Toxic Crusaders - ryan.rasing
Since the start of the game's development, we knew we wanted to make Yvonne an official member of the Toxic Crusaders! In the original cartoon, Yvonne took a mostly supportive role to the team, boosting their morale with one of her songs or giving conveniently helpful advice to her boyfriend, Toxie. This time around, as the game is a "continuation" of the original cartoon, we wanted to have Yvonne join the fray as a playable character and now an official member of the team!

To start things off, we’ve got images in the order of Yvonne from the original cartoon, Claire from The Toxic Avenger: Part II, and Sarah from Citizen Toxie: The Toxic Avenger IV. The idea was to combine elements from all iterations of Toxie’s girlfriend into the Yvonne we see in this game!





And here we have some of Yvonne’s early concept art drawn by our Art Director, Xander!


Next up, we’ve got an example her early in-game sprite (left) and her final version (right) made by pixel artist Jerky (@HyperJerk):


And, finally, here’s a look at how Yvonne will appear in the game’s motion comic cutscenes! Drawn by UK Comic Artist Steve Gregson:


We can't wait to share more about Toxic Crusaders while development continues! Check back soon for more updates!
Jun 29, 2023
Outright - Ark1nai
Time Record System
  • Added timer
  • Added time record table
Enemies
  • Added healthbar for bosses
Makeup / Bugs
  • Changed the structure of levels slightly
  • Removed part of level 4.1
  • Removed shield of Green Ninja
  • Increased maximum health points of Green Ninja
  • Added notice at getting Life and Power
  • Added hint of using Selfhealing and switching weapon for the keyboard
  • Added description of icons in upgrade window
  • Fixed melee attack animation of enemies
Universe Sandbox - bshapiroalbert


We’ve combined our two previously separate collision methods improving collisions so shockwaves now realistically eject fragments as they spread across gas giants during collisions. Interface panels, such as graphs, data maps, and object properties, are now remembered when you open saved simulations. We’ve also added new astronomical discoveries to explore, like the galaxy-sized detector used to find new evidence of supermassive black holes.


[h4]Unified Collisions[/h4]
Collisions are more realistic, with shockwaves propagating across gas giant surfaces and fragment ejection direction based on impact angle with our new unified collision system. This new collision solution combines our two previous separate collision methods.

Before

After

Before

After

[h4]Saving Your Interface[/h4]
Pick up right where you left off with the properties panel open, or include a temperature graph in a shared simulation to show a planet heating up from a close encounter with a star. Saved simulations now remember the state of the interface panels. See it in action in
Open > Core > A Tidally Heated Habitable Moon or Tidally Locked Earth

Before

After

[h4]Searching for Supermassive Black Holes[/h4]
On June 28, 2023, evidence for a signal generated from all supermassive black hole pairs from across the universe was announced by the North American Nanohertz Observatory for Gravitational Waves. Explore the galaxy-sized detector they used and learn how they found this evidence in our new guide
Guides > Discoveries > Searching for Supermassive Black Holes


[h4]More Highlights[/h4]
See the dwarf planet Quaoar’s newly discovered rings in the new simulation
Open > Solar System > Quaoar with Rings



We’ve also added a simulation of the dwarf planet Haumea’s rings, which were discovered back in 2017, in the simulation
Open > Solar System > Haumea with Rings



Manipulate the temperature of the universe and learn about the cosmic microwave background, a type of faint radiation spread across space, in our new guide
Guides > Science > Cosmic Microwave Background



Display settings have been updated to include more options for exclusive fullscreen, fullscreen borderless, and windowed resolutions

Before

After

Additional Actions have been added to the Properties panel of objects so you can easily Fly To, Follow, or Land on objects



Default temperature unit can now be changed to °F, only °C, or only K under
Settings > General > Temperature Units


Check out the full list of What's New in Update 32.3

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Jun 29, 2023
First Cut: Samurai Duel - Drasnus
Hello everyone, I have just uploaded beta patch 0.25.

Although I had intended to impement more Scenario Mode content in this patch, I wound up getting distracted by numerous other changes and fixes. Regardless of that though, I'm very happy with this patch.

