Good Pizza, Great Pizza - Cooking Simulator Game - yuni
Bonfyre Fest Event: 7/6 - 7/19!
Steve has an annual beach bum blowout: Bonfyre Fest! It’s the biggest rager of the year for the surfing crowd and you're invited.. as a chef!

Event begins 7/6, 12AM local time and ends 7/19, 11:59PM local time. Event version 1.26.0 starts upload this Monday, July 3rd, 2023 PDT.

Here's a sneak peek:
  • Summer Event story and food truck!
  • Avocado and other new plants!
  • 20+ New decorations!
  • 5 Animated decors with the 'Summer Slice Set' DLC
  • Quest rewards!
  • 4th garden bed!

Ver. 1.26.0 Release Note: 🏖Bonfyre Fest Event🏖 (7/6 - 7/19)

New:
🏖 Bonfyre Fest (7/6 - 7/19, 11:59PM local time)
- 2 new Hawaiian characters + Renewed summer story
🏖 Garden available for players in chapters 1,2 and 3 during the event (7/6 - 7/19)
🏖 Avocado plant/ topping returns
- Players in ch. 1,2, or 3 must finish the event quests to have avocado seeds available when they reach chapter 4.
- Players in chapter 4 or above must finish the event quests to have avocado seeds permanently available.
🏖 New plants: olive, onion and bell pepper (unrelated to event quests)
- Players in ch. 1,2, or 3 can grow them, but any leftover seeds will disappear and convert to Pizza Funds at the end of the event unless player unlocks garden in chapter 4 during the event.
- Players in chapter 4 or above can keep the unused seeds and continue to use them.
🏖 New permanent Green Thumb upgrade for chapter 4 and above - upgrade generates free fertilizer in return for plant harvest
🏖 7 new shop decors, 7 new garden decors, 1 new oven decor, all previous summer decors return.
🏖 5 animated premium item DLC: Soda Mascot, Pool Glass Tile, Teddy Baywatch, Splashy Cove, Tiki Bird Fence

Improved:
🛠️Achievements
- Consistency progression error fixed
- ZA Facts - clarified players must watch different Za Facts to increase achievement points
🛠️CH 4 repeated PNN only shows once

Please email pizza@tapblaze.com for any issues!




Jun 30, 2023
Living With Dragons - Abysmal Fury Games
Combat Party XP now awarded to all companions and player whenever an enemy is defeated.

Crafting and Gathering Skills now give Skill XP as they are used.

Human Player gains stat XP as combat, crafting and other actions are completed. Stat XP not visible to players. Skill XP can be seen from the character sheet when skills are selected.

Removed the rocks around the island for a more natural look to it.
Also made some other environment improvements throughout the world.

Bug Fixes and Optimizations:
Optimized farming by shortening some animations.
Fixed some UI.
Fixed some combat bugs related to the controller.
Fixed the Brood Boss animations.
Optimized the day change to work a bit more smoothly.
Jun 30, 2023
Archmage Rises - philmacnevin
Hey! We'll be returning back to weekly builds, but wanted to release another quick hotfix before the weekend.

Fixed:
  • Fixed issue that could cause NPC portraits to disappear
  • Fixed issue with exploring hexes sometimes not showing resources
  • Fixed issue with hiring ship captains sometimes causing the game to crash
Jun 30, 2023
Party Quiz - PD
Constructor:
- When editing a question, there is a question type description present (normal/cat in a poke/auction) present to avoid any possible confusion
- A 'randomize' button has been added, which assings cats and auctions randomly to every round

Settings
- You can now choose your TTS voice, starting with the default Windows ones or any other custom added to your system
- A 'Logs folder' button has been added, allowing players to easily share logs in case anything goes wrong
- A 'Display answer duration' slider has been added, which measures the minimum time for how long the answer (text/audio/video) will be displayed (credits: Vyveron)
- An 'Answer only after question finishes' checkbox has been added. If checked, players won't be able to press the button until the text/video/audio has finished playing (credits: Vyveron)


