Lock 'n Load Tactical Digital: Core Game - Metcalf
- fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle.
- fixed a bug with LOS going between two hexes with a building on one side only causing it to be blocked if the building had protrusions into a third hex (Map 15: I6->H5).
- fixed a bug with AI trying to collapse caves and having the attacking unit unselected, causing a loop.
- fixed the scenario results info not being properly grabbed for Normandy Pack 2 scenarios on the module screen.
- Blood-Stained Bocage: fixed PzVs to not have smoke shells.
- Scenario Editor: added SSRs Rooftops Full Clear for Control and Crews Cannot Control.
- Scenario Editor: added victory condition Trigger Events.
- Scenario Editor: added event restriction Non-Vehicle Required.
- Scenario Editor: added event effects Unit Group Ambush, Unit Group Fire & Melee, Explosion in Hex, Change # of Control Hexes Needed, and Create Vic Hex.
Jun 30, 2023
Paleo Pines - Ellen | Modus Brand Manager


Hello, valued Demo Players! We hope you're all having an amazing time playing the Paleo Pines demo!
We have pushed several patches out the demo since its release on June 19. We appreciate all the feedback and bug reports, and are working hard to make sure the demo is a good experience for everybody! Here's a summary of the fixes we've made:

Version 1.0.7
  • Reduced the brightness of the boot background.
  • Improved translations for dino colour names.
  • Fixed a memory leak when changing regions.
  • Fixed a couple of neck twist bugs.
  • Fixed some soft locks when befriending or feeding dinos.
  • The Wuerhosauruses in the valley are no longer all the same colour.
  • Possible fix for dinos getting stuck with their head tilted.
  • Fixed dinos sometimes not emoting when being given treats.
  • Added a setting to invert the X axis.
  • The roster now says whether a dino requires a large or small dreamstone.
  • Reduced the amount of head scratching in player customization and Pebble Plaza.
  • Fixed the camera getting stuck after the tutorial to smash a boulder for the first time.
  • Added a FOV slider to help those with motion sickness.

Version 1.0.11
  • Starting a new game now plays an intro movie!
  • Examining a sleeping wild dino with the journal will now show its colour and rarity.
  • The player can now sit on benches and chairs outside of the ranch.
  • A bug making the journal and map no longer open after completing the cooking tutorial was fixed.
  • Gates to different pens can now be placed at right angles immediately next to each other without causing issues.
  • The calendar will now always display weekday names in the same language as the game itself .
  • It should no longer be possible to sneak into the ranch area that contains a dreamstone and a chair (and then not being able to get out again).
  • A bug causing an occasional softlock when harvesting with a Wuerhosaurus was fixed.
  • Town board quests will now send their rewards to the player's ranch storage if the inventory is full.
  • Dinos should be better at following.
  • The confirmation dialogue shown when releasing a dino to the wilds for the first time no longer causes a grating noise.
  • Corlan now has more money to buy produce from the player, and some prices were adjusted for balancing.
  • A bug losing controller focus when pausing and unpausing during a dialogue choice was fixed.
  • The ranch storage filters have been updated and should be more useful now.
  • The models for vine obstacles and fiber were updated.
  • The head scratching SFX should sound less itchy.

