First we would like to extend our apologies for anyone who disappointed by this news. However we couldn't in good faith release this project in the state that it was in. It would be irresponsible for us to do.
While we respect what Tiramisu's has made so far on his own, we want (as usual with most of our clients) to provide some assistance in polishing up this product to shine and ensure it success on this environment. We are happy that he has been receptive as it allows on to make sure this thing can be the best that it can be!
We will be explaining below what our plans are and what changes you can look forward to at the end of the year!
Clean up the code!
The original game has a lot of performance problems, technically issues, and bugs that we know will affect the enjoyment of the game for many people. While these kind of things are accepted generally on other platforms, (DLSITE, ITCH.IO, ECT) we know for sure that its not accepted on Steam.
We want to make sure that NTRHOLIC is as bug free as possible and offer a smooth experience to everyone that plays it in any language. Like some of our clients in Asian countries, we will be taking the on the burden of programming for this game to ensure its quality.
The version that will be on STEAM will done in GODOT. A much leaner and cleaner engine that the majority of all our projects run in. We felt this would be the best measure moving forward and would cause less complications in terms of communication. It will be Tiramisu's choice later if he decides to use that GODOT version as the main version when the project is completely done.
Gameplay adjustments and reduction of grind!
Players and QA testers have reported that the grind is this title is a bit much. We want to offer our design talents to adjust the pacing of the game for a more relaxing experience. To fill in the gaps will be adding more content and adjusting the progression of Chiho corruption!
Mini games are also planned to have improvements as well while respecting the developers vision and inspiration. Expect things like the user interface, navigation, sound, general quality of life features, much more comprehensive settings menu, are all planned. We will make sure the version on Steam is the definitive NTRAHOLIC experience!
No more inconsistent art!
Ight guys! The big one!
The Art!
One of the many things we noticed while quality checking this game is that the art is very inconsistent. It varies greatly in quality gives this game a very amateurish appearance. Some shots are not even in a proper 16.9 resolution and causes pretty aggressive pixelization in the game.
There is even some confusion on Chiho's hair color!
Of course this isn't TIRAMISU's fault entirely. We are well aware with prior experience that working with artist in our field can be exhausting and can be the source of many delays due to the importance of good art in adult creative content.
So we made a deal with TIRAMISU and Critical Bliss Asia will be reworking the games CGs to follow one cohesive art style. One of our full time artist NAIDONG (and massive netorare lover) will be taking the lead and will be reworking all the CG in this game (And we do mean all of it). Other artist will be supporting him in linework and coloring to greatly speed up the process and ensure that things are done quickly at the highest quality. As a bonus to your patience we will be adding more alternates to scenes, set up shots, and even new content to better pace the game!
Check out some samples below!
Naidong will be using the recently released PV as a point of reference for this style unification. If you haven't seen it make sure you check it out!
Speaking of art the same thing goes with the pixel work of the game. Again NTRAHOLIC tends to vary greatly on pixel art styles (as well as quality). We will be using some of our pixel artist to also unify the stylization of the pixel work and even improve some of the animated art! This is a quick but necessary job. Expect more detail as well being added to environments!
In closing!
Again we fully know that not everyone will be happy with the delay and we are sure that some may feel that these adjustments are unnecessary. We are fully devoted to TIRAMISU's success and we want to make sure that their debut on this platform is a great and explosive one.
For those who understand, thank you very much and we look forward to keeping you updated with development and as well as getting this baby ready for launch at the end of the year! Take care!
2. There is a chance to encounter a special boss in each level's unique room.
3. Hell mode is no longer an infinite level progression. After defeating the final boss for the tenth time, the player can proceed to the next stage (the level selection options will have a golden flashing border after completion).
4. The number of levels in Hell mode has been reduced, but the difficulty increases at a faster rate.
5. Dark protagonist bosses have been introduced in Hell mode, and there is a chance of encountering dual bosses in the later stages.
6. Bosses will have new attack patterns in different difficulty stages.
7. The existing relic fragments have been completely replaced with bomb coins and skill coins (previously obtained relic fragments will be automatically converted for you).
8. Skills are now uniformly activated using the right mouse button, Q key is used to throw bombs, and the scroll wheel can be used to switch throwing items.
9. The room on the right side of the Demon Lord's hall is now operational, and bomb coins and skill coins can be used to modify the corresponding abilities.
10. Arcane particles are no longer considered sacred relics but have become one of the skills.
11. MP value has been added, consuming MP when using throwing items or special skills. MP slowly recovers when not at full capacity.
12. Dice of Magic (white) - Increased the probability of obtaining bomb coins and skill coins.
13. Added navigation options to the ESC menu, allowing unfamiliar players to read instructions during the game.
14. The map size has been enlarged, increasing the walking and combat areas for all maps.
15. The dice system no longer randomly awards items upon victory but allows choosing between two options from the corresponding sacred relic type, increasing the variety of choices.
16. When all items are fully acquired, the cherub and dice will randomly grant bomb coins or skill coins.
17. The maximum appearance limit for options that tend to cause excessive inflation in certain numerical values has been set for all altars.
18. The tabs on the right side of the main screen have been removed, and certain UI elements have been optimized.
19. Three special bombs and three skills have been added.
【Bombs】
Normal Bomb - High damage, short cooldown, low MP consumption.
Vine Bomb - Detonates and binds surrounding enemies, restricting their movement. Medium-low damage.
Black Hole Bomb - Attracts nearby enemies to the center and explodes after a certain period of time. Medium damage.
【Skill】
Arcane Particles - The basic skill that can now be self-modified. Soul Essence
Machine Gun - Fires rapidly like a Gatling gun, but requires consuming soul essence as ammunition.