Game
- The system for randomly selecting the answering player has been improved. It should now prioritize players with the lowest score more often
- A list of few names (4 for now) has been added. If you set your player name to be one of them, your button pressing sound will be replaced with a new one
- The Host now has a 'skip' button during the display of the question or the answer, allowing the game to continue if it's taking too long
- Video answers should now play until the end (previously set to 10 seconds)
- The host now verbally mentions that you can keep the cat in a poke to yourself

Enjoy!
Thanks S1LLE for their help with testing the early update
Jun 30, 2023
CUBOY - DoubleE
Some bug fixe in some levels.
FATPETS - Simodo
Bumblebee Studios proudly announces the release of FATPETS, along with the launch of a brand new gaming franchise, Bumblebee Casual. These dual announcements mark an exciting expansion in Bumblebee Studios' commitment to creating engaging, high-quality gaming experiences for both dedicated gamers and more casual users.

Bumblebee Studios and Netcrane present FATPETS, a casual smart puzzle game that blends adorable animals, physics-based challenges, and the playful use of bubbles. This accessible and entertaining title invites players of all skill levels to experience a unique puzzle-solving journey.

In FATPETS, your mission is to assist a host of cute animals in reaching their goals. This is achieved by strategically deploying bubbles to guide and propel these charming characters through a series of physics-based puzzles. The simplicity of the game mechanics, paired with the intellectual stimulation of the puzzles, creates a well-balanced and enjoyable gaming experience.



Physics-Based Puzzles: Navigate through a variety of puzzles, where the laws of physics come into play. These challenges are designed to engage both novice and experienced puzzle solvers.

Bubble Mechanics: Make strategic use of bubbles to guide your animal friends through the levels. This unique mechanic adds an extra layer of fun and strategy to the puzzle-solving process.

Adorable Characters: Play with a host of cute animal characters, each with their own personality and style.

Accessibility: FATPETS offers a gameplay experience that is easy to understand yet satisfying to master, making it suitable for players of all skill levels.

Regular Updates: Stay engaged with the world of FATPETS through regular content updates, introducing new challenges, levels, and game elements.

With a simple premise and engaging puzzles, FATPETS is a game that’s easy to pick up but offers plenty of depth for those who wish to delve into its puzzles. Are you ready to help these cute animals reach their goals?

Join the Discord Server for updates and to connect with the developers and other players. We welcome you to the world of FATPETS.

FATPETS is also the first title in the new Bumblebee Casual franchise.
The franchise is set to focus on the publication of casual games, puzzles, and family-friendly games that will engage and delight players of all ages.

The primary platform for Bumblebee Casual will be PC via Steam, but the franchise will also extend its reach to consoles and mobile devices, depending on the nature of each game. In keeping with the studio's commitment to high-quality gaming experiences, the games under this new franchise will follow a premium pricing model. Players will pay a one-time fee for full access to the game, with the potential for added content through paid DLCs in the future. No freemium, free-to-play, in-app-purchases or pay-to-win features will be included in the games, in order to provide a fair and respectful gaming experience.

In an exciting move, Bumblebee Studios is also opening up its doors to talented developers worldwide. The studio invites developers to submit their games for consideration to be published under the Bumblebee Casual brand. This opportunity is open to games at any phase, from simple prototypes to ready-for-release titles.

The Bumblebee Studios team will conduct a thorough review of each submission, including game testing and content evaluation, to ensure that it meets the high-quality standards and guidelines of the brand.

One of the standout features of Bumblebee Casual is its fair revenue-share model. Developers can expect to retain around 95% of the profit from the sales of their games, marking a striking commitment to supporting game developers and their creative endeavours.