Version 1.0.14
  • Town board quests will no longer be generated for unavailable characters. Note that any existing quests will remain until they expire.
  • Town board quests to study a dino can now be completed by interacting using the journal, which should make them a lot less confusing.
  • Pen biomes have been rebalanced and no longer depend on pen size.
  • Fixed the player annoyingly turning away from the desired direction when colliding with objects.
  • Fixed getting stuck in build mode when making adjacent pens with a shared gate.
  • Fixed overlapping text in the Help menu in some languages.
  • Fixed missing pine tree textures in the ranch.
  • Fixed being able to duplicate items by splitting a stack while dragging it.
  • Fixed the player being able to spin around while doing journal discovery animation.
  • Fixed the campfire audio being too loud.
  • You can now sit on the library sofa in Pebble Plaza.
  • Various other minor fixes.
Jun 30, 2023
卢沟桥事变 - WenMo
自上次更新后已经多月了,本来只计划用一个月的时间更新,可事与愿违,于是决定下次更新能有足够的游戏性,可以在平津地区进行有质量的作战。但这次更新,是达不到这个目标的,非常抱歉。不过我觉得还是有一些可见的变化,比如单位的显示方式变成是小兵人。这个变化是无奈之举,最初是没有这个计划的。但实际开发中,又没有更好的表现形式,只能如此。小兵人的模型目前是采用我购买的一个模型包中的德军士兵,动画也是免费,暂时没有精力放在模型上,所以当前只能勉强看看。
另外一个比较明显的变化是的部队的信息栏,相比之前,应该更有条理了一些。这变化是背后,则是在代码上对军队这个系统进行了重构,花了很多时间,原先的代码因为偷懒很乱,对后续开发影响也比较大。
战斗系统也跟最初的设计不同。最初是准备再有个战术级地图,不同地形有不同子地图,特殊城市则有单独的子地图。这样能更好也能进行战术指挥,但是很明显这个设计的复杂度太大了,所以被我抛弃了。目前的设计比较简单,准备有空的适合录个视频解说一下。(文字日志每人看)
下次更新应该不会太远,计划添加按剧本生成日军新部队,和一个按史实制作的平津地区战争热度系统(放弃做个加大兵力架空的对战,有点浪费时间)。因为历史上,双方虽有交战,但并不是激烈。特别开战初期日军兵力薄弱,需要有系统进行平衡。
Jun 30, 2023
Approaching Infinity - IBOL17
Greetings captains,

Recent casualty reports indicated some issues. These have been addressed:
  • The HP and damage of most space enemies has been adjusted ("reduced").
  • Scaling issues that start around sector 20 have been resolved.
  • Did I mention that I fixed the "upgrading from demo" issue?
Open Mod 2025 - Hyper Gamey
-massively reduced overload when booting up the game. It's still not perfect but it should be much better. If it still loads in more than a few seconds/1 minute at most for lower end PCs, please let us know in our Discord when that happens, while you see the message "The game is preparing" or later, after that message dissapears, or while the map is loading (the OM emblem gets filled to white). Thanks!
Jun 30, 2023
卢沟桥事变 Playtest - WenMo
自上次更新后已经多月了,本来只计划用一个月的时间更新,可事与愿违,于是决定下次更新能有足够的游戏性,可以在平津地区进行有质量的作战。但这次更新,是达不到这个目标的,非常抱歉。不过我觉得还是有一些可见的变化,比如单位的显示方式变成是小兵人。这个变化是无奈之举,最初是没有这个计划的。但实际开发中,又没有更好的表现形式,只能如此。小兵人的模型目前是采用我购买的一个模型包中的德军士兵,动画也是免费,暂时没有精力放在模型上,所以当前只能勉强看看。
另外一个比较明显的变化是的部队的信息栏,相比之前,应该更有条理了一些。这变化是背后,则是在代码上对军队这个系统进行了重构,花了很多时间,原先的代码因为偷懒很乱,对后续开发影响也比较大。
战斗系统也跟最初的设计不同。最初是准备再有个战术级地图,不同地形有不同子地图,特殊城市则有单独的子地图。这样能更好也能进行战术指挥,但是很明显这个设计的复杂度太大了,所以被我抛弃了。目前的设计比较简单,准备有空的适合录个视频解说一下。(文字日志每人看)
下次更新应该不会太远,计划添加按剧本生成日军新部队,和一个按史实制作的平津地区战争热度系统(放弃做个加大兵力架空的对战,有点浪费时间)。因为历史上,双方虽有交战,但并不是激烈。特别开战初期日军兵力薄弱,需要有系统进行平衡。
Jun 30, 2023
Revhead - Creative Pudding

Dear Revhead!

Summer has just started and while it's hot outside, you can keep yourself cool next to your digital garage in Revhead! Luckily, your Revhead garage is always perfectly tempered!

A new update had just been released few days ago significantly improving the game audio effects, especially the engine's noises. It brings much more fun and vibes into the game!

