We sat down with Art Director Kristina Ness for another Ask Me Anything, this time live on Twitch! Thank you to everyone who submitted questions and tuned into the AMA. As a reminder, we're in Early Access! Plans can change.
For those who couldn't catch the stream, a YouTube version is now available. Check it out as Kristina talks about KSP2's art style, art processes, and more!
She may or may not have showed off some never-before-seen art...a peek may or may not be below...
Concept art of the new Kerbal suits.
Early idea sketches of the Early Access key art.
The sketch that would become the Early Access key art.
We want to inform you some good news. Today, Cursed Mansion is having 50% discount during the Steam Summer Sale! Experience the horror ambience of the mansion while solving multiple puzzle and mysteries. Grab it fast!
A few big features were added, as well as some quality of life features and bug fixes. This update was composed of community and playtesting feedback.
1. Added map selection for Arcade mode.
You can now choose whatever map you want to play on. We will continuously be improving the maps, and adding new ones.
2. Menu improvements and redesigns.
The UI in all the menus have been updated to look and work better. Beans will drop down once you join a room, one bean for each player, and the beans will have the assigned players username above them. This was added for the coolness factor. This meu and all other UI will continue to be improved.
3. The AI bots have been fixed and improved.
Many game breaking bot related bugs have been fixed. So if you have an empty room, you can still play with the bots. The bots have also had some minor bugs fixed, and have generally been improved. The bots will continue to be improved.
4. The games tutorial has been turned into a actual tutorial.
There is now a actual tutorial that you can use to learn the game. If you don't know how to play, or the game seems boring, USE THE TUTORIAL!
5. Steam images and displays have been updated.
Our game has a few new images, specifically in your library.
If there is anything that is broken, needs fixing, needs improved, suggestions, or anything else, feel free to put it in our community page or reach us through email.
Miwa: The Sacred Fox new update 1.1.1 is out! You can expect new endgame content after finishing all story levels + new fixes & changes!
New content: - New speedrun gamemode, which will open after finishing last story-line level - 7 new remade levels for new gamemode - New time orbs, which will add more seconds into timer
New changes: - Improved some boxcolliders of platforms - New UI in level select
Other changes: - Fixed L14 cutscene - Villager in epilogue is working now - Small bug fixes - Small gameplay changes - Button colors
Team up with a friend in Cooperative mode and tackle puzzles together, or fight against them in the Versus mode. You can also enjoy stress-free gameplay in various single-player Arcade modes, or unlock content in the Campaign.
Adapt your strategy to conquer unique challenges presented by special shapes like the elusive "Ephemeral" and the resilient "Resistant."
Gain an edge over your opponents with powerful new power-ups such as the game-changing "Trash Can" and the strategic "Holder."
Climb the global leaderboards and unlock achievements to showcase your puzzle-solving prowess to the world.
Prepare your VR headsets, because Tetriminos are waiting to be stacked in Vetrix Worlds!
Outside of the client and server releases there has also been lots of work done on Lovelace (economy balancing and bugfixing) and some new worlds that'll be opening in the coming months.