The studio is excited to work with game creators from around the world to build an impressive catalogue of casual games under the Bumblebee Casual banner. Developers interested in submitting their game proposals for evaluation can find more information on the Bumblebee Studios website at https://www.bumblebee-studios.se/casual
Jun 30, 2023
Undeadly - RyanLQ
Hi there!

I'm excited to release Part 1 of the first major update to Undeadly.


Let's dive in!

[Game] Inferno Zombie

Inferno zombies are a tough new variant.


Inferno Zombies leave behind a trail of fire as they move, have increased health and immunity to fire. They rarely spawn during normal gameplay but will have a stronger presence in Part 2.

[Game] New Hazards: Bleeding & Puncture

Bleeding
Puncture
Bleeds cause 6 damage every turn and last 9 turns.
This makes the targeted unit move 1 tile less per action point for 5 turns.
Like with fire and toxic gas, a bleeding survivor can spend action points to reduce the bleed timer.
A punctured survivor has no mitigation opportunity.
Some ammo modules, utility modules and weapons now have a chance to cause bleeds.
The new 'Spike' payload gives the puncture hazard.
Some zombies have a chance to give a survivor a bleed when they attack.
[Equipment] New Utility Payload: Spike

The Spike payload is a nasty improvised explosive that deals a variable amount of damage. The spike payload can be attached to mines and grenades. While it deals a low amount of damage, the spike payload causes the new puncture hazard and has a good chance to cause a bleed hazard in targeted zombies.

[Equipment] New Ammo Augment: Incendiary



Incendiary ammo has a high chance to set a zombie on fire. Watch out!

[Equipment] New Weapons

Six new weapons have been added. Check them out!



[Balance] Weapon Rebalances

Some weapons have been tuned. link

Weapon
Changes
Axe
Weight 12.5 => 14
Bleed Chance => 15%
(Armour) Armour Damage 60% => 75%
(Armour) Penetration Damage 25% => 10%
Bat (wire)
Weight 7.5 => 5
Bleed Chance => 40%
(Armour) Ignored Damage 20% => 50%
Armour Damage 40% => 30%
Penetration Damage 40% => 20%
Machete
Bleed Chance => 40%
(Armour) Ignored Damage 15% => 20%
(Armour) Penetration Damage 25% => 20%
Deagle
Weight 10 => 9
M1911
Damage Min 70 => 68
FAL
Range 19.5 => 21
SPAS
Damage Min 90 => 92
Engineering Tier 2 => 3
Trench Gun
Damage Min 92 => 94
Weight 12.5 => 12
Engineering Tier 1 => 2
M700s
Damage Min 105 => 106
SVD
Range 24 => 25
Engineering Tier 3 => 2

