my best to correct them.
ARK: Survival Evolved - ARK: Survival Evolved


Survivors,

After much deliberation, we’ve decided to delay the launch of ARK: Survival Ascended to later this year and ship the title on Xbox Series X/S, PlayStation 5, and PC in October 2023.

We’ve found it challenging working with Unreal Engine 5.2, but at the same time, it is incredibly exciting. We’re discovering new ways each day to push the technology to the next level; combined with the work needed to support a fully cross-platform-moddable game ecosystem on consoles and PC, it’s clear that we’ll need a bit more time.

We’ve also decided to separate the release date of The Island and Scorched Earth. With what we’ve learned about remastering The Island from the ground-up, it wouldn’t be feasible to complete Scorched Earth to a standard we’re happy with. So for now, we’re going to plan that Scorched Earth will be coming to ASA in December this year, Ragnarok and Aberration will follow in Q1 2024, and the rest of the maps beyond then.

Given the news:

ARK: Survival Ascended will now be launching at an Early Access price point of $44.99 with a launch-discount bringing it to $39.99.

We had initially planned to ship with more content on Day One, but that won’t be happening, so we’re adjusting the launch price accordingly.

We know you really want to get your hands on ASA, and we appreciate that support and enthusiasm. We’re going to do our best to work hard to make sure that we can deliver a tremendous next-gen ARK experience that meets both your expectations and our own.

That covers the big news; we know there’s still a fair bit of time between now and the launch, so hang in there; it’ll be worth the wait! In the meantime, here are some answers to questions we’ve seen come up over the last few weeks as well as address some new points.


When will we see gameplay?

We know you’re excited, curious, and skeptical; we understand. Our plan is to show gameplay close to the launch of ASA, as that’ll be when it’s completely ready and best represent the final product, so you’ll have to stay tuned until then.


Is there going to be a change to the date when ARK:SE’s Official Network comes offline?

We’re now planning on shutting down the Official Network on September 30th, given the slight delay in the launch of the game.


When will we be able to access our save files?

We’re currently working with Nitrado to make sure that the save files system works, and we’ll be providing instructions on how you can get them when they’re available.
Our intention is to take multiple saves at different times, so you can choose which is most relevant to you.


With Scorched Earth being delayed, will there still be server transfers?

We won’t be supporting Server Transfers at the launch of ARK: Survival Ascended; this feature will become enabled when Scorched Earth releases in December.


How long should we expect the title to be in ‘Early Access’?

ARK: Survival Ascended will leave Early Access in late 2024 once all the content has finished its next-generation remastering.


Are there going to be any changes to the release order of certain content?

Generally, we will keep the canonical maps released in the same order.
We may make some adjustments with some of the non-cannon maps and release them sooner, but that honestly depends more on our pipeline, so we’ll announce them accordingly.


Will we be seeing more ASA concepts?

Yep! We intend to keep showing you guys progress on the visual changes between ARK:SE and ASA in the lead-up to the game's launch.


What about creature votes?

They’ll be continuing to run! In fact, the team has been working on the design for the Gigantoraptor from a conceptual point of view, as well as the actual gameplay mechanics, and we can’t wait to show that to you in the weeks ahead!

As always, we're incredibly grateful for your ongoing support and passion for the franchise.
Thank you, Survivors

Studio Wildcard




Download in full resolution





At 3:30 PM UTC today, we took down some of our servers for maintenance. After being restored, the affected servers will no longer show as Favorites, so make sure you search the main server list and re-add these servers to your Favorites!
If you would like to see which servers were affected, check the list here.





Survivors on all platforms will be receiving an EVO Event! It will be active until Wednesday, July 5th.
All Official Servers across each platform will be undergoing this evolutionary change which includes:

*Note that these bonuses are multiplicative of the game's standard 1x rates.
  • Official Servers: 2x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
  • Small Tribe Servers: 4.5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
  • ARKPocalypse: 5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
  • Conquest: 5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon


Fan Art Gallery | Screenshot Gallery | Artist Feedback Form



Creator: captain fatdog
When Rhyniognatha impregnates, she flies away. This makes it tricky to get multiple impregnations. But don't worry, captain fatdog solved that problem.




Welcome home, Survivor. by @TekARK_01


Featherlight by MARKOS


ARK fanart Dodo by Saprom


Spirit the Otter by tiny.llama


Rhyniognatha! by @tiknreg


Ark Equus by Harusarchus


Tara Sketches by Vahilor




Screenshot by Red Mustang


Screenshot by amenci


Screenshot by life era


Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark

Discord: discord.com/invite/playark

Reddit: reddit.com/r/playark

Instagram: instagram.com/survivetheark

Twitch: twitch.tv/survivetheark

Steam: steamcommunity.com/app/346110

Youtube: youtube.com/survivetheark

Facebook: facebook.com/survivetheark

Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki


VALHALL: Harbinger - Beta Testing - AlexC
Vikings!

Today, we are excited to announce a major update.

VALHALL is entering Beta. The combat experience has been taken to a whole new level. We have implemented new diverse features for interactivity, improved procedural animations, changed, and tuned how certain systems work. There is room for improvement, and we are working on it further. However, we hope you already find it pretty cool. You can now control the interactive battle stance with your mouse. Additionally, there is a directional block available now.

We have also introduced a new arena map with a focus on performance, along with numerous significant gameplay improvements.

Take a look!



Here is a roadmap reflecting the main points of our current plans.

We will continue to make constant patches with new content, gameplay improvements, community requests, and bug fixes.

In the next updates, we will share more details about the Enherjar Challenge we are preparing. Overall, it is a unique combination of Survival, Extraction, and Battle Royale. Its first appearance will be as a new world event system in Survival.



In today's patch:

Interactive Battle Stance

Your mouse movement changes the battle stance. There are not just 3 stances, but many more.

Currently, it only works for one-handed weapons. This feature has multiple goals, some of which are yet to be developed. It provides a foundation for a much deeper feint play.


Controllable Inverse Kinematics

This allows you to move your weapon by moving your mouse. It has different phases for varying levels of control, such as the default phase, battle stance or during an attack.

However, it's not just about hand-weapon movement, it affects different body parts differently. So head now has controllable moves too.


Combat Sounds Update

Almost all combat sounds have been updated. They now have more cinematic accents.


Realistic Hit Reactions Update

Different body parts make the character react to hits more realistically. As you can see in the video, they now shake, bend, and touch wounds.


Directional Block

Now you can control the block direction, choosing which side to cover more.


New Optimized Arena Map

This new mountain peak map is focused on performance and is available in Deathmatch and Battle Arena modes. It comes with new music.


Warrior Combat AI Update

They block and dodge more often now.

They walk unpredictably during fights.

Fixed their stopping attacks and getting stuck mid-combat.

Adjusted wave types.


Warrior Hiring Update

Added to Survival. You can find a hiring point by a marker on the compass and hire your warriors.


Various Survival Improvements

Fixed a foundation building quest bug.

Stone ore gives more stone.

Lowered animals' maximum health.

Brighter light on medium and low settings.

UI improvements.

More frequent settlement raid attacks.

Added a shield as a building object.


Main Arena Improvements

Bears no longer get stuck in the hole in the middle.

Less bright post effects.

Earlier lighting change to sunset.


Raiders Attack Buildings Fixed

They attack your buildings again.


Hope you enjoy this update!


SkĂĽl!
Blackrose Arts
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