PAIN: Below Sanity (Classic) - E4gy



When will PAIN: RePAINted release?
The DLC is planned to release on the next tuesday, the 4th of July 2023.

How much will it cost?
It's free lol

What is the difference between
the original (Below Sanity) and legacy (RePAINted)?

Legacy will be updated and fixed regularly (recommended)

Original will most likely not receive any further work
(buggy in some places, code makes me question my own sanity)



What is new in RePAINted?
  • Graphics have been changed
  • New Story Cutscene
  • Quality Of Life Improvements (open-world level selection + post-process disable option)
  • Casuals will delight; EASY-MODE removed

Plans for future updates in RePAINted?
  • New Achievements
  • New EXTRA-Modes
  • Cutscene-Viewer
  • New Level Names


That would be all and thank you for showing interest in my game.
-E4gy
Ethyrial: Echoes of Yore - Purrgil 1
We are still unsure why the login server is not responding. In the meantime, here is the list of updates that will be included in the upcoming Roadmap update:
**Vocations:**
- All abilities for levels 25 and 30.
**Mobs:**
- The remaining new monsters have now received their first camps.
- Grimbears
- Crocodiles
- Mudlurkers
- Turtles
- Mariscales
- Trolls
- Foreststalkers
**Materials:**
- All new monsters have their own materials, which can be used to craft different armor sets based on various stats.
**Alchemy:**
- Catalysts for tiers 1-7
- Health Potions for tiers 1-7
- Mana Potions for tiers 1-7
- Strength Stat Potions for tiers 1-7
- Constitution Stat Potions for tiers 1-7
- Dexterity Stat Potions for tiers 1-7
- Intelligence Stat Potions for tiers 1-7
- Wisdom Stat Potions for tiers 1-7
- Each potion tier now has its own unique style of flask.
**Armor Sets:**
- New cloth and leather armor sets have been introduced.
**Quests:**
- Thistlebrook questline
These updates will bring new abilities for character progression, additional monster encounters, crafting materials, alchemical items, and exciting quest content for players to explore.

-Team Gellyberry
Kitchen Sync: Aloha! Playtest - matt.lemonpepper
Patch 0.2.9
Teamwork/Dreamwork is now live. Customize your cooks and watch them bond and grow!
New features:

Abilities:
Characters can now learn abilities from ability books.
Ability books can be earned as rewards. Different locations drop different books.
The School can now be unlocked from the Side "Back to School" after reaching Rep 5 in the Restaurant. Similar to the shop this has one random lesson a day, though you can purchase multiple copies.

Lono:
The new character, Lono can be unlocked by finishing "Lono Preview", a placeholder Side. First complete the side "In Search of Fresher Greens" to unlock the new map location.
Lono comes with a new sync style "Market Fresh"

Support:
Finishing a day increases the support level between your cooks. Hitting certain values unlocks support events you can view from the map.
Support level is currently capped at "C"

Demo/tutorial:
The demo from Summer con is now in the build proper for those looking for a quick snack rather than the full buffet.
The tutorial missions

UI:
The prediction UI now appears to show estimated completion time, crit chance, and predicted quality when you hover a dish or cook over a location
Started implementing on hover effects in the kitchen. More to come.
"?"s now show up when a cook is idle and time unpauses
The mission selector on the map now is more clear which item is highlighted

Balance and Other Changes:
Dishes gain "Resistance" the more quality they have. Resistance slows down progress and lowers crit rate. The better the food the harder it is to make improvements! Should help with scaling out balance as the game gets longer.
Special Twists now give a 20% quality bonus, up from 10% for all other twists.
Pot of Gold base quality increased to reflect difficulty of maximizing it's potential.
Fresh tickets have a chance to order "Chef's Choice" which is any dish you want. Should help smooth out your flow!
Time limits have universally gone up to account for balance changes and be more friendly to newer players. These will tighten up and get more difficult over time!
VIP missions (the ones where you serve one awesome dish) have been made a bit easier.
Fixed a bug preventing more than one tough customer per mission
Bunch of little changes and bug fixes.

As usual please let us know if you find any issues or have any feedback on our Discord https://discord.gg/CjJV5eFqn7!
Infinite Mana - Hyd
Hi all. Just a few fixes today, mostly for system menus.

- Increased the speed and added better functionality of the Guise and Feature menus.
- Default WASD support as well as Q and E for Page Up/Down.
- Fixed lag in the Densetsu Tunnels.
- Fixed some minor bugs.
Cyber NINJA that Climbs the City - solodevmichi
Full game has been uploaded to Steam!

One week until the game becomes playable!
Jun 30, 2023
Dreadful River - sutcavonadabinggalirot
v0.4.157.3 ( June 30 - 2023 )

  • More optimized river shader
  • River foam added
  • Added map icon for river caves
Jun 30, 2023
Beneath the Mountain Playtest - Failosipher
Shrines mostly done
Jun 30, 2023
Torii - Moswig
ART
• Improvements in special effects.
• Adjustments to some colors to enhance gameplay.
• Adjustments in cinematics.

PRISMS
• Complete overhaul of the prisms that connect to the astral.
• New models with animations and visual enhancements that aid in orientation and puzzle-solving.
• New sound effects.

OTHER
• Minor bug fixes.
• Fixed an issue that allowed players to run in unintended areas.
• Resolved a problem with certain English dialogues appearing below the intended position.
• Minor text correction.

As always, thank you very much for your support. If you enjoy Torii, please remember to leave a review, as it greatly helps the game reach more people.
Thank you! <3
Jun 30, 2023
Danger Drop - XynoOiduts
Added Mouse Sensitivity Slider in Pause Menu.
Nina Aquila: Legal Eagle, Season One - tanukisamastudios
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