Thank you for participating in the Global CBT for Return Alive. We are incredibly grateful for your enthusiasm and support, and we are humbled by the number of players who have joined us.
We know that the launch of the CBT was not without its challenges. We experienced an unexpected spike in player traffic, which caused some server instability. We apologize for the inconvenience this caused, and we appreciate your patience as we worked to resolve the issue.
We are committed to creating a stable and enjoyable experience for all players. We are actively monitoring the game for bugs and malfunctions, and we will continue to make improvements based on your feedback.
We encourage you to share any bugs or malfunctions you encounter in our Discord channel. Your feedback is invaluable to us, and it helps us to make the game better for everyone.
Thank you again for participating in the Global CBT for Return Alive. We are excited to continue this journey with you, and we look forward to hearing your feedback as we continue to develop the game.
I have completely re-worked The Workshop connection from the ground up and after some testing it seems to be working on multiple devices now so hopefully it finally works now! I also added arrows that are labeled int the order things must be done in for a successful workshop submission so it should be easier to understand now!
The Maze is no longer stupidly difficult!
I have been tweaking The Maze since it came out to make it a little bit more fair for the player, I fell into the trap early on of testers and I getting use to the maze so not struggling despite how difficult it truly is. Now the player has a short sprint to quickly escape the monster when being chased and the monster is practically dumber now so it easier to lose the monster after it spots you.
This is probably going to be the last update as I am trying to work on newer projects, It's been almost 2 years, so to celebrate this last update....
TOILET FLUSHING SIMULATOR STICKERS ARE NOW AVAILABLE!!
Thank you all so much for the support over the past 2 years, it has been so fun working on this game all this time. hopefully you are all as excited for new projects as I am!