[Quality of Life] Moveable Traps

Survivors can now disarm, pick up and redeploy mines and bear traps. Link



Patch Notes

  • [Equipment] Bear traps have a chance to sever zombie legs and instantly make them into a crawler, regardless of health.
  • [Balance] Scatter weapons (e.g. a shotgun when using buckshot) have been rebalanced. link
    • The scatter does not pass through multiple zombies, unless the zombie is a crawler.
    • The damage dealt is divided amongst the number of targets in the scatter.
    • You can also now more freely aim the scatter gun instead of only clicking on zombies (for example, it's closer to how you can throw a grenade).
  • [Balance] Tweaked coverage of the mobile putrid rifts (they will now no longer go through the base).
  • [Balance] Decreased the base number of turns taken to study (18 => 14).
  • [Equipment] Updated the model for the Glock, M1911 and G36.
  • [Equipment] Updated the images for some weapons to be clearer
  • [Equipment] Updated the sound effects for some weapons.
  • [Quality of Life] Better equipment information display. Link
    • Melee weapons and ammo now show their armour damage profile in the inventory, equipment wheel.
    • The equipment corner now shows the weapon name and armour damage profile when moused over.
  • [Quality of Life] Improved visibility of hover menus. link
    • These are the menus that float above survivors, zombies and so on.
    • For non-focused hover menus, they have decreased scale, are more transparent and hide some elements.
    • For the focused hover menu, it is now always on top, more opaque and has mouse padding to help usability.
  • [Quality of Life] There is now a friendly fire warning when using AOE equipment such as explosives and scatter guns. Link
  • [Quality of Life] Added a tutorial prompt for the zombie heatmap. This is triggered the first time the player takes damage.
  • [Quality of Life] Clicking an ability icon on the HUD opens the library menu and focuses on the ability that was clicked.
  • [Quality of Life] Clicking on ammo icons within the inventory info panel will now open that ammo in the ammo crafter menu.
  • [Quality of Life] Improved readability of cooldown text in the ability bar.
  • [Bug] Fixed a bug where overkill could be activated with a keypress when it should not have.
  • [Bug] Fixed a bug where overkill would apply to other weapons in some cases.
  • [Bug] Fixed the alignment of some weapon projectile effects.
  • [Bug] Fixed bug where ejected shells would appear large for one frame in some cases.
  • [Bug] Fixed a bug where the damage hover messages would overlap in some cases.
  • [Bug] Fixed a bug where the modifier message in the ammo crafter menu would not display correctly in some cases.
  • [Bug] Fixed a bug where placed items would visually duplicate with saving and loading in some cases.
  • [Bug] Fixed a bug where the bear trap would look as though it was deployed after loading.
  • [Bug] Fixed a bug where hazards were ending one turn too early.

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

There are also some exciting additions coming in Part Two of Blood & Flame. Stay tuned!

Thanks, ːsteamthumbsupː
Ryan
Maximum Velocity - Argonaut
Maximum Velocity Update 0.1.2.4

June 30th, 2023

Rev up your engines Gladiators and get ready to race with the latest update of Maximum Velocity! Here's what's in store:

New Features:
    Race overlap UI redesigned, providing comprehensive information about ongoing activity.Construction site revamped for an immersive gameplay environment.Prepare for chaos with newly added destructible elements throughout the city.Sleek redesign of F5 tail lights, adding a touch of style to your ride.Spot the cops easily with the introduction of an icon during high-speed chases.Immerse yourself in the action with cinematic camera movements.Enhanced vehicle audio for an authentic racing experience.Transit replaced with the thrilling Gridlock Rank challenge.Improved traffic collision mechanics.Backend infrastructure upgrades to enhance the racing experience.Automatic inclusion reintroduced for seamless race participation.Fine-tuned physics for destructible objects, adding more realism to crashes.Streamlined UI placement for point accumulation in the Chase game mode.
Bug Fixes:
    No more false DNF notifications when crossing the finish line.Burnout issues resolved, ensuring consistent speed boosts.Boost functionality fixed for maximum turbocharged action.Burnout issues resolved upon player death.Camera won't go below the map when flipped upside down.Becoming a cop before the match starts is now a thing of the past.Smooth city entry with parts loading smoothly.Sparks spawn correctly when colliding with objects.Camera behavior refined for downhill sections.Landscape glitches fixed to prevent car flipping.
Zombie Survival Game Online - Dev Gibby
Heads up! The ZSGO Patreon is not only alive but thriving! And we're not surviving this apocalypse alone - we're glad to have you on our survival squad. Your feedback? More precious than a cache of ammo. Let's gear up and face this together! 🎉🥳

Join our buzzing Discord community. In the survival guide? A playable demo coming your way in the next few weeks and an application in the chute for Steam Next Fest 2023.

https://www.patreon.com/fundzsgo


Brace yourselves for a journey packed with nail-biting moments, tight corners, and enough zombies to keep you on your toes! Big cheers to all of you, our incredible community! 🥂🌟

If you can, give our tweet a retweet, and help spread the survival signal far and wide, even if you're new to our survival unit.💙

Stay alive, keep thriving, and remember, we're in this together! 🎊🎈

Your 'friendly' companions,
Team ZSGO
Barony - WALL OF JUSTICE
Prepping for Quality
As we get closer to our August 1st release date of the Quality of Death Update, we continue to work toward making sure this is the best release we can manage. This update represents our latest efforts to fix bugs and improve some aspects of gameplay and UX.