I have made further improvements to the AI, making them more pro-active about seizing opportunities to attack and giving them some new behaviours that were missing from the previous AI overhaul, such as the ability to dodge behind enemies and charge their attacks from a distance. The 'Risky' AI style has been replaced with the 'Charger', who takes advantage of this new behaviour as much as possible.

Players can now also block attacks from behind while holding (charging) their attacks with the sword held behind their back. This blocking system works the same way as blocking from the front and gives players a new technique to use when fighting multiple opponents. Skillful players will be able to block an attack from behind and then use the counter to attack the opponent in front, or quickly turn and deal with them.

Although I never got around to improving the 'Dojo' stage as I had intended this patch (I will next patch), I have made improvements to the Bamboo stage again. The elite bandit at the shack now feels more like a mini-boss should, and I have given him some goons who will stand and spectate the fight without interfering unless you get too close or try to escape. Just as in the past, Bamboo is serving as a blueprint and a testing center for how Scenario Mode should work and experimenting with making interesting encounters. I'll be carrying these mechanics into the other levels in due time.

As always, thanks for playing, and thank you to my Patreon subscribers who are still generously supporting the project. Hopefully I can get this damn game released sometime soon, but not before it's ready.

------
Beta: 0.25

-- PATCH NOTES --

Gameplay Improvements & Changes:
- Adjusted AI behaviour to attack more proactively. Reworked the 'dodge behind' behaviour to work better (and at all)
Added more parameters to make the styles more distinct.
Other minor changes to make the AI more intelligent.

- Attacks from behind can now be blocked by holding the sword behind you (the charge state) and aiming it the same way as a regular block.
This should make crowd fights a lot more interesting.

- Changed 'Risky' style to 'Charger'. This style will now attempt to use a lot of charged attacks from a distance.

- You can now cancel a combo by holding the attack button before it releases.

- Counter timing now must be slightly better to activate the flash and sound effect - ie: a good counter.

- Reduced range of the low slash, increased range of the high slash.

- The delay before respawning now can now be skipped in Scenario Mode.


Additonal Content & Visual Changes:

- Further improved 'Bamboo' Scenario Stage. Enemies now gather around to spectate when fighting the elite bandit at the shack.

- Added 'Sky' stage.

- Redesigned the bandits. Forest bandits now have unique appearances instead of being randomly generated each life.

- Added 'tied' haircut.

- Improved blood stain tracking during animations & Improved blood from the mouth effect.

- Blood can now be wiped from the face when doing the 'facepalm' emote.

- Sword now retains blood when moving between screens in Scenario Mode.

- Adjusted turning around after attacking so that the player's stance matches the end of the strike

- Enemies now turn their heads when alerted from behind.

- Improved flash effect when countering.


Bugfixes & UI Improvements:

- Fixed blood stains not syncing with the body during death (managed to break this when implementing the pose system without realising - oops).

- Fixed issues with the blood stencil / prop system in Scenario Mode.

- Fixed players getting stuck in solid boundaries when turning around.

- The menu now renders at a fixed resolution to make the text draw more consistently.

- The menu now uses more fonts.

- Fixed characters displaying the wrong pose when there are two players in the main menu.
God of War - banshee_SMS
Experience Kratos and Arteus' journey as they venture into the brutal Norse wilds and fight to fulfill a deeply personal quest. With an emphasis on discovery and exploration, God of War™ invites you to discover a breathtaking but threatening landscape full of secrets, lore, and fearsome creatures. Engage in visceral combat with an over-the-shoulder camera that brings you closer to the action than ever before!

The PC version of God of War (2018) includes:
  • Enchanting visuals with support for 4K resolution, unlocked framerates, and customizable graphical settings.
  • NVIDIA® DLSS and Reflex Support.
  • Controls customization. Native support for DUALSHOCK®4 and DUALSENSE® wireless controllers, or fine-tune your gameplay with fully customizable bindings for mouse and keyboard controls.
  • Ultra-wide support so you can immerse yourself like never before. Take in the breathtaking Norse vistas in 21:9 ultra-widescreen.
Save 40% on God of War for a limited time through July 13th @ 10 AM PT.

https://store.steampowered.com/app/1593500/










Victorian Debutante - jumack
Dear Dudes, Dudettes, and Duddos!