Grab your copy of the game for a great discount price and check out how Revhead continuously evolves!

We keep it up, You keep it cool!

Enjoy!
SCP: Nine-Tailed Fox - Vane Brain
Greetings to all Nine-Tailed Fox soldiers!

First month of the summer is about to end, so it’s time for us to show what we’ve been working on this time!
We had to skip the May Developer Log due to many events in our lives. We thank you for understanding and supporting us throughout this time!

Keep in mind that everything within the post is subject to change!



SCP-173 Code Rewrite

The main villain of both SCP – Containment Breach and SCP: Nine-Tailed Fox finally gets a bit of treatment! To put it simply: SCP-173’s code was really outdated and has barely been changed since the early days of SCP CB. It was a bit confusing, as a result working with this SCP was complicated. Until now! The code was cleared up to be more optimized and allow future modifications to be added easily.

Major Bug Fixes

For the past month we’ve been ironing out many bugs that have been reported by players. Recently we’ve found a solution for a bug that bothered many of you since the release of SCP: Nine-Tailed Fox – the game freezing when starting a new game. This was caused by the map generation algorithm failing to place some rooms in the Entrance Zone (because the map size of the this zone is smaller than the others).

Previous Changes.. Now in Action!
Since most of our work this month was about bug fixes, we’ve decided to show a few things that we’ve mentioned in the previous developer logs in motion!


SCP-096 getting electrocuted by Tesla gate.


D-Class backing off and running away when the player is too close.

Frequently Asked Questions (FAQ)
Over the past few months we’ve received many (and we mean it! MANY!) questions about v0.3.0. Here we're going to answer some common questions.

Q: When is v0.3.0 going to come out?
A: In short, we still aim to release v0.3.0 this year.
The long answer is that SCP: Nine-Tailed Fox is a hobby project of ours. We work on this game in our free time because we like to do it! As fans of SCP CB, we like to work on something for other fans! Unfortunately, many people treat us like a huge studio (some even compared us to EA or Ubisoft which is quite questionable but also overwhelming). We aren’t a huge team, and we are not working on this project as a full-time job. We have many events happening currently in our personal lives.

Because of this, it’s hard to determine the release date. We can’t tell which features will take what amount of time. The following plan is this: We finish what we’ve already shown, we make new rooms and a multiplayer map as well as also adding a few extra voice lines. This is definitely possible to do within this year (or even within the next few months if things go well).


And speaking of… We are planning to make more developer livestreams on our YouTube channel! We will be showing our work progress, as well as answering your questions live. Stay tuned if you are interested!

Q: Will there be an intro/ending in v0.3.0?
A: There won’t be an intro or an ending in v0.3.0. This requires more time for us to work on. But what we have as an idea for the intro is to make it an in-game, non-playable cinematic.

Q: Will there be a cooperative mode in v0.3.0?
A: As we mentioned in the previous Developer Log, cooperative mode was delayed for a future version due to some complexity in adding the multiplayer component for the classic or even campaign mode. This is due to the fact that the current multiplayer was specifically designed to work the way it is right now and not taking anything else into account as of now.

Q: Will the Chaos Insurgency be added into the game?
A: Yes, the Chaos Insurgency is planned to be in the game as a stronger enemy for classic and campaign mode. However, it won’t be in v0.3.0.

Q: Will there be SCP-XXX and SCP-YYYY?
A: The current plan for us is to improve what is already in the game. There are many interesting SCPs in the game currently that are not shown well. Our plan is to fix that and make them shine more.

Community Artwork
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by Cassketti



Want to submit your artwork?
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit, Twitter, or send it via E-Mail at contact@thirdsubdivision.com!

Want to report bugs?
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!



We want to say THANK YOU for still being with us and supporting us!

And don’t forget – Wednesday is pizza day!

-Vane Brain, from Third Subdivision Studios
Jun 30, 2023
Robot Revolt - Zenflux Games
- fixed agility pickup not giving agility
- removed finish line mechanic (will come back later)
- stat display should now update instantly
Fire of Life: New Day Playtest - danacraig78
What has been done so far.
...