Newcomers
As Barony is currently participating in the Steam Summer Sale, welcome to all new adventurers! In case you haven't heard, we are about to ship a massive update to the game that is multiple years in the making, and the build is available for all owners of Barony to play.
If you're interested in participating in the Quality of Death Beta build, please observe the following instructions:
  1. Go to the game's Properties in Steam
  2. Select the Betas Tab
  3. In the Betas Tab, select the "Quality of Death" build from the dropdown menu
Steam will then update the game to the latest 4.0.1 version of the Quality of Death Beta, and you're all good to play with the latest fixes, features, and Split-Screen along with the rest of the community.

Without further ado:
V4.0.1 Patch notes
Settings
  • Added new Crosshairs option to General Settings: 12 options + Opacity adjustment
  • Rearranged some settings, moved Accessibility / Effects from Video to General tab
  • Added Enemy Health Bar scaling option to reduce size, if preferred
  • Message filter settings will now save when modified and confirmed
  • Lobby filters are now saved between successive game launches in the config.json file

Character Creation
  • Added starting HP/MP values to the character class selection menu information panel

In-Game UX
  • Hotbar slots are now rebindable on keyboard (1, 2, 3, etc); Glyphs are shown on the hotbar when rebound to a non-number key
  • Added support for Mouse 4/5 button glyphs when rebinding
  • Added tooltip for your Class on the Character Sheet:
    Lists the Class stat growth (as in Class Info during Character Creation)
  • Added tooltip for your Race on the Character Sheet:
    Lists the racial Traits / Resistances / Weaknesses / Allegiances for your current form. Lists other Traits that carry over between forms and are active (e.g Skeleton self-revive still works if you polymorph into a human; Insectoid still requires EN as a human)
  • Added more UI sound effects to the in-game HUD
    Clicking buttons / exiting menus has a sound prompt: Gamepad has additional navigation sounds when using the D-Pad or left / right bumpers
  • Using a Spellbook from your Hotbar now removes the Spellbook from the Hotbar and places the newly learnt Spell in its place
  • Fixed certain default Class Hotbar item arrangements to account for new Spellbook Hotbar behavior
  • Added a close button to the Skills menu so it can now be closed with a mouse
  • Ladder-up interaction "You cannot go back that way" no longer blocks other more important interactions (EG: Equipment interactions, as items are frequently shared between players here)
  • Reduced interact priority of Rocks in the world
  • Increased interact priority of Gold in the world
  • Added minor delay when interacting with objects on level load to prevent issues caused by interacting with objects during level transitions
  • Autosort binding has been removed for Gamepad and replaced with the Paperdoll context menu on the player portrait area for more options: Autosort / View Status Effects / Rotate Portrait
  • Context menu on player portrait can be accessed on gamepad with "L3" (default)
  • Context menu on player portrait can be accessed on keyboard with "Hold Right Click"
  • Left clicking the paperdoll button will Autosort, as well as pressing the R (default)
  • Changed Paperdoll rotation behavior
    When active from Paperdoll context menu:
    Use the Right Stick, Left / Right, or Mouse Wheel to Rotate. Press R3 / Middle-click to reset paperdoll orientation to default. Press A / B / click anywhere to dismiss window focus. Paperdoll camera now is a fixed angle unless manually rotated; No longer rotates with the player's world orientation.
  • Added View Status Effect window to permit gamepad users thumb-through Status Effects, also available to Mouse & Keyboard, and in Split-Screen
    Icons will draw on top of inventory in this mode. Press A/B/Click anywhere to dismiss window focus.
  • Repair scroll prevents use on Unidentified items, no longer wasting the scroll