I know the announcement's title is corny but it'd be a lie to say I'm not absolutely amazed by what it means to be. Last year, Victorian Debutante couldn't part-take in the sale because it has been published soon after. In a very short time now, my debut game will celebrate its first anniversary and I - my first year as a game dev. It feels unreal and quite motivating and I know this is the way of life for me. I can't wait to put in use all the skills and knowledge I have possessed during those 12 months of being published into new projects.

ANYHOW
, Victorian Debutante will be on discount for the duration of the Steam Summer sale but also on Itch Summer Sale, so you'll have some time to get yourself (or some else, for that matter!) on the platform of your choice!

Oh, and one last thing! I'm uploading a huge update with hover animations tomorrow! Can't wait to share it with you!

Stay safe and awesome!
Stickman and the sword of legends - Derefepo
The options menu has more options and added the controls change menu
Gym Empire - Gym Tycoon Sim Management - chronikspartan
Let's keep pushing to get as many Wishlists as possible!

Early Access Release 21st July. Demo available now!
Make sure to add to your Wishlist!
NervBox - Qwolf
Here’s what’s been changed and added:
Gamemodes:
  • New game mode: Arena! Battle infinite waves of NPCs while defending the core. Can be played solo or with friends!
  • This is only version 1 of arena, we’ll be listening to feedback and doing playtesting to figure out what needs changing.
Networking:
  • Lobby lists now auto-searches upon starting the game.
  • Fixed a server crash when grabbing the tops of surfaces/floors.
  • Misc fixes and improvements.
Levels:
  • Park - Added arena support.
Items/Interaction:
  • Added a new weapon - UMP.
  • Replaced PM40 with Glock 22.
  • Holstered items now drop upon player despawning.
  • Guns now have grab indicators in all pre-authored positions.
  • Fixed various weld gun issues.
Combat:
  • Rebalanced combat and overhauled how melee combat works.
  • Players can now punch, stab, slash, smash, or bonk other players with melee weapons.
UI:
  • Added a thank you panel on the main menu with a link to our Discord.
NPCs:
  • Tweaks to how NPCs balance, this should result in more consistent walking and movement.
  • Improved NPC sync.
  • Added sounds to better indicate when an NPC deals damage via punching.
  • NPCs will now target the closest surface of NPC bait instead of the very center.
  • Fixed NPCs sharing a memory of events they should not share.
  • Improved NPC getup reliability.
  • Reduced NPC scale by 15%.
  • Other NPC tweaks and improvements.
Audio:
  • Added: Ladder sounds, baseball bat sounds.
  • Revamped ambience spatialization in warehouse.

We’ve also heard your feedback regarding private lobbies and we are resolving the last technical issues with them. We are aiming to push private lobbies in a small patch with some other bug fixes in the next few days.

Check out our roadmap, so you can follow along with that to see what we’re currently working on and what we plan on doing next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap
If you have any questions, feedback, bug reports, or suggestions, or just want to chat and hang out, join our discord! https://discord.gg/EkRXj9YxXD

Hope you enjoy this update!
-Quantum Lion Labs Team
Jun 29, 2023
The Forked Road - sasquatchtfr
Added:
  • Chapter 8! - Welcome to the foothills! A new region that was once inhabited by mountain dwellers. You are one step closer to discovering the cause of the cataclysm!
  • Alternate lantern mode - now you can burn your enemies and burn some obstacles. This mode consumes much more energy.
  • Interactive objects - now you can interact with some objects. Move and climb crates, push wagons and hit enemies with them!
  • New skill - Burning light
  • New skill - Silent step
  • New item - Stun bomb
  • New Item - Clock Bomb
  • New equipment - portable workbench

Fixed or changed
  • Improved crossbowmen AI
  • The lock pick blueprint must now be found
  • The karma system has been redone. Now each individual character has a different opinion of you
...