Flame Armor - Can be toggled on/off. When activated, forms a ring of flames around the player, damaging nearby targets.
Water Breathing - Summons a massive wave that pushes away all enemies in front and retreats a distance after casting.
20.The following sacred relic items have been added:
[God of War]
Whiskey - Deals additional damage when using the Blink skill and knocks back enemies along the path.
[Arcane Wanderer]
Cursed Doll - Normal attacks can mark targets. Upon death during the marking period, there is a chance to generate a revengeful ghost that pursues other enemies and explodes.
Flint - Leaving behind flames along the path when using the Blink skill.
[Archangel]
Scorching Blood - Increases your attack power when your health drops to a certain percentage.
Ginseng - Slowly recovers health when your HP drops to a certain percentage.
Instant Gel - After receiving multiple attacks, significantly increases defense for a period of time.
Solar Panel - Increases MP limit and recovery speed.
[God of Crafts]
Alloy Cube - Chance to fire additional homing missiles with normal attacks.
2. There is a chance to encounter a special boss in each level's unique room.
3. Hell mode is no longer an infinite level progression. After defeating the final boss for the tenth time, the player can proceed to the next stage (the level selection options will have a golden flashing border after completion).
4. The number of levels in Hell mode has been reduced, but the difficulty increases at a faster rate.
5. Dark protagonist bosses have been introduced in Hell mode, and there is a chance of encountering dual bosses in the later stages.
6. Bosses will have new attack patterns in different difficulty stages.
7. The existing relic fragments have been completely replaced with bomb coins and skill coins (previously obtained relic fragments will be automatically converted for you).
8. Skills are now uniformly activated using the right mouse button, Q key is used to throw bombs, and the scroll wheel can be used to switch throwing items.
9. The room on the right side of the Demon Lord's hall is now operational, and bomb coins and skill coins can be used to modify the corresponding abilities.
10. Arcane particles are no longer considered sacred relics but have become one of the skills.
11. MP value has been added, consuming MP when using throwing items or special skills. MP slowly recovers when not at full capacity.
12. Dice of Magic (white) - Increased the probability of obtaining bomb coins and skill coins.
13. Added navigation options to the ESC menu, allowing unfamiliar players to read instructions during the game.
14. The map size has been enlarged, increasing the walking and combat areas for all maps.
15. The dice system no longer randomly awards items upon victory but allows choosing between two options from the corresponding sacred relic type, increasing the variety of choices.
16. When all items are fully acquired, the cherub and dice will randomly grant bomb coins or skill coins.
17. The maximum appearance limit for options that tend to cause excessive inflation in certain numerical values has been set for all altars.
18. The tabs on the right side of the main screen have been removed, and certain UI elements have been optimized.
19. Three special bombs and three skills have been added.
【Bombs】
Normal Bomb - High damage, short cooldown, low MP consumption.
Vine Bomb - Detonates and binds surrounding enemies, restricting their movement. Medium-low damage.
Black Hole Bomb - Attracts nearby enemies to the center and explodes after a certain period of time. Medium damage.
【Skill】
Arcane Particles - The basic skill that can now be self-modified. Soul Essence
Machine Gun - Fires rapidly like a Gatling gun, but requires consuming soul essence as ammunition.
Flame Armor - Can be toggled on/off. When activated, forms a ring of flames around the player, damaging nearby targets.
Water Breathing - Summons a massive wave that pushes away all enemies in front and retreats a distance after casting.
20.The following sacred relic items have been added:
[God of War]
Whiskey - Deals additional damage when using the Blink skill and knocks back enemies along the path.
[Arcane Wanderer]
Cursed Doll - Normal attacks can mark targets. Upon death during the marking period, there is a chance to generate a revengeful ghost that pursues other enemies and explodes.
Flint - Leaving behind flames along the path when using the Blink skill.
[Archangel]
Scorching Blood - Increases your attack power when your health drops to a certain percentage.
Ginseng - Slowly recovers health when your HP drops to a certain percentage.
Instant Gel - After receiving multiple attacks, significantly increases defense for a period of time.
Solar Panel - Increases MP limit and recovery speed.
[God of Crafts]
Alloy Cube - Chance to fire additional homing missiles with normal attacks.
Happy to announce that Melatonin is now playable in 9 additional languages which include Chinese (simplified and traditional), Japanese, Korean, Vietnamese, French, German, Spanish, and Portuguese!
Experience the rush of competitive multiplayer battles, where you'll go head-to-head with friends to prove who has the best block-stacking skills.
Team up with a friend in Cooperative mode and tackle puzzles together, or fight against them in the Versus mode. You can also enjoy stress-free gameplay in various single-player Arcade modes, or unlock content in the Campaign.
Adapt your strategy to conquer unique challenges presented by special shapes like the elusive "Ephemeral" and the resilient "Resistant."
Gain an edge over your opponents with powerful new power-ups such as the game-changing "Trash Can" and the strategic "Holder."
Climb the global leaderboards and unlock achievements to showcase your puzzle-solving prowess to the world.
Prepare your VR headsets, because Tetriminos are waiting to be stacked in Vetrix Worlds!
On Your Hands version 5.9.5 is released, featuring bugfixes, more robust controller support, and some new easter eggs and secrets.
In celebration of release and as part of the Steam Summer Sale, On Your Hands is 20% off!
This is planned to be the last versioned update to On Your Hands for the foreseeable future, other than miscellaneous bug fixes. Thank you all for your support, and we're excited to see you all when Skeleton Studios announces our next project.