    Stealth
    • Sneaking now has a unique reticle and HUD status effect when active
    • NPC base vision increased in dark areas (from 2 tiles -> 3 tiles) as HDR lighting has increased the amount of dark pockets in the dungeon. This improves follower AI finding enemies to fight.
    • Sneaking mechanics adjusted - now reduces your visibility by half instead of a flat number. So in bright areas you are more hidden than before, and in darker areas slightly easier to see

    Appraisal and Item Value
      In the interest of encouraging players to experiment with unidentified items and overcome Perception deficits for some starting classes, some item interactions now have a way to help increase Appraise skill.
    • Using unidentified Scrolls or Potions now has a 25% chance to grant Appraisal skill when below 20 Appraisal skill
    • Apples now cost same as Cheese (5 gold)
    • Item Tooltips now show the full base Value of the item
      Previously Tooltips showed the sell price based on your Trading skill/CHR stat). This now matches the Appraisal skill "Maximum gold value able to appraise" detail in the Skills list. The item modified sell price is still shown separately in shop menus as before.

    Savegames
    • Savegame labels now have time / date listed instead of dungeon level
    • Savegames now sort by timestamp, with newest game sorting first
    • In local games tab, book label has game name (first character name), on net games tab it displays save type (direct-ip server, online client, etc)
    • Cleaned up savegame label text so that it's more readable withe some padding and re-positioning
    • Max savegames raised from 10 to 100
    • When maximum savegame count is reached, the oldest savegame will now be overwritten (previously it selected the last savegame which was in use)
    • Savegame list now cycles from beginning to end when you go back at beginning / forward at end
    • Fixed navigating savegames after deleting a savegame in the middle of the list

    Hall of Trials
    • Statues are now loaded in the Hall of Trials garden
    • Tutorial videos now have reduced filesize to reduce storage space requirements and improve performance

    Race Changes
    • Goatman Drunk status effect tooltip will now mention correct details
    • Humans polymorphed from a goblin will now equip spellbooks from the hotbar correctly
    • Cursed Ring of Warning tooltip will now display correct info for Foocubi
    • Skeletons are no longer affected by Amulet of Strangulation

    Lobby Browser
    • Lobby Browser now shows private lobbies that are unjoinable to highlight multiplayer activity (only displaying games not yet started)
    • Increased Lobby Browser size to fit longer names and game version in the results list
    • Show / Hide lobby code toggle is now saved between successive game launches in the config.json file

    General Bugfixes
    • Gamepad vibration / Rumble will now properly receive boulder feedback in multiplayer
    • Dying while activating a switch will no longer cause the lever to endlessly flick back and forth
    • Closing the Pause Menu on gamepad using "A" will no longer try to immediately interact with an object in front of you
    • Character records with active invisibility will now show worn equipment correctly in the Leaderboards
    • Male / Female follower designations are now remembered between floors
    • Named monsters (Thumpus, Funny Bones etc.) now retain their special appearance when loading a savegame
    • Rings now apply Unarmed ATK bonus even if you have a weapon equipped while being shapeshifted (bonus previously would only apply if you had your main-hand slot empty)
    • While using a Mouse, the hand cursor will now properly animate on click in all relevant menus
    • Fixed Leaderboard gamepad controls when more than one page of leaderboard data is available
    • NPC skeletons holding light sources will now illuminate correctly
    • Fixed "You destroyed the null" message when digging Hell rock formations
    • Fixed Audio Device not reverting when discarding changes in audio settings
    • Fixed story music not always playing at correct volume on first launch
    • Legacy default.cfg config file no longer is read on startup to prevent issues migrating when updating from V3.3.7 and below
    • Fixed crash when fountains tried to spawn an Incubus with no space available
    • Deathbox colors are now correct on the Minimap in Split-Screen
    • Shared Minimap in 4-Player Split-Screen no longer draws over player 3 and 4's inventory
...